Spin Master Games - Escape Room The Game
- Enter your model number to make sure this fits.
- Bring home the fun and excitement of an escape room to play with friends and family at home!
- You have 60 minutes to enter the correct keys on the Chrono Decoder to escape: it will count down remaining time, and emit intense sounds to let you know you’re almost out of time.
- Features 4 thrilling escape rooms: Prison Break, Virus, Nuclear Countdown, and Temple of the Aztec.
- Escape Room The Game is for 3-5 players ages 16 and up, and requires 3 AA batteries (not included).
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Spin Master Games - Escape Room The Game
Bring The Escape Room Phenomenon Home
Escape Room The Game from Spin Master Games is all the fun and excitement of popular escape rooms from the comfort of home. Play with family and friends and try to escape from multiple themed rooms before time runs out!
Work Together to Solve the Puzzles
There’s a way out of each seemingly impossible scenario — it’s up to you and your team of 3-5 players to figure it out and get out in time. Solve puzzles, find clues, and work together to find a way out of the room.
Race Against the Clock to Escape
Think fast — you only have 60 minutes to escape each room before times runs out and you lose! The included Chrono Decoder starts counting down as soon as you begin, and it makes intense sounds the closer you get to the deadline. Enter the correct code into the Chrono Decoder before your 60 minutes is up to win!
4 Exciting Escape Rooms to Play
With Escape Room The Game there are 4 thrilling scenarios to play, each with a different level of difficulty. Choose from Prison Break, Virus, Nuclear Countdown, and Temple of the Aztec. Once you’ve completed one, try your hand at the next — it gets harder and harder to escape in time. Keep your cool under pressure with Escape Room The Game!
What’s In The Box/Battery Requirements
- 1 Electronic Chrono Decoder.
- 1 Hint Card Decoder.
- 16 Keys.
- 32 Hint Cards.
- 4 Different Adventure Packs.
- 1 Game Rules.
- Requires 3 AA batteries (not included).
Can you keep your cool under pressure? Escape Room The Game from Spin Master brings the thrill and mystery of an escape room to your home. Work together to solve puzzles and find hidden clues to escape before time runs out! The Chrono Decoder counts down from 60 minutes and creates a real escape room atmosphere. Play 1 of 4 different escape room adventures with varying levels of difficulty: Prison Break, Virus, Nuclear Countdown, and Temple of the Aztec. You win or lose together with Escape Room The Game.
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||Amazon.com||Amazon.com||Amazon.com||River Colony Trading||Revolving Front|
|Are Batteries Required||Yes||No||Yes||No||No||No|
|Item Dimensions||10.62 x 10.62 x 4.52 in||2 x 7.88 x 10.25 in||7.87 x 3 x 10.5 in||2 x 7.88 x 10.25 in||3 x 10 x 7.5 in||7.5 x 7.5 x 7.5 in|
|Item Weight||4 lbs||—||—||1 lb||—||999 lbs|
Top customer reviews
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After a slow start, we eventually settled on a code and dropped the four "keys" into the slots only to hear a loud BUZZ indicating an incorrect answer and one minute penalty. We rechecked everything and decided to change one key. Nope--BUZZ! Were we holding the box backwards? Wrong--BUZZ! New idea, maybe we need to insert the keys faster--BUZZ! Right to left--BUZZ! Simultaneously--BUZZ! We consulted the instruction manual to no avail.
Eventually we decided to look at the clues because between figuring it out and all our incorrect guesses, our time was now below 30 minutes and no one was having fun. Low and behold the final clue just gives you the code, which we had been trying all along. We tried it again and again with no luck.
Because the battery case access requires a screwdriver (why?), I decided I had had enough and opened the entire thing up. It was immediately clear one of the sensors inside the box was dangling freely and the plastic side of the slot that holds it in place had snapped off, causing the unusual rattle. An on-the-spot fix was possible, but probably not permanent. With everything put back together, we restarted the game and very delicately inserted the key into the third slot as to prevent any future damage. Success!
We finished the final two stages and all was well. Hopefully this might help someone else before getting frustrated and smashing the decoder against a wall.
I contacted Spin Master Games about the issue and this was their response:
"We are very sorry to hear about your broken Chrono Decoder. Unfortunately, we are unable to offer a replacement for the decoder."
They also mentioned a 30-day "customer support period," with proof of purchase, "incase[sic] a replacement is applicable."
Not sure if they would be willing to replace the decoder if we had contacted them within the 30 days, so my advice would be hold off on buying this until you are ready to play. Unfortunately there's no way to open the game after purchase and test it to make sure it's working without spoiling one of the four puzzles.
I was planning on packing this back up after playing the four scenarios and giving it away, but because the decoder is so flaky, I wouldn't want to put anyone through the frustration we had with this purchase.
Just to make matters worst, the game came with one missing key, I think it is the circle key.... so really guys this is not fun. I have spent the rest of the evening trying to find answers on how to fix this issue and from what I am reading the customer service is not that helpful.
The suggested age is 16+, and I think this is a good recommendation. My 15 year old was very engaged, but my 13 year old was a bit frustrated with some of it. The contents and text of some puzzles are VERY small, so it was a bit difficult for the four of us to gather around and see well. I recommend having a magnifying glass (or at least a pair of reading glasses) close at hand.
The Chrono Decoder is a nice touch. Makes the experience less like a board game and more like an adventure.
Highly recommended! I will be purchasing any future editions for sure!
Also, the third adventure was really hard for us, and with seconds remaining, I told my son to try a random key combo since we had nothing to lose. He did, and it told us we solved the puzzle, even though the code was incorrect.
So why 5 stars? Because I loved it, and that's what 5 stars are for, not for perfection. I've played one of the Think Fun escape room games, and did not find it as rewarding as this.