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About the product
- New weapons - New dual-wielding Splat Dualies join the action, complete with a new Dodge Roll move. Mainstays like the Splat Roller and Splat Charger have also been remixed to include new gameplay mechanics and brand-new special weapons.
- Local and Online Multiplayer - In a first for the series, compete in local multiplayer Turf War battles, whether in TV mode or on-the-go in handheld or tabletop modes. Online battles also make a return.
- New ways to play - Play using the Joy-Con controllers or the Nintendo Switch Pro Controller, both of which allow for gyro controls for better aiming and control.
- Smart Device Support - An upcoming smart-phone application for the Nintendo Switch system will enhance matchmaking and allow for voice chat options.
- Turf War - Iconic 4 vs. 4 Turf War battles return. The goal is to splat ink on as much territory as possible, while strategically submerging yourself in your team's colors and blasting your enemies.
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From the manufacturer
The squid kids called Inklings are back to splat more ink and claim more turf in this colorful and chaotic 4-on-4 action shooter. For the first time, take Turf War battles on-the-go with the Nintendo Switch system, and use any of the console’s portable play styles for intense local multiplayer1 action. Even team up for new 4-player co-op fun in Salmon Run!
Two years have passed since the original Splatoon game was released, and two years have also passed in Inkopolis! So expect a fresh wave of fashion, not to mention new weapons and gear. Dual wield the new Splat Dualies or stick to mainstays like chargers and rollers, which have been remixed with new strategic possibilities. As always, Turf War is the favored sport among Inklings, but they also dig ranked battles, taking down Octarians in a robust single-player campaign, and battling enemy Salmonids in one dangerous part-time job! No matter which way you play, splat at home or on-the-go with Nintendo Switch. Staying fresh never felt so good.
Team up in fierce 4-on-4 multiplayer battles* to see which team can cover the most turf with ink.
2-4 players* can team up for co-op fun and defeat waves of enemy Salmonids.
Dual wield the new Splat Dualies and avoid getting splatted with the new Dodge Roll move. Mainstays like the Splat Roller and Splat Charger have been remixed to include new gameplay mechanics, and all special weapons are brand-new.
Local and Online Multiplayer
In a first for the series, compete in local multiplayer Turf War battles*, whether in TV mode or on-the-go in handheld or tabletop modes. Online battles also make a return.**
New Ways to Play
Play with the Joy-Con controllers or the Nintendo Switch Pro Controller (sold separately), both of which support motion controls for better aiming.
Similar to the Splatoon game for the Wii U console, updates will roll out post-launch, adding new content and in-game events.
Compatible with all Splatoon series amiibo figures. By tapping these amiibo, the figure's character will appear in the game and befriend players. Befriend an amiibo character and they will remember favorited weapons, gear, outfits and option settings.
* Additional games and systems required for multiplayer mode. Sold separately.
** Online features will be free until the Nintendo Switch Online service launches in 2018. After the free-trial period, most games will require a paid online service subscription from Nintendo in order to play online. Currently, the free-trial period, the paid service, and online play (for applicable modes in compatible games) will be available for customers in the U.S., Canada, and Mexico. For the latest list of countries, please visit Customer Support.
Ink-splatting action is back and fresher than ever. Get hyped for the sequel to the hit game about splatting ink and claiming turf, as the squid-like Inklings return in a colorful and chaotic 4 vs. 4 action shooter. For the first time, take Turf War battles on-the-go via local multiplayer in portable play styles. You can also compete in frenetic online matches like before. Two years have passed since the release of Splatoon, and two years have also passed in the game world, leading to an evolution in fashion trends and new styles of weapons and gear. Staying fresh never looked so good.No battery used
Top customer reviews
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The basic premise for the single player story is essentially the same as for the first one. The great Zapfish has been kidnapped by the evil Octolings. This time, Callie, a local performer, has also been abducted. It is up to Agent 4 to save them. There isn't really all that much plot to speak of, but it does have enough silly and zany characters to make it rather fun nonetheless. The characters are also somewhat more interesting this time around. That said, plot is certainly not the focus here in this game.
