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About the product
- Fast, frenetic gameplay with Sonic in constant motion
- Exotic story, settings and creatures inspired by the Arabian Nights tales
- Eight unique environments, including a desert oasis and a dinosaur jungle
- New Sonic abilities, including Speed Break (boost), Time Break (slow down time), and skill customizations
- Interactive surroundings featuring flying pots, catapults, paddle jumpers, and more
- 1-4 Player
- 100 missions set in a scorching desert, a prehistoric jungle and more.
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Sonic brings his trademark speed and attitude to the Wii in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics. Sonic and the Secret Rings makes custom use of the innovative Wii Remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the Remote, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the Remote from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!
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"Sonic should stick with 2D!"
"Sonic shouldn't have green eyes!"
"Sonic and Amy should officially be in love!"
"Oh no! A single bad game! Sega is doomed!"
"Oh no! A game based off a Sonic cartoon! Sega is doomed!"
"This series about a talking blue hedgehog who runs fast and a fat scientist should only ever be serious and edgy!"
"The shine on Sonic's snout should be lighter!"
"Sonic Adventure 3, please!"
SHUT UP, "FANBASE"!
.....Sorry about that. What was I talking about? Oh yeah. Sonic and the Secret Rings.This game plays a lot differently than the usual trend of 3D titles in the series up to the point this game came out. Sonic is the only playable character throughout the adventure, but for other familiar characters, there's a Party Mode in the game that tries to be a lot like Mario Party's minigames, so......there's that. The core game is a mission-based venture in which you must follow the basic instruction the game says you should do in the mission in order to beat it.
As for the gameplay, Sonic runs automatically (for some unexplained reason), leaving you to tilt the Remote left and right to steer him along the narrow path, and the level designs cater to the on-rails perspective as a result. However, the Blue Blur is also able to jump, perform his Homing Attack to kill baddies, and this time, fill up a Soul Gauge meter to either speed up faster, or slow down time (the latter of which is pretty pointless). On paper, it doesn't seem so fun, but the actual game nevertheless fulfills a tasty satisfaction when you get the Wii Remote controls figured out. It helps that the levels themselves look pretty gorgeous in their own right, and there's a good amount of nooks and crannies to play around within their designs, such as grind rails, Rings to collect, springs, enemy types, etc
Not all is well with Secret Rings, though, as there are certainly some imperfections here and there. For example, for whatever reason, just about every song in this game HAS to have sung lyrics, even in the menus; this can get a bit annoying at times, that's for sure. Furthermore, I do kinda feel like this game would've been better if it just had traditional Sonic Adventure-style controls where Sonic can move freely and not require tilting the Wii Remote back to shimmy backward. Probably the biggest offenders for me, though, are the missions that aren't as good as others.
While I do like playing through the missions for the most part (especially ones where you just go to reach the end goal), some of them get on my nerves a little. Some of the boss battles can be frustrating endurance tests due to how if you die, you restart the whole fight, and certain attacks can feel cheap. There's also the flippin' dinosaur egg mission in the Dinosaur Jungle world, where you have to take laps around a portion of the level collecting eggs and putting them in nests ONE BY ONE. To a lesser extent, some timed missions feel like you have to be precise with the way you control Sonic, somewhat turning them into a trial-and-error process. If you get annoyed by such things, this game may not be for you.
For everyone else, though, I think Sonic and the Secret Rings is still, regardless of its flaws, a good game. It's far from perfect, but I believe the good in it outweighs what I don't like as much about the experience. For the most part, I had fun playing this one, and I believe it's worthy enough to be enjoyed as a game (Not as a dartboard if you're a Sonic "fan"). Just be sure to expect a bit of flawed play along the way.
I love this game. I pirated it before, so I bought it this time to do the right thing. I played for 86 hours, and every one of those hours...
...70+ of those hours were well spent. The game has 2 modes of play, a gallery, and some minor options. Let's go ->>>
->The first mode is "Adventure Mode". Easily the most prominent, and the meat of the game. You have 6 slots to save your game. There are 8 themed levels loaded with some high-speed action, each with various challenges and layouts with the total mission count coming to 110.
