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Silent Hill: Shattered Memories - PlayStation 2
- A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
- The game watches you and adapts to your actions to create a unique experience to each player and intensify their fears
- Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
- New nightmare sequence focus on escape and evasion rather than direct confrontation
- Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
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Product description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is. Choices they make will shape Harry Mason, as well as the people he meets and the places he visits. The enemies evolve as well, taking the form of the player's deepest fears. Silent Hill promises to be more terrifying than ever.
Product information
Platform:PlayStation2| ASIN | B002CZ7FW2 |
|---|---|
| Release date | January 19, 2010 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank |
#42,036 in Video Games (See Top 100 in Video Games)
#856 in PlayStation 2 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.77 x 7.44 x 0.58 inches; 3.55 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 20186 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.55 ounces |
| Manufacturer | Konami |
| Date First Available | September 14, 2004 |
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Silent Hill: Shattered Memories - PlayStation 2
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| Customer Rating | 4.4 out of 5 stars (85) | 4.6 out of 5 stars (960) | 4.8 out of 5 stars (2707) | 4.8 out of 5 stars (252) | 4.7 out of 5 stars (281) |
| Price | $399.89$399.89 | $16.25$16.25 | $14.50$14.50 | $46.00$46.00 | $169.99$169.99 |
| Sold By | Birdie's Games | DealTavern USA | Delaware | DealTavern USA | CGX Holdings |
| Computer Platform | PlayStation 2 | PlayStation 2 | PlayStation 2 | PlayStation 2 | PlayStation 2 |
| Item Dimensions | 5.77 x 7.44 x 0.58 inches | 7.5 x 5.5 x 0.75 inches | 7.25 x 5.25 x 0.5 inches | 7.25 x 5.25 x 0.5 inches | 9 x 5.5 x 0.5 inches |
| Item Weight | 3.55 ounces | 5.12 ounces | 5.61 ounces | 3.20 ounces | 6.40 ounces |
| Platform | PlayStation2 | PlayStation2 | PlayStation2 | PlayStation2 | PlayStation2 |
Customer reviews
Top reviews from the United States
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First, the sound. I listen to Akira Yamaoka's Silent Hill OSTs like most people listen to Maroon 5 except the former doesn't make me wish guitars hadn't been invented. Its a long story, but GameStop messed up my pre-order and the copy I bought here had no soundtrack. And I really wish it had because the music in this installment is not bad by Silent Hill standards, real good by general music standards. Some of the tracks (I got the OST elsewhere) are, frankly, cacophonous while others are hauntingly beautiful due in part to returning vocalist Mary McGlynn. But the music is not the only sound. I didn't find the enemy sounds all that scary, but the ambient sounds and hints of what might lunge from the darkness put the fear of Samael into me. At times, its just footsteps, but even they aren't just 'guy walking'. They have that special echo that I hear whenever a detective in a book is searching for clues, which is very fitting because...
Without combat, Shattered Memories busies the player with seeking out clues as to Cheryl's whereabouts and with finding lingering spiritual residue around town and hearing a little horror skit on a cell phone. Basically, in addition to a father searching for his daughter, you're a detective of sorts. I would have liked to bash some of the more persistent demons with the classic steel pipe, but the searching and unraveling is engaging and interesting enough that I was almost never all that worried about it. Besides, they only come during events. Most of the time, you're free to look around without worrying about being grabbed from behind and you can enjoy it more. Every Silent Hill game has lots of environment to take in, but the demons always felt like you were in a gallery being hurried into the next room. Now, you can take it at your own pace, which I find to be a nice change.
In between sections of town, we see scenes of someone being analyzed by a psychiatrist. That someone is you. The former bastard, now creepy shrink Dr. Kaufmann asks some unseen person questions and gives them tests (one of which is, I'm not joking, coloring a picture of a smiling family), which the game then analyzes and adjusts the main game to. I said in my review of Prototype that I liked the feel of not being accountable for your actions, but this game goes in the complete opposite direction with it. Looking at posters changes who Harry Mason is if you do it enough. This is an absolutely brilliant addition to the series and when the next one comes out, I'd like to see it again.
I also liked hearing some of the best voice talent the anime industry had to offer appearing here including Kirk Thornton and Laura Bailey. While my concern about whether this means the anime industry is sinking and games are a life raft or if the actors just expanding their careers is neither here nor there, but I am a bit surprised they were chosen over less specialized talent. No doubt they pulled off the roles, but its somewhat unusual for voice actors who primarily do anime to have featured roles in a game like this. But I guess it is becoming more commonplace and if my concern for the industry is notwithstanding, I'll accept it gladly. Thornton does a good Harry Mason in all his potential aspects but Bailey's Dahlia sounds enough like Lust (FullMetal Alchemist) that they remind me of each other, especially now that Dahlia is sexier in both body and personality. But thats good because it makes for a good segue.
This is a re-imagining of the original Silent Hill for the PS1. When I say re-imagining, I don't mean its been made prettier. I mean its an altered cast in a completely new world, doing completely new things in completely new ways. If not for the names of the characters, this could easily pass for a whole new game. But the biggest change is to the history of Silent Hill in the form of one chain reaction starting thing.
There is no Alessa.
If you know what that means, you've begun to grasp the depth of the differences between this and Silent Hill 1. It means that, if this were the 'real' Harry Mason story, none of the other games could have happened in any way. Its the Batman Begins of the series, but its a dead end. Nothing involving The Order can happen in this timeline. If you just want to play a good mystery, great, but if you care about Silent Hill as a whole, this will either frustrate or intrigue you.
