- Hardcover: 529 pages
- Publisher: Pearson; 1st edition (October 25, 2002)
- Language: English
- ISBN-10: 0135974445
- ISBN-13: 978-0135974445
- Product Dimensions: 8 x 1 x 10.1 inches
- Shipping Weight: 2.6 pounds (View shipping rates and policies)
- Average Customer Review: 4.4 out of 5 stars See all reviews (55 customer reviews)
- Amazon Best Sellers Rank: #384,733 in Books (See Top 100 in Books)
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Agile Software Development, Principles, Patterns, and Practices 1st Edition
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From the Back Cover
Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.
- This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:
- Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
- Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
- Contains a wealth of reusable C++ and Java code.
- Focuses on solving customer oriented systems problems using UML and Design Patterns.
Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
About the Author
ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
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Top Customer Reviews
Martin focuses on the why's and the wherefores of current OOD methodologies. He doesn't try to sell Agile Processes in this book. Instead, he explains a number of current practices that might be loosely grouped under the 'Agile' name. He anchors his discussion in a set of principles that drive the design process. Then he shows how software patterns can be used to put these principles into practice.
Patterns are explained and demonstrated in the context of three case studies. The case studies (a payroll system, a weather monitoring system, and an exam testing system) have the feel of day-to-day problems. One of my chief complaints with other books has been the use of esoteric case studies-- unless I work for Microsoft, I'm not likely to write a word processor anytime soon. Okay, so maybe I won't write a weather station either, but it comes a lot closer to what I will do!
The patterns discussion in this book is down-to-earth and easily understood. I have struggled over the 'Gang of Four' book ('Gamma et Al, 'Design Patterns') for well over a year. Bob Martin's book has cut through a lot of the clutter and confusion. It has been a great help to me in understanding why, where, and when to use different patters. And the explanation of UML in the book's appendices is one of the best I have seen. I can't think of a better way to learn UML than to sit down with these Appendices and Martin Fowler's 'UML Distilled'.
This is one of the two books I would recommend to an OOD newbie. The other would be 'Object Design' by Rebecca Wirfs Brock and Alan McKean. These books provide a solid grounding in object-oriented design, while requiring a very reasonable expenditure of time and effort.
How happy I am that I did. This book is an absolute trove of knowledge and experience. It has a full exposition of the SOLID principles, as well as a primer on the author's strict approach to TDD. Over half of the book is devoted to in-depth discussion of design patterns, with fully developed case studies. I've been using patterns for several years, but this is by far the most accessible work that I've found with this much breadth and detail.
What took me totally by surprise was something I'd been looking for for a while and could not find: a straight-up practical example of pair programming. Bob spends 42 pages on a transcript of a pair session he participated in to do the bowling score kata. That alone almost would have made it worth it for me, because I am curious about good implementation of pairing, and I have no ready examples.
The other point that really hit home as an eye opener was the principle "do the simplest thing that will work." Since coming to OOP and design patterns, I've been too concerned with elegantly engineering things, and sometimes lost sight of the goal and the best way to reach it. This principle, in tandem with the strict "test-first, write one failing test and code it" approach, gave me "permission" to solve problems clearly and simply, without unneeded abstractions.
If you want to expand your understanding of the aforementioned methodologies, and especially if you already appreciate the author's style and perspective, I couldn't recommend this book enough.
The "Agile" section is blessedly short, and doesn't much contaminate the otherwise good presentation elsewhere in the book. There's a lot of good to be extracted from the agility movement, but there's a lot of rabid dogmatism too. Martin managed to keep it well under control. He presented the Manifesto (ugh) early on, but that was the worst of it.
A few points marred the book, but only slightly, The drawings came across as "cute" - unprofessional and tangential to the topics at hand. Semi-fictional conversations in books like this always seem fatuous to me, and Ch.6 was no exception. The technical content managed to withstand this presentation anyway.
This book has lots of good ideas. It relates those ideas well to common and useful design patterns. A few aspects of the book tried to be funny, but came across as more annoying than anything else. That was only a few, though - the meaningful content of the book came through despite those flaws.
I recommend this book to any serious student or practitioner of OO design and implementation. I really mean "any," since even project-scarred veterans are likely to see some of their hard won knowledge set into clear text and into the context of other ideas.
After reading only the first 4 chapters, I already start using the UML design and come up with patterns to solve my current tasks. I would highly recommend this book to my peers.
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The paper quality is bad, really bad.Read more
I just purchased a copy and found all pages are blurry, and the pages are much thinner than an old copy I...