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Sonic Colors - Nintendo Wii
| Was: | $64.99 Details |
| Price: | $59.93 |
| You Save: | $5.06 (8%) |
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About this item
- Non-stop High Speed Action: Accelerate to adrenaline-pumping super speed and blast through obstacles with a new Color Power abilities enabled by the Wisps. String action combos together for an even quicker increase in the boost gauge!
- New 'Color Power' Power-ups and Hidden Paths: Take Sonic through various locales as he collects and engages the new Color Power to access multiple hidden areas.
- Amusement Park Themed Setting: Prepare to explore and race through exotic stages, all centered around a new and mysterious astro-amusement park.
- Wi-Fi Rankings: Leader boards on Wii and Nintendo DS.
- Platform Exclusives: Charge through worlds like never before with unique power-ups!
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Product information
| ASIN | B002I0IIPY |
|---|---|
| Release date | November 16, 2010 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #21,077 in Video Games (See Top 100 in Video Games) #243 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 7.4 inches; 3.2 Ounces |
| Binding | Video Game |
| Rated | Everyone |
| Item model number | 65042 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Sega of America, Inc. |
| Date First Available | July 15, 2009 |
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Product Description
Product Description
The diabolical Dr. Egg man has hatched another plan for world domination! Set in his amazing interstellar amusement park, he is harnessing the colorful energy of an alien race called Wisps to fuel his sinister plot. Sonic will need all his speed and skill as he faces this test, but, empowered by new Color Powers, it's a test he'll pass with flying colors!
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Non-stop high-speed action.
Synopsis
The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic’s home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it’s a test he’ll pass with flying colors!
Collect and engage
the new power-ups.
Unique Color Powers.
Features
- Non-stop high-speed action.
- Collect and engage the new power-ups derived from the colored energy of the Wisps!
- Unique Color Power for Wii™
- Perfect blend of 3D & classic 2D perspectives on Wii.
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The latter, to a certain extent. "Colors" is definitely a step in the right direction, and the game very much reminds me of those moments in the "Sonic Adventure" games when they fired on all cylinders and gave us healthy doses of speed. Thankfully, many of the issues that plagued the earlier games are fixed here.
Let's start with the story. Well, let's call it a premise, since there's very little plot development here (a good thing). Dr. Robotn - excuse me, Eggman - has built a giant multi-planet amusement park under the guise of being sorry for his past misdeeds. Sonic pays a visit and finds a bunch of aliens called "Wisps" being enslaved by Eggman for the purpose of powering a gigantic death ray. That's it. No deathly serious tales of anthropomorphic hedgehogs and humans sharing disturbing emotional attachments. No amnesiac biological experiments serving under demonic alien masters. No overweight felines searching for pet frogs. "Colors" is all lighthearted - and self-aware - Saturday morning cartoon fare, and while it's rather kiddie in its approach, the delivery is more than passable. Sonic is more of a lovable idiot than a gnarly 80s snowboarder with serious 'tude, Tails sounds like a boy for once, and Dr. Eggman is, well, Dr. Eggman. Animations are smooth, and cutscenes are (mostly) well-scripted.
The graphics on display here are great. Even at 4:3 and 480i, colors are vibrant, textures are smooth, and the environments look great. However, I have encountered one area in Sweet Mountain where, upon using the drill power, the frame-rate took a significant hit, to the tune of around 10-20 frames per second. Some occasional slow-down is acceptable, but in this case, it altered the playability of the game. Likewise, the sound effects are good. Everything sounds about how a Sonic game should be expected to sound. The music here has been dialed back from the pseudo-speed-metal of previous entries, favoring a fast-paced pop-rock soundtrack. Preference is key here, as the soundtrack is decidedly fitting, but I actually somewhat miss the "cheese" factor of the music from previous games.
Gameplay is primarily where the game stumbles. I have a high tolerance for gameplay issues (after all, I actually enjoyed the admittedly terrible "Shadow the Hedgehog"), but when the gameplay is so polished in much of "Colors," the rougher portions stick out like a sore thumb. Sonic controls very tightly, as long as he stays on the ground (or under it, for that matter). Rail-grinding, a staple of 3D Sonic games since "Adventure 2," is simplified to the point of becoming superfluous. The fully 3D parts of the game are handled well for the most part, but they often lose their momentum by virtually playing themselves (almost half of the impressive-looking Starlight Carnival, Act 1 plays completely free of player input). I recognize that much of the "Adventure" games had similar sections, but they are not as numerous and as long-lasting as those in "Colors." What little gameplay is here is actually excellent, and causes me to wonder why these sections of true 3D gameplay are so few and far between. Instead, "Colors" ends up being a side-scroller with 3D sections allowing the player a break from the action. Perhaps Sega was, for once, being a bit too conservative in their design choices here. Fortunately, transitions between the two perspectives are smooth. Jumping, on the other hand, is a different story. The control is passable, but it is far from tight. I found simple 2D platforming action to be a chore, and some environmental challenges such as the candy swings in "Sweet Mountain" were downright frustrating. The frustrations are few and far between, though, and Sonic's controls are improved tenfold from previous games. Thankfully, the camera shoots the action from appropriate angles and rarely, if ever, gets stuck or blocks something important from view.
