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Showing 1-10 of 157 reviews(Verified Purchases). See all 222 reviews
on March 8, 2016
Jake, John, and Braden have synthesized the most important design-thinking concepts of today into a book that is worth its weight in gold. Seriously — I’ve translated the ideas and checklists in this book to tens of thousands of dollars already as a design consultant.

It’s weird... even after 4 years of studying Art & Design in college and 4 years of working at a big tech company, this book was STILL a revelation to me. It helped me understand and practice design in a whole new way. I was lucky to be mentored by top-tier designers. Now you can be mentored by some of the best designers in the Silicon Valley. Listen in on how they work and think...

90% of what you need to know about designing great products is in these 257 glorious pages. The other 10% is just blood, sweat and tears.
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on September 7, 2016
What Jake and his co-authors prescribe in the book sounds rather too good to be true and unconventional, but it has made a world of sense to me.

What usually takes months and months of hopeless meetings, emails and expenditure has been narrowed down to just 5 days of intensive work by all the KEY parties. Emphasis has been put on 'key' parties as most often businesses approach to answer their biggest questions with just 2 or 3 people from the top management involved.

I like how they advise startups to focus on most pressing questions. I can see how many founders and deciders can get lost in a web of questions during startup. They recommend an ideal size of the sprint to be seven people or less, I couldn't have agreed more. And this is only one of the many ingenious tips I liked. Another one is the 'no device rule'.

I've always been a fan of whiteboards but these guys have taken the idea to another level. I quote: " the simultaneous visibility of project material helps us identify patterns and encourages creative synthesis to occur more readily than when these resources are hidden away in file folders, notebooks, or PowerPoint decks."

Another key insight I got from the book is the reminder that 'nobody knows everything'. I can imagine many CEOs thinking this way due to hubris. I quote: "..the information is distributed asymmetrically across the team and across the company. In the sprint, you've got to gather it and make sense of it, and asking experts is the best and fastest way to do that."

The 'How might we' method was also a great light-bulb. Rephrasing business obstacles into helpful questions. Another helpful method is the 'lightning demos which involves finding inspirational ideas from both within your company and even outside your industry. I could imagine limiting myself to my competitors only, but stretching as far as other businesses who do nothing remotely similar is a revelation.

Another ingenious solution suggested by the authors is the 'mind reader' - a sketch of complex ideas as a simple drawing of boxes and text. This then forms a basis for a prototype.They emphasize on the quality of the solution as opposed to the artistry of the drawings - they really do give hope to people like us who wouldn't know what do with a brush :) They further elaborate on the usefulness of sketching, I quote, "once your ideas become concrete, they can be critically and fairly evaluated by the rest of the team - without any sales pitch. And perhaps, most important of all, sketching allows every person to develop those concrete ideas while working alone."

Crazy 8s is another brilliant idea introduced by the team. An 8 minute exercise of sketching 8 variations of your strongest ideas. I found it quite unconventional, and hence my belief that it will work. Basically the exercise helps you consider alternatives and also serves as an excellent warm up for the main event.

I found the 'prototype mindset' to be the best idea in the whole book. The authors suggest building a facade and testing it, this initially sounded uncomfortable to me, but I later saw the genius in it. I quote, "To prototype your solution, you'll need a temporary change of philosophy: from perfect to just enough, from long-term quality to temporary simulation." I can see how this idea can save a huge amount of time and money for a company down the line.

In the end the authors emphasize the best part about the sprint, which is the chance to learn whether you are on the right track with your ideas in just 5 days. "You can have efficient failures that are good news, flawed successes that need more work, and many other outcomes." I couldn't agree more.

The choice of examples used in the book was also great, not exactly Malcolm Gladwell level, but still inspiring nonetheless.

I recommend the book to Startup founders, top company management or any one looking for unconventional methods to improve productivity on any sphere of their lives.
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on March 14, 2016
"It's what work should be about – working together to build something that matters to people. This is the best use of your time. This is a sprint." This was a great sentence to finish the book, and it's a great sentence to begin working in a better way.

In the preface, the author states he had his first child. When he returned to the office, he wanted his time on the job to be as meaningful as his time with his family. He took a hard look at his habits and saw that, "I wasn’t spending my effort on the most important work". He discussed how improving team processes became an obsession for him. Through his experience of working with teams to create new products at Google, and experimenting on improving the way teams work, he found that focusing on individual work, having time to prototype, and an inescapable deadline produced far better results.

Running the 5 day sprint described in the book enables a team to easily find out if they are on the right track before they commit to the risky business of building and launching their products. The sprint process however is just as applicable to teams launching internal products/solutions/services. This way of work is applicable to any company, not just startups.

The author shares how other Google Ventures team members added to the sprint process to make it better through the years. Braden Kowitz added story-centered design – which focuses on the whole customer experience instead of individual components or technologies. John Zeratsky helped to ensure that each sprint starts at the end, so the business's would be able to identify and answer their most important questions. Michael Margolis encouraged them to finish each sprint with a real world test. By putting your prototype in front of real customers/prospects, you didn't have to guess whether your solutions were good, at the end of the sprint you got answers.

Over the last 10 years, I have facilitated interactive workshops to help teams get a shared understanding of the business problem they are trying to solve, which is a precursor to a shared commitment to solve the problem. Having a solid understanding of the research behind collaborative approaches to work, and understanding the approach to use based on the problem domain you are in is critical to a successful outcome. Because of my background and real-world experience, I recognize how effective the sprint design is, and feel confident in using the process with any client I work with. The psychology behind the methods is real, the creativity of the design will engage all who participate, and you will build better products.

