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The Sims 2

3.6 out of 5 stars 31 customer reviews
Metascore: 58 / 100
$ 22 99
$ 8 14
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Platform: Game Boy Advance
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About the Product

  • Control your Sims through all of the fully customizable locations - each one unique per platform
  • Create thousands of your own food recipes, clothing designs, potions, inventions, and even personal music tracks and paintings
  • Tell your own stories and directly control your Sims lives to build their worlds, excel in their careers, and fulfill their wants while avoiding their worst fears!

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Product Description

The Sims 2 lets you create, customize, and control different neighborhoods as you delve into the mysteries of Strangetown and strive to uncover its secrets. Mind your Sim?s Sanity Meter to save them from a nervous breakdown and connect with other players to trade secrets and play head-to-head mini-games. With The Sims 2 for handheld, now you can take it with you anywhere.

Product Information

Release date September 8, 2006
Customer Reviews
3.6 out of 5 stars 31 customer reviews

3.6 out of 5 stars
Best Sellers Rank #22,728 in videogames
#226 in Video Games > More Systems > Game Boy Advance > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5 x 5 x 1.2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

I finished "Sims Bustin' Out" (twice) and couldn't wait to try "Sims 2." In many ways this game is a lot different. Some elements are still there, including a few familiar characters like Dusty Hogg, Misty Waters and Giuseppi Mezzoalto and picking up stuff off the ground for recycling, but a lot has changed.

The point of this game is that you are hired by Daddy Bigbucks (remember him?) to star in a reality show called Strangetown. Actually, your character and a band of aliens are the only ones who know about the reality program. All the other characters are living their normal lives running organized crime, operating a nuclear power plant, etc. Ratings is your goal. Basically, you have to keep the four Goths watching your show happy by: completing the mission, running an errand, discovering and carrying out the hidden want, and succeeding in five conversations that fulfill your character's aspiration (friendly, intimidating, or romantic). There are 10 episodes of varying difficulty ratings (actually, the ones with higher ratings seem easier to me) and an 11th episode that requires a second game boy. Here is how this game compares to "Sims Bustin' Out" with pros and cons so, even if you haven't played the first game, this review will be useful.

1. Awesome graphics!! Aluminum cans actually LOOK like aluminum cans instead of D-batteries. Your character is better looking too. Only in the facial expressions of the other characters and the extras you can buy for your place do I prefer Bustin' Out.
2. Time is not a factor in this game. Places like the saloon, pawn shop, recycling center are opened 24/7. The only limitations are that some of the side games cannot be played between 11:pm to 1:am for some reason. That is not much of an inconvenience.
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In the Trinity that is The Sims for GBA, I would rate The Sims 2 as just that, #2, the first being The Urbz and the last being Bustin' Out. The Urbz had the right amount of fun, challenge, and humor, while Bustin' Out was repetitive and irritating. The Sims 2 is a little bit of it all rolled into one - repetitive, irritating, fun, challenging, and funny... but not on the same level as The Urbz. In TS2, you are the latest addition to a reality series called Strangetown, which is controlled by none other than Daddy Bigbucks himself. Some of the other "canon" characters are there: Dusty, Luther, Pepper Pete; while there are other new Sims: Kayleigh, Mama Hogg, Jebediah, etc. There's also aliens, Bigfoot, and a Yeti! Your goal is to complete every episode of the 3 seasons (with the exception of the special reunion; you can't complete that unless you link up your GBA with a friend's - stupid rule if you ask me) with the highest points. One of the main differences between TS2 and the other Sims is that you no longer have your urgencies meter; you can't eat whenever you want to eat - you have to wait until your little cartoon bubble alerts you. Plus there's no Cheat Ninja, but that's a minor point.

The overall strategy was different, the plot kind of weird, and the dialogue lame. But it's a pretty good addition to The Sims series. I'd still recommend it for a play or two.
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...they would probably create something like the GBA version of The Sims 2. I've played the original, first version of the Sims for PC, the GBA Sims Bustin' Out and The Urbz, so I have had experience with other Sim games, including ones where there is a "forced" storyline (all the GBA Sims games are like this as far as I can tell).

My complaints:

- WHAT HAPPENED to all the meters? Instead of toilet/hunger/exhaustion/etc. meters, you just have one long bar. You have no sense of your sim's needs, and it seems that randomly they will complain about being tired/hungry/etc. You can't preemptively take care of their needs-- you just have to fulfill them as they pop up. (And actually I've had instances where I have my sim go to the bathroom...only to have them complain about having to use the bathroom a short while later)

- Conversation/character interaction is tiresome and also random. Instead of choosing conversation topics, you choose conversation "actions" (for a friendly conversation, you choose from "Chit-chat," "Entertain," "Hug," etc.). And if the other character doesn't respond well to your selection, your health bar drops, sometimes significantly. If a conversation goes poorly, you risk your sim passing out. And you can't really get a sense of how the other character will react to what you say!

- Shopping is limited! Only one store, and the catalog of things to buy isn't impressive at all. What happened to all the bizarre and funky items you could buy (like the skydiving machine in the Urbz?)???

- Storyline seems way way way too forced and uninteresting. By "forced," I mean that it felt like I was just running one errand after another.
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Comment 15 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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somebody sneezed over at EA and this is what came out. i adored Bustin' Out and the Urbz immensely, enough that every 4-6 months i pick them up and play them again. i've had this game for a little over a year now and i'm not even sure of where it is...

here, we'll start with the pros:

-it's a Sims game

now on to the cons:

-horrific story line

-tasks are too easy to figure out and extremely predictable

-hard to read/manage Sims character (meters, wants, desires, needs, personality, relationships, etc...)

-despite what other reviews might say, graphics are not that great

-not much opportunity to decorate the house, or items to decorate with

-overall premise of interaction with other sims characters a failure, they tried too hard to change it from past games, but there was nothing wrong with the way they interacted before, if it ain't broke guys...

-can't even complete all the levels of the game w/o having a gameboy link, or whatever that is, one gameboy is all i've got, one gameboy is all i need...

this is definitey a result of EA trying to put a game out too quickly and not taking enough time to develop it. seemed to be a grab at making a quick buck...unfortunately i fell for it! shame on you EA!
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