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Silent Hill

4.6 out of 5 stars 300 customer reviews
| 9 answered questions
Rated: Mature
Metascore: 86 / 100
$ 133 90
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Platform: PlayStation
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Product Description

Product Description

In Silent Hill, you assume the role of widower Harry Mason, who is trying to get away from the pain of his wife's loss by taking his daughter on a road trip. After a car accident on the outskirts of the resort town of Silent Hill, you regain consciousness to find that your daughter, who was previously asleep in the backseat, has left--or has been taken--from the scene. To find her, you must go into town and unlock the secrets that linger seven years after a tragic fire scarred the town.

The game features formidable monsters, perplexing puzzles, a realistic 3-D town, and, most of all, an acute sense of foreboding caused by Silent Hill's creative lighting and sound effects. The makers have included four different endings, based on performance throughout the game, so think, be quick on your feet, and hope for the best of all possible outcomes.

A downright creepy "survival horror" title, Silent Hill succeeds where most Resident Evil-inspired titles suck: keeping you hooked and instilling you with fear throughout the game. Players are cast as Harry Mason in his desperate search for his daughter, who mysteriously disappeared after their car crashed into a gully outside of a desolate resort town.

The 3-D environments in Silent Hill are bathed in fog or darkness, making its dismal setting all the more eerie; this also allows for some spectacular lighting effects when using a flashlight in the dark. Granted, there are some pretty coarse graphics being obscured here, but it's a fair trade-off, considering the game's short load times.

Silent Hill is played from a third-person perspective, viewed from both fixed and moving camera angles. As with similar games, the viewpoint can be awkward at times, especially during combat, which here is so clunky that you should try to avoid it whenever possible--something you should do anyway, as this isn't Tomb Raider.

Rather than resort to cheap scare tactics, Silent Hill features a gameplay twist that works very well with its limited visibility environments. Harry carries a radio with him that crackles with static whenever the game's nasties are near, and continues until they're no longer in the vicinity or have been killed off. (Enemies may require further whacking when they're down, as they like to play dead.) Additionally, the supported Dual-Shock controller pulsates in a heartbeatlike fashion whenever you're moderately or seriously injured. --Joe Hon


  • Suspenseful story with bone-chilling gameplay
  • Short load times
  • Excellent lighting and fog effects
  • Five possible endings add replay value
  • Coarse graphics
  • Clunky combat

Product Information

Customer Reviews
4.6 out of 5 stars 300 customer reviews

4.6 out of 5 stars
Best Sellers Rank #6,209 in videogames
#41 in Video Games > More Systems > PlayStation > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 0.6 x 5.1 x 5.4 inches; 4.2 ounces
Media: Video Game

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Customer Reviews

Top Customer Reviews

I'm not easily scared. In fact, of every "scary" movie I've seen, nothing has come close to unnerving me besides maybe In the Mouth of Madness. This game, however, is sufficiently creepy to make me love it and hate it at the same time. It's almost masochistic playing it, but maybe I'm masochistic, because I've beaten it 6 times so far, and I plan on playing it some more. It just scares the hell out of me every time.
I won't get into the plot as figuring it out is half the fun (and you WILL have to do some figuring. I'm pretty sure a lot was lost in the translation from Japanese because the story can be hard to follow at times).
In order for the game to be rewarding, though, it requires patience, along with nerves of steel and an iron stomach. The game starts out with a bang (or a bunch of dead, moaning, faceless knife weilding babies stabbing you to death within 3 minutes of play, I guess that counts as a bang, right?) This is misleading, though, as the game then calms down considerably for about the next 45 minutes of game time. Before we go on, though, two things: 1) The graphics are fairly blocky, but, for reasons that will become apparent, this doesn't matter. They're well textured, which is much more important. 2) The sound is PHENOMINAL. Always bear this in mind.
You wander the fog enshrouded town of Silent Hill searching for your daughter. Now, here's the great part about this game. It just seems so WRONG from the very beginning. The town is built right to scale and rendered in totality. You can, in theory, go anywhere. You even get a street map (complete with names like Koontz street and Bachman ave. Get it?) After a little exploration, though, you'll find something is amiss.
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By A Customer on November 23, 1999
Silent Hill is a unique survival horror game. The main character is a "regular" guy searching for his daughter. The game features a greatly immersive and often disturbing atmosphere. Instead of using pre-rendered backgrounds like the Resident Evil series, Konami has modeled a 3-d world where you can move in any direction. The graphics contain a lot of fog and are often dark and washed out. It often feels like you're walking around in a dream world. Few places are safe in Silent Hill. You can't sit still for very long. I jumped out of my seat often even though I knew I was getting close to a mutated creature. The tension can really get to you. I found the puzzles to be fairly straightforward. Although a short adventure (8-10 hours), it's not one that you'll soon forget. To the game's credit, it features multiple endings depending on your performance. Compared to the Resident Evil series, Silent Hill is more about eliciting anxiety and psychological terror, and less about using a rocket launcher to blow the head off some zombie. If "Silence of the Lambs" was your kind of movie, then Silent Hill is your kind of game. Recommended.
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There's pus spewing from the kitchen sink, the walls are bleeding, the fog is so thinck you can cut it with a knife and this is during the daylight hours. Things get worse at night as a demon world attempts to merge itself with our own. This is the premise of the story as Harry Mason navigates his way through this errily bizzare town that his hauntingly a lot like something only the most twisted and bizar mind could create. Resident Evil has its shock moments, but regardless of what anyone might tell you, for a real scare the original Silent Hill is the game to play. This is hands down the creepiest game, and while it has few of the zombie jumping through the window sort of scares there is a great deal of darkness, and erie sounds to compensate. This is a different kind of horror than RE, a game that bares no resemblance to this original master piece with the exception of the irritating control style, but thats where the similarities end. RE relies on catching you off guard, SH requires you to constantly be on guard and plays on your paranoia the entire time, especially with the radio. While RE comes off as a fun B-movie SH comes off as the darkest dream you don't want to remember, which makes it a worthwhile experience well worth the money.
It also features some of the finest FMV sequences to grace the PS1, topping the work of Final Fantasy VIII. The in game graphics leave a lot to be desired though. This is another game I would like to see remade for GCN, however Konami has taken a very stubborn anti-GCN stance, the likelyhood that this will happen is slim.
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Many people loved Resident Evil because it is a scary game. I agree with all of them, but until you've played Silent Hill, you haven't played an actual SCARY game. From the second you start the game you feel uneasy and like something is wrong The fact that you can only see a few feet in front of yourself because of the darkness or the thick fog only increases this effect. Every where you go is deserted , except for the horrible creatures running around town. If the town really is deserted , then where are those horrible sounds coming from? These are just a few of the things that are going through your head as you play this game. Then, when you feal like you've finally got ahold of yourself, and you think you can handle the game, what's that ? A siren goes off, and the town you were just in turns into a horrible dark evil version of the town with extremely creepy music. Let me tell you something right now, if you every play this game , don't play it on the second floor of you house at 1 in the morning, with all the lights off with only your terrified younger brother there to protect you. And if you do, just hope you don't have to go to the bathroom, because it's a long walk downstairs in the dark , trust me I know!
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