Silverfall

3.1 out of 5 stars 21 customer reviews
Rated: Teen
Metascore: 62 / 100
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Platform: Windows XP
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About the Product

  • A vast, open fantasy universe offering complete freedom, from the flying zeppelin city of Cloudworks to the mage volcano of Brazer
  • More than 150 creatures and bosses
  • Create your own character from a choice of four races and release your inner beast by transforming into a fearsome, flesh rending were-beast
  • Manage your character's evolution by choosing from 130+ skills and spells
  • Build your team of 2 to 8 characters; the way you treat them will affect thier loyalties. Will they become opponents, or friends & lovers?


Product Description

In Silverfall gamers must choose between these forces, and save your city from invasion. Set in a world of fantasy dominated by the great, opposing powers of technology andnature, you'll travel through the fascinating world of Nelwë. Decision-making is key throughout the game, as players' choices impact both storyline and accumulation of skills.

Product Information

ASIN B000KIF890
Release date March 20, 2007
Customer Reviews
3.1 out of 5 stars 21 customer reviews

3.1 out of 5 stars
Best Sellers Rank #31,761 in videogames
#4,638 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.4 x 1.1 inches
Media: DVD-ROM
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

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Customer Reviews

Top Customer Reviews

By W. Sullivan on September 25, 2007
I'll keep this short.
-I found the game highly entertaining.
-I didn't experience any major bugs that I can remember.
-You're choices between Tech and Nature effect the look of Silverfall.
-Cell-shading type of graphics were well done.
-My only real complaint is that it was too easy. I was a combat spec'd Tech Troll, and Even late in the game I was one-shotting things. I was also leveling up every 15 minutes or so. At first it was cool, but after awhile it took away the excitement you normally feel when you ding in other RPGs. Basically, I would say this is a good game for the casual RPG fan, or anyone that just wants to sit down for an hour and bash things.
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This is an incredibly good Diablo style hack and slash dungeon crawl. It's mouse driven, if you like the "WASD" console style interface it's probably not for you but if you like Diablo, LOD, Sacred or Dungeon Siege you'll love this. It runs smoothly on my PCI FX-6200 card. Gorgeous original graphics, original maps and areas and nicely done quests. The skill system is a little unusual with a nature vs technology theme. The navigation system is a little quirky, takes some getting used to but once you get the hang of it it works well. The nicest feature of this game is that you can just jump in and play, the game configures itself with no hassles. The maps are huge and gorgeous. Highly recommended.
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this was released during the now infamous "starf**k" (starforce) pc breaking rootkit installing copy protection fiasco. Windows won't allow it to run. I tried with steam thinking they would've removed the stupid pc breaking crap first but no, it still won't run. A leading female developer did this and I was very anxious to get a look at it. I imagine it's dismal failure was due to exactly the thing that was meant to protect the revenue stream - idiotic copy protection. Look idiots - you should know by now that criminals will always find a way. Copy protection only hurts the paying customer.
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This is a pretty horrible RPG and I've played most of them over the years to know what to look for and not to look for. While I had played the demo and liked some of the features (i.e., side-by-side weapon and armor comparison with what you have on your character versus what you have in inventory, etc), the retail version doesn't play much better than an Alpha or a cruddy Beta build. Graphically, the game takes on a cell-shading style atmosphere which may look interesting in a screenshot, but doesn't translate to smooth game play. The camera has a low ceiling with which you can scroll out too and scrolling in doesn't provide detail as much as it obscures detail. The mouse controls are clumsy (i.e., when you click the response time is sluggish as if your character has the IQ of a rock), your character doesn't respond well to way points and tends to charge off even when you've told him which enemy to attack, the path finding is apparently MIA as instructing your character to walk from one side of the screen to the other requires mini-hop clicks to get him there, and the list goes on. I really did try to play this game for a bit considering what I had spent on it, but in the end, I uninstalled it and was left fairly disappointed. Additionally, I notice some other users had an issue with the copy protection - I can concur that this was an issue before I patched the game, but after the patch was installed it fixed the launching issues for me. Did it fix the gameplay to make it enjoyable? No, I'm afraid not.

Bottom line - looking for a more enjoyable and less frustrating RPG to play that's a recent release? Check out Titan Quest.
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I downloaded the demo some time ago and was hooked. Similar to Dungeon Siege except with PhysX graphics. I was disturbed to find that publisher Monte Cristo had closed it's doors, but resorted to my old friend Amazon and was able to get a new game from one of their sources. The full game is of course, much better and I am still playing. thankfully the game is not blocked by Digital Rights Management (DRM) from being installed and played. There is of course no support from the defunct publisher, although you will find some fan sites on the Web if you are into that sort of thing. Great game, I rate it 5/5.
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Yeah, I had many of the same problems as other people here... sometimes it took a while to recognize the disk, and it was a little unstable... but not rediculously so. And of course there were the long loading times which were a pain.
But otherwise it was a relatively fun game. Sort of resembles a mix of sacred, fate, and revenant. The respawning creatures were a pain - but unlike sacred, they only respawned when you loaded the map. The walkthrough online didn't mention it - but it looks like all the companians have a subquest - tanya for example will ask to see her father's grave once you get near Iz(something?) tomb near the latter half of the game, The elf mage will eventually confront her former mistress (the event happened as I was crossing between the cemetary level and the mountains), and portiz will ask to see his family once you reach silverfall. You'll never have to worry about gold in this game probably. And monsters rarely drop enchanted necklaces, rings, and backpacks, and guns... so you want to hoard these items once you get them. I think the game slightly favors the technological side than the nature side and I suspect that the tech/nature specific companions are the most powerful companions that you can have (gort certain was a powerful melee companion). And if you get weird graphic artifacts, then set the graphics settings to medium. At low settings the game was sort of unplayable as triangles and squares kept on popping up with all spell and dynamic effects.
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