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Spore - PC/Mac
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About this item
- Epic journey from the origin and evolution of life through the development of civilization and technology and outer space exploration
- Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space
- Grow, evolve, interact with and battle other cultures, and conquer the planet
- Visit literally millions of planets full of other player's creations
- Single-player game provides unlimited worlds to explore and play
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Product information
| ASIN | B000FKBCX4 |
|---|---|
| Release date | September 7, 2008 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank | #41,267 in Video Games (See Top 100 in Video Games) #55 in Mac-compatible Games #1,075 in PC-compatible Games |
| Product Dimensions | 7.5 x 5.5 x 0.5 inches; 4.55 Ounces |
| Type of item | Video Game |
| Rated | Everyone 10+ |
| Item model number | 15352 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.6 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | September 14, 2004 |
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Product Description
Product description
The creators of The Sims present the next big bang - SPORE. Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. How you play and what you do with your universe is entirely up to you. Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.
PC Minimum - Windows XP/Vista, 6 GB Hard Drive Space, 2.0 GHz P4 processor or equivalent, 768 MB RAM, 128 MB Video Card, with support for Pixel Shader 2.0 Mac Minimum - Mac OS X 10.5.3 Leopard or higher, 4.7GB Hard Drive Space, Intel Core Duo Processor, 1024 MB RAM; ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
Amazon.com
Create universal wonder in Spore, an exciting new simulation game that lets you develop your own personal universe. Work your way through five evolutionary phases, including Cell, Creature, Tribe, Civilization and Space, that offer unique challenges, thrills and goals. For example, you can start in Cell and nurture one species from a simple aquatic organism all the way until it becomes a sentient life form. Or you can jump right in and begin building tribes and civilizations on multiple planets. What you do with your universe is totally up to you.
The powerful creation tools of Spore are easy to use, allowing you to effortlessly design every aspect of your universe. Creatures, vehicles, building and even starships are all within your grasp. While Spore is a single-player game, your creations and other players' creations are automatically shared between your galaxy and theirs, offering a nearly limitless number of worlds to visit and enjoy. You can also go online to view the incredible things other players have made and can even pull those items into your universe. Spore gives you the chance to make worlds and beings that evolve, grow and delight you every step of the way.
SPORE CREATURE CREATOR
Finally all that hard work creating the perfect being can be put to good use. Import creatures that you created with the Spore Creature Creator and watch them live, breath and thrive in the full version of Spore.TAKE YOUR SPORE ONLINE
While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play within. Internet Connection Required.Minimum System Requirements
This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)- PC Minimum - Windows XP/Vista
- 2.0 GHz P4 processor or equivalent
- 512 MB RAM/768 MB RAM
- 128 MB Video Card with support for Pixel Shader 2.0
- The latest version of DirectX 9.0c
- Microsoft Windows XP Service Pack 1
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- Mac Minimum - Mac OS X 10.5.3 Leopard or higher
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVIDIA 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac), or the GMA 950 class of integrated video cards
- For computers using built-in graphics chipsets under Windows, the game requires at least:
- Intel Integrated Chipset, 945GM or above
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
- 768 MB RAM
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The cell stage corresponds most closely to the evolution of single-celled organisms into multicellular cell colonies, mollusks and simple fish. Concepts of carnivore, omnivore and herbivore are taught and the connection with the type of mouth that is used. This stage is very easy and short, merely laying the groundwork for the meat of the game.
The Creature Stage is the most enjoyable for my kids. They literally have a hundred different saved games at the creature stage. This is basically a 3rd person action game. The level of creativity is very high since you have an impressively powerful and easy tool to create creatures. My 5-year-old can make some very unique creations with a minimal of effort. For an adult, you can create a huge variety of creatures, the possiblities seem endless. Your animal evolves and becomes more complex moving from the early amphibian stage of life up to human-level complexity. You can form Packs, learn about migrations and ecosystems, extinction, co-evolution and the general tendency of creatures to evolve into more complex forms with more specialized tools.
The Tribal stage advances your fully evolved creatures to stone-age level. Tribal huts are created, you learn technologies like Stone Axe, Torches and musical instruments (again so you can win the stage without killing your competition). This is actually an extension of the creature stage and is a straightforward realtime strategy game type.
Civilzation stage advances to a modern level of technologies, with air forces, cities, armies and navies. You can design your own vehicles of each type and several types of buildings to put in your cities. This is a rather simple strategy game and can be completed quite rapidly. .
Space stage for me is the most impressive from a teaching standpoint. In this stage the entire galaxy is your playground, and Spore has a GORGEOUS model of a spiral galaxy with tens of thousands of individual stars in it. You can discover planetary systems, dead worlds, alien worlds full of life, and alien civilizations. After many hours of playing and expanding your galactic empire, zoom out and discover how much of the galaxy you have really explored and you see that the whole enormous region of your empire is just a tiny insignificant region, swallowed up in a sea of stars. It gave my kids a great understanding of how vast the universe is and what kinds of stars and planets we can find out there. The space stage teaches many things, including the basics of economics and trade, diplomacy, astronomy and cosmology, and some great sci-fi concepts like Terraforming, Uplifting, Wormholes and more. What other game lets you blast enemy cities with asteroids that not only eradicate the city but also alter or destroy whole ecosystems? Hit your enemy with 3 -4 asteroids and watch their lush green world becomes an airless lifeless ball of rock. Likewise you can spend hours colonizing, exploring, terraforming and customizing your worlds and setting up trade routes.
