- Paperback: 440 pages
- Publisher: Del Rey (2000)
- Language: English
- ISBN-10: 0553380958
- ISBN-13: 978-0553380958
- Product Dimensions: 5.5 x 1.2 x 8.3 inches
- Shipping Weight: 10.4 ounces (View shipping rates and policies)
- Average Customer Review: 1,576 customer reviews
- Amazon Best Sellers Rank: #4,699 in Books (See Top 100 in Books)
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Snow Crash Paperback – May 2, 2000
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“Stephenson has not stepped, he has vaulted onto the literary stage with this novel.”—Los Angeles Reader
“[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian
“Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson
“Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review
From the Inside Flap
Only once in a great while does a writer come along who defies comparison--a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age.
In reality, Hiro Protagonist delivers pizza for Uncle Enzo's CosaNostra Pizza Inc., but in the Metaverse he's a warrior prince. Plunging headlong into the enigma of a new computer virus that's striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about Infocalypse. Snow Crash is a mind-altering romp through a future America so bizarre, so outrageous...you'll recognize it immediately.
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With those two books as my previous experience I was a little hesitant to dive into one of Neal's massive tomes with endless paragraphs of info dump and esoteric scientific explanations.
I was PLEASENTLY surprised to find none of that. Yes, there are large chunks of Stephenson's verbose prose. But while action packed and with an amazing world that only Stephenson can build this was still "light" compared to those novels.
A semi-dystopian future where the US is chopped into different enclaves and the mafia are the good guys this story blends real world action with VR/Matrix/Ready Player One simulated drama.
The biggest downfall of me was that this book was so incredibly dense. On the one hand, Stephenson created a fictional world based on the real world where I live (Los Angeles) and described it with immense detail. (And I can totally see the city/country heading this way, btw.) But on the other hand, there was so much description to slog through that I found myself re-reading some things over and over trying to absorb it and not always quite getting it. Definitely a gripping story overall, but was left many times confused as to what was going on.
Plus In the end, there were many questions left unanswered, but it is what it is. Would still recommend it for anyone who likes Futuristic Sci Fi.
First off....someone needs to make this into a series.
It's a great story and I highly recommend it to anyone interested in the cyberpunk type science fiction.
The only complaint about this work will be that the author gets into a bit of a detailed description that some people might find slow, but he does it in little chunks, so it's doable.
The action-adventure stuff is great and fast moving.
The "coming-of-age" aspect is good, the dual hero aspect is really well done.
The villains are terrible.
The tech is great to read about.
Highly recommend this.
From a prose stand point, this is not the easiest book to read. There is plenty of tech jargon (some of it made up) and a lot of linguistics vocabulary you might need to parse as you are reading. Also, his description of the corporate states is a little head scratching at first, but I feel pretty confident in saying that if you ignore it early on, you'll get it by the end.
Otherwise, it is an entertaining yarn. I didn't like it as much the 2nd time I read it, but I still think it is a very good book.