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Sonic Boom: Fire & Ice - Nintendo 3DS
| Price: | $31.00
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About this item
- Fire and Ice - Harness the power of fire and ice to blaze through obstacles, puzzles, and freeze enemies in their tracks.
- Play As Each Team Member - Utilize Sonic’s speed, Tails' flight, Knuckles' strength, Sticks' Boomerang and Amy’s hammer to explore, fight and race through an undiscovered land.
- Bot Racing - Compete with your friends in 2 player bot racing. Collect artifacts to compete on six additional tracks.
- Boss Battles - Battle bosses so huge they take up both screens.
- Mini-Games - Play mini games filled with challenging puzzles and time trials including a new iteration of the popular Sea Fox.
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Product Description
"Coming this Fall, SEGA presents the next chapter in the Sonic Boom universe with Sonic Boom: Fire & Ice exclusively for the Nintendo 3DS. Race through this epic new adventure as Sonic, Tails, Amy, Knuckles or Sticks to stop Dr. Eggman, and an all new adversary D-Fekt. Harness the power of fire and ice to blaze through obstacles, puzzles, and freeze enemies in their tracks. Utilize Sonic’s speed, Tails' flight, Knuckles' strength, Sticks' Boomerang and Amy’s hammer to explore, fight and race through an undiscovered land. Compete with your friends in 2 player bot racing and unlock 6 new tracks as you collect artifacts throughout the world. Battle bosses so huge they take up both screens. Play mini games filled with challenging puzzles and time trials including a new iteration of the popular Sea Fox.
About the Game
Dr. Eggman has discovered the supercharged element ragnium on the mythical Island of Ragna Rock. He mines it as a fuel source, piping off the messy by-products of the operation to adjacent islands, creating fire and ice gameplay. Using this fuel to power his ultra-fast bot racers is his latest plan to discredit his eternal rival Sonic, but backed by ragnium, fire and ice, a robot army, and D-Fekt, an unflinchingly powerful henchman, this time Dr. Eggman just may succeed. Sonic and friends must re-claim each island by destroying enemies, vanquishing the Island Defender, winning rival races, and reversing the flow of the elemental tubes. It all culminates with an epic battle on the Island of Ragna Rock where Sonic may just have to save Dr. Eggman from his own creation."
Product information
| ASIN | B00ZZMIRDU |
|---|---|
| Release date | September 27, 2016 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #6,492 in Video Games (See Top 100 in Video Games) #231 in Nintendo 3DS & 2DS Consoles, Games & Accessories |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.8 x 5.5 x 5 inches; 1.06 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Everyone |
| Item model number | SB-61118-2 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.06 ounces |
| Manufacturer | Sega |
| Date First Available | June 8, 2015 |
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Reviewed in the United States on September 27, 2016
Top reviews from the United States
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In all honesty, this is a much better game than Rise of Lyric or Shattered Crystal. This game is Sanzura's second attempt after the previously mentioned Shattered Crystal. It moves at a much faster pace, has more of an idea of what it wants to be, makes most minigames optional, and has fairly good level design.
While I do like the game, there are some things wrong with it. Sound is low quality, will really have to turn up volume to hear it, and even then, at times it sounds really compressed. Graphics look really bland and mediocre after playing lost world on 3DS, really could've used a touch up because these character models (Particularly Knuckles) Look pretty bad. Music is a bit bland and forgettable besides the Hazardous Conduit track (Really good track, go look it up). You also can't jump into enemies which really sucks; this haunted me the whole game, as I was super used to it from other Sonic games.
So, while the games not perfect, it does have its flaws, I still feel like this was a much better attempt at a game compared to rise of lyric or shattered crystal.
Does "Fire & Ice" make up for the failures of the ones that came before it? Does it improve on the mistakes of "Shattered Crystal"? Indeed, it does. "Sonic Boom: Fire & Ice", the sequel to "Shattered Crystal", is a big step forward in product quality.
Built on feedback from fans who had played "Shattered Crystal", Sanzaru Games fixed those primary complains; the game lets you play the way you want. There is a lot of freedom. The once-mandatory collectibles are now optional, and in-turn the exploration is entirely optional as well. You are free to blaze through the stages and progress through the stages without any forced collectibles to tediously explore for.
Let's go into what "Fire & Ice" has to offer.
GAMEPLAY:
The game is a faster, and more creative experience. Each character (Sonic, Amy, Tails, Knuckles, & Sticks) has their own unique abilities: Sonic has his air dash and spin dash, Amy has her hammer, Tails can glide and use a laser gun, Knuckles can burrow underground, and Sticks has her boomerang. Each character can be switched around as you go, and are equally able to use the simple-but-cleverly used "Fire & Ice" powers, which can be switched between on the fly. Fire lets you melt blocks or trails of ice, opening the path, while ice can freeze water to create platforms to progress. At first, this gimmick is simple, but once mastered for later stages, you'll find yourself seamlessly chaining fire and ice powers to swiftly progress through the levels.
