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Showing 1-10 of 340 reviews(Verified Purchases). See all 590 reviews
on December 17, 2016
Of all the other Star Trek television series, this one is my favorite. I don't know if I can really explain the reason for this or not. To begin with it is not just another series taking place aboard a starship with a captain, a 2nd in command and a loyal crew, which is rather refreshing in many ways. Since DS 9 takes place aboard a space station this seems to bring more reality and depth than the bridge or a starship. I have other reasons but, one of the main reasons is, I like the characters and the roles they play. They seem to provide something which makes the program seem special, at least to me. Their lives, exploits and feelings are somewhat different from the characters of other star trek programs, and the things they become involved with or in, just seems to make everything more interesting and more likable to me than the more liberal minded Star Trek the Next Generation, or even the original Star Trek which is one of my favorites. To sum it all up and I'm certainly no qualified writer, nor critic. I simply like it better than the others.
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on January 2, 2017
My whole working life was on evening shift so it wasn't until I retired that I was able to watch any Star Trek series. At least I can pick and choose now. The main advantage of DS9 is that that dreadful Shatner is not on it. The plots are usually interesting if some times too far out.There are more characters in this series, so greater variety of plots. The ridiculous aliens have disappeared and the new aliens much more refined in look. Westmore does an excellent job as usual. DS9 is good entertainment although I have turned off several episodes which have turned to be too boring, too tedious, or too silly. It's nice that Quark is getting more air time. The series is often too heavy and Quark is good for a laugh with his evil intensity. Yes, I recommend this series. It will not change the world but is good for an evening of entertainment and Rock on, Odo.
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on December 13, 2002
Just as The Next Generation did during its inaugural season, DS9 patterned some of its first season entries after successful shows from earlier Trek incarnations. 'If Wishes Were Horses' is a sort of hybrid of plot elements from the episodes 'Shore Leave' from The Original Series and 'The Royale' from TNG. The story presented here is as entertaining as each of those two and even improves on the formula, incorporating more humor and finding a way to involve all the crewmembers - despite the proud and contrary nature of a select few.
An unusual spatial anomaly appears on the DS9 scanners that can't be identified by the station's science officers. After O'Brien and his wife finish reading the tale of Rumpelstiltskin to their daughter and tuck her into bed she comes out from her bedroom scant moments later telling them that Rumpelstiltskin is in her room. Naturally disbelieving her they go into her bedroom and find the fairy tale character is quite alive and ready to offer his services. Earlier in the show's teaser Bashir had confessed to Dax an undying affection for her but she graciously turns him away. Some time later he is awakened from sleep in his quarters by an unusually vivacious Dax seeking his romantic advances; within a few minutes he will discover that Dax is on the bridge and the one pursuing him is a visage created from his mind. Adding another twist to the proceedings Jake brings someone to meet his father - the captain's baseball idol Buck Bokai who has been dead for well over 200 years. During all this the anomaly has become a dangerous rupture in space that threatens to envelope all of Bajoran space destroying everything in the process. Meanwhile the three new visitors to DS9 prove to be a real conundrum, creating quite a stir attempting to interact with O'Brien, Bashir and both Captain Sisko and Jake. Eventually their apparitions are tied to the appearance of the spatial anomaly and the captain also discovers the, by now unwelcome, trio's vulnerability that leads to an unexpected resolution.
Though the story is heavily influenced by 'Shore Leave', a fan favorite, what's onscreen works marvelously well, making great use of the DS9 denizens and familiar space station areas, providing many humorous moments - especially those involving Odo and Quark who threaten to steal the show entirely in their few scenes. A snowstorm on the Promenade and later a few emus running about; everyone winning at Dabo on every roll; Quark's mysterious incarceration; the final revelation about the spatial anomaly and many other touches add up to a great mystery that is both fun and absorbing as it unfolds. In a spirited flourish to the episode when Buck Bokai tempts Jake to forget his homework and come to the holosuite to play ball, an apparition of the captain appears behind Jake's left shoulder acting quite impish enjoying the boy's predicament. The conversation between Odo and Quark in the show's opener is priceless as well, with Odo insisting that he doesn't have any fantasies as they are a waste of time; we will find out soon enough how grievously wrong that statement is. In fact none of the DS9 players escapes the lair of their imagination with everyone eventually becoming a victim of sorts. 'If Wishes Were Horses' is an excellent early effort by DS9 and in my humble opinion was of the series most memorable episodes.
