on March 8, 2013
Firstly, I'm not very good at reviews, so forgive me if this isn't as organized as others.
I just finished this game, and I feel like I've actually survived an adventure on an island. Not many games can make me feel like the main character is supposed to be feeling.
First and most obviously are the graphics. This game looks beautiful on my fairly decent PC. My monitor only goes up to 1600x900 and it already looks great. I'm kind of scared to see how it looks in 1080p whenever I get a new monitor.
There is a thing called "tressFX" which pretty much turns her hair from one big chunk into individual strands; it looks alright, but it takes down my FPS by about 20 just from that one setting, so I leave it off. There's also something about it that's very distracting during gameplay. Other than that, this game even at medium settings looks wonderful.
Gameplay is great. I can tell they worked really hard to fix all the things fans have been complaining about for like... 15+ years. It has none of the movement or camera problems from previous games and it's easy to tell they rebuilt it from the ground up with fans in mind. Everything moves fluidly from one obstacle to the next and I couldn't really tell where one animation ended and the other began (granted, I wasn't looking either).
There are zip lines everywhere. Eventually I had to ask myself, "Who the hell would put these here?" Because sometimes they are in the most random out-of-the-way places!
Gun play is pretty good, though I played with an XBox controller and those tend to be pretty inaccurate for shooting (plus I'm pretty inaccurate anyway :]]). The upgrade system for skills and weapons is great and very well thought out to make it feel like you are actually growing from a scared individual, into a badass who eventually says, "Alright, enough of this s***!" and then the real ass-kicking ensues. (You'll see what I mean as you upgrade more!)
The only frustration I found with this game were with the enemies. It seems that every enemy seems is a sharpshooter. Whether they are shooting with a machine gun, shotgun, bow and arrow, or throwing grenades or molotovs, and no matter how far away they are, they always seem to be dead on every time. It can get very frustrating when dealing with more than a few enemies at a time, or even when you're behind cover. You will think you are hiding, but then get hit with a molotov from across the map, which will push you out into the open while everyone else is shooting at you.
You start to feel like you're playing pinball and you're the ball. I would love to see an update in the future where the enemies at least miss SOMETIMES. But I guess they countered that by adding the dodge system.
Speaking of which, the dodge system works alright. It does what it's supposed to, but when there are a lot of enemies you spend more time ducking and rolling all over than you do actually attacking. You can't stay still (even behind cover) for very long because so much is coming at you at once.
The cover system is alright. I found it weird that there's no crouch button, so the only time you can take cover is when the game says you can. There were some moments where I wanted to crouch and sneak up to an enemy, but the game didn't put me in the position, so the enemies ended up seeing me. Although there are stealth kills in the game, I don't think the game was ever supposed to have stealth as a focus. Unfortunate for me, because I'm so used to these kinds of games having at least a moderate amount of stealth focus.
Another thing about enemies that I would expect to be absent from all games nowadays is the fact that enemies always know exactly where you are. There was a moment in a very dark, very wide forest, where I tried to shoot a grenade at a wall and I missed, so after it exploded I ran to hide in some tower. And all of the enemies that were left in that area knew exactly where to start shooting, even though none of them were even close by when the grenade went off. Most games like this nowadays have some kind of system where if you break line of sight, the enemy will have to look for you again. Not this one, which got a bit annoying after awhile.
Story-wise, I thought Tomb Raider was phenomenal. It was intense from beginning to end and by the time the end came, like I said, I felt like I had actually survived some time on an island full of people wanting to kill me. I felt like I had actually solved a mystery. I don't play many games where the story actually makes me feel like I'm a part of it like that. Most games, even when the story is good, still feel like I'm just a player who's guiding a character through the level. There's no feeling of risk or survival because you're pretty much bulletproof and can easily wipe out an entire army from the get-go. With this, there's a really sense of growth. You feel like you are growing with the character, as opposed to just learning how to use them.
