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About the product
- New weapons - New dual-wielding Splat Dualies join the action, complete with a new Dodge Roll move. Mainstays like the Splat Roller and Splat Charger have also been remixed to include new gameplay mechanics and brand-new special weapons.
- Local and Online Multiplayer - In a first for the series, compete in local multiplayer Turf War battles, whether in TV mode or on-the-go in handheld or tabletop modes. Online battles also make a return.
- New ways to play - Play using the Joy-Con controllers or the Nintendo Switch Pro Controller, both of which allow for gyro controls for better aiming and control.
- Smart Device Support - An upcoming smart-phone application for the Nintendo Switch system will enhance matchmaking and allow for voice chat options.
- Turf War - Iconic 4 vs. 4 Turf War battles return. The goal is to splat ink on as much territory as possible, while strategically submerging yourself in your team's colors and blasting your enemies.
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The squid kids called Inklings are back to splat more ink and claim more turf in this colorful and chaotic 4-on-4 action shooter. For the first time, take Turf War battles on-the-go with the Nintendo Switch system, and use any of the console’s portable play styles for intense local multiplayer1 action. Even team up for new 4-player co-op fun in Salmon Run!
Two years have passed since the original Splatoon game was released, and two years have also passed in Inkopolis! So expect a fresh wave of fashion, not to mention new weapons and gear. Dual wield the new Splat Dualies or stick to mainstays like chargers and rollers, which have been remixed with new strategic possibilities. As always, Turf War is the favored sport among Inklings, but they also dig ranked battles, taking down Octarians in a robust single-player campaign, and battling enemy Salmonids in one dangerous part-time job! No matter which way you play, splat at home or on-the-go with Nintendo Switch. Staying fresh never felt so good.
Team up in fierce 4-on-4 multiplayer battles* to see which team can cover the most turf with ink.
2-4 players* can team up for co-op fun and defeat waves of enemy Salmonids.
Dual wield the new Splat Dualies and avoid getting splatted with the new Dodge Roll move. Mainstays like the Splat Roller and Splat Charger have been remixed to include new gameplay mechanics, and all special weapons are brand-new..
Local and Online Multiplayer
In a first for the series, compete in local multiplayer Turf War battles*, whether in TV mode or on-the-go in handheld or tabletop modes. Online battles also make a return.**
New Ways to Play
Play with the Joy-Con controllers or the Nintendo Switch Pro Controller (sold separately), both of which support motion controls for better aiming.
Similar to the Splatoon game for the Wii U console, updates will roll out post-launch, adding new content and in-game events.
Compatible with all Splatoon series amiibo figures. By tapping these amiibo, the figure's character will appear in the game and befriend players. Befriend an amiibo character and they will remember favorited weapons, gear, outfits and option settings.
* Additional games and systems required for multiplayer mode. Sold separately.
** Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply.
The squid kids called Inklings are back to splat more ink and claim more turf in this colorful and chaotic 4-on-4 action shooter. For the first time, take Turf War battles on-the-go with the Nintendo Switch system, and use any of the console's portable play styles for intense local multiplayer* action. Even team up for new 4-player co-op fun in Salmon Run! Two years have passed since the original Splatoon game was released, and two years have also passed in Inkopolis! So expect a fresh wave of fashion, not to mention new weapons and gear. Dual wield the new Splat Dualies or stick to mainstays like chargers and rollers, which have been remixed with new strategic possibilities. As always, Turf War is the favored sport among Inklings, but they also dig ranked battles, taking down Octarians in a robust single-player campaign, and battling enemy Salmonids in one dangerous part-time job! No matter which way you play, splat at home or on-the-go with Nintendo Switch. Staying fresh never felt so good. Turf War - Team up in fierce 4-on-4 multiplayer battles* to see which team can cover the most turf with ink Salmon Run – 2-4 players* can team up for co-op fun and defeat waves of enemy Salmonids. New weapons – Dual wield the new Splat Dualies and avoid getting splatted with the new Dodge Roll move. Mainstays like the Splat Roller and Splat Charger have been remixed to include new gameplay mechanics, and all special weapons are brand-new. Local and Online Multiplayer - In a first for the series, compete in local multiplayer Turf War battles*, whether in TV mode or on-the-go in handheld or tabletop modes. Online battles also make a return** New ways to play – Play with the Joy-Con controllers or the Nintendo Switch Pro Controller (sold separately), both of which support motion controls for better aiming Fresh Updates - Similar to the Splatoon game for the Wii U console, updates will roll out post-launch, adding new content and in-game events. Smart Device Support** - An upcoming smart-device application for the Nintendo Switch system will allow players to set play appointments with friends and teammates, as well as voice chat with friends during play sessions. LAN Play - Up to 10 docked systems – eight players and two spectators – can connect via wired LAN (additional accessories required; sold separately). This feature allows players to create local Private Battle tournaments without the need for an internet connection. Local wireless play is perfect for your regular gaming get-togethers, but LAN Play is where it's at when you want to organize a serious tournament. Customize – Change your Inkling's style with different weapons, headgear, clothes, and shoes. Gear isn't just aesthetic; it offers different boosts in battles. amiibo - Compatible with all Splatoon series amiibo figures. By tapping these amiibo, the figure's character will appear in the game and befriend players. Befriend an amiibo character and they will remember favorited weapons, gear, outfits and option settings. System Requirements: Supported Platforms: Nintendo - Switch Nintendo account required for game activation and installation Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online
