Spyro the Dragon
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About this item
- E FOR EVERYONE
- VIBRATION FUNCTION
- MEMORY CARD 1 BLK
- 3D GAME
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Product information
| Computer Platform | Playstation |
|---|---|
| ASIN | B00000I1BF |
| Release date | September 10, 1998 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #20,979 in Video Games (See Top 100 in Video Games) #51 in PlayStation Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 8 x 4 x 10 inches; 2.4 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | PS 1 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Insomniac Games |
| Date First Available | September 4, 2000 |
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Product Description
Product description
Game is Complete in Box (Game, Manual & Cover Art)
Amazon.com
Spyro is a cute purple dragon in a bit of a pickle. Each of Spyro's dragon friends has fallen victim to the nefarious Gnasty Gnorc, who has turned them into crystals. Accompanied by Sparx the dragonfly, Spyro sets out to free his buddies, while collecting gems and dragon eggs. Sparx also serves as Spyro's health-o-meter, glowing gold when Spyro is healthy and turning dusky green as he tires. To boost his energy, Spryo can blast docile creatures with fire, turning them into butterflies, which Sparx transforms into much-needed fuel.
This title has bright graphics in six well-developed worlds, each with several subworlds, including bogs, deserts, and ice worlds. Unlike some action games, in Spyro the Dragon the enemies are more fun than frightening. In the Peace Keepers world, for example, Spyro must burn down the monster soldiers' tent, sending one of the minions running out, quaking with fear or, if you're lucky, dropping his drawers and shooting a moon.
Spyro's movements (fire breathing, gliding, jumping, and climbing) require entry-level gaming skills. For this reason, Spyro the Dragon is an excellent title for youngsters or less experienced players, who want to play without having to master complex movement combinations. --Kasty Thomas
Pros:
- Large worlds provide hours of game playing
- Variety of scenarios
- Engaging graphics
- Low game skill requirements may prove less challenging for expert players
Review
Yes, it's taken some time, but there's finally a proficient, fully 3D platform game for the PlayStation. It's impossible to escape not mentioning the last attempt at this, SISA's Blasto, so let's get that out of the way right here in the beginning: Insomniac's Spyro the Dragon excels over Blasto in every way imaginable. It has better graphics, a far more useable camera setup, tighter control, it isn't incredibly difficult, and is much, much more fun.
Spyro lives in a brightly hued realm of magic much like that of a Disney cartoon, except without the severe toothaches that would provide. It appears that the dragons had been talking trash about the evil Gnasty Gnorc on TV, so, in retaliation, he casts a spell that imprisons them all in crystal. As the one dragon that must have come up under the spell's height/weight requirement, you travel the six worlds - which, incidentally, have six levels each - freeing the dragons and claiming stolen treasure and dragon eggs as you go.
The gameplay in most levels of Spyro the Dragon is much like that of any other 3D platform game you've ever played, but this time you get a few extra moves beyond the standard. As a dragon, you can breathe fire, charge enemies using your horns, and glide with your short, stubby little wings. There are several flying levels too, which are similar to the arcade game Prop Cycle, save for having to pedal. In them, Spyro must collect a number of different items before the time limit expires, with each of the items providing him with an extra few seconds to grab all the rest with. Each of the worlds has a balloonist who will take Spyro to the next once a requirement has been met, such as freeing five dragons, collecting 2000 gems, and so on. Once to a new stage, the balloonist will always be willing to take you back.
There's a lot to like about this game. The soundtrack, done by The Police's Stewart Copeland, is wonderfully atmospheric. The graphics are fantastic, with their dynamic lighting effects, a near-complete lack of pop-up, and well-designed great-looking characters. The level design is also exceptional, providing nice big worlds for you to roam around in and get enveloped into. This is really the first title to ever successfully pull off the whole video game adaptation of a cartoon world, and we all know there's been plenty of tries.
On the play side, the level of control is excellent. It's supersmooth even without the analog pad, and a dream with it, especially when charging or gliding. Spyro also has the best camera setup since Rare's Banjo-Kazooie on the Nintendo 64. It begins with an intelligent chase perspective (which can be set to either passive or active modes) - the R2 and L2 buttons move your overall view left or right, and the triangle button is a tight behind-the-back look control. With all of these working in conjunction, the camera problems found in most 3D games are almost entirely gone in Spyro.
Unlike Banjo-Kazooie, it's easy to tell how many items you're missing, both within a given level and all the worlds, through the use of the inventory screen. This is especially useful because accessing the game's bonus level requires that you free every single dragon and reclaim every bit of stolen treasure and egg, and it'd just be impossible without it.
The only things that take away from the gameplay experience are that the levels begin to feel a little formulaic towards the end and that the game is really quite easy. The first time you will probably feel your skills have really been pushed in the game is when you confront the final boss (the sub-bosses are about as tough as the first boss in Super Mario 64). The extra level beyond the boss requires a lot of work to get to, but the main brunt of Spyro feels like it was aimed at a younger or broader audience, as there are so many free lives to be gotten in the game that it's rare that your number will drop below eight. Still, it's an extremely well-made game that offers a lot of fun to the player, but these few factors cause it to score right outside the class of Super Mario 64 and Banjo-Kazooie, so it only gets very, very high marks, instead of outrageously high marks. -- Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review
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I first played spyro when I was like 12 years old and now I am 24 years old and still hook up my old PS1 just to play this game. It just shows how excelent the re-playabilty is. Spyro, regardless of its inferior graphics of today's consoles, never gets old... for several reasons:
1)First, the game was ground breaking in terms of large, open world platforms. The worlds and levels are huge and expansive and let you freely roam as Spyro the Dragon as you complete fun, magical adventures to save your fellow dragons. Even today, the game gives you a wonderful feeling of a giant, unexplored world that anyone can find fun to play through.
2)As you play through the game, the music for each level is AWESOME! It was composed by Copeland, a member of the POLICE back in the day. It fits perfectly with the diffent levels you play through and adds to the magicalness? of the game. WARNING: The songs will be stuck in your head for days! :)
3)Thirdly, The game takes a long time to play. Not like a game you get excited for and end up beating it in a single 5 hour gaming session haha. Spyro will take you a good week to beat... and even longer to collect every item and get to the "SECRET BONUS WORLD" which is very cool and Spyro gets to fly(not just glide)
4)Sequels including Ripto's Rage were also made due to the huge success of the first game but dont quite meet up to the original Spyro game, they are fun, but just dont have the 'WOW' factor that the first one did.
Its 2011 and I still play this game because it rocks! I loved it as a kid and as an adult. The nostalgia is epic! And if you think the later Spyro games are better... I WILL FIGHT YOU! haha JK!
I recomend buying this game if you still have your PS1 laying around! I guarantee you will stop playing your XBOX until you have beat Spyro!
But on to the game itself. As the subject title implies, (for me) it is and always will be, a timeless classic in the history of videogames, as it is almost the first real game I ever played and actually tried and succeeded in completing. For the time, it's graphics were close to cutting edge, and the story is simple, yet actually completing everything 100%, is quite a difficult task depending on what part you're trying to do so on. The gameplay mechanics are a little stiff, but no more than expected from a game released in 1998 on a system that has been rebooted 4 times since the one this game was developed for. If you care at all about great games, or if you played this in your childhood, you're going to want this for your collection.














