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Agile Software Development, Principles, Patterns, and Practices 1st Edition
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From the Back Cover
Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.
- This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:
- Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
- Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
- Contains a wealth of reusable C++ and Java code.
- Focuses on solving customer oriented systems problems using UML and Design Patterns.
Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
About the Author
ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
- Item Weight : 2.56 pounds
- Hardcover : 552 pages
- ISBN-10 : 0135974445
- ISBN-13 : 978-0135974445
- Dimensions : 8.15 x 1.1 x 10.35 inches
- Publisher : Pearson; 1st edition (October 15, 2002)
- Language: : English
- Best Sellers Rank: #778,729 in Books (See Top 100 in Books)
- Customer Reviews:
Top reviews from the United States
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How happy I am that I did. This book is an absolute trove of knowledge and experience. It has a full exposition of the SOLID principles, as well as a primer on the author's strict approach to TDD. Over half of the book is devoted to in-depth discussion of design patterns, with fully developed case studies. I've been using patterns for several years, but this is by far the most accessible work that I've found with this much breadth and detail.
What took me totally by surprise was something I'd been looking for for a while and could not find: a straight-up practical example of pair programming. Bob spends 42 pages on a transcript of a pair session he participated in to do the bowling score kata. That alone almost would have made it worth it for me, because I am curious about good implementation of pairing, and I have no ready examples.
The other point that really hit home as an eye opener was the principle "do the simplest thing that will work." Since coming to OOP and design patterns, I've been too concerned with elegantly engineering things, and sometimes lost sight of the goal and the best way to reach it. This principle, in tandem with the strict "test-first, write one failing test and code it" approach, gave me "permission" to solve problems clearly and simply, without unneeded abstractions.
If you want to expand your understanding of the aforementioned methodologies, and especially if you already appreciate the author's style and perspective, I couldn't recommend this book enough.
This is the reference in your library. If you are in Programming world and you dont have this book, you are missing something that you wouldn't know you are missing :)
Just buy it already :)
Pros: Amazing, detailed, very very powerful concepts. Especially if you nothing on Agile development.
Cons: There is no cons on this book. If you know nothing about programming still buy it, you will need it down the track.
I wish there was a PDF of this book, Or I couldn't find one. I hate reading stuff on paper. Anyway I am about to read this book for the second time ;-)
I have used the methodology in couple of my big projects on mine and it saved my a.. .
Read it once, like scanning it. Second time read it in details and slowly until your penny drops. Third time just use it as a reference. Don't forget to have your highlighter, and Sticky note with you. Do not lend this book to anyone or you will lose it trust me.
After reading only the first 4 chapters, I already start using the UML design and come up with patterns to solve my current tasks. I would highly recommend this book to my peers.
Top reviews from other countries
La primera parte habla de conceptos administrativo que todo programador y/o administrador de software deben saber, después, hay relatos dónde el autor aplica las mejores prácticas e incluso errores dónde explican de como de un error lo convirtió en una mejora contínua, para este libro el lector tiene que tener amplios conocimientos en lenguaje java o c#, ya que se basa específicamente en buenas prácticas para el desarrollo cubriendo temas como: refactoring, agile design, TDD, etc.
It will save companies a lot of time and money if programmers learn the fundamentals from this book.
This book introduces you to all those topics that you should know as a programmer (but mostly don't) and then later you can explore these topics in depth on your own.
I will even recommend this to managers (only first chapter) to avoid flaccid scrum which risks taking your project/company down to bankruptcy.
Aber ich habe sehr viel gelernt. Besonders die Grundprinzipien und immer wieder die Beispiele zum nicht Überdesignen haben mir sehr geholfen. Ebenso wie die herangehensweise an Softwareprobleme.
In meinem eigenen Projekt habe ich dadurch einige Fehler gefunden und sehe nun die Lösungen dafür. Was will man mehr.
Einziges Manko: Ich finde das Layout mit den langen Textzeilen mühsam zu lesen.