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- Includes repairs, parts, labor and Transport
- COVERAGE: Plan starts on the date of purchase. Drops, spills and cracked screens due to normal use are covered from day one. Malfunctions are covered after the manufacturer's warranty.
- EASY CLAIMS PROCESS: File a claim anytime online. Most claims approved within minutes. We will send you an Amazon e-gift card for the purchase price of your covered product. In some cases, we will replace or repair it.
- EXPERT TECH HELP: Real experts are available 24/7 to help with set-up, connectivity issues, troubleshooting and much more.
- TERMS & DETAILS: More information about this protection plan is available within the "Product guides and documents" section. Simply click "User Guide" for more info. Asurion will also email your plan confirmation with Terms & Conditions to the address associated with your Amazon account within 24 hours of purchase (if you do not see this email, please check your spam folder).
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Singularity - Xbox 360
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About this item
- Multiplayer gameplay options and Xbox LIVE support including LIVE Achievements.
- An engrossing storyline blending Cold War history and science fiction elements.
- An arsenal of first-person shooter weapons, including conventional firearms and upgradeable, time altering gadgets.
- Mission progressing puzzle-solving gameplay.
- Advanced graphics built on the Unreal 3 game engine.
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Product information
| ASIN | B001UWGDC6 |
|---|---|
| Release date | June 29, 2010 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #18,850 in Video Games (See Top 100 in Video Games) #211 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.52 x 5.36 x 0.57 inches; 2.96 Ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | 83711 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 2.96 ounces |
| Manufacturer | Activision |
| Date First Available | March 6, 2009 |
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Product Description
Product Description
Fight your way through an ever-shifting environment haunted with time ravaged creatures, while sudden time wave hurl you back and forth between 1950 and the present day. Use your wits and the perfect weapon - the Time Manipulation Device - to unravel the conspiracy on the remote island of Katorga-12
Amazon.com
Singularity é um first-person shooter, ou jogo de tiro em primeira pessoa, que se passa em uma realidade fictícia onde experimentos russos com o chamado Elemento 99 deram errado durante a Guerra Fria, deixando o local desolado O jogador entra na pele de um piloto que deve resgatar seu parceiro, ao mesmo tempo em que lida com estranhos acontecimentos temporais.
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Singularity - Last Resort Trailer
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Graphics/Sound: 7.5/10
I found the world of Katorga-12 (or however it's spelled) to be really beautiful (if largely uninteresting on its own), particularly in the early levels. One of this game's subtle strengths is that, as you progress across the island, the environment changes. I never felt like I was exploring the same place twice, except during time-travel sequences when you're *supposed to see how the world has been affected over time. Sound design is forgettable, and some of the voice acting is plain, but the graphics are lovely and varied.
Gameplay: 9/10
This game does a good job of not trying too hard on the guns. Each gun is sort of a "plain-Jane" but effective demonstration of its class in the videogame world, e.g., the shotgun feels like just about every other video game shotgun. Because we've seen all of these guns before (save for one or two), the designers had the opportunity to blend the left-hand gimmick -- in this case, a hand-mounted device that shifts an individual object's place in its history -- flawlessly. You can't rely on one or the other, and nothing is quite as satisfying as freezing your enemies in a time-bubble, pumping mountains of rounds in with them, and waiting to see all of them fall at once.
Even before you get the "Time Manipulation Device," though, it's great. The beginning of the game sees you fighting off only a small number of very powerful creatures with nothing more than
Unfortunately, Singularity was a bit confusing on one front -- boss fights. There are two bosses and one miniboss (who's really just an annoying, 1-time enemy) in the game. The first boss, about a quarter of the way through, is tough enough to keep you on your toes, but he won't kill you more than once. The second is one of the biggest, most challenging fights I've seen in a shooter. After two fights, I was expecting the boss battle to be an integral part of the gameplay. I was wrong, and it left me wanting.
Story: 10/10 AND 3/10...?
The destroyed island of Katorga-12 is littered with documents and tapes left by its long-gone civilian, research, and military inhabitants. Even horror games like Dead Space never got my heart going quite like the opening of Singularity did. Your character is alone, barely armed, weak, and he keeps seeing weird time-residue events left over from a singularity (like the title!) that occurred in the research facilities. It's a great, great premise. In terms of immersion, think Bioshock. If you liked the tapes and the sense of ruin in that game, you'll probably like the same stuff here.
Then they brought time travel into it.
Spoilers: Early in the game, your character is cast into a time rift and rescues a man from a burning building. When you return to the present, the course of history has changed because that man, a Dr. Demichev, took over and created a singularity that destroyed the island.
But wait... the Singularity was a part of the world in the original timeline. Demichev died in a burning building... so, just by chance, the singularity still occurred? Like, by accident? How convenient.
Once you save Demichev, he kills the man who invented the time-technology, Dr. Barisov. Barisov wants to keep the technology safe and limit its power. So you save his life in ANOTHER time rift, and... it's all very confusing, but basically, you change the course of time a lot.
