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Supreme Commander 2 - Steam PC [Online Game Code]

Platform : Windows Vista, Windows, Windows XP, Windows 7
DRM: Steam
3.9 out of 5 stars 302

$12.99
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This product is non-returnable and non-refundable.
Note: Currently, this item is available only to customers located in the United States.
Download size: 7 GB
Download time: 19 minutes, 6 seconds on broadband, 12 days, 3 hours, 16 minutes, 16 seconds on dial-up
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About this item

  • Take on the role of three enigmatic commanders; former friends from each of the unique factions -- The United Earth Federation (UEF), The Illuminate and the Cybran Nation -- who get dragged into a conflict of galactic consequences
  • Explore a rich, character-driven single-player game which spans over 18 missions and delivers a new level of emotional connection to the RTS genre, or take the battle online for an exhilarating multi-player experience
  • Fight action-packed battles on a massive scale, waging war with enormous land, air and naval units in visually spectacular environments, brought to life by all-new rendering technology and a true evolution of RTS controls on both platforms
  • Upgrade and customize armies with new weapons and technology and deploy them instantly on the battlefield, turning a base-level tank into a high-powered, multi-barreled, anti-aircraft-sporting multipurpose battle unit
  • Deploy experimental war machines that can change the balance of power at any given moment; experience a streamlined economy and redesigned UI putting the focus squarely on combat, battlefield tactics and high-level strategic decision making

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Supreme Commander 2 - Steam PC [Online Game Code]


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Product Description

Product Description

Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members – the United Earth Federation, the Order of the Illuminate, and the Cybran Nation – deny involvement, blame each other, and a galactic war ensues! Experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

From the Manufacturer

Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members - the United Earth Federation, the Order of the Illuminate, and the Cybran Nation - deny involvement, blame each other and galactic war ensues...


Brand new experimental units
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Take control of massive armies
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Which side will you fight for? The United Earth Federation, the Cybran Nation, or the Order of the Illuminate?
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  • A deep and powerful story element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
  • Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions - The United Earth Federation (UEF), the Cybran Nation and the Illuminate - have been completely redesigned from the original game, with many units
  • Experimental units returning with new designs and greatly enhanced looks...and some new tricks that can be unlocked through research
  • New Supreme Commander Gameplay Experience: players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game
  • Strategic Mode UI: the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
  • New rendering technology that allows us to create visually spectacular environments


System Requirements Minimum Recommended Operating System Windows XP/Vista/7 Windows XP/Vista/7 CPU Processor: 3.0 GHz or better, AMD or Intel CPU 2.6 GHz or better, Dual Core AMD or Intel CPU Memory 1GB RAM (XP) 1GB RAM (Vista / Win 7) 2GB RAM (XP) 2GB RAM (Vista / Win 7) Graphics Hardware 256 MB VRAM DX9 compliant with Pixel Shader 2.0 w/ instancing support 256 MB VRAM with Pixel Shader 3.0 Sound Card No accelerated sound hardware required Hard Drive Space 4-5 GB, for full install & DirectX Internet Conenction Cable / Broadband Cable / Broadband

Additional Installation Information
Steam account required for installation and online play

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Customer reviews

3.9 out of 5 stars
3.9 out of 5
302 global ratings

Customers say

Customers like the quality of the game, describing it as enjoyable, good, and interesting. They also say it has great gameplay and graphics. However, some customers feel the value of the product is poor and a complete waste of time. Opinions are mixed on strategy, graphics, multiplayer, size, speed, and performance.

AI-generated from the text of customer reviews

54 customers mention49 positive5 negative

Customers find the game enjoyable, good, and interesting. They also say the gameplay is great, challenging, and engaging. Customers also mention that the game provides hours of tactical game play.

"...The game is pure action from the beginning to the end and although there are some weak defense structures there are upgrades that allows all sort of..." Read more

"SC2 fixes the annoyances of SC1 and does a good job keeping it fun...." Read more

"...But if you dont try to rush to Tech 3 (like I always do lol) the game is really fun...." Read more

"...went in a mildly different direction but it could really be fun and, approachable, and not bogged down with too many spots of boredom this time!..." Read more

35 customers mention18 positive17 negative

Customers are mixed about the strategy. Some mention an interesting dynamic that adds a level of strategy that was not there before, and the experimentals are great in this game. They also mention that there are many different strategies that you can use to win, and a new research tech tree. However, others say that it has almost no strategy elements at all, and that it takes a lot of tactics.

