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Sovereign Stone Game System Hardcover – July, 2000

4.0 out of 5 stars 3 customer reviews

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Editorial Reviews

From the Inside Flap

A World In Peril A savage army marches out of the west. Its soldiers—the monstrous and terrifying Taan—have never before been seen on this continent. Dark rumors whisper that the army is being led by the evil Dagnarus, Lord of the Void, dead for two hundred years. His captains are Vrykyl, fearsome undead who long ago traded life for horrible immortality. The nations of Loerem—realms of the Humans, the Elves, the Dwarves and and the Orks—are too involved in warring with each other to pay much attention to this new threat. But throughout the world, heroes from every race have seen the dark clouds gather. They are arming themselves with sorcery and with steel to meet the coming challenge. Join them . . . if you dare. The Game at a Glance • Skill based system, each skill and attribute is listed as a die type, ie: d8 in strength. • Actions are rolled with an attribute die and a skill die. A character can exert for an extra die, but at the cost of stun points. • Magic is rolled with an attribute die and a skill die, too. You need to achieve a number of points and the spell goes off. If you don’t reach it in one turn, you add your next turn’s roll. • The world has Orks, Elves, Humans and Dwarves as player races, as well as a few new ones, and a really nasty set of villains! • The Orks are a sea-faring race, advantaged in water magic. The Elves are a medieval Japanese-like race, advantaged in air magic. The Dwarves are a nomadic Mongol-like race, advantaged in fire magic. The Humans are mid-European medieval-like, advantaged in earth magic. The Taan, the void magic users, are just plain wicked!

About the Author

Don Perrin is a game designer, novel author and ex-Canadian Army Officer now living in Williams Bay, WI. He has designed several card games and has contributed several best-selling role-playing games in recent years. Lester Smith is a freelance game designer and author, once of gaming giants TSR and Game Designers' Workshop. He is famous for Dragon Dice® and the Dark Conspiracy™ Role-Playing Game. Margaret Weis is a many-time New York Times best-selling author. She created the Dragonlance® world for TSR with her long-time co-author Tracy Hickman, along with many other fantasy and science fiction series. She and Hickman are currently working the sequel to Well of Darkness, the first in a novel series to compliment the Sovereign Stone Game System, published by HarperCollins.

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Product Details

  • Hardcover: 177 pages
  • Publisher: Sovereign Press; Revised edition (July 2000)
  • Language: English
  • ISBN-10: 0965842274
  • ISBN-13: 978-0965842273
  • Product Dimensions: 10.8 x 8.6 x 0.8 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,724,973 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By A Customer on November 1, 2000
Format: Hardcover
I have read the novel "Well of Darkness" that is set in the Sovereign Stone world and it lead me to this game system. When role-playing in a fantasy setting my past experience is with the AD&D system by TSR. But between the interest that the novel sparked and the changes made to AD&D in the 3RD Edition I found myself very interested in this new system. I have only played a few times so far but I am really enjoying the Campaign we have started. The rules are easy to learn and the setting is interesting. With stories for the system being written by Weis and Hickman and art by Elmore this is a great system.
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Format: Hardcover
This game introduces an interesting new gaming system, but you should buy it for the background material. The game is based in a rich world dreamed up by legendary artist Larry Elmore. The gaming system is reminicent of the system used for the Dragonlance 5th age game. The difference is dice are used instead of cards (thank god). Was great to just read to learn about the world it takes place in but haven't had enough time to work with the system much.
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Format: Hardcover
This book isn't very useful, especially after considering that many Sovereign Stone fans have been using their imaginations to create their own Sovereign Stone campaign. With the release of the Sovereign Stone trilogy it is simply much easier to "free play" this game without the book (especially with a qualified GM).

Good reference material, but that's about it - one search on the internet can actually provide you with all you'll need. That isn't to say the venture to re-release Sovereign Stone books is bad at all - there are source materials for the campaign setting I like very much, this book however, simply isn't worth it for the most part.
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