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Agile Software Development, Principles, Patterns, and Practices First Edition

4.5 4.5 out of 5 stars 122 ratings

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Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application―from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts ― showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.


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Editorial Reviews

From the Back Cover

Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.

    This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:
    • Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
    • Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
    • Contains a wealth of reusable C++ and Java code.
    • Focuses on solving customer oriented systems problems using UML and Design Patterns.

    Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

    About the Author

    ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.

    Product details

    • Publisher ‏ : ‎ Pearson; First Edition (October 15, 2002)
    • Language ‏ : ‎ English
    • Hardcover ‏ : ‎ 552 pages
    • ISBN-10 ‏ : ‎ 0135974445
    • ISBN-13 ‏ : ‎ 978-0135974445
    • Item Weight ‏ : ‎ 2.25 pounds
    • Dimensions ‏ : ‎ 8.13 x 0.95 x 10.5 inches
    • Customer Reviews:
      4.5 4.5 out of 5 stars 122 ratings

    About the author

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    Robert C. Martin
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    Robert Cecil Martin (colloquially known as Uncle Bob) is an American software engineer and author. He is a co-author of the Agile Manifesto.

    Bio from Wikipedia, the free encyclopedeia. Photo by Tim-bezhashvyly (Own work) [CC BY-SA 4.0 (http://creativecommons.org/licenses/by-sa/4.0)], via Wikimedia Commons.

    Customer reviews

    4.5 out of 5 stars
    122 global ratings

    Customers say

    Customers find the book an absolute trove of knowledge and experience. They say it has a full exposition of the SOLID principles, as well as a primer on the author's strict approach. Readers also appreciate the design style, saying it offers a decent rehash of classical design patterns. They describe the material as well-presented and interesting.

    AI-generated from the text of customer reviews

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    12 customers mention "Knowledge"12 positive0 negative

    Customers find the book an absolute trove of knowledge and experience. They say it has a full exposition of the SOLID principles, as well as a primer on the author's strict approach. Readers also appreciate the concrete knowledge, powerful concepts, and fully developed case studies. In addition, they mention the book provides a clear explanation of Agile Software Design and helps with school work and projects.

    "...It has a full exposition of the SOLID principles, as well as a primer on the author's strict approach to TDD...." Read more

    "...Pros: Amazing, detailed, very very powerful concepts. Especially if you nothing on Agile development...." Read more

    "...You'll learn a lot of good insites. The examples were informative but not really detailed enough to leave you feeling you know the material in one..." Read more

    "...There is a ton of knowledge to grasp, and takes some time...." Read more

    8 customers mention "Design style"8 positive0 negative

    Customers find the design style of the book very decent, elaborate, and well-presented. They say it's the most practical OO design book they have read and it greatly improves their understanding of patterns. Readers also mention the author's style is good, with most of the examples in Java.

    "...Pros: Amazing, detailed, very very powerful concepts. Especially if you nothing on Agile development...." Read more

    "...This is excellent material and it is well presented and interesting. You'll learn a lot of good insites...." Read more

    "...real-life examples with real codes that greatly improves my understanding of the pattern and the value to use them...." Read more

    "...The authors style was very good, with most of the examples in Java...." Read more

    Very poor printing quality with new copies
    1 out of 5 stars
    Very poor printing quality with new copies
    Has anyone noticed the print quality is much much worse now?I just purchased a copy and found all pages are blurry, and the pages are much thinner than an old copy I borrowed from library.
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    Top reviews from the United States

    Reviewed in the United States on August 1, 2013
    I was a bit hesitant to buy this book, because it's expensive, there's no Kindle edition, and I couldn't really find as much info about it as I wanted to before buying. But I like Uncle Bob's stuff, and when I had the opportunity to get reimbursed by my work, I went for it.

    How happy I am that I did. This book is an absolute trove of knowledge and experience. It has a full exposition of the SOLID principles, as well as a primer on the author's strict approach to TDD. Over half of the book is devoted to in-depth discussion of design patterns, with fully developed case studies. I've been using patterns for several years, but this is by far the most accessible work that I've found with this much breadth and detail.