"...you can reach some of their unique upgrades but Experimentals are more unique and numerous than ever...." Read more

"...It also discourages adapting your tactics to the situation because there are so many minor upgrades that you'll need to choose between specializing..." Read more

"...Both issues are fixed in SC2. The economy has been simplified and the contrast makes SC1 feel like playing basketball while wearing a 75 pound..." Read more

"...Progressing can be a little rough as there is a huge difference in power between the 3 tech levels..." Read more

27 customers mention17 positive10 negative

Customers are mixed about the graphics. Some mention that it's got great gameplay, and the art design of the maps is improved. They also appreciate the creativity of the unit designs. However, others say that it lacks detail and imagination, and some maps look terrible when you zoom in.

"...The only positive thing I can say is that the art design of the maps is improved.There is very little to recommend Supreme Commander 2...." Read more

"...There are some very interesting models employed such as bridges, canyons, huge buildings, etc. that give the game serious visual appeal...." Read more

"...is that the maps don't have a consistent texture quality, some maps look terrible when you zoom in a lot and others look great but you can fix that..." Read more

"...They seem a bit floppy although their faces are done nicely. To quote someone they look like they came out of a PSX game...." Read more

19 customers mention6 positive13 negative

Customers are mixed about the size of the maps. Some mention that they're not extremely huge anymore, while others say that they are limited and boring. Overall, some customers feel the game lacks large scale.

"...The maps are indeed smaller as said in other reviews and this is a bad point for me but after beating some games and the campaign I can tell that it..." Read more

"...The scale of the game is massive in terms of the maps and the battles...." Read more

"...The maps are much smaller. They aren't small just in comparison to the original, they're actually some of the smallest maps I've seen in a RTS...." Read more

"...And the lack of buildings are annoying...." Read more

18 customers mention7 positive11 negative

Customers are mixed about the multiplayer. Some mention that the game is amazing, fun, and appealing. They also say the battles are huge and spectacular. However, others say that the games is unplayable and dumbed down.

"...1. Game is Dumbed Down. Compared to the 1st game, this game has been simplified in terms of units and mechanics...." Read more

"...about supreme commander 2, unlike its predecessor, it allows all units to be played at any moment in the game rather than having T1 units that were..." Read more

"...-aliasing is disabled, the terrain textures won't render, making the game unplayable...." Read more

"...this one, the A.I. kicks my butt, i play the original, it just gives up after a while. Both make for boring games." Read more

18 customers mention10 positive8 negative

Customers are mixed about the speed of the video game. Some mention that the tale moves along fairly quickly, allowing them to build faster. However, others say that the pacing of the game is killed by constantly opening it.

"...Since you can set buildings to repeat their build orders, it's easy to queue things up once you've save enough for one of each of the units in the..." Read more

"...The game is fun as heck now, but maybe a tad too fast...." Read more

"...Forged Alliance was more fun, plays a lot faster with alot more action, and left you with the feeling of being in an epic battle and surviving, with..." Read more

"...Unlocking the best units is too easy, and the pace of the game is killed by having to constantly open up the tech menu to unlock things...." Read more

17 customers mention11 positive6 negative

Customers are mixed about the performance of the video game software. Some mention that it plays fine, runs better than the previous one, and works smoothly. However, others say that it's not as effective as normal units, the performance on standard hardware was very bad, and it won't work with Windows 10.

"...PRO:Factions more Unique and more experimentals Game runs and plays faster than previous one Mods can give you all you had in..." Read more

"...The performance is smooth as butter and no more quad core required for more than 2v2 player games...." Read more

"...tries to build them will probably lose because they are not as effective as normal units, dollar for dollar...." Read more

"...However, for the most part it works wonders. At all times, there are over 1.5 million Steam gamers online and I'm one of them...." Read more

22 customers mention0 positive22 negative

Customers find the value of the game to be poor, saying it's a complete waste of time. They also say the units are lackluster and lacking detail.

