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Not your classic Supreme Commander
on April 3, 2010
While not a terrible game, I certainly am disappointed at the changes that were made to accommodate console players in the latest edition of Supreme Commander. While the last game, and it's spiritual predecessor Total Annihilation, were about classic RTS base building and resource management, this edition seems to take the approach of less is more. But it's not. It favors tactics instead of strategy, and the once unstoppable experimental units that took an hour or more to build have been replaced with experimentals that take seconds. You can see where they've taken the game and just dumbed it down and sped it up in order to appeal to console gamers, and frankly, it's a lesser game because of it.