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About the product
- Non-stop High Speed Action: Accelerate to adrenaline-pumping super speed and blast through obstacles with a new Color Power abilities enabled by the Wisps. String action combos together for an even quicker increase in the boost gauge!
- New 'Color Power' Power-ups and Hidden Paths: Take Sonic through various locales as he collects and engages the new Color Power to access multiple hidden areas.
- Amusement Park Themed Setting: Prepare to explore and race through exotic stages, all centered around a new and mysterious astro-amusement park.
- Wi-Fi Rankings: Leader boards on Wii and Nintendo DS.
- Platform Exclusives: Charge through worlds like never before with unique power-ups!
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The diabolical Dr. Egg man has hatched another plan for world domination! Set in his amazing interstellar amusement park, he is harnessing the colorful energy of an alien race called Wisps to fuel his sinister plot. Sonic will need all his speed and skill as he faces this test, but, empowered by new Color Powers, it's a test he'll pass with flying colors!
The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it’s a test he’ll pass with flying colors!
the new power-ups.
- Non-stop high-speed action.
- Collect and engage the new power-ups derived from the colored energy of the Wisps!
- Unique Color Power for Wii™
- Perfect blend of 3D & classic 2D perspectives on Wii.
Top customer reviews
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But after 3 family deaths, a near divorce and financial trouble, my dream seemed unlikely.
But I bought this to play as a laugh. I lost my original reason. When it arrived, I got off the phone with a help hotline.
I got the Wii prepped, started the game and felt a sort of happiness from playing video games. As I played through two levels, I felt happy to be back to normal, like I was revived from a dormant state
So far, Tropical Resort is what I cleared so far.
I found out that there are 2 ways to play (Wiimote and Nunchuk, and horizontal Wiimote)
I admit that a mere video game cannot erase tragedy, but distractions do alleviate temporary feelings
But after playing this game, I'm totally looking forward to the future of Sonic. I've played a few 3D Sonic games (Sonic Adventure, Sonic Heroes), but I grew up with Sonic by playing Sonic Chaos and Sonic Triple Trouble on the Game Gear, and played a lot of the Genesis titles found in the Sonic Mega Collection for the PS2.
So I'm a big Sonic fan.
After renting Sonic Unleashed, I found that, as with many gamers, I was looking forward to the day levels more than anything else. Don't get me wrong: the night levels were fine, but it wasn't a Sonic game. And Sonic isn't just about speed, but proper platforming. The Game Gear games I used to play had me figuring out where the the end was, and how to get there the quickest. There were a lot of puzzles than just getting to the end the fastest, and this is where Sonic Colors makes its debut.
They take the best of the Genesis titles (proper puzzles, speed) and integrate them with the lush 3D environments. Despite how abysmal previous Sonic games have been this century, they were amazingly great with the visuals, and this title is no exception. It provides a great ideal of goin' fast, but also stops you to figure out the level design as in the days afore.
The levels, however, re really short, and the game is overall brief. Some levels seem more like bonus levels, and a few times I thought, "That was it? That was the whole level?!" Granted, there are about 6 acts in each world, but still. (Super Mario Galaxy /2 has some short levels, but none as to-the-point as Sonic Colors).
Now, for some gripes.
Some levels are too short, as mentioned before. You get to the end real quick without even realizing it. There are no cheap deaths, though, that I've encountered; so long as you pay attention to the environments, you really can't go wrong.
The end does get pretty difficult, but that's a given. The deeper you go into the game, the harder it should be.
The controls aren't as tight as I'd like them. They're fine for the game, but sometimes I wish the double-jump and wall-jump were utilized better.
Confusing controls. In some games you can't map the buttons, but they work fine. In this game, however, I kept confusing the dash and slam buttons, which shouldn't happen. I got used to them, but I should be able to switch 'em out.
SUPER CHEESY dialog. The story was a lot better than I thought it would, but there were times when I (a 24-year-old gamer) got a little embarrassed about the game I was playing. Some may argue it's reminiscent of Saturday morning cartoons--but I dunnah know....
There were a lot of "watch the game" moments. There should be a little signal showing when you're not actually playing, because by actually pressing buttons instead of letting the game take over, I would die.