While speed is typically given via boost pads and springs, launching Sonic and crew across the terrain-- the aspects of map memorization in the classics are there; with plenty of action on the move to keep the pace and momentum going. While not being the fastest Sonic game ever, it offers plenty of fast-paced action. Soon enough, the best of speed-runners will be able to enjoy blazing onwards as they find themselves (especially as Sonic) quickly chaining fire and ice powers, enerbeams, air dashes, spin dashes, and sprints as they make their way across the maps.
Mini-games are now ALSO optional, as the Submarine, Hovercraft, and Tunnel stages are not required to complete the story, but add some extra fun.
- Those familiar with the Submarine mini-game from "Shattered Crystal" will know what to expect; you have to explore a narrow cavern and shoot your way through to the collectibles under a time limit. Collecting clocks will bring back time, but colliding with objects, bombs, and wall will reduce time.
- New to the series of mini-games is the Hovercraft. Here, Tails will have to drive and shoot across a pathway filled with icebergs and bombs in a somewhat Galaga-esque style, and grab the collectibles at the end.
- The "Worm Tunnel" stages return, but with a new twist: like before, Sonic can switch lanes, and boost. However, fire and ice powers are now added in to the mix. Fire allows you to blast through ice, while ice allows you to keep going by freezing water streams. The overall gameplay is very fluid.
- Bot races are a new addition. In the story, Sonic is occasionally captured by Eggman, and forced into racing Eggman's robots in a very "Sonic Rivals" fashion. Outside the main game, players can visit "Thunder Island" where they can buy and power up racer robots, and challenge their friends in races on multiplayer.
There are now a number of bosses in the game, which take advantage of the dual screens and fire and ice gameplay. Very much in the vein of the likes in Sonic Rush, and Megaman.
STORY:
The story is simple, and very straightforward, feeling like an episode from the cartoon series that it promotes, with plenty of silly lines and character interactions; Eggman has begun mining a powerful mineral rock called "Ragnium" in his latest plan to humiliate Sonic by powering his robot-racers. Sonic & company set off to stop the doctor's plans, and his latest robot, D-Fect.
VISUALS:
Cutscenes are now either in full CGI animated sequences that are on par with the cartoon, or are animated with the in-game models.
Unfortunately, the in-game models aren't the most detailed on the 3DS or the most impressive to look at. Especially in up-close shots. However, they are still well animated, and are still a step up from the ones in "Shattered Crystal".
The level environments, while not as surreal or as imaginative as the main Sonic games of Sonic Team, are still very nice and detailed, and filled with plenty of color and style. Wether it's an icy mountain, a sandy beachside, or the ever-surprising pirate, and gothic castle-themed mazes, there is plenty of variety.
MUSIC:
Richard Jacques returns to compose for the game, providing a pleasant, catchy, and variety-filled soundtrack. The music isn't the most complex OST, or as hyper and wild as most Sonic soundtracks are, but does the job well, fitting the pace of the gameplay, and the environments, featuring plenty of upbeat and atmospheric tunes. Some of it even bearing the flavor of Jacques' previous works in the Sonic series.
The music isn't the most memorable, but enjoyable all the same, filled with plenty of 90's-esque flavor.
FINAL VERDICT:
- "Sonic Boom: Fire & Ice" is a pleasant, solid Sonic experience. It's not perfect, and not incredibly long or extremely challenging, but is a fun game in its own right, being a step forward towards the redemption of the BOOM brand, with plenty to entertain.
- Gameplay is fluid, and is a quick-based experience with plenty of action and challenges. Mini games, exploration, and collectibles are entirely optional, allowing players plenty of freedom. Level maps are filled with plenty of secrets, and takes some notes from the Classic days.
- In-game models aren't the best, however, level environments are both filled with color and detail, and contains lots of variety. Cutscenes are now fully animated and voiced, some even being in CGI.
- Story is simple, and non-complex, feeling like an episode straight from the TV show. Those that are looking a deeper, complex Sonic The Hedgehog story won't find one here. Those that aren't a fan of the comical side of Sonic may find the storyline hard to enjoy as well.
- Music is pleasant and upbeat, and filled with variety. Some may not find it memorable, however.
-Perfect for those who want a good, simple Sonic experience, are fans of the Sonic Boom franchise, or are a diehard Sonic fan.
Here's hoping a third game comes out for the Sonic Boom handheld series. It seems this series really shines on the 3DS platforms. A shame the WiiU version couldn't live up to the hype.
Top reviews from other countries
My is really upset.
Sin duda no lo recomiendo
Reviewed in Mexico on December 16, 2021