The Gametrailer review said that it's weird how Lara goes from this innocent girl to this violent person who's executing people with finishing moves, but I think that adds more to the idea of growth. That she was put in a situation where she really had to do these merciless things to people in order to stay alive.
5 Stars :0).
on March 6, 2013
So, at first I was uninterested in this game because I've never played the series or really thought about it. After reading reviews and seeing gameplay media I decided I'd give it a try. My first impressions have been very good, I'm enjoying the game. I would particularly praise the realistic animations (running, jumping, climbing) and Lara's character. While other games often make situations such as the one depicted in the game cheesy with poor voice acting and unrealistic scripting, Tomb Raider does a good job of convincing you that Lara is saying/doing what someone in her situation might actually say/do. So far I have enjoyed the story, which is supplemented by Lara's periodic journal entries and notes written by her colleagues (with whom she is shipwrecked) found around the island.
Tomb Raider's graphics are beautiful, and TressFx is a very interesting feature. It makes Lara's hair look great, but my video card (GTX 660) sadly struggles too much with it and I have to disable it or play at 20, maybe 30 at max fps (I understand this does not happen on AMD cards and may be fixed by Nvidia drivers?) The gameplay, while not incredibly innovative, is well done and entertaining. Sneaking around the thugs who seek to capture/kill Lara and taking them out silently with the bow from behind cover is a particularly gratifying "ha, got you" experience. The RPG elements (xp, leveling up skills for combat and foraging) and weapon upgrades are a nice touch. Another plus would probably be the fairly open world that is presented in the game, and the variety of non-story areas to explore. My only complaint about the gameplay (for which I take off a star) is that I feel there are probably too many quick time events that usually result in death if failed, and sometimes it is hard to figure out what you're actually supposed to mash. I understand that these were probably intended to help carry the immersion through the cutscenes, but even the best QTEs can be irritating at times.
Finally, I'd like to talk about crashes with GTX 600 series cards and tessellation on. When I first played this game, I encountered this problem but I was able to fix it by reverting my drivers to 310.90 and now I am able to play on ultra settings with no crashes. I find it reassuring that this is a driver problem rather than the game itself. According to Nvidia, this problem arose because Crystal Dynamics didn't provide final game code until soon before release and they are working on a new driver as we speak. I plan to update my drivers when this is released.
In short, this is a great action/adventure game with a believable feel and will, as of now, run fine on nvidia cards with some driver work. I would certainly recommend it.
Edit: I've read a lot of people saying the download isn't available on Amazon. If that's still true, try just getting the product key from your order page and redeeming it on Steam- that's what I did.
Another edit: Nvidia finally came out with a new beta driver- this version (314.21) runs stable. It also slightly improved performance with TressFx on my 660, now I can achieve around 30-40 fps. I still run on Ultra with TressFx off, however, because I much prefer 40-60 fps.
on March 5, 2013
After preloading and starting the game when it was released, the game would not launch. It turns out the Direct3D error failure to launch was due the enabled "Exclusive Full Screen" setting. Once disabled, I ran the game in Ultimate graphics mode.
Everything... was what I wanted from a Tomb Raider reboot. The TressFX hair is excellent, and the lighting and voice acting is excellent at well. But after 30 minutes of playing, CRASH! Booted back to Windows 8 Desktop.
Crashes occur on computers, so I just relaunched and didn't think anything about it. Then again, the same crash occured twice more in the next 30 minutes. I got worried. Searched online and it turns out that all GTX 600 series cards are crashing in Tomb Raider.
Wonderful game from the hour I've played, but highly disappointing that we're gonna have to wait for a patch. Despite this, the game looks and feels great. I've been playing Tomb Raider since the first one came out in stellar SVGA. This definitely gives old fans an amazing reward for sticking with our perpetual number one virtual girlfriend through the good and bad times.
Apparently this crash is from an Nvidia driver issue which is being worked on right now as opposed from the publisher. Also, the additional videos you can download from Steam are currently not available yet.
