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SimCity: Limited Edition
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About this item
- Constructible Worlds - Creative and customizable world that offers unique gameplay benefits, all with a fun tactile interface
- Sims Matter - The Sims in your city speak to you directly and it's up to you to respond to their needs. Will you listen and be the toast of the town? Or abuse your power for fame and fortune?
- Specialize in What You Love - Mold your city as a casino resort, manufacturing hub, educational enclave, and more, and then watch as a unique look and feel spread throughout your city
- Multiplayer - Build a region with friends for the first time! Collaborate or compete in regional and global challenges and make decisions that impact the greater SimCity World
- GlassBox Engine - SimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once
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Product information
| ASIN | B007FTE2VW |
|---|---|
| Release date | March 5, 2013 |
| Customer Reviews |
3.7 out of 5 stars |
| Best Sellers Rank | #44,227 in Video Games (See Top 100 in Video Games) #1,212 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.31 x 4.56 inches; 4 Ounces |
| Type of item | Video Game |
| Rated | Everyone 10+ |
| Item model number | 19714 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | March 6, 2012 |
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Product Description
Product Description
The defining city simulation is back! Create the city you desire and make the choices that shape your city and power the Sims within it. Every decision, big or small, has real consequences. Invest in heavy industry and your economy will soar - but at the expense of your Sims' health as pollution spreads. Implement green technology and improve your Sims’ lives while risking higher taxes and unemployment. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders. Compete on global and regional leaderboards to be the richest, the dirtiest, the happiest or the best place to visit!
Amazon.com
SimCity is a city-building and management simulation game for the PC gaming platform that serves as a 2013 reboot of the iconic video game series. As with all games in the franchise, SimCity provides total control of how cities develop, but also adds new features such as: crisp 3D graphics, direct contact with citizens, dynamic real-time in-game units that replace animations representing player actions and levels of citizen happiness, franchise first multiplayer support, and in-game weather and pollution representation.
SimCity returns, with relevant city planning choices such as whether to go green.View larger Or to invest in heavy industry and deal with the environmental costs.
View larger
Power to Change a World Together
The defining city simulation is back. Create the city you desire and make the choices that shape your city and power the citizens within it. Every decision, big or small, has real consequences. Invest in heavy industry and your economy will soar - but at the expense of your Sims' health as pollution spreads. Implement green technology and improve your Sims' lives while risking higher taxes and unemployment. Team up with your friends to solve global challenges: launch a space shuttle, reduce carbon emissions, or build magnificent wonders. Compete on global and regional leaderboards to be the richest, the dirtiest, the happiest or the best place to visit.
Key Game Features
- Constructible Worlds - Creative and customizable world that offers unique gameplay benefits, all with a fun tactile interface.
- Sims Matter - The Sims in your city speak to you directly and it's up to you to respond to their needs. Will you listen and be the toast of the town? Or abuse your power for fame and fortune?
- Specialize in What You Love - Mold your city as a casino resort, manufacturing hub, educational enclave, and more, and then watch as a unique look and feel spread throughout your city.
- Multiplayer - Build a region with friends for the first time. Collaborate or compete in regional and global challenges and make decisions that impact the greater SimCity World. 2-16 player support online.
- GlassBox Engine - SimCity introduces GlassBox, the revolutionary simulation technology that gives you the power to impact individual Sims lives, manage city level simulation, and balance multiple city simulations at once.
System Requirements
- OS - Windows XP / Vista / Windows 7
- Processor - AMD Athlon 64 X2 dual-core 4000+ or better / Intel Core 2 Duo Processor 2.0 GHz or better
- RAM - 1.5 GB (XP) / 2 GB (Vista / Windows 7) / 2 GB (built-in graphical chipset)
- Graphics Card - ATI X1800 or better, nVidia 7800 or better, Intel 4100 Integrated Graphics or better (*minimum of 256 MB of onboard RAM and shader 3.0 or better support)
- DVD-ROM - 8x or better
- Internet connection
Additional Screenshots
Franchise first multiplayer.View larger Impact individual Sims lives.