CREATURE STAGE: in the creature stage you can ally or combat other creatures each diet has it's own ability you can not ally hostile creatures for an reason because the creature may be hostile because you may killed a baby or it was stronger combat stats and lower in socializing stats you may meet an epic creature along the the way but there is one you to ally them it must be a rouge the same species as the epic or it will not work.when you brain gets bigger you can add a pack to keep you company you can also add babies in your pack but will not be an good idea because when you evolve the baby becomes a adult and they have lower health. when you complete the creature stage you will go on into the tribe stage this will be you last time evolving.
TRIBE STAGE:in the tribe stage your creatures becomes a tribe. hint in the creature stage if you ally a creature and put it in you pack it will become a pet. you creature will learn how to use tools such as healing rods,fishing poles,torches, axes,and musical instruments you can also have a baby which cost 10 food to order to have a baby along the way you will see multiple tribes along the way.when a tribe member die it will be gone forever there is not way to get him back unless you have enough food to get a baby. you can also steal food from other tribes and other can also steal your food. if you ally a tribe they will give you gifts also you can give others tribes a give even if there hostile.once you completed the tribe stage you will move on to civilization stage.
CIVILIZATION STAGE:in the civilization stage you can created a city hall and a land vehicle deepening on what type you can also make water,more land,and air vehicles .players can also make bigger armies you can collect spice along the way on you map you may see a bunch of armies on the land you can also collect spices in the water (you must have a water vehicle to order to get the spice in the water). you will see epics in the stage expect they bigger and have 3000 health points epics will destroy vehicles and armies .once you complete the civilization stage you will move on the the space stage.
SPACE STAGE:the space stage is the final stage in the game the player controls a single spaceship when you die you can get a new one.the player can also abduct creatures inn the stage but not epics you can transport creatures to other planets to test a planet's habitability and to create ecosystems to stabilize a planet's atmosphere.the player may utilize various tools such as crop circles to interact with primitive lifeforms or place a monolith to the planet's atmosphere.there are over 500,000 planets in the game's galaxy orbiting around 100,000 stars (including earth).at the end of the game you will have a lots a planets
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Top reviews from other countries
The AI is so stupid, you can send your tanks to destroy your rival's tanks as they try to take over a city and they won't attack you.
Anyways there are so many flaws. The cell stage (technically you're not a single celled organism so why call it that? Anyways..) The micro stage barely counts as a stage; you can finish it in a matter of minutes.
The creature phase: As someone mentioned earlier, variety in creature design is severly hampered by the new way they made the parts add to your creature's abilities. You can't have a cool-looking five-mouthed turtle of doom; those +1 bite mouths that look so awesome don't stack together now so instead of having 5 bite you only have 1 bite power... even if you're a walking mouth machine. Same applies to everything else. Sorry, no super-dragonfly with 5 dragonfly wings capable of doing 200 meter flights; you'll need to get a single set of Flying 5 / Jumping 4 bird wings. Didn't want to be a bird? Too bad.
The creature phase, just like the micro-organism, Tribal and Civilization stages, are too short and feel incomplete, as if they're just filler for the upcoming Space stage. If it weren't for the 3 different paths you can take to get different bonuses at the Space stage, there would be no replayability whatsoever; playing those stages a second time felt like a chore. Even the creature stage gets quite tedious quite fast; you're always doing the same things over and over.
One major problem I see is that the environments are far too small. The creature stage feels almost claustrophobic as all the nests are next to each other; you literally have to watch out at times how far away you step out of a friendly, socialble herbivore's nest because there's a nest of savage meat-eating predators nearby. Good job on choosing the best location, herbivores!
This problem gets worse in the tribal and civilization stages, which also suffer from oversimplification. These stages are supposed to be mini-strategy stages, yet you only have 1 resource type and 1 air, ground and naval unit. There isn't much strategizing there. As mentioned the worlds are too small, there isn't a lot of room to grow without ending up conquering everything already and moving on. Too bad, I can see how those stages could have been so much more fun with some of the features like paying a friendly nation to attack an enemy city, playing politics and bribe a large nation to attack a city and start a war with another large nation...
The space stage is semi-decent, but once again I feel they could have done much more with it. Increase the maximum spice your colonies can carry, dramatically lower the amounts of raider attacks and ecodisasters; all that running around every minute to harvest spice, and to fix these disasters/raids is not challenging gameplay; it's tedious, annoying gameplay.
And you can't really interact that well with other subspace species; you can't build your own city on a civilization planet and conquer everyone else, you can't control your chosen alien tribe and make them rule the planet. Nope. But you can bomb everything however.
The space-stage quests favour quantity over quality, and this seems to be true with species as well; After a while when I had enough spice colonies I stopped caring about my allies because storywise they're just one-dimensionnal carricatures without any significant backstories, goals or ambitions. They will react to your presence (attack/start a war or trade/become allies) but they don't do much else except ask for help with their ecodisasters, because apparently they figured you, an alien spaceship captain can solve their planet's impending doom. Other than that, alien races are extremely shallow. It's impossible to get attached to them as you would to..say.. the Klingons in Start Trek (even if they are sort of caricutarized... but that's for another day...)
If the space stage were an RPG it would fail miserably because there is [almost] no story, there is [almost] no plot. You can't agree to trick the Zealotoids into starting a religous war and capturing the homeland of that military empire that's been giving everyone trouble, only come in and invade the Zealotoids with some allies while their forces are away because they're just so annoying (and probably evil anyways).
As for the useless (except for warding off potential customers) SecuROM DRM, if you've uninstalled the game as I have, here's where you can go to get that removed:
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If they ever decide to make Spore 2 I hope they can learn from their mistakes...

















