- Paperback: 400 pages
- Publisher: Orbit (January 31, 2017)
- Language: English
- ISBN-10: 0316389684
- ISBN-13: 978-0316389686
- Product Dimensions: 5.5 x 1 x 8.2 inches
- Shipping Weight: 2.6 ounces (View shipping rates and policies)
- Average Customer Review: 254 customer reviews
- Amazon Best Sellers Rank: #121,784 in Books (See Top 100 in Books)
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Six Wakes Paperback – January 31, 2017
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"Six Wakes is [Mur Lafferty's] breakout book."―Cory Doctorow
"This is one of the cleverest and most exciting murder mysteries I have ever read. The confined space of the colony ship Dormire is filled with feisty and memorably strange characters who bounce off one another in ways that vary from the comic to the horrific. You like ideas in your science fiction? Lafferty does for clones what Asimov did for robots. Six Wakes will keep you turning pages right up to its startling climax. Mur Lafferty scores in this, her best book!"―James Patrick Kelly, winner of the Hugo, Nebula, and Locus awards
"Mysterious and tense . . . . I wish I wrote this book."―New York Times bestselling author Chuck Wendig
"A taut, nerve-tingling, interstellar murder mystery with a deeply human heart."―NPR
"An exquisitely crafted puzzle box that challenges our thoughts on what it means to be human - Six Wakes is a scifi murder mystery of light speed intensity."― New York Times bestselling author Scott Sigler
"Lafferty keeps the reader guessing and throws in just enough twists and turns to keep us on the edge of our seat . . . . I loved this book and am excited to read what Lafftery has in store for us next."―Barnes & Noble Science Fiction and Fantasy Blog
"Lafferty delivers a tense nail-biter of a story fueled by memorable characters and thoughtful worldbuilding. This space-based locked-room murder mystery explores complex technological and moral issues in a way that's certain to earn it a spot on award ballots."―Publishers Weekly (starred review)
"Polished writing and a cast of characters who are emotionally on edge make this space adventure a compelling murder-mystery that takes its time revealing the details necessary for readers to rule out possible culprits. The suspense is kept at the forefront of this clever, politically charged tale."―RT Books Reviews
"Lafferty delivers the ultimate locked-room mystery combined with top-notch sf worldbuilding. The puzzle of who is responsible for the devastation on the ship keeps the pages turning."―Library Journal (starred review)
"This is a great book with so much going for it: clever structure, wonderful characters, and a fiendishly clever puzzle that you'll roll over in your mind for months after you close the covers."―BoingBoing
About the Author
Mur Lafferty is a writer, podcast producer, gamer, runner, and geek. She is the host of the podcast I Should Be Writing and the co-host of Ditch Diggers. She is the winner of the 2013 John W. Campbell Award for Best New Writer. She is addicted to computer games, Zombies, Run!, and Star Wars LEGO. She lives in Durham, NC with her husband and daughter.
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As I mentioned, none of the characters is the type you can really feel for. The personalities on board go between psychotic to just generally abrasive to cowardly. I think the only reason you don’t hate them is that they’re all sort of blank slates at the beginning. By the time you start learning enough about them to dislike them, you’re already completely invested in Six Wakes.
By the time all the threads are starting to tie together, you’ve got to know how it ends. And it’s not a smooth ride. There’s the wicked web of intrigue, as well as various bouts of blood-letting, arguments, and insanity. There’s the ship and it’s journey, the fight for survival, and decisions to be made. Even if one of the plot threads doesn’t interest you much, the other will surely grab your attention.
I also liked Lafferty’s thoughts on how cloning would affect society in the future in Six Wakes. In her world, it rolls out much like it would in reality. Cloning is only available to the rich, there’s pushback for rights and religion, etc. The most interesting part, I thought, was the thought she put into inheritance rights and the natural separation of clones from family.
Normally by halfway through one of these types of novels, I know enough to spoil the end for myself. At seventy percent through Six Wakes, I was still completely clueless. Clueless and loving it. Six Wakes was 400 pages of confusion and mayhem that I utterly enjoyed. I didn’t even mind that there were several ‘origin’ chapters for the various characters involved. Then, on top of everything else, Mur Lafferty also made me perfectly satisfied with the ending, too! (A bit grossed out, but satisfied.)
This is definitely a must-read, and Mur Lafferty should go on your list of authors to pay attention to in the future. Well done all around.
Six Wakes is easily the best sci-fi I've read since Jurassic Park. The science is presented in a matter-of-fact way that's timely, feels plausible, and is obviously well-researched. The concept of the story is clever - by having a small group of people wake up in very confusing circumstances, they are forced to discuss their situation, and that allows the reader to learn about the world without obvious exposition.
Callbacks to the various crew members are well-placed/paced, and provide perfect background information and character development. They feel as if they each have their own story. They're flawed, but not unlikable. As you read, you can't help but form theories. Then you read more, and 'No! That can't work. But what about... Ahh, yes, that makes sense!' starts playing in your head.
The book is refreshingly clear of winks to the reader, inside jokes, or any obvious author indulgences. It's the work of a writer who is confident and experienced.
It is a stunningly good book.
I can't wait to read it again.
The novel that pulls and bends and stretches and flexes the clone laws is not this one. What we have here is a whodunit, written in rather surprisingly poor English for a Hugo nominee. Mur Lafferty’s characters talk too much, walk too much, clean too much, cook too much, eat too much and we are dragged to read through all these, as if somehow all this systematic description will magically make them more likable.
Alas, it does not. So, should you skip this novel? Don’t. The redeeming elements are the novelty of a space whodunit with its fair share of red herrings and a fast, rewarding page. Given the simplicity of the language, you could finish six wakes in no more than six hours. You may close the book with a smile, but like its characters and their past, don’t expect to remember too much if it.