Excellent Wisp implementation. I'd love to see more, but the way this game used Wisps was very well done. There were some that were a little difficult to pull off (laser), but they were fine in general.
SPEED! Sonic is REALLY fast! I miss the rolling dash move (hear me, Sega?), but the homing attack is very useful. The environments greatly pave a way for super-fast Sonic, and when he stops, it smoothly transitions me into figuring out the stage design.
Despite the short levels and extremely easy bosses, the final boss makes up for it (no spoiler).
Also, despite my complaint about mapping buttons, you can use a wide array of controllers at your disposal: the Wii Remote sideways, the Wii Remote and Nunchuk combo, the GameCube controller, and--my personal favorite--the Classic Controller /Pro.
The game is a necessary part of your Wii library. It's no Super Mario Galaxies, but the fact that people are even mentioning such an astronomical title (pun intended) with Sonic Colors just shows how much the game has to offer. I don't recommend it for the younger crowd as it can be a bit frustrating and difficult, but for gamers in general and those skeptical about the Sonic franchise, I'd say without hesitation that Sonic is back. It's not the greatest game the Wii has to offer, but it's definitely the right foundation for the future of Sonic.
Here's hoping the blue blur shows his stuff in later installments.
- great visuals
- amazing Wisp implementation
- very fast
- no cheap deaths if you pay attention to the environment
- somewhat clunky controls
- super cheesy dialog
- easy bosses (at first)
A great and necessary addition to your Wii library, and aptly paves the road for the future of 3D Sonic.
Recently I went hunting around for a fresh sonic fix. I was disappointed after reading reviews to find that there really wasn't any more Sonic games that were as detailed and entertaining as Adventure was. So I went with the highest rated and, after watching some video previews purchased Sonic Colors.
This game is fun and I found myself going back to it pretty often until finally completing every level. The game is beautiful as all sonic games are, and the music is pretty nice too. The levels are challenging and most of the game-specific power-ups are creative and fun. There are some pretty neat functions that are new to me, but I'm not sure if they're new to sonic like grinding on and jumping between rails and "quick-step" mode where you're moving so fast that all you need to do is move left or right to avoid obstacles and collect rings / power-ups etc. Lastly, this game plays much like the "old", now retro games in which you go from action stage to action stage, completing Acts 1-6 and finally a "boss". I list this as a positive because, even though (as I'll mention later) many aspects of the game seem to be completed without much invested time or effort, this simple system makes me feel like I'm playing one of the old games.
The not so good:
I mentioned that the game's music is nice, but I have to make a note that I don't feel that it's up to SEGA's old standard. As with most aspects of this game, it just feels like they hardly spent any time coming up with the music. There are some really neat songs that play in various worlds, but quite often I find myself not feeling motivated by the repetitiveness.
The game is beautiful and creative, but the story is simplex and the FMVs that carry the plot feel too cheesy (even when they are trying to be) and are obviously and excessively child-oriented.
Most aspects of the game (as I have mentioned) feel like SEGA didn't spend much time or effort on them, even though you wouldn't be able to tell by the 20 min long credit sequence when you complete the game. One specific case where you kind of have to read between the lines and understand the challenges of writing a user-friendly program or application is how extremely linear the game play is in Sonic Colors. You are forced through the game. The game is in full 3D but the game-play is only ever in 2 dimensions (maybe sometimes 2 and a half). And the biggest thing that bothers me about all this is that you can only move in one direction at all times. Literally, if the game isn't advancing you automatically, then you are in an area that requires you to move from point A to point B or solve a puzzle. This is slightly like the "old" sonic games, but the fact that in every single level they completely lock you into one step-by-step direction isn't something that I've experienced before.
Being that this is a game featuring the former mascot of an entire company with a long legacy of outstanding products, I'm just left feeling depressed about SEGA entirely.
I got this at a good price and I wouldn't spend more than $25 on it. Buy something along with it if it's not $25 so you can get the free "super-saver" shipping that amazon offers too! I'll probably play this game quite a few times more, but I am patiently awaiting the day that SEGA either steps back into the video game console market and/or they come out with a Sonic game that measures up to the creative standards of SEGA circa 1998!
I did think the game was a bit short though, as my son beat it in like 2 days (no, he wasn't playing constantly).