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The game features formidable monsters, perplexing puzzles, a realistic 3-D town, and, most of all, an acute sense of foreboding caused by Silent Hill's creative lighting and sound effects. The makers have included four different endings, based on performance throughout the game, so think, be quick on your feet, and hope for the best of all possible outcomes.
The 3-D environments in Silent Hill are bathed in fog or darkness, making its dismal setting all the more eerie; this also allows for some spectacular lighting effects when using a flashlight in the dark. Granted, there are some pretty coarse graphics being obscured here, but it's a fair trade-off, considering the game's short load times.
Silent Hill is played from a third-person perspective, viewed from both fixed and moving camera angles. As with similar games, the viewpoint can be awkward at times, especially during combat, which here is so clunky that you should try to avoid it whenever possible--something you should do anyway, as this isn't Tomb Raider.
Rather than resort to cheap scare tactics, Silent Hill features a gameplay twist that works very well with its limited visibility environments. Harry carries a radio with him that crackles with static whenever the game's nasties are near, and continues until they're no longer in the vicinity or have been killed off. (Enemies may require further whacking when they're down, as they like to play dead.) Additionally, the supported Dual-Shock controller pulsates in a heartbeatlike fashion whenever you're moderately or seriously injured. --Joe Hon
- Suspenseful story with bone-chilling gameplay
- Short load times
- Excellent lighting and fog effects
- Five possible endings add replay value
- Coarse graphics
- Clunky combat
Top Customer Reviews
I won't get into the plot as figuring it out is half the fun (and you WILL have to do some figuring. I'm pretty sure a lot was lost in the translation from Japanese because the story can be hard to follow at times).
In order for the game to be rewarding, though, it requires patience, along with nerves of steel and an iron stomach. The game starts out with a bang (or a bunch of dead, moaning, faceless knife weilding babies stabbing you to death within 3 minutes of play, I guess that counts as a bang, right?) This is misleading, though, as the game then calms down considerably for about the next 45 minutes of game time. Before we go on, though, two things: 1) The graphics are fairly blocky, but, for reasons that will become apparent, this doesn't matter. They're well textured, which is much more important. 2) The sound is PHENOMINAL. Always bear this in mind.
You wander the fog enshrouded town of Silent Hill searching for your daughter. Now, here's the great part about this game. It just seems so WRONG from the very beginning. The town is built right to scale and rendered in totality. You can, in theory, go anywhere. You even get a street map (complete with names like Koontz street and Bachman ave. Get it?) After a little exploration, though, you'll find something is amiss.Read more ›
It also features some of the finest FMV sequences to grace the PS1, topping the work of Final Fantasy VIII. The in game graphics leave a lot to be desired though. This is another game I would like to see remade for GCN, however Konami has taken a very stubborn anti-GCN stance, the likelyhood that this will happen is slim.Read more ›
Most Recent Customer Reviews
Just replayed this game in 2016, wanted to write a review on it through that lens.
Despite aged graphics and controls, Silent Hill still stands out as a masterpiece. Read more
Absolutely fantastic. I have been dying to play this game for years and now that I have had the chance I can say it was well worth the wait. Read morePublished 1 month ago by kbrooks311
Mind games and ghouls galore with a suspenseful story is waiting for you. Be prepared to lose sleep by playing this game AND having trouble sleeping!!! Read morePublished 1 month ago by Yaunnis G.
No explanation needed. This is a great game. Never got to play this when it first came out, but I'm glad I get to experience it nowPublished 4 months ago by Ed Eggleston