"...It's terrible. The CG is just video of the normal in-game assets, so it actually looks worse than the gameplay if you have a decent computer...." Read more

"I hate to say it, but this game is a total dud. The experience after purchase is as follows:1. Install the game2...." Read more

"...This is not targeted towards any of their previous fans. This is a money grab...." Read more

"...After that, the Campaign get's dull because you only get to use the full Arsenal (Tech 3 and Experimentals) in the last Battle of each Faction...." Read more

Steam is unacceptable
1 Star
Steam is unacceptable
I loved Supreme Commander and Sup Com FA. I was very excited when I heard Supreme Commander 2 was coming out, but I decided to wait for the initial price to come down a little before buying. So glad I did. The reviews were so poor that I was turned away from this game completely. Then, recently I noticed that SupCom2 was cheaper than going out and getting a burger, so I figured it was worth the pocket change to give it a try.I've been downloading updates for the last two days, unable to play the game until complete. And this evening when I tried to continue with my updates, Steam informed me they were too busy to handle my request. Completely unacceptable. I am deeply irritated... and I paid a fraction of the price many people bought this game for. I'd still say I overpaid.I will not buy another Steam based game, period.
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Top reviews from the United States

Reviewed in the United States on December 13, 2011
Platform For Display: PCVerified Purchase
This game is awesome. I've played several games against the AI, online and the campaign and I had a ton of fun. I see that a lot of people are upset about the all the things that are different than the original supreme commander. I think a lot of the changes were great and that forged alliance kind of showed that they were heading to changes that are part of supreme commander 2(like weakening the experimenal units compared to the first game where they destroyed almost anything instantly). In forged alliance experimentals moved much faster but did considerably less damage and died faster than the experimentals in the original supreme commander, one thing that was kind of nice but that also made playing the first one enjoyable when I really wanted to feel like I was controlling units with complete superiority.

Exeperimentals can act either way in supreme commander 2. Get an experimental as fast as you can and it will destroy everyone in front of it (by the way since the release of the game experimentals power has been increased to FA levels, before updates they were overwhelming weak, I agree). As the game goes on, units are updated on both sides and experimentals can't take everyone by themselves anymore, so later in the games you will normally see experimentals mixed with all sort of units. That is one of the best things about supreme commander 2, unlike its predecessor, it allows all units to be played at any moment in the game rather than having T1 units that were part of the game for the first 10 minutes or less and T2 units that sometimes wouldn't even be part of the game at all and T3 units and experimentals that would be used for the rest of the game. Now it is harder to see someone just turtling their way up to high tech levels building only defenses and spending 25 min of the game just focused on building and waiting for upgrades to finish. Some people complained that in the previous game all races were the same just wearing a different skin. This was definitely fixed in SupCom 2. True that the basic units are pretty much the same with different skins until you can reach some of their unique upgrades but Experimentals are more unique and numerous than ever. No longer you only have 3 or 4 (FA) experimental units to make but a bunch.

The game is pure action from the beginning to the end and although there are some weak defense structures there are upgrades that allows all sort of structures to attack the enemy and energy generators to auto repair all of your base structures making them really tough to destroy. This game is awesome and you will see that when you get a fully upgraded commander capable of taking down experimentals rather than being on the backstage of the battle for the whole game like in supreme commander 1 and forged alliance. The maps are indeed smaller as said in other reviews and this is a bad point for me but after beating some games and the campaign I can tell that it works because it makes constant battle possible since units don't have to move to another part of the map for ages. Also with the latest DLC you can play some pretty huge maps if you really want to. One thing that I didn't like is that the maps don't have a consistent texture quality, some maps look terrible when you zoom in a lot and others look great but you can fix that downloading a high texture patch mod that will make them all look great. This is an acquired taste that proves to be better in the end. Supreme commander 2 and 1 are awesome and I find myself playing both of them frequently depending on what I want. If I want to feel like I'm battling to take control of an entire planet I play the first one. If I want a much faster game and feel like I'm battling for control of really key areas and facilities I play the second one. If you just want to use the SupCom 2 experimentals with the units from the first one you can just download mods that can give them all and more to you, some even give you the previous economy system.

By the way this game runs much better than the previous one and can support more units before any lag is visible.

