Simon Electronic Memory Game
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- Simon Electronic Memory Game
- The classic 80's game of quick action, memory and recall is back and has a sleek new look and improved performance; it's surprisingly addictive.
- Can you remember the flashing light sequences and repeat them correctly? as you get better the level of difficulty increases.
- The new updated design with new LCD counter keeps track of the score; has single and multi-player modes.
- Features the immensely popular original 3 games from the original Simon.
- 3 AA batteries included, for players 7+.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Simon, the classic 1970's handheld memory game, is back in its original form. Ever-increasing sequences of the flashing 4 lights are accompanied with the electronic harmonic tones. Batteries and instruction manual included.
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|Are Batteries Required||Yes||No||Yes||No||Yes||Yes|
|Item Dimensions||2 x 9 x 9 in||10 x 10 x 2 in||10.51 x 1.73 x 10.51 in||11.2 x 11.4 x 0.9 in||5.51 x 1.77 x 8.27 in||1 x 3.5 x 4.75 in|
Top customer reviews
1. The original Simon speeds up after completing sequences of 5, 9, and 13 signals. This new version stays at the same slow speed no matter how high you go.
2. The tones on the original Simon are musically harmonious. If you played them on a musical instrument, they actually formed a major chord similar to the notes of a bugle. On game 2, where you create your own pattern, you could actually play simple songs. The tones on the new version of Simon are simple beeps and boops and they're not harmonious.
3. The original Simon has a Last and a Longest button. The Last button plays back the last sequence you just completed. So you could see where you messed up. The Longest button plays back the longest sequence played from the time the power was turned on. The new version of Simon is missing these two buttons.
4. The original Simon has a skill level switch that allows you to set it for a game of 8, 14, 20, or 31 sequences. If you reach the goal set by the skill level, the game gives you a win signal. The new version of Simon has no skill level and there's no way to "win" the game. You just keep playing until you mess up. The game then plays a "victory" tune based on how far you went in the game. So in other words, the game plays a victory tune even when you lose. On the original Simon, if you lose, that's it. There is no "victory" tune at the end. I guess the makers of new Simon didn't want anyone to feel bad when they lost.
5. On the original Simon, you have to press down on each of the color panels to get them to operate. The new version has panels that you simply touch. That may seem like a good thing until you accidentally touch a panel by mistake and cause you to lose the game.
Now here's a list of all the good things about the new version of Simon.