View larger Create specialized cities.
View larger New hero & villain characters.
View larger
Videos
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SimCity: Limited Edition - Trailer
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SimCity Ocean's Overview Producer Diary
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SimCity: Limited Edition - Strategy
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SimCity: Limited Edition - Announce
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1:06
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SimCity - World Trailer
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on March 6, 2013
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It took several expansion packs to make Civilization 5 great. While the launch of SimCity was horrible, the servers have been better since. When I read about the issues in March, I waited about a week or two to go on. It was spotty at best but, after about a month, there were no issues connecting for me at all. Do I think the launch sucked? Yes. If anyone remembers way back when Ultima Online was available there were a million problems. It happens. Yes, at times I might get kicked off while playing but it usually happens once a month. Never in the afternoon but usually late at night. Do I think refunds were in order; absolutely not. The whiners and crybabies; Yes. Now, I'm not saying every 1-2 star reviews are the whiners and crybabies because I don't think this game was perfect. I'd say that the ones who didn't "buy from Amazon," are pretty much the whiners stepping on their soapbox.
Concerning the DRM: It's a matter of opinion. I personally don't care that I have to be online to play SimCity. Many years ago, this would be a travesty but most people have connections that are on 24/7. I can sympathize though with people who either don't have a constant internet connection or live in a area with a slow connection. Not everyone has a Fiber Optic connection. My sympathy stops when you know full well that this game requires a internet connection to play, yet you still buy the game.
The graphics are pretty good. While the "Sims" seem more like stick figures, the buildings look especially nice. The skyscrapers look pretty. Not amazing, but pretty. The streets look nice as well however, sometimes there is a glitch when you place roads, it will sometimes place a intersection that doesn't belong or show a pathway right into a home. I wish that the traffic lights could of been more realistic but I really like how in this SimCity, the driving Sims really pay attention to the traffic lights although pedestrians don't which looks unrealistic. Also, the city looks alive with your citizens going about there business. For example, a homeowner within your city drives to the Garbage Dump, reports to work and is driving a garbage truck to pick up the days garbage. I love how the trucks go to each and every zone to pick up the trash. The simulation does a fine job letting you know whether you need to plop more buildings to add more garbage trucks. The idea of ploppables is fantastic!
In all honesty, I don't miss the terraforming and region creation tools from SimCity 4. Yes, I believe in this SimCity that there should be more of a variety of regions. Right now there are only a handful that allows you to have up to 16 cities and several "Great Works." Great Works act as huge bonuses to your region. For example, if your region cooperates and builds a International Airport, citizens from your whole region, even if they aren't connected to all 16 cities, can visit any city within the region. You also can get a huge influx of tourists. If you built a city catering to tourists, then this means more money in your coffers. Some cities have rivers running through it, some cities have a ocean bordering it. While this does help your sims in the way of commuting to other cites, tourists visiting, and relieve traffic, this does take away valuable real estate to build on a already midsized map. Still, some variety on the actual plot of land you chose to build your city is needed.
Concerning city size maps, yes, I do believe they are not large. Gone are they days where in SimCity 4 you can create a city with millions. While it's possible to create a city with 1 million people, all cities will look the same cramming people within city block after city block. In my honest opinion, if I created a city with millions in SimCity 4, the city seemed to have no heart and no specialization. Yes, I could add a mall, prison, missile silo, and a toxic waste dump but the simulation was not realistic. While at times I will think, "hey, a bigger map would be nice," but thinking about it, Id rather be able to specialize my city than them all looking the same. Playing SC4; the cities and region looked the same. You could put everything down and not have to worry about the budget. The one thing I do miss from SC4 was creating a giant region. It would of been nice if the regions in SimCity allowed for more cities. The cap is 16 so far.