That leads to the biggest problem with this game: All of this is explained to you in a video by an organization called "Mir-12." For some reason, they keep track of all of these events and are unaffected by the changes you effect on time. Or something. It's stupid and and only brought up once or twice. The writing is confusing and kind of rushed. Had it been explained better, this could have been one of the best games of 2010. I found it very frustrating to be simultaneously so immersed and so detached. They should have picked an idea and stuck with it.
Ignore the story, though, and you're in for a really fun shooter with some of the most fresh game mechanics in years. That's hard to beat at 12 bucks.
OK, why? Well, when I originally got it, I was just learning to play FPS games and, frankly, I was terrible at them. So, about halfway through Singularity, there's a big ugly boss-fight where you fight from a train (trying not to give anything away here) and, well, just couldn't get past it. So I gave up and forgot about it. Then, a few days ago, Steam had a big sale of stuff including this, and I thought, why not. So I played it and--while it was no walk in the park--I was surprised at how much easier it was than it had felt the first time.
Don't get me wrong--the game is still plenty challenging, even on Normal setting--but I felt much more in control of my actions than had previously been true...despite the truly terrible labeling of the controller buttons in the game. I mean...who still calls things "Gamepad button 1"? Luckily most of that can be deduced from context or from trial-and-error, and there is a short cheat-sheet someone put up on Steam as well that shows the correspondence between "Gamepad button #" and XBox controller control.
Anyhow, I needn't repeat what others have already thoroughly covered. I have a few minor issues (and one major one) but I found this to be a solid 4, although it could have been a bit longer than the 10 hours I logged. So, to suggest a few minor areas that could be punched up:
- Too many "Tower of Hanoi" puzzles, which I hate. In particular, the issue of using boxes as steps...ugh. Annoying!
- The improvement system is completely opaque, in that you have no idea what it means when you select what to improve, either about yourself or your weapons. So you're asked to spend currencies which are hard to find, and you have no meaningful sense of the tradeoffs: is more health better than better healing? Is armor better than health? For the perks that give you better loot, how often and how much? Larger mags or faster reloading? You see what I mean.
- Although the radar is useful, it sometimes just doesn't work, so you wind up walking in a more or less random direction until it starts showing you directions again.
- A minimap would have been helpful at some points, although the radar mostly compensates. Mostly.
(SPOILER ALERT!)
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Finally, my biggest complaint, which is actually about a Very Good Thing: the minigun ("autocannon"). Once you get this thing, you become unstoppable. Literally. From that point forward, there's nothing and nobody whom you can't hose into oblivion...and the fact you get the time-stop function about the same time guarantees that.
This would be less of an issue if the game limited your access to this beast, as is the case in many games that feature similar items: usually you're limited in ammo, or it slows you down unbearably, or something of that sort. Not in Singularity: from that point forward, you needn't even bother with any other weapon, as this will be your "go-to" gun. Which is a shame, as there are some very cool techno-whizzer weapons: but when even the toughest monsters and the most heavily armored human enemies go down before you in a literal hail of bullets...why bother?
I thought at first that ordnance would be the limiting factor, but you can buy ammo at any weapons upgrade station (of which there are a lot) at 50 per belt of 100 rounds, max of 600. Given that perks cost 500 and up (the most expensive I ever saw on the list was 5000; the most I ever had at one time was about 4700. Most perks cost in the 1000-2500 range), you're literally able to fleet up to max ammo out of your pocket change...and that doesn't consider the generic ammo replenishment packs that fill up all the holes in your ammo belt.
Summary: solid game, still very playable. Replay value: moderate to poor--this ain't Mass Effect or even Crysis.
But at current prices...sure, why not?
In total the game is immensely satisfying especially the ending(s). Since the game is a few generations removed from the current crop of pay to play games it can be had dirt cheap. I love these old games before the age of endless monetization, pay walls, online stores filled with customization items and pay to win extras. This game focuses on the fun and those are the games I truly love.
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感想
面白いです
武器はガトリンクガン?がいいですね
あと進む方向も十字キ-の下を押すと足跡見たいのが進む方向を示してくれます
いまガスマスクを付けてるステージ何ですが行き詰まってボタンをおしてトビラが上がるんですがすぐ閉まってしまいますどうしたら…?箱を持って行くのか?
誰か教えて下さいお願いします
武器もハンドガン、アサルトライフル、ショットガン、スナイパーライフルといった基本的な4種類をしっかり押さえていますし、FPS好きなら満足出来るはずかなと。
特に「一風変わったFPSがしたい!」という方にはオススメだと思います。
なお、海外でも高評価らしく、メタスコアで80点とそこそこの点数を獲得しているそうですよ。
(洋ゲー好きになら少しは説得力あるかと)
あと、SF"ホラー"FPSということで、ホラー要素があります。そんなに恐くはないのですが、嫌いな人は要注意。
スクエニから日本版が発売されますが、規制により、
・グロテスクな表現の削除
・死体オブジェクトの削除
…がなされるそうです。
言うまでもありませんが、このゲームは、SF"ホラー"FPSゲームです。 "ホラーゲーム"から"ホラー要素"を取り除くとは何がしたいのでしょうか?
…というわけで、「また『CoD:MW2』や『Batman:Arkham Asylum』、『ジャストコーズ2』のようになるのは勘弁だ!」って人には、特にこの北米版はオススメかなと。






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