About the Product
- Fast, frenetic gameplay with Sonic in constant motion
- Exotic story, settings and creatures inspired by the Arabian Nights tales
- Eight unique environments, including a desert oasis and a dinosaur jungle
- New Sonic abilities, including Speed Break (boost), Time Break (slow down time), and skill customizations
- Interactive surroundings featuring flying pots, catapults, paddle jumpers, and more
- 1-4 Player
- 100 missions set in a scorching desert, a prehistoric jungle and more.
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Top Customer Reviews
People should post what level they have gotten to and how much time they have given to a game. I've had it for a month and have gotten the 3rd Dinosaur level unlocked. I didn't play for about a week and had to revisit some of the Prologue to get back in the groove. Which I think is awesome. The game is still fresh. I think it's amazing how much they've packed into one disk. So many levels, so many skills.
Why does anyone care about the quality of the story? Buy a novel if you want a good read. And the graphics...I'm too concentrated on the skills to reach the goal, making medal level time, and finding fire souls to notice how many pixels are used to build the fires.
I recommend reading C. Alfaro "Teo" 's review for an in depth review of the game.
And if that wasn't enough for $30, you get bonus party games that are a like getting a whole other disk. Way more variety than "Carnival". And contrary to another reviewer, yes you can choose the games you prefer in the "library". More party games are unlocked as you beat more levels in the main game.
Yes, the Prologue is mandatory, but it has a purpose. You have to learn how to use the remote to make the future games enjoyable.Read more ›
The game is an interesting one though and it should always be remembered when playing, Sonic runs on his own; if you want to slow to avoid something, you are going to have to slow him down. Sonic is Built for speed, most problems in the game you can get through using such, very rarely does the game require you to stop and wait. However there is that occasion that you want to stop and readjust yourself, or backtrack for some loot; the Camera will not turn around you mostly have to just backtrack knowing what was there.
This gets into the control scheme, which is so simple, it was throwing many users off. The remote is held sideways, with the + button on the top.(Which incidentally is also the Start Button as well as how you skip Cut scenes; The book explains this people, read it, it has a LOT of game tips) To run, do NOTHING, Sonic will automatically accelerate to top speed; as well as this, the game is built in a track which you can very rarely veer off. This being known, Sonic turns most corners for you. By tilting the remote to the sides, you can make sonic move left and right no the track. He isnt walking left and right, but more "changing Lanes" which attributes the game to more a Racing feel, you need to remember that Sonic will always be moving forward. To back track, you must tip the controller far enough back, which is nearly upside-down.Read more ›
The aspects of the game that I love are the ones that remind me of the old Sonic games from the early 90's. The race to the goal missions have the same "it never gets old" feeling that the original Sonic the Hedgehog games, and the speed breaks take me back to the days when I was glued to my T.V in awe of how fast the world was going by in Sonics I and II. These two aspects in combination make for a lot of fun indeed.
Unfortunately, the same cannot be said for absolutely every other aspect of the game.
The unbelievably long list of bonus missions (Don't take damage, don't defeat enemies, etc) have absolutely no re-play value and are certainly not fun. Getting through them is nothing more than a necessary chore to unlock more levels. Since there are only seven full tracks in the game, this is obviously a way to make the game seem longer, but personally, I would have been happy with seven tracks.
These bonus run-throughs are the biggest flaw in the game, especially due to the clunky controls. The control in Sonic and the Secret Rings is certainly good enough to race through a stage, but when the game requires you to carry out specific objectives like collecting 50 rings, dodging enemies, and running through a complex level within a short time limit, you start to notice how jerky the controls really are. They are serviceable, but were not designed for precision. Unfortunately, the bonus levels ARE designed for precision, and the controls (while not horrible) are simply not up to the task.Read more ›
Most Recent Customer Reviews
How did this get past even basic play testing? Hold your Wii Remote sideways and then start violently shaking it forwards and backwards while your character dies repeatedly. Read morePublished 4 months ago by Paul D. Carlucci
ANNOYING OVER POWERED ENEMIES
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