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But luckily, this is the first experience I've had with the game, so my impressions are overall very positive, if number of playtime hours displayed on my Switch's profile are any indication, which would be 70 hours within just a month getting the game, and I don't see myself taking a break from it any time soon. I'll make a list of pros and cons, starting with the cons:
-there really should be more modes than there are. What is there is apparently fun enough to drain 70 hours of my life throughout the course of a single month, but with only four modes (five if you include Salmon Run, which is only available on specific days at specific times), it really does make you wish for more
-the single player campaign is fine, but there really is a lot more potential for it, given that the core gameplay mechanics are so unique. And locating the actual levels in each of the five worlds is irritating
-there are a lot of different loading screens in the community area, whether you walk into a shop, walk into the lobby, walk into the Salmon Run waiting area, or equip new gear. A loading screen pops up for everything
-the game does not do a good job of acclimating new players to the different features, and things you can do. There are some things I just recently found out about (after playing for a month), such as all the different things Murch can do for you, like ordering specific gear items you like that you see players in the community area wearing, or scrubbing slots, or collecting ability chunks, etc. That's probably my fault for not going out of my way to talk to the NPCs, but I still wish there had been a more comprehensive tutorial available somewhere (maybe there is, I just have to go out of my way to find it, I have no idea. Most informative and useful things to know in this game you need to go out of your way to find out about, which is frustrating)
-that freaking "talk show" that comes up EVERY time you turn the game back on, and is completely unskippable, wasting 45 second of my life on information that can me conveyed in three seconds, makes me want to rip my hair out. What the hell was Nintendo thinking when they made that unskippable, and why the hell has there not been an update allowing you to skip it after almost a year since the game was released?
-there isn't an option to save replays of matches. The screenshot button allows you to record up to 30 seconds of footage, but there's no way I can know something awesome is going to happen before I start recording. Really wish they would include a replay feature.
-I am not convinced it is conceivably possible to win a match if one of your team mates dips out last minute. One time I got stuck on a team of three and we made it within four percent of winning, but that is the closest I've ever seen it. Typically it's just a slaughter. It isn't as if their team has an edge over you, and you're simply fighting with the odds stacked against you. Nope. You're just done.
-no split screen competition of coop. I'd love to play it with my wife, but we'd have to get a second Switch and a second copy of the game, which is a shame.
All that being said, this is still some of the most straight up fun I've ever had with a game.
-kids that are also squids
-game mechanics are super unique
-matches can be ridiculously tense
-you play as kids, and squids
-there may be a lack of modes, but the sheer amount of mileage you get out of such few modes is amazing
-customization options are expansive, but it never feels as though other players have an unfair advantage over you because they have better gear
-First I'm a kid, then I'm a squid, then I'm a kid, then I'm a squid
-all of the control options feel good, whether I'm using joy cons, my pro controller, or handheld mode
-no lootboxes, no paywalls, no "pay to win" features. You buy the game, you play the game, the end
-so many colors
-there are kids and there are squids and the kids are also squids
The basic premise for the single player story is essentially the same as for the first one. The great Zapfish has been kidnapped by the evil Octolings. This time, Callie, a local performer, has also been abducted. It is up to Agent 4 to save them. There isn't really all that much plot to speak of, but it does have enough silly and zany characters to make it rather fun nonetheless. The characters are also somewhat more interesting this time around. That said, plot is certainly not the focus here in this game.
Splatoon 2 has a very sleek and polished design all around. While the visual improvements may not be readily noticeable over the first game, you really start to notice and appreciate the little improvements the more you play. The paint has a nice glossy sheen to it, and it likes a little more like actual paint than just colorful slop this time. The game runs very well, especially online, which is very important given that the online multi-player is a selling point for the game. The music and soundtrack is very silly and catchy, and adds to the pure fun and enjoyment of this game. The sound affects are equally punchy, as is the menu system. The design isn't always anything to write home about, but things fit together quite well in this game overall.
Controls: Splatoon 2 controls great for the most part. The aiming with the gyroscope is very fluid and fun, and the controls esseintially function how they should. The controls also feel great as you move through the paint in squid form. The jumping can feel a little stiff, particularly in the single-player mode at times. Overall, the controls are very solid and I have no real issues with them.
