The Sims Medieval - PC/Mac

3.4 out of 5 stars 385 customer reviews
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About the Product

  • A living world of Sims in an age of adventure, drama, and romance
  • Enhanced graphics, lighting, animations, and more lifelike Sims
  • Create heroes, build up their skills and send them on epic quests
  • Quests drive your kingdom's story - Good or evil, cruel or kind, romantic or warlike
  • Build a Kingdom - Start with an empty field and build up your kingdom, deciding its ultimate ambition and working to achieve its destiny

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Product Description

Platform: PC/Mac | Edition: Standard

Product Description

The Sims go back in time and get medieval! The Sims Medieval takes The Sims into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom. In an ancient land of adventure, drama and romance, players will be able to get medieval like never before.

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The Sims Medieval is a brand-new direction for the popular single player Simulation game franchise, as the familiar gameplay mechanics of The Sims are blended with light Role-Playing (RPG) elements in a Medieval European setting. In this new incarnation PC and Mac players must both assure the happiness of their Sims on a day-to-day level, as well as support the aims of the kingdom they build and engage in all manner of quests which Sims can take on singularly and in groups up to three. New features include: a wide range of available Sims hero types associated with buildings constructed, each with a fatal flaw to overcome; a leveling system for characters based in replayable quests; and an overall player-chosen goal for kingdoms.

The Sims Medieval game logo

The Sims Go Back in Time and Get Medieval

The Sims Medieval takes The Sims franchise into the Middle Ages with all new features, new graphics and new ways to play. For the first time, players can create heroes, venture on quests, and build up a kingdom all their own. In an ancient land of adventure, drama and romance, players will be able to get medieval like nobody could ever have imagined.

A female Sims character in Medieval garb in The Sims Medieval
The Sims go Medieval on you combining classic play mechanics with RPG functionality in a Medieval setting.
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Gameplay: Kingdoms, Heroes and Quests

As with all The Sims games, The Sims Medieval is primarily a Simulation game where the player is responsible for all aspects of their sims' lives. But The Sims Medieval expands on the classic The Sims gameplay formula by affecting the focus of players and their Sims via a change of environment and game mechanics. The game adopts a "what if" scenario, placing your sims in a Medieval setting, complete with castles, monarchs, knights, peasants, intrigue between kingdoms, etc. Thus the question is: What if a The Sims game was set in a Medieval European time period? The answer to this is that although the player must still be very concerned about the day to day happiness, or unhappiness, of their Sims, there are also other concerns appropriate to the time period, or at least the game's interpretation of the time period. This equates to the three-tiered approach to gameplay centered around: kingdom, heroes and quests.

Life in the kingdoms of The Sims Medieval revolve around castles and the other buildings and facilities that are added to a kingdom. As a kingdom is established players codify the overall ambition of their kingdom. These ambitions can reflect a variety of concerns, including political, military, economic, etc. and will serve as a sort of mission statement for everything that transpires among the Sims that populate a kingdom. In the end this initial decision affects both Sim happiness and the overall fate of your kingdom. With each building that is added during the game players gain access to specific hero character types associated with them. These range from lofty roles like rulers, knights and wizards, all the way to the more humble physicians, craftsmen, etc. These different types of Sims can be customized in ways familiar to players of earlier games, including apparel and temperament, as well as the new fatal flaw customization, which must be worked out if players choose to work towards their sims prospering. The cumulative experience of this customization makes up the building blocks of a Sim's day-to-day experience, actions in the kingdom and happiness. Once the player's Sims are established, the game opens up into an additional crucial gameplay area, quests.

Quests in The Sims Medieval contains a certain level of role-playing game mechanics, which is new to The Sims franchise, and which offers players the opportunity to earn skill points, experience points and kingdom points. Following standard RPG game mechanics, points allow for leveling up of Sims characters and kingdoms. Thus, quests are also a crucial element of the game that drives the story of the game forward, depending on their success or failure, the temperaments of the participating Sims and the goals of the kingdom. Simple quests can be taken on by a single Sim while more complex endeavors can require up to three Sim heroes. All quests contain multiple paths towards completion, which are further varied by the fact of the differing strengths and weakness of your chosen heroes. This type of flexibility in quests allows for maximum replay value of the game, as the outcome of quests can vary widely depending on the Sim heroes utilized.

