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About the product
- AUTHENTIC SOUTH PARK – From the creators of South Park, Trey Parker & Matt Stone, comes the sequel to South Park: The Stick of Truth.
- AN OUTRAGEOUS RPG ADVENTURE – Manipulate time & space on the battlefield and develop and refine your powers as you progress.
- A HERO’S ORIGIN REVEALED – Create your costume, craft your origin story & build out your unique superpowers as you progress.
- COON AND FRIENDS, ASSEMBLE! – Recruit up to 12 heroes, including Mysterion, The Human Kite, and the infamous Coon himself.
- EXPLORE SOUTH PARK AT NIGHT – Save the town when the sun sets and South Park's seedy underbelly comes alive.
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From the creators of South Park, Trey Parker and Matt Stone, comes an outrageous sequel to 2014's South Park: The Stick of Truth.
In the quiet mountain town of South Park, darkness has spread across the land. An entire squad of superheroes will rise to combat this evil, led by a nocturnal scavenger sworn to clean the trash can of South Park society.
Create your superhero and use your superpowers to save South Park so Coon and Friends can take their rightful place as the greatest team of superheroes ever assembled, and get the movie deal they so richly deserve.
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There are three main classes (based on the traditional fighter/mage/rogue archetypes in RPGs), and Cartman will give you a combat tutorial that doubles as a tragic backstory (how many Marve/DC heroes do you know of who haven't lost their parents and/or siblings?). There are hilarious moments throughout (such as a group of rednecks that don't take kindly to your "type", no matter what you select), and thinly veiled racist and sexist jokes throughout. Keep an eye out for Morgan Freeman's guest appearance: he's awesome.
The combat is grid-based, but your character can move around this time. This allows you to hide in a corner and dish out damage while being protected from most enemies. Arrange your characters properly, and you will be able to wail on enemies while only one or two of them can strike you. As you advance, you will be able to unlock DNA panels to upgrade your characters. It's not just a simple case of experience + items + abilities = OP fighter/mage/rogue.
To predicate this review, I'll explain the criteria I normally use for game reviews. Is it fun? Is it entertaining? Does it stack up to its predecessor? How are the controls? Are there any issues? I will address these individually.
Is it fun?
Yes, absolutely. If you enjoyed Stick of Truth and like South Park in general, you'll get a kick out of the game. The mechanics are very similar to SoT and the game has some more intricate mechanics that SoT never fully actualized. The humor is crass, the story is engaging and not predictable. I found myself playing nearly 24 hours straight before I realized I hadn't eaten. I don't recommend that, by the way - but hey... it happened, and that just proves the game is really fun and engaging.
Is it entertaining?
Well, it's South Park. As I said, the humor is crass, often self-referential. I feel it's impossible to comment on the story, or even the game mechanics without acknowledging the story. If you can enjoy things that a deliberately offensive, you'd be entertained for sure. At the same time, you are currently looking at a review of a South Park game - you know what you're looking at! There's plenty to do and although the animation is simplistic, it holds true to the animation styles of the show and to me, that's important. My roommate actually commented that he didn't realize I was playing a game, thought I was just watching South Park constantly. So, if you enjoy the show - you'll be entertained by the game.
Does it stack up to its predecessor?
The Fractured But Whole completely eclipses Stick of Truth in almost every way. The story is better, the characters more interesting and true-to-concept with their characters on the show. SoT had a disconnect in this area between how characters behaved on the show and how they behaved in the game - most notably with Eric Cartman. This was meant to facilitate learning the game in SoT, but I'm glad they moved past it and preserved the narrative. All in all, top marks on this category, it's way better. It stays true to a lot of traditional RPG elements as well and isn't overly dumbed down mechanically - at least it's not dumbed down to the point of other Triple-A titles... which has sadly become the new standard.
How are the controls?
Takes some getting used to, you can move your hero in battles now so that alone is a huge mechanical change. Out-of-combat controls are more streamlined - which is a very necessary upgrade. Suffice it to say, I found that going from SoT to TFBW was much easier than going from TFBW to SoT, which as far as sequels go is pretty typical.
Are there any issues?
A few. This is perhaps my 10th game in the past year or two that I pre-ordered on launch day and reviewed here. Day one patches are normaly bandaids meant to keep the game playable. Issue I see here is that, at least on PS4, the day one patch is 2.8Gb. That's waaay too big for a Day One patch and didn't inspire much confidence in the game. Despite that, the game performed quite well - which actually makes me grateful they tested it extensively enough to require a 2.8Gb day one patch! I've had 2 crashes in the game thus far, which is VERY low for a new release - especially on a non-pro console. I was downloading/installing several updates for other games during this time, so even those 2 crashes can easily be attributed to something else. All in all, it performs well and the controls have been completely responsive.
GLAD ITS FINALLY OUT - SEEMS LIKE I WAS WAITING ON THIS FOR 5 YEARS LOL - GOOD JOB !!! VERY FUN & COURSE FUNNY!