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Soulcalibur Legends

2.7 out of 5 stars 32 customer reviews
Rated: Teen
Metascore: 52 / 100
$ 27 91
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Platform: Nintendo Wii
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About the Product

  • Wii Exclusive Designed: Use the Wii remote and Nunchuk to master your character's suite of attacks in order to unify the pieces of Soul Edge.
  • Switch between the various characters encountered throughout your adventures to give you more versatility in every situation. Play as your favorite Soulcalibur characters as you follow their path within history and level up through ranking system.
  • Sword fighting capabilities are pushed to the limit as you encounter a lineup of new enemies and large scale bosses. Weapons evolve with your experience, giving you added control and more powerful attacks.
  • Unleash your character's special Spirit Break attacks to crush your enemies with amazing effects. Play in 12 different environments as the beautiful landscapes serve as your battlefield in 40 quests.
  • Test your skills with or against a friend in various game modes. Competitive: Compete for the highest body count as you defeat the fearsome enemies. Versus: Fight against your friend to determine the true Wii weapon master.

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Total price: $60.25
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Product Description

Soulcalibur, the unparalleled weapon based fighting game franchise, reinvents itself as Soulcalibur Legends, a 3rd person action adventure, exclusively for the Nintendo Wii console. Soulcalibur Legends follows the 16th century exploits of Siegfried and other Soulcalibur characters, new and old. Siegfried finds himself on a quest for ultimate power in order to save an empire from destruction, bringing him into conflict with other warriors seeking to unify the pieces of the Soul Edge sword. This fateful quest leads to his inevitable possession by the cursed blade. The Wii Remote and Nunchuk are your weapons of choice as you perform your moves and combos using orchestrated slashes and movements. Master special attacks acquired throughout the adventure while battling through diverse environments, crushing scores of enemies and large bosses. With the help of other Soulcalibur characters, view the Soulcalibur universe in an entirely new light.

Product Information

Release date November 20, 2007
Customer Reviews
2.7 out of 5 stars 32 customer reviews

2.7 out of 5 stars
Best Sellers Rank #25,333 in videogames
#1,005 in Video Games > Wii > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

I have always been a fan of the Soul Games. When I was a kid I loved Soul Blade and have owned every game after that. So when I noticed Soulcalibur Legends at my local store, I snatched it up right away. As I played this game, I realized something. The Soul games are the best fighting games I have ever played, it just doesn't translate well to the adventure genre.

The control scheme for the Wii is pretty easy to use and the graphics are solid, the main gripe I have is the gameplay itself. This game is incredibly easy and the levels are extremely repetitive. The story moves along at a decent pace, it just really isn't that interesting. All that being said, play this game. I just wouldn't shell out 50 bucks for it. I haven't had any of my buddies over since I got the game so the multiplayer action might redeem SC: L, but it took me only a few hours of play to beat the Quest mode.

Legends is a good addition to the Soul mythos, I just can't recommend this game to anyone but a completionist.
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Soul Calibur Legends follows the story of Siegfried, and expounds upon the story between the games Soul Blade and Soul Calibur. Along the way you meet several more characters from the Soul Calibur Universe.

Ultimately, how you view this game depends purely on your preferences. Soul Calibur Legends shares characters and a storyline from the Soul Calibur series - that's it.

Let me try it this way: if you like Streets of Rage or Final Fight (which I do), you'll probably like this game. If you liked Sword of the Berserk, you'll be extremely familiar with, and enjoy, this style of game. If you're a hardcore Soul Calibur fan yearning for a more in-depth back story than what the Soul Calibur series provides in character endings, you may or may not like this game. If you're looking purely for an in depth combat game for the Wii like... hmm, oh, the Soul Calibur series, you will not like this game. And as we see from previous reviews, this is generally the case.

As far as action games go, the story arc is fairly in-depth; though, compared to RPGs, the storyline is almost non existent. The game assumes you know these characters, so there's very, very little character development for playable characters. Sometimes irritatingly, we learn much too much about the NPCs.

Repetition is the hallmark of beat 'em ups. There's no getting around that, otherwise Final Fight would've been a five minute game. If you're not a fan of or cannot tolerate mindless repetition, steer clear. Where this game shines is the combat system, which is tailored beautifully for the Wii.

Instead of the repetitive button mashing, almost all fighting controls are done with the nunchuk and wii-mote.
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A spin-off to a successful franchise is almost never a good thing. The games are usually weaker than the main series and there's usually not as much effort put into them. There are a few exceptions but not many. Soul Calibur Legends is not an exception. In fact it may very well be one of the worst video game spin-offs to hit the scene in recent memory.

There's not much of a story here. You get to watch a cutscene take place and get an introduction as to what's going on, but from there the story becomes a confusing mess. It almost makes no sense. That aside, you'd think the gameplay would be something to admire but that may very well be the worst part about this game. There's really not much to it and sometimes it's just downright unfair.

You'll go into a level by selecting a character a two companions. You see some of your favorite Soul Calibur characters like Astorath, Sophitia and Taki. You'll even be able to play as Lloyd Irving of Tales of Symphonia fame. The controls aren't bad here. By swinging the Wii Remote you'll be able to do horizontal and vertical slashes. You'll use the Nunchuck to move your character around. You can also block attacks, perform charged attacks and strife around. The motion sensor controls of swinging the remote for sword swipes feels a little tacked on at times, though. It isn't that, which is annoying about the controls. What's annoying is that there is no challenge to the game whatsoever. If you simply swing the wii remote horizontally or vertically like a madman you'll have no problem fairing in combat.

You're also approached by the same enemies over and over again. This wouldn't really be a problem if there were a variety of them. It's basically the same three things over and over again.
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This is one of the worst games I've ever played. The gameplay is repetitive at an obnoxious level within minutes of beginning the painfully dull narrative of a story. I wasn't disappointed only because this isn't like the other Soul Calibur games, though it did have something to do with it; I was disappointed because this game is simply bad. There's really nothing more to say.
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From controls to boss design, this thing is a good argument vfor video game abortion.

Just so you get the right idea:
1) You cannot play this game with anything but the wiimote + nunchuck.
2) The nunchuck's accelerometer is the single most used control in the game
3) Reread #2. If you honestly don't understand why its so bad that the single most important function of the game - accurate dodging - is using the s***tier accelerometer in your non-dominant hand, you don't know anything about fighting games.
4) Holy crap. This entire game is hack and slash with dodging. If dodging were actually capable of being done accurately. But I digress on the dodging. Your right arm will fall off. There is simply nothing to do, you just walk, avoid stupid obstacles (like blind-corner rolling boulders LOLOL so much fun!) and flail your right arm around like a lunatic.
5) The designers of this game thought a good way to design boss fights was to make bosses have toggle-able invincibility. Let me explain how this works. Whenever you get close enough to attack a boss, they will become invincible and all your attacks will be repelled. I'm not even kidding either. That's actually what you will face if you buy this game and attempt to play it. You will literally be sitting on your couch, trying to clear a boss fight, carefully dodge all the boss' abilities (or at least attempt to, see #2), and then run up to him and start flailing your right arm, only to hear the "parry" sound and notice you did absolutely nothing. Soul calibur, a game based on combos and traditional 2d fighting game mechanics, employs bosses that cannot be comboed for more than 2 hits. Seriously astoundingly terrible.

Do not play this game.
Do not buy it.
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