- Paperback: 272 pages
- Publisher: Morgan Kaufmann; 1 edition (December 28, 2011)
- Language: English
- ISBN-10: 0123819598
- ISBN-13: 978-0123819598
- Product Dimensions: 8.5 x 0.9 x 10.8 inches
- Shipping Weight: 2.1 pounds (View shipping rates and policies)
- Average Customer Review: 26 customer reviews
- Amazon Best Sellers Rank: #258,979 in Books (See Top 100 in Books)
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Sketching User Experiences: The Workbook 1st Edition
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"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works."--Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I’ve waited a while for a book like this! Sketching User Experiences – The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton’s Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction."--Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine "Don’t be put off by the title. This is a book for non-artists, albeit those developing user interfaces who recognise how much visual communication helps clients and colleagues understand design concepts. If, as a non-artist, you already produce ‘visuals’ you probably use software with a library of images and preformed shapes…This is a very positive book for the non-artist. It is profusely and relevantly illustrated and has a 50:50 balance between print and illustrations, which makes it very easy to dip into for ideas. The layout of the 250 pages is a demonstration of how uncluttered layout combined with simple design produces a highly effective teaching tool. To reinforce the point, there is also a detailed index."--BCS.org "Based on the authors' experience that sketching is an essential part of design, this excellent workbook is aimed at getting either students or professionals into the practice. Each chapter begins with a list of the necessary materials and ends with a "You Now Know" section, as well as occasional exercises. Tips on how to handle things that may arise during sketching are provided and the book is illustrated with color photographs and hand drawn-illustrations."--Reference and Research Book News, October 2012
From the Author
Online teaching and learning resources for the book are collected at saul.cpsc.ucalgary.ca/sketchbook/ . Sections now include:
- Presentations associated with various chapters that can be used to teach basic ideas of sketching to your group or class
- Readings and Essays on sketching, sketching methods, and examples as related to interaction design.
- Videos that provide examples about sketching and sketching methods as related to interaction design.
- Technologies can help support the sketching process in different ways.
- Web Sites and Blogs related to sketching and sketching methods
- Courses by others that include some aspect of sketching
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Top customer reviews
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Before reading this book I thought sketching is for the "creative designers", but the techniques here (take pictures, trace) make it really simple.
If you or your team would like to work on more modern user interfaces, this book will guide you through part of the process to do it. It's not really about the understanding phase of design, so it doesn't cover aspects such as user observation, but it covers the sketching phase quite well.
If you like it, you can move on to the conceptual book that inspired this one: Sketching User Experiences: Getting the Design Right and the Right Design by Bill Buxton. You might also be interested in Bill Buxton's videos, which are available on the usual video sites.
Easy to follow with lots of pictures, examples, and exercises. Would highly recommenced to product managers or UI designers looking to improve their sketching skills.
I found that a lot of their suggestions for collecting images, ideas, etc could be done with Pinterest, but as I said before, this is a very hands-on book, and the authors seem to prefer physical collections over virtual ones.
Great ideas for creating templates to work from, using office supplies to make iterations, and more :)
As someone interested in becoming a UX designer I know this will be a valuable resource!