Key Game Features

  • Classic The Sims gameplay set in an exciting Medieval European setting full of adventure, drama, and romance
  • Gameplay requires a balance between the day-to-day wants and needs of Sims heroes, as well as the quests required of the them and the declared goal of the kingdom
  • Light RPG gameplay as players create heroes, send them on epic quests and level up their skills and abilities
  • Quests allow for extensive replay value as players use a combination of up to three Sims heroes, then replay quests using different heroes
  • Fantastic customization options including extensive Medieval attire choices and building creation and decoration options
  • Win/Mac software release allows for play on PC and Macintosh computer systems

Additional Screenshots

Romance from The Sims Medieval
Classic Sims play.
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A knight hero threatening with a sword in The Sims Medieval
Quests & character leveling.
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A Sims executioner holding an other Sim in stocks in The Sims Medieval
A wide range of roles.
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A Sims clergyman dramatically accusing an other Sim of something in The Sims Medieval
Kingdom centric gameplay.
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Product Information

Platform:PC/Mac  |  Edition:Standard
ASIN B002I0KOLA
Release date March 22, 2011
Customer Reviews
3.4 out of 5 stars 385 customer reviews

3.4 out of 5 stars
Best Sellers Rank #2,480 in videogames
#19 in Video Games > Mac Games > Mac Games
#100 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 0.6 x 7.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Platform for Display: PC/MacEdition: Standard Verified Purchase
Seems like a lot of people are disappointed having expected something that was never promised. A lot of reviews are giving the game 1 star because "it's not The Sims 3 with medieval objects and clothes." Why would EA release that? That's more of an expansion for The Sims 3, not a standalone game. Heck, you could do it now yourself if you wanted to by downloading third party content for free. Thankfully, EA did not cheat us by simply giving us The Sims 3 with new decorations and clothes. They gave us an entirely new game!

The opening movie once you first start the game is quite amusing, and it's full of win simply because it's narrated by Patrick Stewart. The appropriately themed illustrations along with the narration explain that you're The Watcher, revered by the people. Also, we learn that "people are dumb" (because they're getting eaten by dragons and forest dwelling dire chinchillas), and that you are to give your Heroes gentle nudges to help guide them on the proper path to a glorious new civilization.

This game runs faster and smoother than my full Sims 3 installation, likely for obvious reasons, but even so, the graphics seem updated and quite a bit more detailed. The facial and clothing details in Create A Sim, including the new, sharply detailed eyes, are really a visual treat. When you're choosing your sim's voice, you'll also discover there's a new version of Simlish, sounding a lot more European than your standard Simlish we've all come to know and love.

Once you've made your Monarch for the tutorial (I chose to make a Queen, rather than a King), you're dropped into the game for your first quest.
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Platform for Display: PC/MacEdition: Standard Verified Purchase
When I first received the game and installed it, I was immediately prompted to do a game update. Apparently one was created for the game even before it was available to buy. So be prepared after the initial installation process for a short game update to be installed prior to first playing the game.

Right out of the starting gate things about the Sims Medieval feel very different, but with enough familiarities included to make game play not totally foreign to those already familiar with the Sims games. You start out beginning with naming your "Kingdom", not a city. Once you have named the Kingdom, you need to create a "hero" sim to rule as the monarch. Doing so open up the familiar create a sim screen. While things like age, weight, skin color and hair are all still part of designing your sims, selecting their traits now also includes choosing separate flaws for them as well, such as bloodthirsty, drunkard and uncouth.

During gamely, I found that the typical Sims Mood Meter has been replaced with a "Focus Meter", basically working on the same principals of the need for your sims to stay well rested, fed and happy. The entire panel for controlling them is based on the same layout as the Sims 3. Things like your sims inventory, goals, navigation and game speed are all in almost the same layout, with only small differences.

Much like the city view in Sims 3, there is a view called Eye of The Watcher. In the original city view, you panned from left to right and north to south until you came to your cities edge. The Eye of The Watcher mode allows you to pan though your kingdom in a 360 deg. circular view. As if you were at the center, looking around. Just like in the Sims 3, you can go out into your world, interact with everyone, go places and find things to gather .
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Platform for Display: PC/MacEdition: Standard
Like a cross between Sims and Fable, everything about this game appealed to me and I've thoroughly enjoyed the four days I spent completing the first round. However, the Fatal Flaw of Sims Medieval is replayability, a flaw it has inherited from the Fable side of its family tree.

Creating a monarch is fun and though I take some issue with Her Highness feeling an obligation to gussy up to meet with one of her own (or his own) employees as the first act, in general, I enjoyed working my way through the quests. The actions to take are mostly clearly demonstrated and it isn't difficult to accomplish most things. You won't be allowed to kill anyone during a quest that is necessary to a quest so shouldn't get stuck. You can, however, kill everyone else, if you want. I wouldn't, but you can.

There were only 2 quests I had to pop out of the game to search the next steps for and determined that one was actually an error in the game -- in the Dangerous Minds quest, my target was not completing the task I was suppose to observe him on. The other, Bric-A-Brac Day, was just too ambiguous as to what to do compared to the clear actions described for the rest of the quests.

Playing the various heroes creates a varied experience, particularly in the Blacksmith and Physician trades where you are actively participating in making the crafts.
The Merchant class is difficult to navigate... lots of walking to opposite sides of town that seem counterintuitive to selling things at the market and I don't necessarily think every sale should have to be so much work, but you do receive a salary which could be considered the "rest of the sales."

The Knight and Monarch seemed to be favored in the quest window but that could also just be my experience.
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