Sly Cooper: Thieves in Time - Playstation 3

4.6 out of 5 stars 327 customer reviews
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About the Product

  • Brand new Sly Cooper action adventure featuring Sly and his gang
  • Epic boss battles, action elements, and new stealth moves provide a deep gameplay experience
  • Humorous time travel storyline and engaging puzzle elements
  • A variety of playable characters with unique play styles

Frequently Bought Together

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Product Description

Platform: PlayStation 3

Sony Sly Cooper Thieves in Time 98247 PlayStation 3 Games

Product Information

Platform:PlayStation 3
Release date February 5, 2013
Customer Reviews
4.6 out of 5 stars 327 customer reviews

4.6 out of 5 stars
Best Sellers Rank #1,527 in videogames
#70 in Video Games > PlayStation 3 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 0.6 x 6.7 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More


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Customer Reviews

Top Customer Reviews

Platform for Display: PlayStation 3
It has been 8 years since Sly 3's release on the PS2. There was a cliffhanger at the very end of the game, in the last cutscene; "... but I'm building a time machine to find out!" And then... Sucker Punch closed the doors of the Sly Cooper series, convincing everyone that there wouldn't be another game from the infamous thieving raccoon. But then... the doors were opened up again.

Sanzaru games, for those who don't know, remastered the original trilogy for the PS3, titled "The Sly Collection". (I recommend that one to all who have only played Thieves in Time.) They did a phenomenal job on remastering the trilogy in HD. When it was announced that Sly game was going to be entirely developed by Sanzaru, Sly fans, including myself, were a bit skeptical. The last PS2 icon that was developed by somebody else was bastardized. (Jak and Daxter; The Lost Frontier. EPIC FAIL.) But Sanzaru was releasing bits of gameplay footage and it eased everyone's minds that the Sly series may be in the right hands after all. I mean, it is better than no game at all, right? The wait is over, the game has been released, and now... the review!

GRAPHICS/ENVIRONMENT: Holy crap! These graphics are insane! Running at 60FPS, the game is crisp, colorful, and the environments are more detailed than ever before. Sly and the gang have all gotten re-designed from the ground up. Personally, I wasn't a huge fan of the "new" Sly Cooper design, but it has kind of grown on me. I really don't know what they could have done any differently. Regardless, it does look like the old Sly that we know and love, so you can't ask for much more than that. There are times, where the frame rate does drop, such as a boss battle where lots of visual things are going on. It isn't enough to affect the gameplay, but it is noticeable.
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Platform for Display: PlayStation 3
Whereas games from the "Ratchet and Clank" universe make me feel as though I'm in the middle of a Pixar movie, "Thieves in Time" achieves an equally impressive feat: It makes me feel like I'm taking part in one of the hand-drawn afternoon cartoons of the 80s and 90s (which I would regularly watch after school, while nibbling on snacks). I love everything about the presentation in this game: the characters are adorable, the story is hilarious and absurd, and the cel-shaded approach has never looked finer. The time traveling plot and assortment of anthropomorhpic animals takes me back to the days of shows like "DuckTales".

There is, however, a complaint that I have with this game: I wish I had control of Sly Cooper for greater lengths of time (ALL the time would be even better). While Murray and Bentley are cool characters, and they make for an awesome family/team, I found that I began sighing every time one of their segments began loading. When Sly is in control, this platformer can attain a certain level of "zen" as you engage in your chains of stealthy feats- leap, perch, climb, balance, strike, repeat (and the controls are identical to the PS2 games, as far as I remember- they've aged wonderfully). However, when the other characters are in control, this becomes something of a clumsy, forced platformer that left me longing for Sly's stealthy, agile ways. That's just my humble opinion- others may enjoy the segments of Sly's friends and the attempts to instill gameplay diversity, but I was always anxious to return to the thieving raccoon. And in the defense of the developer, controlling Sly's friends has always been a part of the experience, even with the original "Thievius Raccoonus".
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8 Comments 31 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PlayStation 3 Verified Purchase
I just beat Sly 4 and thought it was fantastic, for Sanzaru's first Sly and taking up the torch after Sucker Punch they really made Sly better than ever before. Here are a few things.

Gameplay and controls

- Level design is superb, some of the very best platforming segments I have seen in years
- Sly plays just as comfortably and fluid as he did in Sly 2/Sly 3, there is a slightly weighted feel added to him due to the deeper physics and it goes nicely with the platforming and climbing mechanics.
- Bentley, Murray, and Carmelita feel very developed this time around, from their missions to their gameplay styles
- Sly's ancestor's are great additions to the game, not all of them play like Sly with new abilities but each ancestor that does has an ability that adds a new dimension to Sly's gameplay.
- Sly's new costumes having their own gameplay styles is one of the best things to happen in this game, not only do they change up Sly's play but they are surprisingly a blast to use.
- New upgradable moves with the returning upgrades make taking out enemies much more enjoyable and adds a lot of depth to the combat
- Bentley's hacking mini-games are a lot more fleshed out and impressive, but there is one controlled via motion controls (usually about 30 seconds long though) that was annoying.
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4 Comments 27 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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