About the Product
- A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
- The game watches you and adapts to your actions to create a unique experience to each player and intensify their fears
- Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
- New nightmare sequence focus on escape and evasion rather than direct confrontation
- Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
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Top Customer Reviews
First, the sound. I listen to Akira Yamaoka's Silent Hill OSTs like most people listen to Maroon 5 except the former doesn't make me wish guitars hadn't been invented. Its a long story, but GameStop messed up my pre-order and the copy I bought here had no soundtrack. And I really wish it had because the music in this installment is not bad by Silent Hill standards, real good by general music standards. Some of the tracks (I got the OST elsewhere) are, frankly, cacophonous while others are hauntingly beautiful due in part to returning vocalist Mary McGlynn. But the music is not the only sound. I didn't find the enemy sounds all that scary, but the ambient sounds and hints of what might lunge from the darkness put the fear of Samael into me. At times, its just footsteps, but even they aren't just 'guy walking'. They have that special echo that I hear whenever a detective in a book is searching for clues, which is very fitting because...
Without combat, Shattered Memories busies the player with seeking out clues as to Cheryl's whereabouts and with finding lingering spiritual residue around town and hearing a little horror skit on a cell phone. Basically, in addition to a father searching for his daughter, you're a detective of sorts.Read more ›
Graphics-pretty ugly for a such a late PS2 title. I really wish they would stop just scaling down the engines and dragging them onto the PS2 without optimizing it first. Some textures cut in and out when viewing them, particularly posters. Also, can we at least try to anti-alias this thing. Some areas, with our swinging flashlight painfully illuminating the lack of A-A, were pixelated nightmares. Also, I noted that the top and bottom of the screen had some distortion-was this intended to make it look like video tracking or a graphical glitch. Dunno. Finally, FMVs were washed out, faded, with an obvious resolution shift.
Deep Breath....that's really my only complain for the moment, though
Gameplay-Wow. A game that responds to how you play it? Balderdash. I couldn't believe this was even possible. But it is-you can have a completely different experience depending on how you play, and how you respond to the "good doctor's" questions and exercises. There are a few places where you will notice obvious forking-you can only take one of two paths-and it is clear that this transforms the scenes ahead, and of course the ending. I really liked exploring each area for these markers, as they set up a great binary opposition in terms of your path-good or evil, easy or difficult. For some reason, all my scenes, interactions, and even scenery was vaguely sexual. Gotta wonder if that was intended or just "my play-through," but that is a digression.Read more ›
On with the good part.
First impressions of the game was pretty interesting since the concept is new and a little different. You first answer a questionaire about yourself which will decide what ending you will get. The game is more interactive such as having to open up cabinets and finding keys to open lock doors. Opening up desk drawers to find mementos. You get to use a cell phone to call phone numbers you find in the game. Receive text messages, receive phone calls, and take pictures using your cell phone. There are also a few puzzles to solve and some interesting scenes to watch as you progress more into the game.
Getting into the nightmare mode was kind of trip since it's not the bloody, rusty scene most people are familar with in the SH series. Instead places are covered in glaciers of ice. What's pretty fun is that while in nightmare mode you're only option is to run since there are monsters that will chase you no matter what you do. There are guide markers to help you open a door, climb a wall, hide, etc. There's also a flare to use to prevent the monsters from chasing you but it doesn't last long. If the monster grabs you, you press a certain button to take them off of you. You can also pull down objects nearby to block the monsters for awhile.
Now on with the bad part.
This game is pretty much linear, a little repetitive, and not difficult. It's pretty cool that the game is interactive but it kind of feels more of the same.Read more ›
Most Recent Customer Reviews
Concerning the Playstation 2 Version of this game; This is a pretty good re-imagining of the original Silent Hill game. The story is fantastic and keeps you interested. Read morePublished 8 months ago by Thomas D. Kuzupas Jr.
Seems to me that all the bad reviews are from people who wanted the next installment of the actual silent hill series and don't like change. Read morePublished 23 months ago by Andy m
I've played through the game 7 times so far and expect to keep doing so because even now I keep finding totally new things I never saw before - although it is not a limitless well... Read morePublished on June 4, 2014 by MidwestGuy