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Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) 1st Edition, Kindle Edition
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values.
Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.
- Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams
- Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon
- Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others
- Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
- ISBN-13978-0123740373
- Edition1st
- PublisherMorgan Kaufmann
- Publication dateJuly 28, 2010
- LanguageEnglish
- File size15367 KB
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Editorial Reviews
Review
"Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to create new products. Bill Buxton brings design leadership and creativity to Microsoft. Through his thought-provoking personal examples he is inspiring others to better understand the role of design in their own companies." --Bill Gates, Chairman, Microsoft"Informed design is essential. While it might seem that Bill Buxton is exaggerating or kidding with this bold assertion, neither is the case. In an impeccably argued and sumptuously illustrated book, design star Buxton convinces us that design simply must be integrated into the heart of business." --Roger Martin, Dean, Rotman School of Management, University of Toronto
"Design is explained, with the means and manner for successes and failures illuminated by engaging stories, true examples and personal anecdotes. In Sketching User Experiences, Bill Buxton clarifies the processes and skills of design from sketching to experience modeling, in a lively and informative style that is rich with stories and full of his own heart and enthusiasm. At the start we are lost in mountain snows and northern seas, but by the end we are equipped with a deep understanding of the tools of creative design." --Bill Moggridge, Cofounder of IDEO and author of Designing Interactions
"I love this book. There are very few resources available that see across and through all of the disciplines involved in developing great experiences. This is complex stuff and Buxton's work is both informed and insightful. He shares the work in an intimate manner that engages the reader and you will find yourself nodding with agreement, and smiling at the poignant relevance of his examples." --Alistair Hamilton, Symbol Technologies, NY
"Like any secret society, the design community has its strange rituals and initiation procedures. Bill opens up the mysteries of the magical process of design, taking us through a land in which story telling, orange squeezers, the Wizard of oOz, I-pods, avalanche avoidance, bicycle suspension sketching, and faking it are all points on the design pilgrim’s journey. There are lots of ideas and techniques in this book to feed good design and transform the way we think about creating useful stuff." --Peter Gabriel
From the Back Cover
Product details
- ASIN : B005NZ5K3E
- Publisher : Morgan Kaufmann; 1st edition (July 28, 2010)
- Publication date : July 28, 2010
- Language : English
- File size : 15367 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : On Kindle Scribe
- Print length : 448 pages
- Best Sellers Rank: #936,263 in Kindle Store (See Top 100 in Kindle Store)
- #124 in User Experience & Usability
- #127 in Industrial Product Design
- #170 in Human-Computer Interaction (Kindle Store)
- Customer Reviews:
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Customers find the book a great read with beautiful layout and pictures. They appreciate the great insights and good examples. Readers also describe the craftsmanship as great and the book as inspiring, filled with substantive content.
AI-generated from the text of customer reviews
Customers find the book a great read with good content. They also say the book is clear, readable, and entertaining. Readers also mention that the author makes some good points.
"This is a compelling book. It manages to blend business, organizational and design thinking on the user experience...." Read more
"...There's both form and function here.The content itself is great for someone learning about user experience design and with an eye for..." Read more
"...The text book is great and covers many aspects that anyone getting into UX should know...." Read more
"...become competent at designing experiences this book was a delight to read...." Read more
Customers find the book design beautiful, readable, and entertaining. They also say the insights and articulation within the pages make it well worth reading.
"...interesting stories and rich examples of user experience design inreal life. The text moves from stories to theory to examples and back..." Read more
"...The extensive use of images makes the pages more inviting. It feels like a coffee table book - but one that you would actually learn from...." Read more
"...Lots of drawings and clever visual tricks using computer monitors or junk...." Read more
"...And the layut is great and the images are great, but somebody needs to get the image not photoshop for basic color and contrast fixes...." Read more
Customers find the examples in the book great, good, and practical. They also say the book contains a ton of practical advice and scholarship. Customers also say it's empowering and encouraging, covering many aspects of UX.
"...The book is also a good reference of other books about the subject.If you are looking for a hands-on guide or a text-book to user..." Read more
"...I find the book empowering and encouraging - something valuable in a way that goes beyond the mere conveyance of information...." Read more
"...The text book is great and covers many aspects that anyone getting into UX should know...." Read more
"...Buxton really gets into it, and it contains a ton of practical advice, and scholarship." Read more
Customers appreciate the craftsmanship in the book. They mention it's inspiring and filled with substantive content.
"...The text is laid out in an appealing format - not too packed but still substantive. The extensive use of images makes the pages more inviting...." Read more
"Great quality!" Read more
"Excellent condition..." Read more
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Top reviews
Top reviews from the United States
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The content itself is great for someone learning about user experience design and with an eye for getting started. You're not weighed down with lots of jargon and processes; you're given the inspiration (and the trust) to go do your own work. I see this book as a launching pad for the person who's not a designer by trade but finds value in design and wants to engage in it. It's a scrappy mentality - start with a sketch and iterate. Build a prototype and iterate. The book doesn't advice you to spend a week creating a business plan; it encourages you to hit the ground running and actually do something. I find the book empowering and encouraging - something valuable in a way that goes beyond the mere conveyance of information.
The business-y focus can be off-putting, particularly because I'm not interested in those parts, but thankfully they're not too pervasive. The author claims to have a practical focus but the book comes off as more on the theoretical side - and all the better for it. With a better grasp of the underlying theory of design one can create one's own processes; these aren't things you need to go to school for.
This is one of those rare combinations: a beautiful and inspiring book filled with substantive content. Take a look.
He desperately needs an editor to cut the text to 50%. And the layut is great and the images are great, but somebody needs to get the image not photoshop for basic color and contrast fixes.
A must read for collaborative (and rapid) product conceptualization for non-artists and artisist alike.
I liked this book enough to buy copies for people on my design and business teams, and I will probably give my copy to my boss. I may get a copy for my son as well, who is involved in furniture design in Vancouver.
The book does have a couple of weaknesses. The most serious is that Bill seems to think that people don't sketch in code. I am pretty sure that this is not what he thinks - he has seen plenty of people sketch in code and most of the code created by university researchers is a form of sketch - branching code that explores, plays and demonstrates possibilities. The book can also be read as advocating a waterfall process rather than something more agile. One reason may be that he is focused on the design of interactive objects and environments where there are high production costs. But this kind of waterfall approach is not all that useful for people (such as myself) who are building businesses around the delivery of software as a service. And taking Bill's own advice, and looking out a few years, it seems likely that most of us will have 3D printers in our homes and that eventually these 3D printers will be able to print 3D programmable objects. With shape memory plastics and other such smart materials, one of the things with behaviours (interactions) may even be the shape itself.
Still an important book, and one that points to more thinking and more learning. The gallery of important user experience sketches is worth deep study.
Top reviews from other countries
I had ordered a 'used' book. I was expecting a worn off book, but with pages intact. However to my surprise the used book was as good as new. The print quality is really good, and this is a book which you can visually glance through. You can pick up any page in between and start reading. It looks beautiful.
I will read and update my review later about the content
Dans Sketching User Experience, certes en anglais, il explique comment vous pouvez modéliser l'expérience utilisateur de vos produits, software, site internet, service etc...
Pas la peine d'etre un as du dessin ou de la modélisation non. Juste des outils et des méthodes simples, graphiques (parfait pour ceux qui comme moi sont des "visuels"). Un crayon, une gomme et un bout de papier et hop, c'est parti.
J'adore ce livre.