When playing, you can jump, charge jump, slide, brake, Homing Attack, and stomp. You collect rings, smash enemies, and overcome obstacles as usual. You can only hold a set amount of rings at once this time around, but you only lose a few when you get hit. In some levels there are 3 Fire Souls to find that do... something (I'll get to that). You collect experience at the end of every level, the amount determined by how well you did. When you get enough, you level up, increasing your ring capacity, Skill Points (getting to those too), and a certain gauge you'll get. Sonic runs forward by himself, but you can steer him, as well as brake to a halt and back up. The game's controls are odd at first (using only the horizontal Wii-Remote), but you grow into them before too long.
This is also helped by the biggest gameplay feature: Skill customization. You unlock all kinds of skills by leveling up, or beating certain missions. Some of them help you control better (I love you, Quick High Step), while some change your other moves by adding bonuses or attack power to them. You have 4 Skill Rings to customize so that you can pick one with a different skill set on the fly. Each skill takes a certain amount of points to equip, so the separate rings may be essential to you. However, as I said, leveling up increases how many points you have for each ring.
If you're the type who likes getting everything in a game, saddle up, you're in for a dizzying ride:
All 110 missions give you the opportunity get bronze, silver, and gold medals. Or no medal, but you know, eww. These medals represent how fast you beat a level, and many golds, even silvers, require you to come back much later after you've gotten better moves. It'll seem easy enough at first, but make no mistake, getting all 110 gold medals is a monumental task that you'll be pulling off by the skin of your teeth. One more thing, and this is crucial:
NOTHING MATTERS EXCEPT PURE SPEED WHEN GETTING MEDALS. I wasted my life trying to play the game almost perfectly each time for over half of these medals before I found that out (I'm awesome because of it, but still). You can take all the damage you want if you get to the goal on time. Your EXP at the end will be impacted, but if you were fast enough you'll still get your medal. Now on to platinum medals...
Naw, I'm kidding. The game isn't satanic, after all.
->On to "Party Mode". This is the multiplayer aspect of the game, meant for a total of 4 players, though it can be played alone with CPUs in place of other people. Playable by 8 characters, it has 6 overarching game types, known as "attractions", and 40 total mini-games. It of course also has a "World Library" for you to just play mini-games. The attractions are like board games of their own, while the mini-games act to decide how the game is played. For example, in "Treasure Hunt" the aim is to find 3 of the many treasures hidden in chests all across the board before your opponents do. Before every round, you all play a mini-game for a chance at 1st, 2nd, 3rd, and 4th place. Whoever comes in 1st goes first and gets the most spaces to move, and so on.
All the mini-games require a Wii-Remote for each player, and no Nunchuk. You hold it in various positions depending on what game you're playing. Quality-wise, they're kind of hit and miss.
Of these characters, attractions, and mini-games, some need to be unlocked with something I mentioned above, so don't forget about Adventure mode.
->To the "Special Book". This here is a massive collection menu of art, history, movies, BGMs, and STUFF. I'm not gonna tell you how to get anything there, because once you see it start to fill up, you're going to go find out yourself.
->And the "Options"... Ahem. Options. You've got language options for the text and voice separately. You can change between normal (4:3) or wide-screen (16:9) displays. You've got sound output options. You can delete your data here.
I can honestly say that this is one of my favorite games ever, what with the crazy fast Sonic flair and progression that keeps you playing. It can be furiously cheap sometimes (Hello, Pirate Storm.), but mostly it's tame enough for you to feel like trying over and over again instead of launching your controller through your TV, the wall behind it, the poor non-ultimate life-forms in the way, and eventually out the reach of gravity and into cold, black space.
Regardless, all the aesthetics are there: The Sonic franchise's trademark kick-@$$ music, the art style both in gameplay and in cutscenes, and the graphics (Remember this was 2007). The voice acting is really divisive for most people, and while I think it's OK for the most part, I can see why someone wouldn't like it.
I can only summarize so much, people, so platformers, daredevils, completionists, and Sonic fans, you ought to pick this game up.
--"Seven seas in hand
Speed of sound through sand
All our hopes and plans
In on single hand"
--Steve Conte and runblebee
You can't tell me afterwards you didn't love speed breaking along the roc's colored trail!
*end spoiler alert*
On the topic of speed break, it's a cool idea, but unnecessary. Sonic should be moving that fast all the time. Although the Time break is also cool, it also seems unnecessary. The whole point is to dodge obstacles, and all time break does is make you go slower and make that easier. Can't say I used that much.
Once again, it's not bad, not exactly good either.
Most recent customer reviews
I love this game and the music is awsome.