Gameplay: The real bread and butter here is, of course, the gameplay. I will be discussing the single-player aspects of the game first. The single-player experience isn't too long, around sixe hours tops. Overall, the single player stages are well-designed, and provide better variety than in the first game. Things still feel somewhat bare-bones, but at least certain stages allow you to use different weapons this time around. The boss fights are a definitive highlight of this game, particularly the final boss fight. The controls work well for the most part in single player, the aiming is spot on. However, one annoyance is that the jumping mechanic in squid form can be rather sensitive in some of the more platform-like areas. I died a few times during these moments. My other annoyance is that you only have three lives in single player, and you have to start all the way back at the beginning if you die, rather than just going back to the nearest check-point.
Overall, the single player is pretty fun, but the real selling point of this game is, of course, the online multi-player battles. You play with eight players, usually on teams of two, and the goal is to splat the most turf. Unlike other shooters, where the goal often is to get as many kills as possible, Splatoon 2's goal revolves around getting as much of your paint to cover the map as possible. You can, of course, splat members of the opposite team, or get splatted yourself, causing you to go back to the beginning. These battles can get very frantic. As you play more and more, you can unlock and purchase different paint weapons. Each one offers a nice variety, and has its unique ups and downs. You can also level up. Once you do level up enough, you can do ranked battles, and other scenarios as well. The stages in this game feel a little more balanced and interesting. Every few hours, the online multi-player maps will change, giving us some nice variety. The stages at times feel like they have a more close-quarters feel to them, which forces all players to participate more, which I'm fine with. This keeps "campers" from taking advantage of certain hiding spots. The stages are lots of fun to play all around. . The online connection test for me has been nearly spotless. It has been very fluid and incredibly fun for me. The waiting times between matches can be a little long at times, and there is no little arcade game on the screen due to the lack of dual-screen functionality, which is a bit of a bummer. I have not had the chance to play salmon run yet, so that is one part of the gameplay that I can't comment on. Like the first Splatoon, my biggest gripe is the lack of local multi-player. I for one love playing in a room with other people and having that community aspect to gaming. That said, the general awesomeness of the online multi-player almost make sup for it, almost. The other big problem with the game is the convoluted and messy voice chat system, in which you must get an app and awkwardly speak through your phone. Even as someone who doesn't use voice chat, this seems messy and confusing. Nintendo really needs a proper, up-to-date voice chat system for their games. All in all, the online multi-player is fantastic, (or Splatastic, one might say.) This game nearly refines every good thing from the first game.
Replay Value: While the single player experience won't be super memorable, the multi-player is something that you will find yourself playing for months, and maybe even years. I have already spent more hours with this game than I can probably count, and will be spending countless more. Until the (inevitable) release of Smash Bros, I foresee this being my go-to multi-player game on the switch, at least for the foreseeable future. This game is simply Spladicting (get it?) You will play, you will level up, and you will keep telling yourself that "this is my last game" only to play five or six more rounds. Furthermore, you can level up, buy new weapons and outfits, and play online with friends, not to mention salmon run mode. There is tons to keep you coming back to this game.
Verdict: Splatoon 2 still has a handful of issues, but they feel like a pittance compared to the big things that the game gets so right. Sure the voice chat is ridiculous and downright stupid, there is no offline play, but the sheer fun and addicting nature of this game, not to mention the colorful stages and characters, the fun and awesome weapons variety, and the overall replay value make this purchase a no-brainer. This sequel nearly refines just about every great thing from the first game, and adds a few new things here and there. Sure, it could be argued that this game is more of a "Splatoon 2.0" than a brand new game, the little changes and improvements make all the difference. If you loved the first Splatoon game and you own a Switch, you should go and buy this game. If you haven't played the first Splatoon game and you own a Switch, this is a great time to get into the craze, and you won't want to quit anytime soon. This is a fun, colorful, and joyfull Nintendo take on the shooter genre. So buy it, play it, and have a Splatting good time!
Somewhat bare-bones campaign
confusing online voice chat
no offline multiplayer
occasionally unbalanced matches
Fantastic online multi-player
fun and frantic multi-player maps
Great weapons variety
Ability to level up
new clothes and outfits
Incredibly fluid online connection
boss fights in single player
fun, silly, and colorful visual design
fun and funky sound design
Months of replay value
This game is great for adults with little time. The matches are 3 minutes long usually. If you've played shooters then you will easily fall into this game. It's a great alternative for those burned out on the Call of Duty format. The graphics are good, lots of customizable clothing. New weapons and equipment being released by Nintendo. Many who haven't played say "why would you want to paint the ground?" You are not painting the ground per se, you are establishing a foot hold on the turf. The more paint you have out, the easier you can travel and beat the enemy. Motion controls are optional.
My only gripe with this game, is the motion controls. When you turn motion controls on it disables the Y axis. So if your muscle memory sends your finger to that stick it won't move. This the most frustrating oversight by Nintendo. Second, online chat and decent party systems are non existent. If you need to chat easily, this isn't the game for you.
I still recommend this game and give it five stars! Buy it!