    What took me totally by surprise was something I'd been looking for for a while and could not find: a straight-up practical example of pair programming. Bob spends 42 pages on a transcript of a pair session he participated in to do the bowling score kata. That alone almost would have made it worth it for me, because I am curious about good implementation of pairing, and I have no ready examples.

    The other point that really hit home as an eye opener was the principle "do the simplest thing that will work." Since coming to OOP and design patterns, I've been too concerned with elegantly engineering things, and sometimes lost sight of the goal and the best way to reach it. This principle, in tandem with the strict "test-first, write one failing test and code it" approach, gave me "permission" to solve problems clearly and simply, without unneeded abstractions.

    If you want to expand your understanding of the aforementioned methodologies, and especially if you already appreciate the author's style and perspective, I couldn't recommend this book enough.
    11 people found this helpful
    Report
    Reviewed in the United States on February 25, 2013
    G'Day,
    This is the reference in your library. If you are in Programming world and you dont have this book, you are missing something that you wouldn't know you are missing :)
    Just buy it already :)

    Pros: Amazing, detailed, very very powerful concepts. Especially if you nothing on Agile development.
    Cons: There is no cons on this book. If you know nothing about programming still buy it, you will need it down the track.

    I wish there was a PDF of this book, Or I couldn't find one. I hate reading stuff on paper. Anyway I am about to read this book for the second time ;-)
    I have used the methodology in couple of my big projects on mine and it saved my a.. .

    Recommendations:
    Read it once, like scanning it. Second time read it in details and slowly until your penny drops. Third time just use it as a reference. Don't forget to have your highlighter, and Sticky note with you. Do not lend this book to anyone or you will lose it trust me.

    Hooroo.
    H.
    7 people found this helpful
    Report
    Reviewed in the United States on November 19, 2002
    I'd expected a much more detailed description and case studies of agile methods. The actual presentation on the concepts is only that, a summary of the concepts. The rest of the book is a lot more detail on the core concepts of good practice and the application of patterns. This is excellent material and it is well presented and interesting. You'll learn a lot of good insites. The examples were informative but not really detailed enough to leave you feeling you know the material in one reading. This book takes some real study for the informaton to sink in. I bet if your developing code you'll really gain from the re-visiting sections of the book until it becomes second nature. Your going to want to give this book to your friends.
    9 people found this helpful
    Report
    Reviewed in the United States on March 22, 2017
    This book brings me to another level in software design and architect. As a science background programmer, rarely I and my co-workers encountered architect and design tasks. However, this partly due to the lack of understanding of the real design benefits. The book introduces real-life examples with real codes that greatly improves my understanding of the pattern and the value to use them.

    After reading only the first 4 chapters, I already start using the UML design and come up with patterns to solve my current tasks. I would highly recommend this book to my peers.
    Reviewed in the United States on October 12, 2007
    After reading this text, I feel it deserves the attention of other great texts such as Design patterns and Refactoring, even though much of it's content expounds upon the ideas of these two classics. It's my opinion that this text has two strong points: it explains the ideas and details of agile development very clearly, and it does an excellent job of explaining the most popular patterns originated by GOF, plus a few more. The authors style was very good, with most of the examples in Java. Being a C++ programmer, I would have liked to see more examples in that language, but this is not any fault of the author.
    4 people found this helpful
    Report
    Reviewed in the United States on December 31, 2021
    Cannot recommend this highly enough.
    The ONLY textbook I've read from cover-to-cover.
    And I've read this one twice!
    Reviewed in the United States on October 17, 2003
    I find myself going back to this book over and over again. It's true that it makes a great compendium of a wide range of topics, but to me, one of the best things about this book is that there are practical considerations taken up that you will not see discussed at length elsewhere. Frankly, I wish Bob had let himself go (by stating some of the other as prerequisite) and explored deeper into that territory. Example: discussion of package structure and marking packages as fixed or volatile, and how to manage dependencies, etc. There is a great tie in with Meyer here. All around great book.
    6 people found this helpful
    Report
    Reviewed in the United States on August 19, 2024
    Book was written in with red ink by someone. Will be returning.