Still, a solid release if you're not playing an a GTX 600 series. People have claimed these crashes can be avoided by disabling Tessalation and Exclusive Full Screen. I simply, refuse to turn off
Tessalation, it just looks too good not to run it with. I will wait for the patch...
As of the latest Tomb Raider patch and Nvidia BETA drivers (GeForce 314.21 beta) everything works perfectly. There are no more crashes on my GTX 690 and the game is fluid. Everything is stable, and unless you have the fastest PC in the world, you probably cannot run at Ultimate detail with Ultra Shadows and TressFX. The GTX 690 (i5-3570K) can only run at playable framerates on Ultimate and TressFX with Normal Shadows (approximately 45-60 fps). On Ultra Shadows and Ultimate framerates drop considerably to ~35 fps which is too choppy.
Now as for the actual game... it is still 4 stars out of 5. Overall, the game is AAA quality, but there are still some minor nuisances that still detract from the immersion. Such things like poor obstabcle detection (some walls are of seemingly equal height but do not allow interaction until you are in the designated "hotspot") or some graphic clipping (notably from the use of the preorder Hunter Skin near the shoulders while running) are essentially annoying and yes... you can "look away" but this is what makes this game not perfect. I haven't tried multiplayer (probably never will) because frankly, Tomb Raider just isn't a multiplayer game for some of us (you know who you are!).
They also included a Batman-esque Detective Mode (Survival Instincts) which will help new players to the series as the older games made you work to find bonuses, relics and artifacts. Luckily, the programmers hide relics from view, so you cannot just use Survival Instincts to find them all. Good old players like me. Bonuses like GPS and Salvage though are shining brightly as if in plain sight.
For old Tomb Raider fans, this reboot is a true reboot. Forget what you know about Lara Croft from original cannon. This teenage girl is completely different from the grown woman we've known in years past. There are many surprises and changes to her story which will make your jaw drop. The cinematic scenes are also rendered using the game's engine, so it is best to optimize for framerates.
Bottom Line: This game is currently one of the best looking PC games on the market right now and only a true monster overclocked PC will run it with everything maxed out. It is a good game and worth buying if you're a die hard fan. Again, there are some control, environmental and graphical flaws; but not so much that the game is unplayable or unenjoyable. I am not sure if the graphical bugs are due to me running Nvidia, but I'm sure they're still working on more patches.
So it turns out they put a perk in this game that allows Lara to see all the relics and artifacts on the map. So much for good ol' Tomb Raiding :( That particular perk takes out any difficulty into finding the items, and essentially takes away from thoroughly searching a level on your own. I had not "unlocked" the perk early game so I had no idea it was there until I unlocked it (with full regret). This perk effectively takes out the fun of "raiding" and exploration (it also makes me wonder why anyone would buy the strategy guide). Also towards mid game the AI mechanics are lacking, and makes some of the sequences overly predictable. Once you get used to the AI (by the end of early game) the difficulty level goes way down. It seems the developers did not do anything to make the AI "smart" over the game period. That's unfortunate, but then again the older TR games did not exactly have very smart AI either. It is disappointing that most fights just feel like roadblocks hindering the story as opposed to adding to it.
I've also run into more clipping graphic bugs, in some areas it would show no walls but when you got up close to grab a book/relic the walls would instantly reappear (this might be again due to me running Nvidia...). I wish I could comment on AMD but I can't (then again the game is optimized for AMD).