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on December 6, 2002
The name of the game is Chula...and it comes from melding two of the words of a popular children's game called "Chutes And Ladders" - no kidding! The writers of this episode took a close look at several types of games in order to come up with the design for the one played here, hence the name Chula. 'Move Along Home' is another one of those shows in the Trek catalogue that cause fans to debate its merits. Though it strays from the course of events that have unfolded in the previous nine episodes it still provides some solid entertainment and manages to create some suspense as well.
Sisko, Kira, Dax and Bashir prepare to welcome the Wadi, a new alien race from the Gamma Quadrant, to DS9. Upon arrival the Wadi dispense with the stuffy diplomacy of First Contact and insist they be taken to Quark's Bar so they can play games. Once there they tempt Quark with some valuable looking gemstones and he escorts them to the Dabo table - immediately. When the Wadi prove too adept at beating the odds of Dabo, Quark begins cheating them so they will "stop cutting into his profits." The Wadi's leader Falow catches the Ferengi cheating and challenges him to a game called Chula. Falow won't tell Quark the rules explaining to him that he has to learn them as he plays the game. When the two begin their game Sisko, Kira, Dax and Bashir awaken to find themselves trapped in a bizarre and surreal labyrinthine structure. Jake reports his father is missing to Odo who further finds that the other three officers are also missing. Soon he and Quark realize that the four game pieces Quark is playing Chula with are representative of the four missing officers and that he may or may not be playing for their survival.
'Move Along Home' is mainly concerned with spotlighting the character of Quark and he is fun to watch throughout the episode, changing from a shrewd businessman into a groveling pathetic mess. Granted, it is easy for anyone to reason that the Wadi aren't going to bring harm to the four officers but it is reasonably suspenseful and the set design is terrific. There's plenty of humor scattered throughout as well and both Odo and Kira vent about their uneasy association with the rules and regulations of the Federation. The story is derivative of an episode of the superior television series "The Prisoner" (titled 'Checkmate') where the residents of The Village are used as chess pieces in a chess match. Chula looks to be quite an intriguing game! If you took the role-playing game Dungeons & Dragons, crossed it with Stratego and added a few rudimentary rules of chess you would come close to the game of Chula. There are a few sly references to Dungeons & Dragons here and if you're familiar with that game you'll pick on them.
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on November 10, 2016
I watched season 5, episode 22, Children of Time. It's not my favorite DS9 episode, but I find that saying one episode of a series is your favorite is very hard to do. There are usually many. What I like about this one is how the series explored the idea of time travel, alternate realities, feelings and sacrifice. This theme (or group of themes) is found in many episodes of all five (6 if you count the animated series) of the Star Trek universe. Just to name one from each series, it includes The City on the Edge of Forever, Yesterday's Enterprise, Duet, Timeless and Carpenter Street. They all involve one or more of the themes I mentioned. I certainly recommend this episode and all of the alternate universe episodes (the "mirror" universe established in the original series).
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on November 18, 2002
Returning to DS9 after a short absence Miles O'Brien slowly finds that he has stumbled unto a potential conspiracy that the Federation may or may not be a part of. As he tries to untangle what he believes is a plot to disrupt an upcoming peace conference, the Chief is constantly diverted and encounters many peculiarities among the crew members. The conundrum becomes a full blown conspiracy when he is summoned to Odo's office where the DS9 staff officers draw weapons on him and order him to surrender! I don't want to give away the mystery any more than that, but be certain that you watch this one if you haven't yet.
