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About the product
- Designed specifically for VR, serve as an officer with hand tracking with full-body avatars and lip-sync.
- Operate as a crew to make strategic decisions and coordinate actions as Captain, Helm, Tactical or Engineer.
- Take command of the unique U.S.S. Aegis, the first ship of her kind.
- Play on the original bridge of the legendary U.S.S. Enterprise NCC-1701.
- Join a shared galactic adventure where communication, trust, and close coordination are the keys to victory.
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Star Trek: Bridge Crew puts you and your friends in the heart of a starship, where - as officers of the Federation - every action and decision you make together will determine the fate of your ship and crew. Developed exclusively for VR, Star Trek: Bridge Crew is the only game to offer a true-to-life level of immersion in the Star Trek universe.
Top customer reviews
While this is an online multiplayer game, it also feels like an old-school dice-rolling RPG. By that I mean it relies on your teammates being mature, communicative, and cooperative, and thankfully 9/10 times its been just that. I have had a few younger people on my team who've been extremely polite, but you'll be finding yourself battling things like younger siblings threatening to turn console system off, or a parent calling for dinner to start. Not much you can do there.
The missions themselves can feel a little basic at times, I've seen more in-depth ones while playing the old Bridge Commander and Starfleet Academy games from 15-20 years ago. That said, I can see why the developers may have chosen to go more basic, given that the experience of actually sitting on the bridge may be a bit more than enough to occupy one's brain while playing.
The only reason this gets 4 stars instead of 5 are the glitches I've encountered so far. Sometimes you might get caught in warp, forever, or at times all of my teammates have seen different things on their readouts. As Captain I started yelling at my helmsman for not steering the ship when he in fact was. Hopefully these are things that can be patched.
Also, this includes missions on the original Enterprise which can be fun, but it ramps up the difficulty by 1000%. Imagine your keyboard being replaced with Jolly Ranchers and you can understand why. The experience of actually sitting on the original Enterprise bridge is a better experience than any gameplay you can actually get out of it.
Also, this game cross-platform with both the Oculus and Vive formats, which is a lifesaver in terms of online matchmaking.
Don't rush to judge this game based on training and solo play with AI. It really starts to shine when you start playing with real people online. The social aspect of this game is half the experience.
Also, if you are having trouble calibrating it so that your lap doesn't interfere with the virtual consoles... all you have to do is sit high in your seat while calibrating, then relax into your normal position. This will raise the consoles in the game.
I've given it 3-4 days, and Bridge Crew is addicting, it's got a great learning curve (easy to learn, difficult to master), deep (all four positions are REALLY different) and the production values are just amazing. Standing on the bridge of the original Enterprise was absolutely fantastic, just amazing. Even if our team decided to immediately switch back to the Aegis so the engineer wouldn't feel like a leper standing off to the side and because the controls are much easier.
Had a particularly tough mission last night. We all had to calm down, focus, and cut the chatter. Every time we impulsed Klingons would follow, so we had to cut engines and shields very carefully to avoid detection, helm had to use nebula-esque debris fields as a cloaking method, and tactical had to continuously jam communications so we could kill those we had to without getting detected. Oh, and every time we impulsed the ship took massive random systems damage that had to be repaired. Routing power, coordinated engine with tactical to keep signature low .... just a great experience.
Love this game. And it's a social event! The ready room where you all sit around the table and plan with strangers is just pure entertainment. Plus ... SPACE!
**one of the more unique things about this game is that mouth-breathing COD aficionadoes who can't coordinate and plan with teammates are going to get rolled on any mission with a degree of difficulty. Which probably explains some of the frustrations expressed in low reviews.
I really hope Ubisoft has plans for DC for this game because the opportunities for expansion are limitless!
The Ageis is a good ship and quite strong. Note that you can fire phasers ONLY from the front 90arc of the ship, and your torpedo count is low to start with. So get used to taking over the helm to help your tactical officer keep wiping out enemies quickly, using computer remote hacking of the other ship after time time.
COOL FEATURE: you can run missions on board the USS Enterprise NCC-1701 from the original TV show!!! You don't play as Kirk. You play as yourself with your standard crew from the Aegis. That ship is a bit harder to control since the al switches and knobs with no labeling uless you use (which you will) the key-help pop ups. But it's still a lot of fun.
Playability: B+ (takes some getting used to with the different windows between characters you need to talk to or just take over for)
Pure Joy: A+++