Splatoon 2 has a very sleek and polished design all around. While the visual improvements may not be readily noticeable over the first game, you really start to notice and appreciate the little improvements the more you play. The paint has a nice glossy sheen to it, and it likes a little more like actual paint than just colorful slop this time. The game runs very well, especially online, which is very important given that the online multi-player is a selling point for the game. The music and soundtrack is very silly and catchy, and adds to the pure fun and enjoyment of this game. The sound affects are equally punchy, as is the menu system. The design isn't always anything to write home about, but things fit together quite well in this game overall.
Controls: Splatoon 2 controls great for the most part. The aiming with the gyroscope is very fluid and fun, and the controls esseintially function how they should. The controls also feel great as you move through the paint in squid form. The jumping can feel a little stiff, particularly in the single-player mode at times. Overall, the controls are very solid and I have no real issues with them.
Gameplay: The real bread and butter here is, of course, the gameplay. I will be discussing the single-player aspects of the game first. The single-player experience isn't too long, around sixe hours tops. Overall, the single player stages are well-designed, and provide better variety than in the first game. Things still feel somewhat bare-bones, but at least certain stages allow you to use different weapons this time around. The boss fights are a definitive highlight of this game, particularly the final boss fight. The controls work well for the most part in single player, the aiming is spot on. However, one annoyance is that the jumping mechanic in squid form can be rather sensitive in some of the more platform-like areas. I died a few times during these moments. My other annoyance is that you only have three lives in single player, and you have to start all the way back at the beginning if you die, rather than just going back to the nearest check-point.
Overall, the single player is pretty fun, but the real selling point of this game is, of course, the online multi-player battles. You play with eight players, usually on teams of two, and the goal is to splat the most turf. Unlike other shooters, where the goal often is to get as many kills as possible, Splatoon 2's goal revolves around getting as much of your paint to cover the map as possible. You can, of course, splat members of the opposite team, or get splatted yourself, causing you to go back to the beginning. These battles can get very frantic. As you play more and more, you can unlock and purchase different paint weapons. Each one offers a nice variety, and has its unique ups and downs. You can also level up. Once you do level up enough, you can do ranked battles, and other scenarios as well. The stages in this game feel a little more balanced and interesting. Every few hours, the online multi-player maps will change, giving us some nice variety. The stages at times feel like they have a more close-quarters feel to them, which forces all players to participate more, which I'm fine with. This keeps "campers" from taking advantage of certain hiding spots. The stages are lots of fun to play all around. . The online connection test for me has been nearly spotless. It has been very fluid and incredibly fun for me. The waiting times between matches can be a little long at times, and there is no little arcade game on the screen due to the lack of dual-screen functionality, which is a bit of a bummer. I have not had the chance to play salmon run yet, so that is one part of the gameplay that I can't comment on. Like the first Splatoon, my biggest gripe is the lack of local multi-player. I for one love playing in a room with other people and having that community aspect to gaming. That said, the general awesomeness of the online multi-player almost make sup for it, almost. The other big problem with the game is the convoluted and messy voice chat system, in which you must get an app and awkwardly speak through your phone. Even as someone who doesn't use voice chat, this seems messy and confusing. Nintendo really needs a proper, up-to-date voice chat system for their games. All in all, the online multi-player is fantastic, (or Splatastic, one might say.) This game nearly refines every good thing from the first game.
Replay Value: While the single player experience won't be super memorable, the multi-player is something that you will find yourself playing for months, and maybe even years. I have already spent more hours with this game than I can probably count, and will be spending countless more. Until the (inevitable) release of Smash Bros, I foresee this being my go-to multi-player game on the switch, at least for the foreseeable future. This game is simply Spladicting (get it?) You will play, you will level up, and you will keep telling yourself that "this is my last game" only to play five or six more rounds. Furthermore, you can level up, buy new weapons and outfits, and play online with friends, not to mention salmon run mode. There is tons to keep you coming back to this game.