Summarizing it:

PRO:
Factions more Unique and more experimentals
Game runs and plays faster than previous one
Mods can give you all you had in the first one plus the new stuff (if you want)
Adjustments made since release have pumped up AI, a lot, and made experimentals about as powerful as they were in FA
Can play either really large (DLC) maps or small ones

Con:
Some ugly maps (fixable through mods and texture patches)
Campaign story is super cheesy so if you thought the story of the campaign of the first one wasn't that great this one isn't either.

This game is lots and lots of fun.
5 people found this helpful
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Reviewed in the United States on March 12, 2010
Platform For Display: PCVerified Purchase
SC2 fixes the annoyances of SC1 and does a good job keeping it fun.

I played SupCom1 for more than a year with online strangers and family members. I even played in a few tournaments. But SC1 was plagued by two big problems.

1. The economy was too difficult to keep in balance for most average players.
2. The performance on standard hardware was very bad.

Issue 1 would result in rookies playing sim city and spending the whole game just getting some level 3 resources up, while the elite player on the other team would come trouncing through their base with a colossus after only 10 min of game play (1 hour of real time, of course). Issue 2 created what we would call the, 4v4 at 4 problem. If you played 4v4, and any single player was not on the cutting edge of hardware, you would be playing that same game until 4am (-10 game speed anyone?).

Both issues are fixed in SC2. The economy has been simplified and the contrast makes SC1 feel like playing basketball while wearing a 75 pound backpack. The game is fun as heck now, but maybe a tad too fast. The performance is smooth as butter and no more quad core required for more than 2v2 player games.

Many players are shocked by the SC2 changes like someone tossed them into cold water. At first, I was thinking, what did they do?!? But after 4 or 5 single player campaign missions and some skirmishes, I warmed up to it.

Also, whoever chose the missions for the demo really messed up. They picked the two most boring missions, and put them together in such a way that the storyline almost seemed like a joke. That little demo mistake will probably cost GPG mucho dinero.
5 people found this helpful
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Reviewed in the United States on March 6, 2010
Platform For Display: PCVerified Purchase
WARNING: It has come to my attention that there is an organized campaign to manipulate the review scores for this game, with posters on the official forums attempting to recruit others to create multiple accounts and write 5 star reviews. Obviously it hasn't been very effective, but be aware that the review scores have been slightly increased by this shilling. I highly encourage you to download the demo and find out the truth.

Supreme Commander 2 is the latest game in a disturbing trend gripping the gaming industry: more and more developers simply have no regard at all for the fans who put them on the map. If you enjoyed Supreme Commander and Forged Alliance for everything that made them unique, DO NOT BUY THIS GAME. It is complete and utter rubbish, in essence a parody of the masterful original. The game has been dumbed down to be almost unrecognizable, although some of the good elements like extreme map zooming and a good unit patrol interface remain. Those who prefer more micro-heavy games like Command and Conquer may still get some enjoyment out of it, but if you want a small scale RTS there are many of them better than Supreme Commander 2.

The problems start with Tiers. In Supreme Commander 1, there were three tiers of units, plus experimental units. The first tier units were like little ants, useful for little other than early game harassment but incapable of dealing any real damage. Second tier units were capable fighters, and third tier units were pretty powerful. By the end of the game, you could have hundreds upon hundreds of units out, yet it was still possible for a single experimental unit to slice through your entire army and kill your commander. It was thrilling to devote your entire economy for a protracted period of time just to get that experimental out, and you would cheer for it as it completely shifted the battle. Supreme Commander 2 throws all of that away. The units now fall roughly along the lines of the dozens of C&C style RTS games, with experimental units being roughly as powerful as Mammoth Tanks. I saw an experimental unit get taken down by five gunships. FIVE. Now there is no longer any strategy in deciding what to build. Whereas before, you would need to make hard choices about whether to devote significant resources to tech up and devote a large portion of your economy to build single units or structures, now you can pump out experimental units in under 5 minutes from the start of a game. In other words, Supreme Commander 2 is now just your standard RTS, but with units far more generic than most. The macro has been scaled back dramatically, yet most units are still one-dimensional so there is little need for micromanagement since you won't affect the outcome of a skirmish.

