Star Trek: Armada - PC

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Product Description

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The Borg have returned! A starship from the future has materialized to warn of the latest Borg threat. You are in charge of the fleets on Federation, Klingon, Romulan, and Borg ships that will wage this epic battle. Build starships, construct space stations, and research special weapons to lead your side to victory. Along the way, you will survive a Klingon civil war, Romulan subterfuge, and the Borg's search for perfection. The future is in your command.

Star Trek: Armada is the first real-time 3-D strategy game set in the Star Trek: The Next Generation universe. In various campaigns, the player assumes command of the fleets of the Federation, Klingon, Romulan, and Borg, using up to 30 starships in dynamic ship-to-ship combat as well as overseeing the construction, repair, and staffing of the ships.

Review

Most Star Trek games aren't very good, but Star Trek Armada's an exception. It's an impressive real-time strategy game that borrows action and gameplay elements from many of the genre's classics. It lets you do battle with the fleets of four of Star Trek's most popular races, and while it isn't an especially complex game, it still manages to be highly enjoyable even in spite of some technical problems, thanks to its good graphics and gameplay.

Star Trek: Armada looks superb. Although you play the game from a slightly skewed top-down perspective similar to most other real-time strategy games, Armada's 3D graphics engine lends the game a distinctively crisp and colorful appearance, as well as a pronounced cinematic flair thanks to all the impressive special effects throughout the game. The various spacecraft look and move more or less exactly as they do in the Next Generation movies and television episodes - the smooth curvature of the Federation and Romulan ships comes across just as well as the more jagged Klingon ship designs and the plain geometry of the Borg vessels. Although the spaceships in Armada are depicted to relative scale, the four races' vessels do correlate to one another. That is, while the impressive Federation Sovereign-class is much bigger than anything else the Federation has, it appears to be the same size as the imposing Borg cube, which is supposed to be many times larger, according to Star Trek canon. But aside from a few discrepancies in scale, all the ships in Armada look dead-on accurate.

The ships aren't the only impressive element of Armada's graphics - almost everything in the game looks great. Ships' phasers and photon torpedoes sizzle against their enemies' shields; and once the shields dissipate, a ship's hull will start to melt and burn as the ship spirals out of control and finally explodes. You can throw an awful lot of ships at your enemy, yet the game's frame rate remains steady even on less powerful computers. What's more, although the battles in Armada are set in outer space, the setting is anything but the cold, featureless expanse that's to be expected. Armada's outer space is filled with swirling, colorful gasses and nebulae, dense asteroid belts, bright stars, and huge planets slowly going about their day cycle. And most all of the deep-space geography you'll come across has a direct impact on the gameplay. The various colored nebulae disable or impair any ships within and may create tactical opportunities for ambush or retreat. Asteroid belts form impassable barriers, while wormholes let you instantly transport your fleet to another point on the map. And constructing a space station near a planet increases the flow of additional crew to your resource pool, which you'll need in order to assemble your fleet.

Providing crew for your spaceships is one of the only unique elements of Armada's gameplay, which is otherwise reminiscent of such action-oriented strategy games as Starcraft and Activision's own Dark Reign. A steady influx of crew is added to your surplus, and a certain quantity is required both to construct and to maintain each new facility or space vessel you build. Crew members die off as your ships take hits, and they die off very quickly once the ship's shields are down. A vessel may still survive a fight with few crew members intact, but even if the ship is restored to full working condition, its limited crew will impair its performance. Fortunately, you can replenish a ship's crew by transporting additional crewmembers from other ships or stations. You can also transport your crew onto enemy vessels whose shields have fallen, at which point your crew will automatically attack the enemy's. If your crew defeats the enemy's before the ship is destroyed, you can claim the enemy vessel as your own. Or if you find your ship severely damaged and in danger of being hijacked, you can opt to self-destruct to keep your technology out of the enemy's hands. It's a challenge and an incentive to try to capture enemy vessels instead of destroying them, just as it's important to prevent your foe from turning your warships against you.
--Greg Kasavin
--Copyright ©2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot


Product Information

ASIN B00002SU5D
Release date March 23, 2000
Customer Reviews
4.0 out of 5 stars 130 customer reviews