Verdict: Splatoon 2 still has a handful of issues, but they feel like a pittance compared to the big things that the game gets so right. Sure the voice chat is ridiculous and downright stupid, there is no offline play, but the sheer fun and addicting nature of this game, not to mention the colorful stages and characters, the fun and awesome weapons variety, and the overall replay value make this purchase a no-brainer. This sequel nearly refines just about every great thing from the first game, and adds a few new things here and there. Sure, it could be argued that this game is more of a "Splatoon 2.0" than a brand new game, the little changes and improvements make all the difference. If you loved the first Splatoon game and you own a Switch, you should go and buy this game. If you haven't played the first Splatoon game and you own a Switch, this is a great time to get into the craze, and you won't want to quit anytime soon. This is a fun, colorful, and joyfull Nintendo take on the shooter genre. So buy it, play it, and have a Splatting good time!
Somewhat bare-bones campaign
confusing online voice chat
no offline multiplayer
occasionally unbalanced matches
Fantastic online multi-player
fun and frantic multi-player maps
Great weapons variety
Ability to level up
new clothes and outfits
Incredibly fluid online connection
boss fights in single player
fun, silly, and colorful visual design
fun and funky sound design
Months of replay value
1. This game has ongoing free updates like Splatoon (1) or Overwatch where you get the core game in the beginning, but the developers will update the game monthly with free new content. Nintendo stated their will be new weapons, gear, and stages down the line. They already announced the new splat brella, and bubble blower weapon. Also Nintendo promised 2 already planned years of Splatfest content
2. Playing online with others is free for now, but Nintendo stated they're going to charge an online play service like PS+ or Xbox Live by the end of the year 2017. Updates for single player are probably free, but once the service is live, you may have to pay to play online with others.
3. There are enough enhancements in the game that make This is a full fledged squeal and not a port of the original with extras and minor gameplay tweaks/gameplay balances like Mario Kart 8 Deluxe, Pokken Tourament deluxe, Ultra Street Fighter II, or Disgeaea 5 complete for example
Now onto the review:
1. What's new/general changes:
Map rotations are now every 2 hours instead of 4
Rank battles: separate rank for each game mode. More individual stats based, unlike Overwatch where you and your team rank up the same; if you perform well in a match you can rank up 2 ranks if you carry your team and dominate the opposition
League battles: ranked with friends
Splatnet 2: mobile app where you can keep track of your stats and see what map rotation is coming up. You can also use this for voice chat, but it has a horrible implementation where the screen has to be on at all times, and every time you use your smart phone to do other things, the audio auto-mutes. Best just to use 3+ way calling or skype in my opinion so you don't have to use an extra plug for your phone to keep it charged as having the screen on-all the time drains battery life (hope there's an update to this soon)
No miiverse seeing there's none of the Switch. There's an art submissions area where you can enter your drawing for a chance of it showing up in in-game battle arenas or main hub areas
No duel screen. You have to now hit a button instead to open the map screen, instead of quickly looking down like in the original. There are some UI changes to makes things easier, but not as fast as the old method. For example: there's a new special indicator on UI showing who has specials. This omission of a duel screen doesn't break the game, but I'll miss that it's gone
New maps. Aside from some returning ones with some tweaks to them, there are new maps in the game. As mentioned before, Nintendo promised more to come
LAN play. Easy to setup and connect with other Switches
Mini arcade: There's a DDR/Guitar Hero type rhythm game where you press the right button to the beat.
2. New customization, gear and characters
-In terms of character customization there are new hair styles, and leg wear
-Characters and shops:
Flow is in charge of the head wear shop
Jelfonzo, the shirt shop
Bisk, the shoe shop
Sheldon (returning character) weapon shop. This time you can fast skip his weapon explanations if you want
Crusty Sean: you can purchase food for temporary exp gains and/or money during matches
Murch: use sea snails to increase weapon slots for weapon abilities
New singing idols Marina and Pearl. Their songs are more mellow and lyric based (although they speak squid) than Callie and Marie in the first game. Still an awesome soundtrack
3. Single player. Better plot than the original, linking to the last splatfest in the first game. But the ending is predictable. Very good tutorial to the game in general and will help train you to the main modes in the game, multi-player. For the last boss, you spend most of time in big circular arena instead of constantly moving forward to different areas like in first game which is a bit disappointing, but the level designs for the rest of the single player campaign is better than the first in my opinion
-Here are the main weapon types each having advantages and disadvantages :
Standard shooter: all around shooter,
Rollers steam: use large paint roller to cover areas fast
Chargers: sniping guns, doesn't cover much area.
