Smash Up Awesome Level 9000 Board Game
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- Not a standalone game
- You need Smash Up in order to use the expansion
- Adds depth and complexity to the base game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes: Killer Plants – Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! Ghosts – Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks – Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry – What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases.
From the Manufacturer
Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of factions and play styles. Smash Up: Awesome Level 9000 includes: Killer Plants – Better deal with these guys fast because if you leave them alone, they'll grow all over the place. Like weeds. *rimshot* Ghosts – Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks – Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry – What's scary? A bear. What's really scary? A cossack riding a bear. Bear Cavalry will use fear to drive opposing minions to other bases. Contents: 80 Minion and Action cards, 8 Bases, Rulebook, 1 VP Token Punchboard. Bonus: All Core Set Bases with larger text.
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|Are Batteries Required||No||No||No||No|
|Item Dimensions||7 x 2 x 5 in||1.8 x 5.8 x 7.67 in||7.7 x 5.7 x 1.8 in||4.33 x 13.77 x 9 in|
|Item Weight||2 lbs||6 ounces||0.95 lb||2.8 lbs|
Top Customer Reviews
Not only does AL9K add more to the game in terms of factions and options, but it also adds in a few touches of polish the original lacked. The new base cards are much easier to read because of their enlarged text and they've also provided a nice victory point tracking method this time. You can recycle the box and toss the added cards into your original Smash Up box if you'd like to, which is nice for those of us with overflowing shelves of games.
Aside from those goodies, the game adds 4 new factions for mashing up. I'm going to give you a run down of how each one feels in play and then we'll do a quick wrap up!
Steampunk - This faction is really a grab bag of mechanics, which feels appropriate for the hodge-podge cobbled together nature that steampunk seems to invoke. Whirring gears, zepplins, and lots of other gizmos focus big on recycling your own actions, minion manipulation, as well as both escaping and negating your opponents actions. Steampunk feels like a welcome addition when paired with almost any other faction, especially more headstrong ones like pirates or ninjas.
Bear Cavalry - Strong. Like Bull! This faction has a very soviet feel, including a card entitled "Bear Rides You". The cavalry focus on both destroying and moving opponents minions, granting invulnerability to your minions and buffing up their power levels as well. Lots of fun to play with robots and zombies I've found.
Ghosts - Perhaps the most unique new faction are the ghosts, the essence of their play style is very incorporeal indeed in that you should find yourself emptying your entire hand very often. The ghosts focus on playing from discard pile, emptying your hand via many discard mechanics built into the minions and actions, bonus actions & minions, as well as some direct VP gain. The ghosts are really a treat, and have a bit of a learning curve at first until you know how to play them. Try pairing them with zombies for tons of grave shenanigans, or with aliens for a bunch of straight up victory point gain.
Plants - The feelings of constricting vines and power creep are definitely a big part of the plant peoples. They focus on pure destruction, and slightly delayed results as plants "grow" to bigger effect one turn after they are played on a good chunk of the cards. There's also a fair share of drawing extra cards, searching your deck, and weakening opponent minions. I think plants work well in horde scenarios such as with robots, or the tricksters.
The 8 new base cards in the set here really take the theme from the factions they are tied to and reinforce them very strongly. I think that this was a really nice touch that was done well in the base version of Smash Up, that they've just further improved upon with this expansion. You'll really want to be fighting to score your own bases here, and it's a lot of fun. Not to mention, they've included the best base card possible ever, in any game: The Dread Gazebo. Call me biased, but this sets the game somewhere at least around `awesome level 100,000` in my book.
Smash Up, Awesome Level 9000 is a welcome expansion for anyone who owns the game or is looking to get into it. It's not going to set you back much at $15 and it's going to add a lot of variety to your game, along with the possibility to play with more players. Though playing with more than 4 might be outside of the game's rule book it's totally possible and is a lot of fun. I should also mention that even though the artwork contains some stuff like ghosts, it's all very safe for family game nights. I've found myself playing a lot with my wife and my son. Smash Up is a hit, and this expansion is no exception, do yourself a favor and grab yourself a copy! Thanks for reading!
I read a few reviews stating that the game came with a "wrong" deck (2 steampunk cards + original bases rather than the entire steampunk faction) and when I received my copy I was dismayed to find that I had the pack with 2 steampunk cards with a bunch of bases from the original game.
I was about to send it back, but then I remember reading other people's reviews and reading this in the item description: "Contents: ... Bonus: All Core Set Bases with larger text." Sure enough, when I opened up the other three packs of cards they had the other 3 factions plus the 18 other steam punk cards that were "missing."
Just wondering whether those that left negative reviews stating that they received multiple copies of the game with the "incorrect deck" checked all of the packs before returning their copies... I wanted to bring this to your attention because those reviews almost made me send my copy back even though I had a perfectly good set. Seems like the reviews that had this problem were in February 2015. I ordered mine in May 2015 and it is A-OK.
Here's how mine was packed (going off memory)
Pack 1: 2 steampunk cards, 8 new bases, 16 original bases
Pack 2: 20 Bear Calvalry, half Ghost Faction
Pack 3: Other half Ghost Faction, half Plants
Pack 4: Other half Plants, rest of the Steampunk cards
This set features four new factions that you can bring into your battles - Ghosts, Steampunks, Killer Plants, and Bear Cavalry. It also includes 8 new bases as well as reprints of the original 16 bases (with larger font). And the Victory point tokens included mean that you no longer need a pencil and paper to keep track of the score.
The big question: How does it play? GREAT! Each faction has it's own characteristics and stategies to work out, and because each player combines two factions in his deck, they can work together and provide some very interesting combinations. Whether you're powering up bases or moving cards between them, this fun little game will keep you guessing. The new factions and bases don't really improve the game, they just give a wider selection of factions (which is what the game is really about).
If you like the base game, you'll definitely want to add this to it. It's simple, it's addictive, and it's fun. That makes Level 9000 awesome in my book!!!