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Spore - PC/Mac
- Epic journey from the origin and evolution of life through the development of civilization and technology and outer space exploration
- Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space
- Grow, evolve, interact with and battle other cultures, and conquer the planet
- Visit literally millions of planets full of other player's creations
- Single-player game provides unlimited worlds to explore and play
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Product description
Product description
The creators of The Sims present the next big bang - SPORE. Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. How you play and what you do with your universe is entirely up to you. Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.
PC Minimum - Windows XP/Vista, 6 GB Hard Drive Space, 2.0 GHz P4 processor or equivalent, 768 MB RAM, 128 MB Video Card, with support for Pixel Shader 2.0 Mac Minimum - Mac OS X 10.5.3 Leopard or higher, 4.7GB Hard Drive Space, Intel Core Duo Processor, 1024 MB RAM; ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
Amazon.com
Create universal wonder in Spore, an exciting new simulation game that lets you develop your own personal universe. Work your way through five evolutionary phases, including Cell, Creature, Tribe, Civilization and Space, that offer unique challenges, thrills and goals. For example, you can start in Cell and nurture one species from a simple aquatic organism all the way until it becomes a sentient life form. Or you can jump right in and begin building tribes and civilizations on multiple planets. What you do with your universe is totally up to you.
The powerful creation tools of Spore are easy to use, allowing you to effortlessly design every aspect of your universe. Creatures, vehicles, building and even starships are all within your grasp. While Spore is a single-player game, your creations and other players' creations are automatically shared between your galaxy and theirs, offering a nearly limitless number of worlds to visit and enjoy. You can also go online to view the incredible things other players have made and can even pull those items into your universe. Spore gives you the chance to make worlds and beings that evolve, grow and delight you every step of the way.


SPORE CREATURE CREATOR
Finally all that hard work creating the perfect being can be put to good use. Import creatures that you created with the Spore Creature Creator and watch them live, breath and thrive in the full version of Spore.TAKE YOUR SPORE ONLINE
While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play within. Internet Connection Required.Minimum System Requirements
This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)- PC Minimum - Windows XP/Vista
- 2.0 GHz P4 processor or equivalent
- 512 MB RAM/768 MB RAM
- 128 MB Video Card with support for Pixel Shader 2.0
- The latest version of DirectX 9.0c
- Microsoft Windows XP Service Pack 1
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- Mac Minimum - Mac OS X 10.5.3 Leopard or higher
- Intel Core Duo Processor
- 1024 MB RAM
- ATI X1600 or NVIDIA 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
- At least 4 GB of hard drive space, with at least 1 GB additional space for creations
- This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac), or the GMA 950 class of integrated video cards
- For computers using built-in graphics chipsets under Windows, the game requires at least:
- Intel Integrated Chipset, 945GM or above
- 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
- 768 MB RAM
Product information
Platform:PC/Mac | Edition:Standard| ASIN | B000FKBCX4 |
|---|---|
| Release date | September 7, 2008 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank |
#9,234 in Video Games (See Top 100 in Video Games)
#16 in Mac-compatible Games #151 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 0.5 inches; 6.38 Ounces |
| Binding | Video Game |
| Rated | Everyone 10+ |
| Item model number | 15352 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 6.4 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | September 14, 2004 |
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Spore - Overview
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Spore - GDC 2007
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Spore - Developer Trailer
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Spore - Maxis Studio
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Top reviews from the United States
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It also requires an Internet connection to fully register after installation via your new or existing EA account.
I'm not going to attack nor defend DRM (Digital Rights Management) in this review since the game does NOT make it a secret that an installation key, Internet connection and registration are needed for a successful and complete installation.
Suggestion: When you first run this after installing, DO NOT download/install any updates; first register your install, then relaunch it and download/install all updates after that.
We needed a Mac release and it installed fine and works fine on MacBook Pro w/ an SSD and 8GB RAM w/ OSX v10.7 (aka Lion).
Finally, this game can be played w/o an Internet connection. This is what my daughter asked to do in the car (no Internet connection) each afternoon while we drive home after summer daycamp (her reward for straight A's & A+'s last year :-). So we know it works.
However, since I bought it for him, I was the one that had to load it, and that was not fun. I am not a computer programmer, but I can usually load a new piece of software on a PC. This took my sister and I an hour to get it to load. We had to go to youtube to figure out how to load it. That is why I gave it a 3 star. So other than the loading issue, I got a good price on Amazon and it shipped in plenty of time for his birthday. So if you are buying this for a kid I would recommend it.
1) Terrible DRM. You can only install the game 5 times. This isn't a problem unless you share the games, have multiple computers, or upgrade your computer frequently. There is evidently a way to "retrieve" installs, however, I have not used it and cannot give first hand experience. I have heard that the retrieval system does not work particularly well for Mac computers.
2) Imitated gameplay. Spores gameplay offers nothing new. The 5 stages to the game all imitate other types of games. (see other reviews for more depth) This makes the gameplay seem cheap, however, the gameplay is not what sells the game. If you buy spore, buy it for the creature creator which is very well done and offers a very intuitive designer that offers a large number of bits and pieces for your creatures. There is also a vehicle and building creator that is not as interesting to me, but offers that customization that makes the later stages of the game unique.