Splatting cannons: Gatling guns, covers areas fast, but needs to be recharged
Sloshers (bucket): covers a lot of area within a short range
Blasters: basically the shotgun in this game
-New function of weapons in splatoon 2
Chargers can keep charge while hiding and moving in ink
Clash baster: very short range, but high damage/fire rate, good for 1v1
Rollers can change orientation horizontal or vertical
Dualies (new standard shooter) lets you dodge roll
Autobomb: unlike seekers in first game, it's more accurate at following one enemy but is slower
Baller: puts up in a hamster ball and able to self destruct on an area/enemy
Bomb launcher: throws a lot of bombs constantly for a set time
Ink armor: fortify all allies with temporary armor that makes them invincible, good for special counters, especially the tenta missile and baller
Ink Jet: flies into air and shot enemies with high damage gun, this also makes you an easy target so watch out
Ink storm: basically summons a storm cloud that covers a set area for a set time
Sting ray: constant ink sniper weapon that can shoot through walls
Splash down: jump and ground pound from the air making a circular AOE attack
Tetna missile: auto lock onto enemies, and comes down from up top. Only escape once locked-on by enemy is to hide under buildings and bridges or countered by the ink armor special or baller. More for advance players as it takes time to master the lock on
New weapon abilities:
Drop roller: lets you dodge roll when after using launch ability
Thermal ink: once you shot an enemy, you can see them through walls
object shredder: high damage to non-player targets such as ink walls
quick re-spawn: noob friendly ability, if you keep getting splatted constantly you re-spawn faster. Also good for reckless players who rush in without thinking first
re-spawn punisher: increase re-spawn time of enemy once you splat them.
5. Game Modes:
Turf War: Main mode in the game, cover map with more ink than the enemy for a set time period
Rank battle Modes:
-Tower control: escort a moving tower to an enemy base by standing on it to make it move
-Splat Zone: cover a small area with ink and watch as a timer goes down. first team to have their counter reach 0 is the winner
-Rain maker: Basically capture the flag, but the flag can be used as a very slow charge firing weapon for self defense
-Salmon Run (new mode): basically horde mode with waves of enemies, but you collect enemy drops (power eggs) and place them in a set location for points. This mode is not available at all times, so best to keep an eye out on the scheduled timed when you can play. Guess they made it this way so players don't get fatigued by playing the same game mode every time.
Splatfest: monthly or bi-weekly events where you choose a side and battle in turf war. One with the most points and popularity gets prizes, there's also consolation prizes for the losers. Now you can play with your friends on the same team
You can save your load outs on a amiibo, and just tap and play those load outs without having to manually customize everytime. Good if you have multiple loadouts and multiple amiibo
You also get specific gear from the amiibo, but they are balanced with the set gear in-game and not OP
7. Graphics are way more improved than the original. Colors are more vibrant and fame rate is smooth througout
Overall best multiplayer game on the Nintendo Switch so far. Highly recommended. Stay Fresh!
Some friends who have seen it have said they're not a fan of the graphics, I personally think they're good, especially the paint effects, reflection of light, I think it looks great.
The game is constantly being updated (about once a week), adding new weapons, new scenarios, new clothes and so on.
The learning curve is not harsh, even when you start the game you'll be playing with higher-level players and you can still beat them and have fun.
The minus star is because surprisingly they did not develop a split screen capability (like in Mario Kart or other shooters, like N64's Goldeneye...). I wish one of the coming updates introduces this capability, although it is highly unlikely. It's still an awesome game, but it relies on internet to be fun (yes, there's a single player campaign, but it's short and not as fun as playing vs other people). So if you buy this, be ready to invest in the Nintendo Switch internet capabiltiy in 2018, when they will be charging for it (19.99 USD / year, as announced by Nintendo).
Most recent customer reviews
Story mode sucks
Dlc sucks (extended story mode)
Story and DLC dont suck they are just bland
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