Borrowing liberally from the 1956 sci-fi masterpiece "Invasion Of The Body Snatchers" and mixing in a small dosage of "Blade Runner" and adding just a touch of "The Manchurian Candidate", the writers of DS9 create an exceptional mystery. The political themes and undertones so present in those classic films are retained here as well, injected occasionally building an uncomfortable amount of tension for the Chief to endure.
Flashback episodes can be cliched and pedestrian by nature but the Star Trek writers breathe new life into that tiresome vehicle here. "Whispers" is a uniquely filmed episode because O'Brien is featured in literally every shot. Every line of dialogue that is heard in this episode is a conversation that he has with another of the DS9 crew members. This technique works great for the story as we become totally convinced that O'Brien is right to suspect the crew of deception. Also, the ending of this episode is well constructed - it provides a great twist and a satisfying explanation for the strange happenings.
A few notes: In this show O'Brien is referred to as a replicant, the term used in the film "Blade Runner". Wisely, both the Trek creators and writers decided against using the term android which would have caused some small confusion considering it is so closely associated with Data. Using replicant also works effectively because in "Blade Runner" the replicants were on the run - O'Brien eventually does too toward the end of the episode. I've noticed also that O'Brien has to be DS9's most durable and put-upon crew member. After this ordeal he would suffer through worse personal trials on such episodes as the later "Tribunal" and "Hard Times".
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TOP 100 REVIEWERon May 2, 2015
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Season 5 is a quality season overall, but all you really need to know about it is contained in the 6th episode of the season. It's the one where the DS9 crew travels back in time and finds the ship USS Enterprise 1701 on the day when it finds itself overrun with Tribbles. The DS9 crew has to blend into the background of the original series episode. Excellent CGI is employed to digitally insert Sisko into scenes with James Kirk. And Worf makes an offhand reference to why Klingons in the Original Series era look different than Klingons of the Next Generation era. (No cranial ridges in the original series) that spawns an entire story arc in Star Trek : Enterprise, the final installment of the Trek universe. It's one of the single best episodes of the entire Trek franchise.

As for the storytelling DS9 is probably the best overall story arc in the Trek franchise. While there are a lot of single episode stories, there is an overall story arc that spans the entire series. It's interesting. It's well written. Well made. And it's just good sci-fi and story telling in general. The series long story arc takes a lot of twists and turns but it deals with inter stellar politics and power struggles that the other Trek series only elude to. (Yeah, Captain Picard has a fair amount of diplomatic and military run ins with the Romulans and Klingons, but on Deep Space Nine the series delves much deeper into the politics or all that, and introduces a few new races from the other side of the galaxy into the mix)

If you like the Star Trek franchise, you have to try Deep Space Nine.
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on January 30, 2016
Of all the Star Trek spin off series, Deep Space Nine is, at least for me, the most complex and layered. It didn't start off that way, but by the fourth series, with the introduction of the Dominion and the revelation that Odo's people were the rulers of this threat from the Gamma Quadrant, the series really began to cook. Grand wars, noble but often flawed characters and a the 24th Century equivalent of an old west frontier town in setting, and a fair bit of Bejoran mythology woven into it, this is definitely a series worth revisiting again and again.
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on March 18, 2015
DS9 is an excellent addition to the Star Trek series. Dare I say it is actually a better show than TNG. Skip seasons 1 & most of 2. Start with season 2s finale and take it all the way through to season 7s ending. The dark brooding atmosphere of the show is excellent, solid acting by principal characters, visual effects that hold up pretty well, epic space battles, and a very long story arc involving a nefarious anti Federation group called The Dominion that tests and shapes all major and minor characters throughout their development. An excellent television series and easily one of the 100 best shows of all time and extremely underrated when compared to its predecessor TNG.
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on August 28, 2016
What's not to love about this series? The characters are so well drawn and performed and the story lines are unique and well written - the cross over characters seal the deal - Worf and O'Brien and Kaiko become even more defined and refined
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