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About the product
- Multiplayer gameplay options and Xbox LIVE support including LIVE Achievements.
- An engrossing storyline blending Cold War history and science fiction elements.
- An arsenal of first-person shooter weapons, including conventional firearms and upgradeable, time altering gadgets.
- Mission progressing puzzle-solving gameplay.
- Advanced graphics built on the Unreal 3 game engine.
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Fight your way through an ever-shifting environment haunted with time ravaged creatures, while sudden time wave hurl you back and forth between 1950 and the present day. Use your wits and the perfect weapon - the Time Manipulation Device - to unravel the conspiracy on the remote island of Katorga-12
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It's your standard run around some place/island and figure out what's going on while collecting guns and upgrades and shooting the mutant weirdo monsters that come after you. It's been done before, but this game does it with some style, and while looking pretty good too.
The "hook" with Singularity is that early on in the game (well kinda early), you get a hold of this glove thing that lets you mess with time. Kind of. You get this glove and you can like, age an enemy to death, or restore an old destroyed box which you can then open and find ammo or health kits. So, you can't like, slow time throughout the universe of the game, just specific items and objects. But it's kinda fun. These time abilities are used to solve very simple puzzles. Not many puzzles just like a handful, really. Most of the game is running around killing stuff.
The game is pretty linear. Doors shut behind you and you plug onwards. There's no real open-feel to the game. Maybe a few secret areas. But for the most part you continue on a set path. But - it looks good so that's ok.
The game has a plot and it's fairly interesting.
The game is a cross between Bioshock (good graphics, art-deco feel to the architecture, audio recordings to find and listen to, upgrades to weapons and time abilities) and Half-Life (linear feel to levels, one guy out destroying mutant stuff).
It didn't take me long to win it. But for the price I paid, that's fine. It's a fun distraction from more mentally taxing games. I also really liked the graphics - well done. Fun to play.
OK, why? Well, when I originally got it, I was just learning to play FPS games and, frankly, I was terrible at them. So, about halfway through Singularity, there's a big ugly boss-fight where you fight from a train (trying not to give anything away here) and, well, just couldn't get past it. So I gave up and forgot about it. Then, a few days ago, Steam had a big sale of stuff including this, and I thought, why not. So I played it and--while it was no walk in the park--I was surprised at how much easier it was than it had felt the first time.
Don't get me wrong--the game is still plenty challenging, even on Normal setting--but I felt much more in control of my actions than had previously been true...despite the truly terrible labeling of the controller buttons in the game. I mean...who still calls things "Gamepad button 1"? Luckily most of that can be deduced from context or from trial-and-error, and there is a short cheat-sheet someone put up on Steam as well that shows the correspondence between "Gamepad button #" and XBox controller control.
Anyhow, I needn't repeat what others have already thoroughly covered. I have a few minor issues (and one major one) but I found this to be a solid 4, although it could have been a bit longer than the 10 hours I logged. So, to suggest a few minor areas that could be punched up:
- Too many "Tower of Hanoi" puzzles, which I hate. In particular, the issue of using boxes as steps...ugh. Annoying!
- The improvement system is completely opaque, in that you have no idea what it means when you select what to improve, either about yourself or your weapons. So you're asked to spend currencies which are hard to find, and you have no meaningful sense of the tradeoffs: is more health better than better healing? Is armor better than health? For the perks that give you better loot, how often and how much? Larger mags or faster reloading? You see what I mean.
- Although the radar is useful, it sometimes just doesn't work, so you wind up walking in a more or less random direction until it starts showing you directions again.
- A minimap would have been helpful at some points, although the radar mostly compensates. Mostly.
Finally, my biggest complaint, which is actually about a Very Good Thing: the minigun ("autocannon"). Once you get this thing, you become unstoppable. Literally. From that point forward, there's nothing and nobody whom you can't hose into oblivion...and the fact you get the time-stop function about the same time guarantees that.
This would be less of an issue if the game limited your access to this beast, as is the case in many games that feature similar items: usually you're limited in ammo, or it slows you down unbearably, or something of that sort. Not in Singularity: from that point forward, you needn't even bother with any other weapon, as this will be your "go-to" gun. Which is a shame, as there are some very cool techno-whizzer weapons: but when even the toughest monsters and the most heavily armored human enemies go down before you in a literal hail of bullets...why bother?
I thought at first that ordnance would be the limiting factor, but you can buy ammo at any weapons upgrade station (of which there are a lot) at 50 per belt of 100 rounds, max of 600. Given that perks cost 500 and up (the most expensive I ever saw on the list was 5000; the most I ever had at one time was about 4700. Most perks cost in the 1000-2500 range), you're literally able to fleet up to max ammo out of your pocket change...and that doesn't consider the generic ammo replenishment packs that fill up all the holes in your ammo belt.
Summary: solid game, still very playable. Replay value: moderate to poor--this ain't Mass Effect or even Crysis.
But at current prices...sure, why not?
Most of all, it was too short! I think it took me about 10 hours to beat it. The developers could have added a few more levels and powers to grow this into a decent 20 hour game. The powers were another issue for a different reason. They were probably the funnest part of the game but the recharge times and power consumption levels of the Time Manipulation Device actually deincentivize its use for a lot of the game (forcing you to use guns too often). I also hate throwing around the words 'linear gameplay' because sometimes that's just what you need. However, I definitely felt like a cattle being herded from one level to the next.
Despite my qualms, I would still recommend buying this game. The concept is good enough and the use of time as a weapon is really exciting. You'd hate yourself if you passed up playing it.