Concerning multiplayer, Cities XL failed but with SimCity, it's pretty nice. If someone needed money or municipal help, help was on the way. In Cities XL, you had to pay $9.99 for the multiplayer aspect, but on SimCity, it's free. Communicating and trading is much easier on SimCity than CXL. Just remember that the multiplayer aspect on CXL was shutdown years ago. Focus Home Entertaining who bought CXL from Monte Cristo hasn't done much with the several additions to CXL. The most was the ability to mod. Those that want to complain about Maxis/EA should look at Focus Home Entertainment. They re-released CXL as CXL '11 with adding a good amount from CXL '09 (Monte Cristo) but the same old bugs that plagued CXL '09 were carried over. The game once again became unplayable if you had several hundred thousand citizens. Subsequent releases of CXL just added some buildings but again, the same bugs carried over. How can you justify a $29-39 game adding maybe 100 buildings each year but the same old bugs infest it. FHE takes forever to answer you if you have a problem and yet again, CXL Platinum is pretty much the same as the other CXL iterations.
Going back to SimCity, now you can specialize your city. You can craft a mining town, a resort catering to tourists, a technological center that creates flat panel TV's and CPUs, and a cultural mecca that includes stadiums, arenas, and a amusement park (DLC). Your decisions affect who comes to your city whether it's tourists or other workers from other cities within your region. This can also create traffic nightmares. You have several traffic solutions to work with although I was slightly upset that if I create a huge city, I couldn't create a subway. With the city land size not great, at least give me the option of creating subway lines. The one thing that CXL excelled at, the ability to create "lines." For example, bus lines and subway lines. You can't create bus lines in SimCity but you have the option to place Bus Terminals, a shuttle depot and/or a bus depot. If your Bus Terminal has a long wait time, you can add more buses to your terminal in the form of ploppables which is a great idea. The idea of Ploppables allows you to add to a building instead of building more and more of the same type. For example, if you build a Coal Power Station and you find that you need more power, instead of building another Coal Power Plant, you have several options to add to your power plant. In SimCity 4, it wasn't uncommon to have a dozen coal power plants in your city which was a pollution nightmare. In this SimCity, besides pollution, you have to take into account which way the wind is blowing plus you can add clean burning coal furnace ploppable if you have the necessary "research," from a university within your region.
The simulation is very nice. When your garbage trucks drive around in SimCity 4, all they do is drive around. In SimCity,they will drive around to all zones, stop, pick up the trash, and move to the next zone. The simulator does a really good job showing you different charts/graphs from garbage, coal deposits, happy Sims, crime, pollution etc. How the zones "communicate" with each other is great. Your sims will look for work. They will mostly look for work within your industrial zones as well as commercial. The amount of workers varies for each zone type (C/I). Even your trade depot which sends out trucks to your industrial zones and mining complexes to bring back to the trade depot to ship out your freight from your industry and sell or buy your ore, coal, and/or oil. Within your industrial complex at your trade depot, you can buy/sell alloy to create TVs and CPUs to sell for a lot of dough!
Many have opinions but personally I don't mind about the always on component of the game. My internet is on 24/7 and rarely does Verizon cause a hiccup. If the server is down or if my internet is down, then I'll just simply play another game. Will I get annoyed? Of course but hey, I got other games. Origin which is where this game is located (like Steam) I find is not as good as Steam but I've never had any hiccups with Origin. I've never had that issue and I will go on SimCity any time during the day and/or night. I usually encounter the "server not responding" when I'm playing at night but it has been a very long time since I got that error message. The last 2 times I was thrown out of my city was because Verizon was shooting updates. It happened late last night; I called Verizon and they said that there was a update that was sent. When my internet was back, I found that my city was still there, saved, and had everything I did that day for the few hours I was on. While I didn't exit SimCity and see it sync and save, it still showed everything was there.
