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About the Product
- Full HD at 1080p - Vibrant environments.
- Dynamically Adjusting Experience - Customize your game experience.
- Multiplayer mode - 1 to 4 players; same screen.
Top Customer Reviews
flOw started as game designer Jenova Chen's MFA thesis in applying Mihály Csíkszentmihályi's flow theory to video games in making sure that the challenge is not greater than the abilities provided, and vice-versa. Depending on how you play, the difficulty will change.
The game takes place underwater. You are an organism that swims around and eats other creatures--some are tiny, and some are much larger than you. The more that you eat, the larger you become. You progress through the game by going down the various levels. It seems that, whether you eat nothing or everything, you will still be able to progress at your own pace, creating your own gaming experience (though the larger creatures won't let you pass easily). If other creatures eat away your health, you will not perish, but you will be transported to the previous level with the chance to regain your stamina by eating more so that you can go down and continue attacking. This gives a sense of accomplishment without making failure feel harsh enough to get discouraged, creating a relaxed environment. After you reach the bottom level, you will advance to a similar world using a different type of organism, and this continues for another few types.Read more ›
... an interactive experience marketed through Sony that uses the PS3 as a host and it is indeed art. Make no mistake this is what art would look like if it was a video game. If the Dalai Lama was a "gamer" this is what he would be playing.
It is unfortunate that some gamers won't appreciate it because it's on the PS3 and the word "game" is used to describe it. The experience is certainly structured as a video game, complete with levels and "bosses" of a sort, but in its simplicity flOw transcends the idea of a simple video game. Its simple "gameplay" will draw you in but seeing the artwork evolve as a result of you actions will keep you intrigued. After awhile the gameplay, artwork, and accompanying music lulls you into a mental state that no other "video game" can claim.
flOw isn't just another video game. In a better world "flOw" and "Flower" would be touchstones for interactive entertainment's future. It would also be included in the upcoming exhibit at the Smithsonian.
The only gameplay difficulty I encountered was the nature of the game controls; it uses motion sensors instead of joysticks to navigate the creatures. It took awhile to get used to.
One of the features that I unexpectedly liked was its multiplayer option. My friend and I would play this game for hours.
flOw has you controlling a fish/bacteria kind of creature as you guide it through different levels, eating other organisms and moving on to the next level. The more you eat, the more your creature changes form and gets bigger. If you get attacked, you lose your size and have to go back a little. Honestly, I didn't find this game fun at all, and I'm the kind of person who loved games like Seaman. I can find fun and entertainment in a lot of things that most people don't like, but not here. Yes, I can see how some people will like the game because of how different it is, but playing flOw is like watching a standard art film- you can call it art all you want, but that doesn't change the fact that it's boring. I never wanted to progress through the levels or even beat the game because of how basic everything was. Eat enemies, move on to next level, eat more enemies, go to next level, eat different portions of a big enemy to defeat it, move on to the next level. That's the game for you.
The whole thing's controlled with the Sixaxis, and it never felt accurate to me, even when using three different controllers. Super Rub a Dub, another game that just uses the motion control, is much more accurate, so it's not my controllers' faults.Read more ›
Most Recent Customer Reviews
Very unusual game. It's very relaxed (most of the time), without significant penalties for "dying" or "getting injured." It's fun, but quite short. Read morePublished on April 27, 2010 by Allen Clayton
If you're going to buy it, just remember it's not a "game" in the usual sense. There is an objective, but there is no real win or lose. Read morePublished on March 7, 2010 by Larry Hong