I still think the game is worth buying if you're a die hard fan or just want to benchmark/show off your fast system. For those on the fence, or non-TR fans, perhaps it is best to wait for the hype to blow over. Still a fun game, but playing about halfway thru the game, I'm starting to see where they made significant changes to the series to help out "newbies". This is akin to what Ubisoft did to the Rainbow Six series from Raven Shield to Vegas. They took the "old fun out of it" to make "new fun and accessibility". This TR is made to be very forgiving and very accessible as you work through the game. I don't mind increasing accessibility (it's usually always a good thing). I do mind making it very forgiving even at the hardest difficulty (which is HARD, and what I am playing on), it doesn't feel hard at all. Perhaps the older TR games were much higher in difficulty in doing a complete 100% run, which is probably why it gave so many fans the satisfaction (ex: Croft Manor in TR: Anniversary, or even Lara Croft and the Guardian of Light). All one has to do to get 100% here is to set a marker on the relics/bonuses and follow the marker. All motivation for independent exploration is gone from the game, that is what I personally believe gave TR such a uniqueness to it. You had to raid the tombs fully to get 100% completion, now it's a set it (the market) and forget it affair (follow the marker). Now if you never cared to do any of the old TR to 100% completion, then you'll love this game. If you did, you'll find it very lacking and untrue to the series in that regard.
Nevertheless, I must commend the devs for making a true reboot, but graphics/acting aside I much prefer the old reboot of TR: Legend, Anniversary and Underworld due to the satisfaction of exploration and raiding. This is my last update, and hopefully this gives true and new TR fans a better look inside this new TR. Final Rating: 7/10
on April 2, 2013
This re-boot of the classic Tomb Raider franchise is characterized by fantastic graphics, good voice acting (especially by the lead) and generally fun and varied gameplay.
As compared with the prior iterations of the series, the game is more combat-heavy (quite a bit), less puzzle-oriented and more fast-paced in general as a result. However there is plenty to explore on a large island, plenty of secrets to be discovered, platforming to be done, caves and tombs to explore and so on, together with a fairly good storyline as the core. The top-notch graphics on the PC really make it a standout from the optical perspective as well.
The one reason I rated it down from what would otherwise have been a 5-star rating was the presence of too many quick-time events. These are essentially sequences in the game that require the player to press certain buttons that are generally unrelated to other actions taken in the game but are picked to be pressed in certain sequences scripted for that specific event. So, the player's knowledge of the control set is no help. Instead, the player must follow prompts given on the screen that really have no relation to the controls of the game otherwise. This may be a fine and accepted form of gameplay on console devices, but in a PC game it is unbelievably irritating to the point where it discouraged me from continuing to play the game several times. Not due to "difficulty", mind you -- there isn't anything particularly difficult in terms of skill, here -- rather it is learning a scripted event by playing through it unsuccessfully several times until the player gets the specific timing of the scripted key presses down sufficiently to clear the event. That's not a form of gameplay that I personally find appealing at all, and its inclusion in a PC game is irritating enough to warrant a one-star downgrade.
on January 25, 2015
Requires Steam, and that makes the game unplayable. Yes, yes, I updated Steam, I ensured my graphics card was updated, etc. If I had known Steam was required, I would not have purchased, for many reasons. This just enhances the suspicions I had otherwise, or at least adds the final nails in the coffin. If you want to mess with another gaming provider on top of the purchase, and don't mind signing up for who knows what, really, go for it. And good luck.
Buying the cd/dvd is probably the only way I can play this game.
on November 21, 2015
I really enjoyed this game overall. I found the physical control of gameplay to be realistic and easy to adapt to, even using a PC keyboard. Lara’s animations for shooting, running, jumping, and climbing are all spot on, and have the right feel to them. Her movement through the environment is the star of this gaming experience (and not just because she’s attractive). The story is solid, but a little predictable. The tertiary characters are a little flat and one dimensional at times. Lara is definitely the star of the game, and she’s alone through much of the game.
The graphics are very good when played on high settings, and they’re not bad even if your system requires you to back off some.
I liked the story and the sneaking around nature of most of the gameplay. It, like other Lara Croft adventures, reminded me of an interactive Indiana Jones movie. The gun play is efficient and weapon upgrades are plentiful. It was especially fun to silently approach enemies and dispatch them quickly, before comrades noticed or could come to help. None of the gameplay was difficult, but some of the situations required a little thinking to solve. I would say the difficulty was good, but on the easy side of the scale.