    Top reviews from other countries

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    Chris Baehr
    5.0 out of 5 stars Outstanding book on design patterns
    Reviewed in Canada on March 5, 2021
    The title "Agile software development" is misleading. This is a book on Design Patterns. (Thank goodness because I despise "agile" development!)

    The ideas behind iterative and incremental development are valuable. The idea of test-driven development is hit & miss because most companies will not allow testers to drive product development. However, if developers are writing the tests, then it has some merit.

    Agile development (in the workforce) comes with a lot of baggage. Most notably: forcing engineers to work in overcrowded rooms (called "war rooms") where nobody has the ability to work free from distractions and free from office chatter. Let's just call it what it is: a tool of control for managers to keep their eye on everyone without having to get up and walk around past cubicles. A way for employees to snitch on each other and track who leaves their desk and how often. That's what it is, and that's why it exists. Pair programming is an invasion of personal space, and sharing computers is a magnet for germs. Again, Agile development comes with "baggage" and it gets implemented by companies because managers like the baggage wrapped around AD and don't care about AD itself. #EndRant

    Thankfully, we get past the AD stuff quickly and into design patterns. The book does a terrific job showing real world examples of how the design patterns are used.

    This book is timeless and needs to be on your book shelf if you do any object-oriented programming.
    Aatish
    5.0 out of 5 stars Best book for software engineers
    Reviewed in India on November 19, 2020
    This book should be in the course curriculum of computer science in every engineering college.
    It will save companies a lot of time and money if programmers learn the fundamentals from this book.
    This book introduces you to all those topics that you should know as a programmer (but mostly don't) and then later you can explore these topics in depth on your own.

    I will even recommend this to managers (only first chapter) to avoid flaccid scrum which risks taking your project/company down to bankruptcy.
    José Amador Flores Ibarra
    5.0 out of 5 stars Un libro que todo desarrollador debe de leer.
    Reviewed in Mexico on March 18, 2019
    Este libro habla sobre el desarrollo ágil, usando un framework específico: extreme programing.

    La primera parte habla de conceptos administrativo que todo programador y/o administrador de software deben saber, después, hay relatos dónde el autor aplica las mejores prácticas e incluso errores dónde explican de como de un error lo convirtió en una mejora contínua, para este libro el lector tiene que tener amplios conocimientos en lenguaje java o c#, ya que se basa específicamente en buenas prácticas para el desarrollo cubriendo temas como: refactoring, agile design, TDD, etc.
    Oscar Raig Colon
    5.0 out of 5 stars Clàssic de la eninyeria del software
    Reviewed in Spain on February 27, 2016
    Uncle Bob va escriure l'any 2002 aquest llibre on descriu els principis SOLID i desenvolupament "agile". El llibre contés 6 seccions. Les dos primeres són teóriques, les 4 són casos d'estudi. L'edició és de tapa dura però la unica pega per mi és el paper, és massa fi. Sembla paper de fumar.
    gekka
    5.0 out of 5 stars (Noch) nicht alles verstanden aber viel gelernt
    Reviewed in Germany on October 15, 2012
    Für jemanden wie mich der in PHP schreibt und gerade versucht OOP zu lernen, ist das Buch schon eine ziemlich harte Nuss. Es war mehr ein durchackern als vergnügliches lesen (und einige der C++ Beispiele hab ich immer noch nicht verstanden).
    Aber ich habe sehr viel gelernt. Besonders die Grundprinzipien und immer wieder die Beispiele zum nicht Überdesignen haben mir sehr geholfen. Ebenso wie die herangehensweise an Softwareprobleme.
    In meinem eigenen Projekt habe ich dadurch einige Fehler gefunden und sehe nun die Lösungen dafür. Was will man mehr.
    Einziges Manko: Ich finde das Layout mit den langen Textzeilen mühsam zu lesen.