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Simon Electronic Memory Game
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- Simon Electronic Memory Game
- The classic 80's game of quick action, memory and recall is back and has a sleek new look and improved performance; it's surprisingly addictive.
- Can you remember the flashing light sequences and repeat them correctly? as you get better the level of difficulty increases.
- The new updated design with new LCD counter keeps track of the score; has single and multi-player modes.
- Features the immensely popular original 3 games from the original Simon.
- 3 AA batteries included, for players 7+.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Simon, the classic 1970's handheld memory game, is back in its original form. Ever-increasing sequences of the flashing 4 lights are accompanied with the electronic harmonic tones. Batteries and instruction manual included.
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|Sold By||Best Costume & Toy Deals||NY Distribution||ToyBurg||Chewys Toy Chest|
|Are Batteries Required||Yes||Yes||Yes||No|
|Item Dimensions||2 x 9 x 9 in||10.51 x 1.73 x 10.51 in||5.51 x 1.77 x 8.27 in||10 x 10 x 2 in|
Top Customer Reviews
1. The original Simon speeds up after completing sequences of 5, 9, and 13 signals. This new version stays at the same slow speed no matter how high you go.
2. The tones on the original Simon are musically harmonious. If you played them on a musical instrument, they actually formed a major chord similar to the notes of a bugle. On game 2, where you create your own pattern, you could actually play simple songs. The tones on the new version of Simon are simple beeps and boops and they're not harmonious.
3. The original Simon has a Last and a Longest button. The Last button plays back the last sequence you just completed. So you could see where you messed up. The Longest button plays back the longest sequence played from the time the power was turned on. The new version of Simon is missing these two buttons.
4. The original Simon has a skill level switch that allows you to set it for a game of 8, 14, 20, or 31 sequences. If you reach the goal set by the skill level, the game gives you a win signal. The new version of Simon has no skill level and there's no way to "win" the game. You just keep playing until you mess up. The game then plays a "victory" tune based on how far you went in the game. So in other words, the game plays a victory tune even when you lose. On the original Simon, if you lose, that's it. There is no "victory" tune at the end. I guess the makers of new Simon didn't want anyone to feel bad when they lost.
5. On the original Simon, you have to press down on each of the color panels to get them to operate. The new version has panels that you simply touch. That may seem like a good thing until you accidentally touch a panel by mistake and cause you to lose the game.
Now here's a list of all the good things about the new version of Simon.
My, how quickly things have changed...and keep changing!
1) Poor product quality. After having it 2 days after Christmas, using it maybe 3 times, the green pad stopped registering touches. The other pads seem to intermittently stop registering touches. To the manufacturer: allow someone to give you a 2x4 to the back of the head. Pressing the colored pads is the WHOLE POINT OF THE GAME. Now they are flakey so playing the game for my 9 year old, even myself is frustrating. You touch the correct combination with a full four pads of your fingers and it does not register it. You can even repeat the touch multiple times and it still won't register the touch. Major WTF #1.
2) Touch sensitive pads. I did not realize this when I bought it. The original pads you pressed down. These do not physically move, they register the touch of a finger. Now look at how wide the black plastic edge around the game is. Look big enough for a finger? Nope. You merely HOLD the game and the touch pads register unwanted touches on the pads from your fingers being near them or accidentally brushing against them, again causing you to lose the game. Honestly, Hasbro? Major WTF #2. So you have to lay the game in your lap or put on the floor or table instead of holding it.