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About the product
- New Moves: Sonic moves like never before. Vault over obstacles, free run up and along walls and sky dive between islands at lightning speed. Plus the Spin Dash is back!
- Color Powers: New and improved Color Powers. Sonic can now fly through the air, tear up levels and explode into enemies. He's more powerful than ever!
- New World: Speed through a variety of exhilarating levels. Explore massive mind-bending courses, vast underground tunnels and colossal structures in the sky as you run inside, outside and upside down.
- Boss Battles: Save the world one fight at a time. Take on each of the devious Deadly Six in dynamic boss battles which test all of Sonic's moves and power-ups.
- Multiplayer: Race friends in high speed multiplayer races. Take them down across a range of ultracompetitive levels and modes - it's the ultimate supersonic showdown!
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When the Deadly Six threaten to destroy his world, Sonic's new moves and power-ups are the only way to defeat them before it's too late! In his latest plot to defeat Sonic and rule the world, Dr. Egg man has harnessed the power of six menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Dr. Egg man and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic's amazing new moves and incredible Color Powers to speed across a variety of unique terrains, racing inside, outside and upside down in every level.
Top customer reviews
Now on to the main part of my review.
Unlike previous Sonic titles, Sonic Lost World focuses more on platformering than running fast. While speed is still used in the game, it is toned down. Slowing Sonic's running speed down turns out to be a good thing though. There are three levels of speed in this game. Moving with just the joystick will cause Sonic to walk/lightly jog. If you hold the right trigger button while moving Sonic will sprint. Holding the left trigger will cause Sonic to do his spin dash (note: you have to let go of the trigger to start the dash and then hold it to keep the spin dash going). Sonic's spin dash is his fastest speed, but you are not able to turn very well. The spin dash is still slower than the running speed Sonic had in games like Sonic Unleashed & Generations, however having three different levels of speed gives you much better control over Sonic in a 3D space. The slower speed also helps with level design too. Levels are more varied than previous 3D Sonic games. Some levels give off a Super Mario Galaxy vibe while others feel more true to 2D & 3D Sonic games. Another plus is that Sonic World Lost has more levels than Sonic Generations, all of which are new!
Other changes to the gameplay include an improved double jump, a kicking attack, and parkour abilities. Not much to say about the double jump other than it is better than the one used in Sonic Colors. The kicking attack makes the game a little more complicated. To defeat some new and old enemies you need to kick them instead of using a homing attack. It's not always clear when you have to kick an enemy so it is something you'll find out through trial and error. You are also able to kick enemies into other enemies. The kick attack doesn't add much to the game, but it doesn't hurt the overall game either. Parkour, or wall running, is one of the more important changes to the game. This ability allows Sonic to run up and along the side of walls and other environmental objects, like trees (note: you need to hold the right trigger to wall run). While doing parkour, you are able to go further by using the spin dash. If two walls are near each other you can jump from one wall to the other. Also, by moving the joystick and pushing the jump button you can make Sonic change directions while wall running. The parkour ability took me a little bit of time to get used to; however, once I got good at using it I was able to access other paths through a level and find secrets. Despite being useful there is an annoying issue with parkour. Since wall running is done by holding the sprint button, there are times where Sonic will start wall running when you don't want him to. It is annoying especially when moving in the smaller sections of a level but learning to avoid this problem is part of learning to be good at parkour. (Edit: I realized I forgot to mention if I thought parkour made the game better, so I'll fix it now. Before getting good at using parkour, I did enjoy playing the game; however, once I got good with parkour the game became more enjoyable. It does improve the Sonic gameplay, but it could use some improvement with controls if it is used in future titles.) Although not new, the bounce ability makes a return from Sonic Adventure 2 and Sonic 06.
In addition to Sonic's normal abilities, Color Power-Ups make a return from Sonic Colors. The list of powers is made up of new and old. Much like Sonic Colors, some of the power-ups are good and some are not. The worst powers are the ones that make you use tilt controls because you are not able to control them very well. Luckily, the powers are not used very much and many times they are optional. Unfortunately this also means that the good power-ups feel underused.
The Red Star Rings make a return as well. The small touch screen mini-games that these rings unlock are not that much fun to play and they're forgettable. But, finding all Red Star Rings does unlock something worthwhile especially for Sonic fans.
Now it is time to get to the more negative side of the game. There are a few levels that are either not that good or are frustrating/annoying. Finding Red Star Rings in these levels can be a pain. In addition, the boss fights are incredibly easy. There may be a silver lining to the easy boss fights though. Most boss fights occur at the end of levels and every time you replay one of those levels you have to fight the boss again. Having an easy boss does make replaying levels a little better since you don't have to face a difficult boss. But SEGA could have avoided this by making the boss battles separate from the levels.
Finally there are a couple of multiplayer options in this game. There is a co-op mode where another person plays as a small aircraft and a competitive mode. I didn't play the co-op mode, so I can't comment on it. The competitive mode is decent. I played a few races and there isn't much to it. It is just two people trying to reach the end of a level first. The best part of the multiplayer is that each person has their own screen - one person uses the TV, the other uses the Game Pad.
Overall Sonic Lost World is a good game. Most levels are fun to play and the visuals look great with bright and colorful level designs. A few issues hold it back from getting 5 stars but if you are looking for more Wii U games, Sonic Lost World is one to consider.
As a side note: The extra level that came with the "Deadly Six Bonus Edition" is a disappointment. If it ever gets released as separate DLC don't waste your money.
It seems like many game site reviewers went in to this game with very specific expectations. If you can instead appreciate what the game actually is, there's a lot to enjoy about it. I like being surprised, and this game surprised me throughout in some very fun ways.