Yes, it seems that SimCity is adding DLC to pay for but who hasn't been doing this. Tropico 4 just added more content that you need to pay for. Look at Train Simulator 2013, it has over $1000 worth of DLC. I hope SimCity does get expansion packs. SimCity 4 was great with the addition of the Rush Hour expansion pack. Yes, Do I hope SimCity's maps get bigger? Yes. I do find SimCity enjoyable. Not quite up there with SC4 but I would rate it higher than CXL at this point. For those that will bug out with my 4 star rating, get over it. I happen to enjoy SimCity. Feel free to argue your points in the comments but at least keep it civil. My opinion, I don't need comments telling me to go f- myself just because it's my opinion. Show some class.
Concerning the DLC (downloaded content) of European City packs; what's the big deal? Personally, Im glad it wasn't included within the limited version since I wouldn't even use it. This was why I changed my order to the Limited version. For those that wanted it, they had the other edition that was $70. Those that complained about paying $70, then you should of gotten the Limited Edition. Having available as DLC just means that if you change your mind, buy what you want. Same thing with the new Amusement Park DLC. If you don't like it or question EA concerning it; again, don't buy it, it's your choice. Spamming us with DLC is nothing new. A majority of games other than SimCity have been (and still are) doing it. Buy what you want; pass on what you don't want. It's funny because then you get the whiners who say," I don't want this crap in my game."
People really need to stop whining about "bigger maps, it's SimTown, the server issues, why did I buy this, I wasted $70." I know growing up is hard to do as accepting the fact that there are people that actually enjoy the game. While the game is not perfect, it's much better than what it was at release time.
+ FREE multiplayer
+ Nice fresh graphics that really update the SimCity series
+ The simulation is very nice (If you build a hotel and gambling casino for tourists, by placing commercial zones nearby, you'll see motels/hotels and shopping pop up and tourists will go there
+ Glassbox Engine looks good
+ Specialized cities
+ The bus stops plop ON the road like it should unlike SC4 that took valuable real estate (2 tiles)
+ YOU HAVE TO THINK AND PLAN AHEAD; put into thought what you want since the saving option was taken away
- Maps aren't very big
- Highway placing (parkways) taken away...in other words, we have no control and/or placement of limited access highways. Which is a bummer, I miss toll plazas :)
- Wish we had more hotels and casinos or resorts to place in our tourist specialized city
- The road placement tool is a little awkward
- Server illness sometimes happens (it throws you off) but honestly, since I've had SimCity (since day 1) I've only been thrown off 4 times and that's mostly since June.
- Origin (I find Steam slightly more reliable BUT when Steam has those 75% sales, you will be happy that SimCity is on Origin.
- Not enough region variety
- The city sites in the region look the same for each "resource type"
- The pathfinding for the firetrucks/police vehicles/ ambulance is baffling which was fixed in a patch
***By the way, the Prima Guide is very informative. You can also get it online and it will update according to the game****
*** The embellishment of constant server bugs is more from people who jump on the anti-EA/Maxis train and follow others.***
-I haven't been thrown off SImCity or find a city I was working on empty in quite a long time.
*Seems like you add a little bit of strategy and most go nuts because they can't think before they plop anything down. Also, instead of going apes*** on the first few weeks of launch perhaps giving it some time for some minor corrections could of been warranted. These same 1-star reviewers I bet would still go apesh** if this SimCity was more of a updated SimCity 4.
Very pretty graphics. The game looks great but it does require some decent hardware to get the graphics to look decent. Can you run it on a mid-high range laptop? Possibly, but you're going to have to deal with the lowest graphics setting. It's meant to be played on a desktop with a dedicated graphics card. Check your computer against the minimum system requirements. If your PC MEETS those requirements you're stuck on the lowest graphics setting. If you're above them, congrats, you can enjoy a better visual experience. And the way this game looks, you're going to want to have a PC that far exceeds the minimum specs to really appreciate the graphics. Sims look like Lego people, but the whole game has a whimsical air about it so the sometimes goofy graphics fit the overall visual themes nicely.