3) No hardcore aspects. The gameplay offers little challenge and is, quite literally, impossible to lose. If you die in any stage, you simply respawn. The acception is the tribal and city stages. I'm not sure what happens if you lose your bases in those stages but the enemy AI is very basic and very rarely poses a threat. Each stage also lacks depth of gameplay to the various roles that you can play.
Spore is a fun game with it's problems. If the DRM is going to be a huge problem for you I would not recommend the game. If your the hardcore type gamer who is looking for a challenge, your better off finding a different game. If your like me and your looking for a (mostly) simple game with easy and simplified gameplay and fun creation aspects, then this game is definitely suited for you.
The Bad: EA put too much hype out there about it for way too long. They had everyone drooling over this games possibilities for YEARS. Talking like if gamers played this game every day, all day, it would take almost 80 years for them to explore all the games possible stars in the galaxy. And of course when the makers of Sims say something like that, it's very believable and appealing. But the game just didn't live up to the hype.
The main goals in this game are eating, growing and evolving. There's not much more to do then that, except picking fights and making friends.
Summary: It's a fun game, but I think they made it out to be more then it is.
Top reviews from other countries
The AI is so stupid, you can send your tanks to destroy your rival's tanks as they try to take over a city and they won't attack you.
Anyways there are so many flaws. The cell stage (technically you're not a single celled organism so why call it that? Anyways..) The micro stage barely counts as a stage; you can finish it in a matter of minutes.
The creature phase: As someone mentioned earlier, variety in creature design is severly hampered by the new way they made the parts add to your creature's abilities. You can't have a cool-looking five-mouthed turtle of doom; those +1 bite mouths that look so awesome don't stack together now so instead of having 5 bite you only have 1 bite power... even if you're a walking mouth machine. Same applies to everything else. Sorry, no super-dragonfly with 5 dragonfly wings capable of doing 200 meter flights; you'll need to get a single set of Flying 5 / Jumping 4 bird wings. Didn't want to be a bird? Too bad.
The creature phase, just like the micro-organism, Tribal and Civilization stages, are too short and feel incomplete, as if they're just filler for the upcoming Space stage. If it weren't for the 3 different paths you can take to get different bonuses at the Space stage, there would be no replayability whatsoever; playing those stages a second time felt like a chore. Even the creature stage gets quite tedious quite fast; you're always doing the same things over and over.
One major problem I see is that the environments are far too small. The creature stage feels almost claustrophobic as all the nests are next to each other; you literally have to watch out at times how far away you step out of a friendly, socialble herbivore's nest because there's a nest of savage meat-eating predators nearby. Good job on choosing the best location, herbivores!
This problem gets worse in the tribal and civilization stages, which also suffer from oversimplification. These stages are supposed to be mini-strategy stages, yet you only have 1 resource type and 1 air, ground and naval unit. There isn't much strategizing there. As mentioned the worlds are too small, there isn't a lot of room to grow without ending up conquering everything already and moving on. Too bad, I can see how those stages could have been so much more fun with some of the features like paying a friendly nation to attack an enemy city, playing politics and bribe a large nation to attack a city and start a war with another large nation...
The space stage is semi-decent, but once again I feel they could have done much more with it. Increase the maximum spice your colonies can carry, dramatically lower the amounts of raider attacks and ecodisasters; all that running around every minute to harvest spice, and to fix these disasters/raids is not challenging gameplay; it's tedious, annoying gameplay.
And you can't really interact that well with other subspace species; you can't build your own city on a civilization planet and conquer everyone else, you can't control your chosen alien tribe and make them rule the planet. Nope. But you can bomb everything however.
The space-stage quests favour quantity over quality, and this seems to be true with species as well; After a while when I had enough spice colonies I stopped caring about my allies because storywise they're just one-dimensionnal carricatures without any significant backstories, goals or ambitions. They will react to your presence (attack/start a war or trade/become allies) but they don't do much else except ask for help with their ecodisasters, because apparently they figured you, an alien spaceship captain can solve their planet's impending doom. Other than that, alien races are extremely shallow. It's impossible to get attached to them as you would to..say.. the Klingons in Start Trek (even if they are sort of caricutarized... but that's for another day...)
If the space stage were an RPG it would fail miserably because there is [almost] no story, there is [almost] no plot. You can't agree to trick the Zealotoids into starting a religous war and capturing the homeland of that military empire that's been giving everyone trouble, only come in and invade the Zealotoids with some allies while their forces are away because they're just so annoying (and probably evil anyways).
As for the useless (except for warding off potential customers) SecuROM DRM, if you've uninstalled the game as I have, here's where you can go to get that removed:
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If they ever decide to make Spore 2 I hope they can learn from their mistakes...
2014-After poring through many forums looking for a fix, I finally found one and got the game to work. EA still have not released a fix for this problem.The game is a little boring in and of itself but creating the creatures is artistically fun.

