You'll notice I gave this game a two star fun rating. Its not an accident. This game is really good. Its well-made, written, acted, scored and modeled. Its beautiful visually and audibly, yet its ugly emotionally and psychologically. It plays well, rewards ingenuity and induces floods of adrenaline during the chase events. The mystery is deep and intriguing, the twist at the end would put M. Night Shyamalan in his prime to shame and made me actually care about everything. Its just not a lot of fun. Most of the game is just looking for stuff and making the static on the phone loud until you find a spot to take a picture and hear a short play about dying or passive fantasies a man has about his daughter. Its easy to make Harry a blend of all the possible personalities just out of habit of looking at everything. Its interesting but not always entertaining.
Final word, buy it, but only if you can devote yourself to it. If you can't find an hour or more regularly to let yourself live the game, don't bother. Silent Hill is not a game, its an experience. If you can't truly experience it, I can't recommend it. But if you can, I can and enthusiastically do.
Shattered Memories throws out the entire established backstory of Silent Hill and completely re-imagines the concept of a haunted town that preys on the mind. You're still Harry Mason, a humble writer hunting for his lost daughter in the wake of a car crash. Now, however, the town is locked in an intense blizzard and most of its residents are staying indoors. Residents? Actual people?! Yes, this is a kinder, less hostile Silent Hill. The snow is quite lovely, in fact....except when the world around you suddenly shifts into a blue, frozen dreamscape and you must flee from packs of screaming, faceless demons. You can't fight the monsters; you can only run, hide, evade, and search madly for the exit door. The "Dark World" sections are nicely gripping and actually kind of fun, which may be a problem for an alleged horror game. (More on that later.) Meanwhile, whenever the world isn't coated in ice, Harry must explore various areas and interact with various people in the search for his daughter.
I have to call BS on the game's "psychological profiling" gimmick. Shattered Memories starts with a scene in a psychiatrist's office, and the narrative keeps pausing to return there as the doctor picks the brain of his patient (you) and takes you through a series of activities designed to reveal your personality. Yes, the game changes according to your behavior and choices, but the changes are mainly minor ones, having to do with the clothing and some of the dialogue delivered by the supporting cast. It's kind of neat, I suppose, but it falls short of the hype. A game that truly molds itself around your choices has yet to be made; this isn't it. And the gimmick has its flaws; there are points where you must choose one of two possible paths (laundromat or dress shop?) and I kept missing out on the "choice" because I obliviously blundered through whichever door I saw first. So how is the game supposed to paint an accurate portrait of me?
The main strengths of Shattered Memories are its story and atmosphere. The graphics are so-so but the falling snow and empty streets fill you with the sense of melancholy and isolation that are proper for a Silent Hill game. Each character you meet is like a beacon of warmth. Because the game was made by an American studio, nothing is lost in translation; the dialogue is natural and realistic, even witty. Harry Mason himself has a wry sense of humor, which is great when previous SH protagonists have been deeply depressed, bland, or both. The mysteries of the storyline work well: Harry begins to discover things that directly contradict his own memories, and reality itself keeps changing. Is he going mad? Did the crash do something to his head? If he finds his daughter, will she be the same person he remembers? These questions, and the flawlessly-executed twist ending, keep the player engaged. The music is soft, melancholy, and ominous. The gameplay is a bit simplified, sadly; most of the puzzles are along the lines of "Door is locked, key is somewhere nearby." The areas are quite linear, and the overall gameplay time may be the shortest yet for a SH game. But there are some nice touches. Harry uses his cell phone for everything, and you can call various numbers to solve puzzles or check in on other characters. Also, the world around you contains traces of other peoples' memories, which you can pick up or record on your phone; it's not necessary to do so, but it adds much to the overall themes of memory, love, and loss that run through the game. A huge problem, as others have noted, is that Shattered Memories is not scary. Even the Dark World, with its doll-like monsters chasing you down, can't achieve a true sense of terror or dread.
In the end, I'm glad that the creative minds behind Silent Hill decided to try something so different; it shows that they're not content to stamp out the same game over and over. Shattered Memories has its faults: mediocre graphics, dumbed-down gameplay, and lack of frights. But the story is mysterious and absorbing, the characters are great, and if the psychological profiling gimmick disappoints, well, at least they had the audacity to try. I enjoyed this take on Silent Hill and I think it's a perfectly worthy addition to the series. After puzzling my way through the snow and ice of a very different haunted resort town, I'm eager to see where my favorite survival horror franchise takes me next.
The font was difficult to read, no matter how I adjusted my TV and I even changed TVs and it was the same. It was rather slow to load and had to pause at times in the middle of the game [like when a door opens] so it could re-load itself.
I kind of missed the weapons and the different kinds of monsters Silent Hill usually cooks up...this particular game only has one kind of monster. It was easy to get lost and get turned around and it got slightly repetitive, running blindly and wildly through mazes, while monsters came out of nowhere and tackled you faster than you could run and it was difficult to navigate around since you can't draw on the maps or get maps for buildings.
I did enjoy the game for its uniqueness, but it could've had a...uh more interesting environment, there wasn't much to explore or any random items to pick up [besides mementos] and there was no healing items [you find a place without monsters and stand there to heal].
It's worth a play through despite the good and bad but it's probably much better on Wii or PS3.
Top reviews from other countries
cadeau tres apprécié
pour les gens qui aiment ce genre
je recommande ,bon commentaires de la personne qui a recu
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