As for resources, the great system where you used mass to build things and power to, well, power them is gone. Structures and units no longer use up power by being in play. Instead, power is just like mass. When you build something, power is deducted from your cache and that's it. In other words, you can build shield generators and artillery all over the place with no consequence since it costs nothing to support them. This means even more incentive to turtle since a surgical strike on any one area of your base isn't going to damage anything you can't easily replace. In Supreme Commander 1, it was at least a possibility that your generators would be taken out, rendering you defenseless as the shields and turrets shut down. To make matters worse, the old system where resources were deducted as units and structures were built is GONE. Now resources are deducted immediately when you queue up unit production or structures, which means you can no longer queue up a massive base and then let an engineer do his thing. This was one of the two or three most important aspects of Supreme Commander and it is completely ruined.

Now there is a third resource: research. Points are produced by buildings and can be spent in one of five overly convoluted tech trees. This is a terrible system that replaces the tiers from Supreme Commander. Unlocking the best units is too easy, and the pace of the game is killed by having to constantly open up the tech menu to unlock things. It also discourages adapting your tactics to the situation because there are so many minor upgrades that you'll need to choose between specializing in ground, air,or naval units since it will take a very long match to power up all three. It was just flat out stupid to have a menu-based system instead of tying upgrades to buildings. Some games like Battle for Middle Earth make it work because they don't have as many upgrades and don't require constantly accessing the menu, but it doesn't work here.

Normally a sequel is supposed to be bigger, badder, and better in every way. Supreme Commander 2 takes a step back in almost every aspect. The graphics are scaled back. There are far less unit types and the unit cap is far lower. The maps are much smaller. They aren't small just in comparison to the original, they're actually some of the smallest maps I've seen in a RTS. The campaign is very short, with 18 missions that take around 10-30 minutes each. Normally a RTS with such a low mission number will at least have 1-2 hour missions. And as for the much vaunted "story" and "cinematic experience" that was supposedly added? It's terrible. The CG is just video of the normal in-game assets, so it actually looks worse than the gameplay if you have a decent computer. The characters are insufferable, the dialogue terrible, and the story paper thin. The only positive thing I can say is that the art design of the maps is improved.

There is very little to recommend Supreme Commander 2. If you like the original, you're better off playing that, and if you didn't, there are many better RTS to spend your time and money on. To add insult to injury though, once you own this terrible game, you OWN it. That's right, Steam is required for this game, and it will be tied to your account forever. I look at this as a shrewd and cynical move by a developer that knows the market would otherwise be flooded with used copies because most who buy this game will not want to keep it.
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Addendum: If I could revise my score down to 0 stars after what I've seen of the online play after writing the original review, I would. Matches end one of two ways almost every time. In a 2 v 2 or larger match, multiple players will rush with their commanders at the start and kill one of the enemy commanders 2 on 1. Then repeat with the other players. Total match time is around 5 minutes. Otherwise, the match will end in a swarm of gunships due to the weak anti air options. There is no reason to build anything else because there aren't any units or structures in the game that, for the same resource cost, can kill a swarm of gunships faster than they can kill a commander. Also, to clarify something I said earlier, in SINGLE player it is very easy to unlock the best experimental units and pump them out in mass quantities. In online play however, they barely play any role at all. Anyone who tries to build them will probably lose because they are not as effective as normal units, dollar for dollar. There is no point in trying different strategies. Online play is ruled by basic units and whoever has the bigger blob of them wins.
388 people found this helpful
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Top reviews from other countries

Pat B
5.0 out of 5 stars Very impressive sim war game
Reviewed in Canada on May 15, 2015
Platform For Display: PCVerified Purchase
Delivery time was three weeks from the UK. Very impressed with game: level of detail, complexity and compelling draw
Amazon Customer
4.0 out of 5 stars Four Stars
Reviewed in Canada on August 3, 2017
Platform For Display: PCVerified Purchase
Excellent.
AP
1.0 out of 5 stars Good game, no activation code
Reviewed in Canada on April 5, 2019
Platform For Display: PCVerified Purchase
The game came without the activation code required for installation, therefore was useless. Other than this, nothing else wrong with delivery, quality of service and product.
Stéphane Brissette
5.0 out of 5 stars Love this game
Reviewed in Canada on March 23, 2013
Platform For Display: PCVerified Purchase
This is the best strategie game RTS of all time and i realy enjoie this games
So mush fun and easy
Carl Doucet
5.0 out of 5 stars Five Stars
Reviewed in Canada on September 13, 2014
Platform For Display: PCVerified Purchase
great game