On the downside, I did have moments when my suspension of disbelief was challenged; such as, why are there so many zip lines all over this island? This crew of adversaries has mostly undeveloped living conditions, but they had time to construct zip lines in even the most remote locations of this island? Also some of the bosses, one in particular, only had one way he could be killed. A shotgun blast couldn’t do what a handheld climbing pick could do?
I also found it disappointing that the game is pretty much completely over once you reach the end. The enemies don’t respawn, so a trip back to a previous battle location is pointless unless you’re just going to collect a few missed artifacts. I would love to repeat some of the battles or just roam around hunting bad guys, but it’s not possible without a replay of the campaign.
One last thing, the game is very linear. While this is not always a bad thing, this game would be so much more awesome in an open world environment.
It was definitely worth the money. I enjoyed it a lot, but a few changes could have made it so much better for me.
on December 24, 2013
I have been play games since I was a kid and Tomb Raider was on of the first female heroine 3d games I had played when it first came out in the mid 90's. I purchased this reboot version for the ps3 when it first released and must say it is fantastic. Several of the series release prior to this version we starting to drag the series down a bit and I am really glad that they made this and brought back things I loved about the original series.
I just repurchased this game again, but for the PC as it was on sale and looking forward to seeing all the enhancements compared to it's console counterparts. Definitely worth a purchase for all gamers.
on October 6, 2014
This is the first Tomb Raider game I have ever played. Overall it was fun. Not really my kind of game but in the end still a quality and fun piece of entertainment. As always my reviews are split into 3 categories, story, gameplay, and characters.
The story is pretty basic. Good but basic. Really reminded me of an Uncharted storyline. Basically you are shipwrecked on a mystical island and come to find out there are other survivors. You end up going on a perilous mission to rescue your friends and escape the island. The story keeps you going. It is entertaining...but it does begin to drag on a bit. If you didn't explore and went straight through and only did story you could probably beat it in about 12-13 hours. It took me 16 because I wanted to do a bit extra. Really I think this should have been about a 10 hour game. And the story is quite predictable as well. Nonetheless, it was an adequate story that did keep you going through the game.
Like most shooters and survival games, the gameplay is really the star of the show. The shooting mechanics are fantastic in this game IMO. Climbing, jumping all the basics are superbly done. All of the survival minigames are done well as well. And the death scenes...wow...just...wow are they dark. But well done. Finding the artifacts and diaries are also really fun and help unlock some of the mysteries of the island.
My issues with the gameplay are all very minor but they add up. First, besides a few little optional dungeons, there aren't really any sidequests that take you off the beaten paths to do some cool exploring. The optional puzzle dungeons are fun but the rewards were often not much more than a bunch of scrap. No cool weapons or artifacts...just more scrap.
First off, they did Lara extremely well. Nice backstory. Nice development. Really great. Roth was also a quality character. Unfortunately, the rest of the cast was little more than back drop and not really that interesting. Alex and Whitman were memorable due to the parts they played in the stories. But really what carries this is the great job Squeenix did with Lara Croft. After all, she is the one you are playing.
on March 26, 2014
Although I have enjoyed Tomb Raider in past, this edition seemed more like a DVD movie animation with a bit of gaming thrown in. I found myself spending a lot of my gaming time with my hands resting on the arms of my chair. The cut scenes are too many and too long, in my opinion.
Technically I had a couple of lock-up incidents at critical moments. However those seemed to abate when I lowered the graphics quality a bit.
Regarding graphics; probably the strongest point of the game. The graphics are quite beautiful and nicely rendered.
Overall gaming experience: Meh, pretty average.
on June 28, 2013
I miss the old Tomb Raiders that were built on expanding one's intellect. This game practically tells you what to do every step of the way. It plays almost like a movie, which is entertaining, but I really felt like I was just turning my brain off. Without trying very hard I finished 83% of the game in three days.The art, graphics, storyline etc. is great.