Environment design is fantastic, but level design is a different story. It's not bad, it's just not great. The introduction of multiple pathways utilizing the different Wisp abilities is certainly welcome, but nothing here is particularly memorable. In the "Adventure" series, Sonic escaped a killer whale that demolished the very bridge he ran along, ran straight down the side of a building while dodging obstacles, snowboarded down a steep city street, and boarded a rocket launching towards space. While everything else in "Color's" is much more polished, it seems to lack any true "Wow" moments (at least, until halfway through the game, where I am now). Design is just a little boring and a little generic. Likewise, level length is woefully unbalanced, with one mission taking a full six or seven minutes to complete on an initial run-through, and the next taking fewer than forty-five seconds. Much to the game's benefit, however, there are numerous routes and secrets through levels, and the speed-and-ring-count ranks are back (from best to worst: S, A, B, C, D, E). There are also forty-four stages, each with 5 red rings to locate, so there is plenty of game here to keep the player busy. Some aspects of exploration simply feel a bit forced, and trimming the fat could provide opportunity for adding a more cinematic quality to the game.
Maybe I'm being a bit harsh on "Colors," but after so much disappointment, I have to compare "Colors" to the blue hedgehog's troubled past. The results are promising but not altogether convincing. This is no "Super Mario Galaxy 2," nor is it a "Shadow the Hedgehog." But as a gaming icon, Sonic's future looks much brighter with "Colors," and, when it comes down to it, the game rarely stops being fun. I fear that previous disappointment, as well as the game's silly story and cartoon-like presentation, will land Sonic's appeal squarely in a much younger demographic. However, Sega obviously realizes that older fans such as myself have had their patience tested and their nerves tried for a decade now. Perhaps the focus toward ten- and twelve-year-olds could salvage the beaten mascot's image for a new generation of gamers. Still, there is quite a bit of depth here worth the cash, even if blood, guts, and guns is your thing. Wholeheartedly recommended to families, and cautiously recommended to older gamers. Just don't let me convince you to purchase this platformer if you have not bought any of Nintendo's chubby, red-hatted plumber's Wii titles, especially "Super Mario Galaxy 2."
Ten-point scale: 7/10 - Good
Pros: Sense of speed, excellent graphics, decent sound and voice acting, simplicity of control, multiple paths and secrets encourage exploration, replay value, "Sonic The Hedgehog 2" style 2-player mode.
Cons: Somewhat boring level design, unbalanced level length, mid-air control is slippery, too little genuine 3D action, plays itself entirely too often.
1)There are amazing graphics. Sometimes you wish the game would just stop playing and you could sit back and look at every detail. The best graphics are in Starlight carnival, which is my favorite world by far. The graphics are simply amazing. Sometimes the game takes over for you at some points and instead of concentrating on the controller you can concentrate on the graphics. One thing that stinks about the graphics is that there are no turtles dancing in the background. But, other than that, the graphics are great.
2)The next thing that is great is the game play. There are controls that make sense. And, if you are a GameCube fan like me, than if you have a GameCube controller you can play with that, too. You can also play with a classic controller, but I think playing with either a nunchuk or by holding the remote sideways. Another cool thing about the game play is the wisps. Different wisps give you different powers. My favorite wisp is the green one which allows you to hover. At the end of each act you will get ranked on how well you did it. The best rank is "S" and the worst is "D".
3)The next good thing is the Sonic Simulator, which allows you and a friend to play together in special levels. What is cool about this is that you can combine wisps with another person to make a totally different power. The way to get these special levels is by collecting red coins in the other levels. The first time you collect enough you will get an option of playing as your Mii. The Miis look pretty stupid though because they are dressed like Sonic.
4)The final Pro is the 3D. The 3D is cool. While you are in 3D then at times you can quick step or drift. A lot of the game is in 3D but some parts are 2D. I like the 3D better because there are more things you can do. But when switching to 2D from 3D the game puts a natural shift to it.
The Cons go as following:
1)You do not have the option of playing as Tails even though he is in the game. You should also have the option of playing as turtles.
2)Sometimes in boss battles Sonic is shown too small so it is hard to see what to do and where you are.
3)Some wisps are uncontrollable.
4)There is a bad storyline. The storyline is childish and it makes you suspend your disbelief.
5)The music gets annoying because it is very repetitive.
All in all this game is worth getting for the price. It is not over priced and is a good game.
Turtles!!!!!!!!!!!!!!!!!!




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