If you are passionate about helping teams work more effectively, if you care about making work a more engaging experience, if you have a burning desire to improve customers' lives, read this book and then USE this book to run sprints.
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on April 25, 2016
A fantastic cookbook for getting better product outcomes faster.
I'm going to use the Sprint checklists every time I run a workshop from now on.

This book is notable for the things it leaves out of the design process.

An example is brainstorming. At one point in history, every collaborative design activity had to involve brainstorming Jake and team actually discourage spending time brainstorming in Sprint. After some reflection, I'm starting to see the wisdom of leaving it out.
This doesn't mean they discourage creative or divergent thinking, only that classic brainstorming as a group can create unwanted digressions.

Another Design collaboration staple Jake leaves on the cutting room floor is creating exhaustive documentation and analysis of every step in the Design Sprint process. He promotes focusing the documentation work on the product prototypes, and user feedback which is very wise advice.
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on May 17, 2016
The book is well written with good examples of how different Sprints progressed and worked as well as some that didn't and why.
If you want to try running a Design Sprint I strongly recommend you do 2 things:
1. Read the The Design Sprint -- GV - Google Ventures [...] site thoroughly as well as
Michael Margolis -- Medium
[...] articles as there are a lot of IU important and helpful hints in there, E.g. Use Gotomeeting to stream and record the interviews on Friday and get the camera Michael recommends.

2. Make sure at least 2 of you read the entire book, ideally everyone should read it. The Sprint is a great process (I've used many and this is definitely one of the best) but there are many important steps day by day and it's hard for one person to stay on top of all of them.
Good luck, if you stick to the process I think you will have success.
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on July 16, 2016
This was an enjoyable, quick read and I tested it out on my team. We are all pretty familiar with Lean Startup and are just getting into Design Thinking at our company. Our group reported back that they enjoyed the project.

It's a very detailed, practical guide and I just went for it and followed all the instructions in detail (down to buying the office supplies) - it gets you from big picture thinking to testing your ideas in a week. I found each person in our group seemed to excel at a different part of it: Introverts and Extroverts, techies and non techies. The hardest part was convincing people to spend five days in a meeting, but I found their timetable pretty generous -- we finished early some days. We found Monday the most meeting-heavy day so one tip might be to let the team know that it won't be as intensive after that. Some might be worried they'd be in for five full days of intense discussion -- they aren't.
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on March 14, 2016
The product design process has been up in the air for too long. Sprint packages together the best of design thinking and other methods into a process that adds much necessary structure. The book does a great job at talking you through the practical step by step process you'll need to understand how to facilitate your own sprints. But it also helps you understand the underlying principles behind Jake, John, and Braden based their design of the process.

If you've been following the GV website's articles about the sprint process, the book goes fills in all the gaps. The accompanying Facilitator Notes at the end of some chapters also go into further detail so you can develop an understanding that will allow your first sprints to run successfully.
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on March 14, 2016
This DIY guide is inspiring, focused and really fast-paced. When it comes to Design-Thinking / Agile / Lean, this book gives us a serious nudge towards stepping beyond the jargon and overcoming problems or making ideas hit the ground running in a 5 day process.
Drawing on MIT's Joi Ito's challenge that we become Now-ists (dropping traditional planning and resource management that postpone solutions), taking-on innovation with what we have within reach, being equipped with this book and Jake Knapp's other artifacts that openly populate several online platforms, we can now go ahead quicker and with more certainty in order to change our world for the better.
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on March 31, 2016
A very useful and enjoyable handbook that I'll be using to run student teams at the university. However, I was a little surprised to see Jake's comment in the preface about his 2009 team at Google: "... I decided to call it a design 'sprint'." Wait, what? Hasn't a five-day 'sprint', focused on delivering a working prototype, been *the* central feature of the scrum methodology of software design since 1993? That's when Jeff Sutherland and others worked together to design a structured methodology for teams that would be faster and better than 'waterfall project management'. SEE: many books, including a recent book by Sutherland's Scrum: The Art of Doing Twice the Work in Half the Time and Lacey's The Scrum Field Guide: Practical Advice for Your First Year (Agile Software Development Series). Sutherland's work was based, in turn, on the 1986 Harvard Business Review seminal article by Takeuchi and Nonaka, "The New New Product Development Game". Many industries outside of software development--- NPR, airlines, even classrooms-- have used sprints for decades; we used a 5-day sprint for museum exhibit design in 1998. IDEO has been doing something very similar for decades too.

That said, after stumbling over that initial terminology of 'same word-different meaning' and the somewhat-less-than-generous "I invented this!!" claim without a tip of the hat to all the great people who led the way, I did really enjoy the book. Jake has immense experience and has developed a beautifully structured design-build process that we can put immediately to use that is simpler to implement than a fully-featured scrum team. Thanks, Jake!
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on March 14, 2016
I'm impressed with the strategic and tactical rigor this book articulates. Great examples across several companies. It includes an accessible step-by-step articulation of process and tool suggestions to maximize a team's time. It also identifies realistic challenges to expect. As a fan of Lean Startup who has struggled at times with implementation, I'm especially struck by how this constrained process appears to validate a problem, market, hypothesis, prototype and get to real world testing, all while mitigating product launch risk. I'm very excited to take on this new process in earnest in the days to come.
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