The music and soundtrack are just fantastic. The music is beautifully orchestrated and fits the on screen happenings very nicely. A quiet melody plays at night time as the city sleeps and during rush hour the tempo picks up as you watch your city become bustling and active.
The regional play adds a nice layer of interaction, as cities share resources and people. Watching your citizens leave your city to find a job and come back with money is always nice to watch. Buying water and sending sewage to another city for processing and sending your police and fire trucks to your neighbors to help them out is nifty. It's not exactly the most complex system ever built, but it works and makes you at least feel good that you're lending a helping hand.
Offline play is FINALLY here, and THIS is what really whipped people up into a frenzy, and rightfully so. The always online component that was utterly destroyed with the launch day server issues showcased the need for a single player competent to any video game these days. The Internet is just too flaky and a lot of us simply don't have any desire to "connect with our friends". You can play the game fully offline now so any reviews that say the game is garbage because of the always online DRM are negated.
This is a game that should be played slowly and thoughtfully, and I think that the poor documentation that didn't really explain how certain systems functioned led a lot of people to say the game was horrible. They just didn't seem to understand, or want to understand, how the game works. They figured they could do whatever they wanted and the game would let them get away with it. When they KEPT doing the same wrong things over and over they just said "Oh the engine is broken! This game doesn't work!" As a simulation game I must say it's not a very deep or complex set of systems. But that's not to say the game is easy at all. Actually, up until a few nights ago, I was struggling with getting buses to work. I found out that the buses actually worked just fine, I was just using them wrong! SimCity LOOKS easy, but it's deceptive. It's a game that requires planning and, above all patience, and I think that a lack of patience is what kills the enjoyment of this game. It's meant to be savored, set on the slowest speed to appreciate all the moving bits and pieces. If you crank up the speed then yes, the somewhat small buildable plot will fill up quickly. Take your time with this game, it will be a much more pleasant experience.
Since the game now comes with a full offline mode it's opened up for modding, as long as you play offline. Trying to bring mods to online play that do more than just reskin objects will crash your game or cause rollbacks and other general weird behavior. Playing offline, or even online in a private region in which you own all the city plots, can be a bit clunky as you switch back and forth between cities to share services and such. But if you're looking for the best experience you should avoid with other players as random people will either ruin YOUR region or you'll find yourself in someone else's region that's so messed up it's unplayable with bizarre cities that are bankrupt. So, any reviews you see that freak out because modding isn't allowed should also be disregarded.
Overall SimCity isn't a bad game. It had a rough start but the server issues have been fixed if you want to play online, eradicated now that you can play offline, and most of the bugs have been fixed. The simulation isn't the most complex set of systems but it does take a lot of planning and work to get a city running, and running well. Just getting traffic under control is a challenge in itself. Heck, even trying to figure out what side of a building should be facing the street can have a huge impact on how your city operates! If you're impatient and need everything RIGHT NOW then SimCity is going to frustrate you. It's a game for people who like a good solid challenge, who like to experiment and tinker, who like to take their time and figure things out. It's not a game that holds your hand and it can be extremely unforgiving at times. it looks like a kids game but it's really not. Kids will get a kick out of playing it for sure, but if you're serious you'll find a big challenge in this game. The game has been fixed, don't read the old comments because a lot of them are inaccurate to the current state of the game. If you're also interested there is an expansion pack, Cities of Tomorrow, that adds even MORE of a challenge with new buildings and industries to try your hand at. Overall, SimCity didn't deserve a lot of the flak it got. Some may say Maxis gambled and lost, but they won me over in the long run. I also waited until a few months after launch to pick up a copy, virtually bypassing the server issues and a few patches in that fixed some bugs. It's a shame that the really vitriolic loudmouths ruined this game for the rest of us, as I don't expect Maxis to be adding any more content than what's available now. This is a game that MORE than deserves a few more expansions and additional content. The potential is there but will probably be wasted...


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