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About the product
- Epic Sci-Fi Odyssey: Battle strange monsters in sci-fi dungeons while diving into the saga of Fidel and his companions
- Seamless World: Transition into battles and dynamic cutscenes in real time, as the lines between story, exploration, and battle are blurred into an immersive and exhilarating experience
- 7-Character Combat: Fight with up to 7 characters in battle simultaneously; Each character has distinct fighting styles to cater to your personal battling preference
- Customizable Battle Roles: Strategize how each member of your group will fight in battle through an expansive list of over 100 roles
- Endless Adventure: Through a unique item creation system, extensive side-questing hub, and multiple endings, there are no limits to the adventure
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STAR OCEAN, the epic, sci-fi RPG saga that takes players to the stars and beyond, makes its triumphant return with its forthcoming fifth installment in the series. The title is developed by tri-Ace, the celebrated studio behind each of the previous iterations, with character designs by akiman (Akira Yasuda). STORY-At this point in history, between the second and third games in the series, the Pangalactic Federation is nearing the fulfilment of its mission: Peace and order throughout the galaxy. However, the embers of conflict begin to stir once more on the planet of Faykreed, 6,000 light years from Earth, as a new story begins in the ocean of stars.
Top customer reviews
I have a love/hate relationship with Star Ocean 5. Despite the many reasons there were for not liking this game, I found others reasons for enjoying it. If you're interested in reading why I enjoyed AND despised playing this game, read below. Also, if you're on the fence about buying this game, don't buy it until the price is reduced!
If you want the short version, here you go:
6.5/10 - Play for the combat and crafting system while enjoying the view with multiple playable characters. Don't play if you dislike empty characters, 20 hour long stories, backtracking and a grindy gaming experience.
I had high hopes and expectations for this game... Sadly, those expectations were not met. My hopes were also absolutely crushed when reading the many early reviews about what a shame this game was. However, if you're willing to throw aside any of your past knowledge of the franchise and ignore the negative reviews, then you might find Star Ocean 5 to be slightly bearable. I certainly did.
If you're new to the franchise, I encourage you to play the previous Star Ocean games before this one. However, if you do decide to start with Integrity and Faithlessness then PLEASE do not base the Star Ocean franchise off of this specific title. Please play the other games. Now let's get going to the main event, the pros and cons.
- Scenery: The game is absolutely beautiful! Take some time to sit back and enjoy some of the maps and towns you will encounter. Especially take careful notice of the cut scenes. (If you decide to get the game.)
- Combat: The combat system is incredible. (As long as you don't button mash circle all day.) Take some time to fully explore the many different combat styles Star Ocean has to offer. You can get right into action and attack monsters with your combos, or sit back and heal your team while they hack and slash away at the enemy.
- Crafting: You could literally spend hours collecting resources (aka harvesting, gathering, fishing etc.). Once you collect a variety of resources, Star Ocean gives you the opportunity to craft your future weapons. cook food, etc. Expect to find yourself spending a majority of your hours getting familiar with this feature. The possibilities are endless!
- Characters: The amount of playable characters in this game is awesome. There is a multitude of endings specific to certain characters. Take full advantage of the ability to use any character in battle.
- Extras: There's a bunch of extras to partake in after you complete the game. Definitely worth checking out. (I won't spoil what these are for you guys that like surprises.)
- Music: The soundtrack is absolutely beautiful.
- Boss fights: Some bosses require some serious preparation and strategy. Easily one of the most entertaining aspects of the game.
- Story: The main story line can be completed in under 20 hours. Star Ocean usually has around 60+ hours. The story also lacks any real depth. I didn't feel a connection to it at all. The characters feel empty a majority of the time.
- Combat: (Yes I realize I have it listed as a pro). The ability to simply sit back and button mash circle for strong attacks is ridiculous. It's difficult not to do. You also have the ability to sit back and just fire long ranged attacks all day. Many exploitable methods that ruin the combat system.
- Characters: Very under developed. Characters will frequently talk over each other. Sometimes you'll find yourself realizing that you only really care about 2 or 3 of the main characters.
- Open world: It's massive but feels extremely empty. Just like the characters. Monsters respawn in the same exact locations within minutes of each other. You'll find yourself backtracking for nearly 75% of the game until you unlock fast travel. And trust me, it's not enjoyable.
- Missions/Side quests: Feels extremely grindy. Rewards aren't very good.
- Save spots: I don't mind saving the old fashion way, but the locations of some of the save spots will make you want to tear out your hair.
- Camera: The camera is annoying. Having to frequently adjust it so you can see your enemies properly is not something you want to be doing.
I enjoyed playing Star Ocean 5. However, I highly suggest waiting for the price tag to fall below $59.99. It was definitely not worth the full price. I hope they come out with some new updates/patches. If you absolutely need it now, pull the trigger and buy it. This game isn't a Must Play, but it definitely is worth giving a shot.
Nobody has paid me to review this product.
Checkout these in game photos of the combat and scenery.
I've been a Star Ocean fan since Star Ocean 2, and JRPGs are my preferred game genre. I was looking forward to a "classic" JRPG. Some reviews have mentioned that this game is stuck in the past on some measures, but from my experience it's in all the wrong ways.
This game has significant issues:
- Too much running back and forth (Oh, we trudged all the way to this dungeon only to have an epiphany to *walk* all the way back to the other side of the world where we just came from!) Fast travel is sorely needed. It is available briefly only to be taken away again very quickly.
- Stupid AI. There is this "Role" system where different roles can be equipped on characters, with the assumption that those characters will take on those roles as part of their decision making during battles. It doesn't seem to work for me. I end up having to play as the healer during boss battles, which take forever since my other characters only perform weak attacks.
- Difficult battles. I'm all for having a tough fight, if the game is fun. But due to the dumb AI battles are tedious.
- No cinematography. Who is talking? I'm not sure, I have full control of the camera and can walk around while other people talk. I can't tell who is who since the camera rarely focuses on a single individual while talking (there are some scenes where the devs decides to control the camera more traditionally, but this is rare).
- Confusing story. Why are these people obsessed with helping Relia find her parent's/home in the middle of a war? Even if it comes together eventually, I am completely lost on these character's motivations early in the game.
- Lazy level design. The same environments are reused multiple times, but we don't want our players wondering freely to areas they shouldn't go to yet! So lets just place an invisible barrier, and have the NPCs complain when the player tries to go past it. I mean, this could be better integrated into the story "No, we need to go this way!" but even when it's clear the NPCs aren't supposed to know which way to go they seem to magically know that it's not *that* way.
- Disabled save points, and no auto-save. Sometimes save points are disabled. Typically in the middle of some story sequence, but there is still lurking danger... And some might say auto-saves make games too easy. I think saving shouldn't be an inherit strategy in a game, something one must constantly consider.
I can't recall being so frustrated with a game. After saving, fighting a boss battle, ending up in an inn with a disabled save point, going out of the inn to fight some random battles until I reached the next boss, only to then die when my healer, again, decided not to heal... and then reloading the save back to that first boss since, again, this perfectly good save point was disabled for no apparent reason - I've had it. I'm not wasting any more time on this game.
And I recommend you don't waste any time on it either.
Most recent customer reviews
It's just "ok"; not as bad as some say, but feels a bit "hollow" compared to previous incarnations.