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About the product
- Lead Snoopy on a grand adventure through worlds full of imagination to help him find Charlie Brown and all of his friends!
- Play together: 2-player co-op mulitplayer, play as Snoopy and Woodstock at the same time!
- Easy and fun for all: Simple pick up and play controls!
- Collect items: Earn additional abilities and rewards as you play!
- Comic relief: Enjoy iconic Peanuts comic strips between levels!
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The main game is very easy to beat if you're an average to experienced player. It's your basic point A to point B type platformer. They do introduce new elements here and there to switch things up such and gravity manipulation and trampolines. Also unlockable costumes for Snoppy which has different power ups such as busting through walls or ability to jump higher which is required if you want to get all the collectables. Enemies in this game faint or get dazed for a few seconds when jumping on them instead of get squashed or killed so it's very kid friendly.
After you beat the main game, there's an unlockable world where you can play through several SHUMP (Shoot 'em up) levels. So keep in mind there's a post game after the credits. Story is non-existent, as you just jump right into the action, so not much of a grand adventure in terms of storytelling.
You can beat the game in a few hours, but can triple or quadruple it's length by doing all the collectables which will also help in collecting a platinum trophy. Getting a platinum trophy is very easy in this game if you don't mind the collecting aspect, all other trophies are very easy and most require you just to beat all levels in the game.
Overall very good entry point for those who are new to platformers (or not very good at them), also easy platinum trophy for those achievement hunters
Anyway, this game is one of the latest to be published by Activision, who you may know as the game company that's been releasing garbage after garbage people are expected to pay money for. Despite their truly awful lineup of "games" this year alone, Snoopy's Grand Adventure avoids the loads of pitfalls that most of Activision's 2010-era games usually fall into, probably because it seems that development team Behaviour Interactive has actually gotten to figure out how to use Unity by this time. Even though they made the disastrous Spongebob HeroPants game earlier this year, their take on Snoopy is actually not bad.
In every sense of the word, this game is a platformer. Snoopy hops and bops his way through the various levels of six themed worlds whilst avoiding obstacles and enemies (unless you rather want to jump on them), and every world ends with a boss level that either is a battle or race against it. Snoopy fills out the platform game checklist to the brim, but even though it won't win originality awards anytime soon, that doesn't mean the game can't be fun or presented well otherwise.
The graphics are simply BEAUTIFUL! I already was satisfied with the scenic and colorful environments on the Nintendo 3DS version, but everything here is completely lush and vibrant, flowing with detail, and yet still manages to complement the the CGI Peanuts Movie art style as well as the game's soundtrack suits Peanuts as a whole with its collection of jazz-like melodies sprinkled throughout the journey. Not to mention, loading times are quick, and the game runs entirely in silky-smooth 60fps (although I did see a bit of a framerate drop in one level)! The whole thing feels generally polished, which is something I never thought I'd say about a game published by Activision.
Snoopy himself is agile enough to make the platforming enjoyable. His running and jumping controls like you'd expect, but he can also helicopter his ears like Rayman and put on plenty of costumes that would each grant Snoopy a unique power as well as a reference for die-hard Peanuts fans out there. Some powers include floatier jumps, the ability to find passages hidden in certain walls, freezing enemies by facing them, etc.
As for the level designs, they really don't put up too much of a challenge, as platforming fans can breeze through the game without worry. Nevertheless, the environments are varied and provide a good amount of ways for the player to advance thanks to the multiple paths and areas. Jellybeans are scattered around like coins, and they are just as satisfying to collect, but there are also Beagle Scouts you can find in certain places. They probably don't do anything more than provide achievements, but they at least provide some replay value.
That isn't quite enough to justify the big issue, though. Before you think about buying the game, you should ask yourself: "Should I pay fifty bucks for a game that lasts two to three hours?" While the game has plenty of pleasant qualities going for it, the length is pretty darn short for the price point. I personally don't care (Plus, I rented this, anyway), but there are definitely people out there that don't consider a few hours to be worth that amount of money. I recommend either renting the game or buying it when it inevitably dips in price by at least thirty dollars.