4.0 out of 5 stars
Best Sellers Rank #29,394 in videogames
#4,109 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 9.7 x 7.9 x 1.7 inches
Media: Video Game
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As a long suffering Star Trek fan who wishes that not almost every ST PC game turns out to be a stinker, I am glad to report that this game turned out to be playable. Like Blizzard's Starcraft, you control each of the 4 major ST: Next Generation races in turn (Federation, Klingon, Romulan, and Borg), solving a series of liked scenarios for each, all linked through a common storyline. I'd wait until a patch was available before buying it though. If the bugs were fixed, I'd rate it a 4-star.
The good parts: The graphics are really terrific, with smooth animation and effects that really add to the game. Several different unique ships for each race, each with its own special abilities. The ability to capture enemy ships and facilities. The campaign scenarios are varied and interesting. The game interface is simple and user-friendly.
The bad parts: The campaign is really short, the AI is none too bright and the game has some serious stability problems (crashed on starting, crashed on saving, crashed on loading).
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For many years Stars Wars games from Lucas Arts such as Jedi Knight have been superb and high quality. This is unfortunately not true from Star Trek games such as "Birth of the Federation" which are downright dull and boring. Almost all Star Trek games with the exception of StarFleet Command have not captured the essence of the Star Trek Universe, and have not been known as good games. StarFleet Armada changes this, and in a drastic way. Using the popular RTS format it succeeds in making the Star Trek Universe enjoyable, and allows you to control ships you always wanted to see in action such as the Defiant. It answers many questions concerning how many Defiant class worships would be required to blow up a Borg Cube. The minimal requirements are ectremely low considering the beautiful eye candy that abounds in the game from a wormhole opening to the destruction of a Federation Starbase. The game is fun to play, and was well worth the wait. To say that it is a complete innovation is a lie since it borrowed alot from Starcraft in the way of story driven missions, and the special weapons idea. However for Strategy lovers or Trekkies this game is a blessing. I doubt it will sell millions like Starcraft or Halflife. However it will have fanatic following. Buy and be on the fun side of the Borg.
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I am about %30 through this game. It is a Real Time Strategy game which borrows several design and layout themes from Starcraft. This is not a bad thing. Armada delivers a hugely satisfying real time strategy experience, while also pushing every Star Trek fan's button you could hope for. After seeing the intro movie I was PRIMED to play this game. And the missions deliver; varied, challenging(not too bad on medium difficulty) and featuring great ship, environment and battle animations. Add to this nebulae, fog of war, cool ship capture options and special weapons and you get an experience that is fun to play and as a real bonus - a real time strategy where there are no true "throw away" units. Great job by Activision bringing this game to the masses!
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Star Trek Armada is : A very good game!
What do you get when you have millions of trekkies or trekkers wanting to play Star Trek on a broad level but don't want to be restricted to one race? You get the latest game to hit the compters, Star Trek Armada. Now you can control multiple starships ranging from Federation, Klingon, Romulan and our favorite, the Borg.
Following some of the same guidlines found in Blizzard's Starcraft, you must play 4 chapters in the struggle with a fight to fend off the Borg. You mine dilitium moons and build starbases in space to amass huge armadas of ships to do battle with. Each chapter focuses on a specific race that you must control and successfully complete each mission. It does make for some fun game play and insight into a story created for this game.
The graphics are very nice and you do get a sense of what it is to control ships and manage space stations in space. Although alot of the screen is taken up by menu boxes that can be removed, the ability to zoom out my have you scrolling like crazy to manage your space battles. As for the cutscences, they are not anything to write home about, but they are nice.
The gameplay is a little awakward to get used to. You are limited on what you can build depending on your mission and even then it is time consuming to build up a sizeable force. This would have been taken care of if you were able to manipulate your ships more instead of moving near another ship and firing. I really wish they would have allowed you to allow your ships to make evasive manuevers rather than just sit next to enemy and exchange fire until one is dead. The ability to have more control over a few ships would not make it necessary to amass huge armies of ships to attack the enemy terriortory.
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The basic real time strategy algorithm is alive and kicking. This is inevitably true with releases like AOE2 which succeed despite trite RTS implementations.
ST: Armada is basic RTS set in the Star Trek Universe. There is little here for the non-avid Star Trek fan. I personally love Star Trek, and have watched the series since the first episode of The Next Generation aired. This release lends itself very well toward Star Trek fans aching to take hold of the Enterprise-E, the Defiant, a Romulan Warbird, and so on.
Although this game does have a 3D engine, and a cinematic mode, chances are that the most of the time will be spent in a top-down strategic view. The cinematic view is nice to pop to during controlled battles, but otherwise, it's pretty useless (although it does sometimes remind you of some of the Star Trek TV scenes).
The graphics are decent, but no marvel. The engine is solid, but nothing fancy or extravagent. The thing that gets this release such support from ST fans is the sound. Your favorites can be easily recognized in the sound bytes. Phasors, photon torpedos, the stunning female voice of standard Federation ships. That, included with speech recorded by Patrick Stewart, Michael Dorn, and some of the other well-known Next Generation and DS9 actors, makes for a wonderful feeling of Star-Trek-ness. Although the ship commands do get very repetitive. Something about Worf continually screaming "Get us out of here, maximum warp!" continually when you click a space an inch away... However, the sound quality (at a decently high volume) isn't perfect. Lots of noise can be heard in the background of the voices.
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