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Star Trek Online Collectors Edition - PC
About this item
- Design your captain and crew from set races or create new ones: choose science, tactical, medical officers and more, then customize each with hundreds of skills and unique equiped weapons, equipment and armor.
- Star Trek Online Collector's Edition features loads additional bonus items including unique packaging, descriptive material and in-game items (see list below).
- The first Massively Multiplayer Online game (MMO) set in the Star Trek universe, and the first AAA MMO ever to feature ground and space combat at launch.
- Command a Klingon or Federation ship across a limitless galaxy, where you will discover, explore and develop your crew in an endless range of encounters. Randomly generated quadrants give players unlimited opportunities.
- Customize the look of your ship using over 50 unique ship models, and do the same to your equipment to create the craft and equipment of your dreams.
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| ASIN | B002V1PTO8 |
|---|---|
| Release date | February 2, 2010 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #121,515 in Video Games (See Top 100 in Video Games) #5,944 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 8.3 x 6.3 x 1.7 inches; 8.32 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | 28014 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 8.3 ounces |
| Manufacturer | Atari |
| Date First Available | October 29, 2009 |
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Product Description
Product Description
Escape to the immersive multiplayer Star Trek universe in Star Trek Online. Captain your own customized ship, forge your allegiance and wage battle with your own customized crew ‐ across strange new worlds and into the deepest reaches of the final frontier. Set 30 years after Star Trek Nemesis, the universe is a much more dangerous place. The Klingons and Federation are on the verge of all out war. YOU ARE THE CAPTAIN Every player will begin the game as “captain” of a starship. You are the pilot in space, and the hero on the away team. Build your bridge crew from recruited and created characters. Define abilities and personalities to determine the tactics and strengths of your party. Build reputation and influence as you grow from a lieutenant to an admiral of Starfleet! Higher rank enables more powerful ships, a larger crew and new abilities. ABOVE AND BELOW Navigate your starship through the known and unknown regions of the galaxy. Explore undiscovered regions of space, full of solar phenomena, strange alien planets and bizarre species. Discover strange new worlds, and beam down with your away teams to alien planets. Your bridge officers will affect your space and planetside game – your science officer may increase ship speed in space, and be a great diplomat on the surface. BELOVED UNIVERSE Become an officer in the Klingon Military or the Federation's Starfleet and adventure in the future of the Star Trek Universe. Interact with classic locations of Trek history –from the wormhole of Deep Space Nine to the Guardian at the End of the Universe. Recruit or battle heroes from classic star trek species – logical Vulcans, diabolical Romulans, shifty Ferengi and many more! ULTIMATE DISCOVERY Command a Klingon or Federation ship across a limitless galaxy. Discover, explore and develop your crew in an endless range of encounters. Randomly generated quadrants give players unlimited opportunities (In addition to “established” systems).
Amazon.com
In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. In this massively multiplayer online game from Cryptic Studios, players can pioneer their own destiny as Captain of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Players will have the opportunity to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems, and make contact with new alien species. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Take command in MMO gameplay environments as a Federation Captain.
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Customizable yet classic Star Trek ship classes.
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More than 6 races to choose from.
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Ground and space combat.
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Lead as a Klingon warlord in service of the Empire.
View larger. With episode missions, every moment spent playing Star Trek Online feels like a new Star Trek episode in which you are the star. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries. And with the wealth of items included with the Star Trek Online Collector's Edition (see item list below), enjoy the most engrossing Star Trek video game experience to date.
Adventure in the Final Frontier
Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources and uncover mysteries that will influence Star Trek's future. In 2409, Star Trek Online exists in a timeframe beyond even the latest movies, so everything you experience will be brand new, but still based on all the fiction you love.
You Are the Captain
Star Trek Online is the first AAA MMO to feature space and ground combat at launch. Missions will take you and your friends into the depths of space, across exotic planets, and even inside starships. As the Captain of your very own ship, it's up to you to lead your crew on missions that span a number of locations. You call the shots, no matter where you are. When you're in space, you direct the action - be it in the middle of a high-tension battle, where you can maneuver in 3-D space and fire a vast array of weaponry at your enemies, or as you enter warp to explore parts of the galaxy never before documented. On the ground, you lead your away team across exciting terrain, interacting with allies and battling enemies. Every Captain commands five subordinates on the ground, all of which can be directed to act in any manner you choose. Can you lead them safely through dangerous locales?
Total Customization
Using Cryptic’s Total Customization technology, every ship you command can be customized by you, from its color to its construction. Your ship will retain a Star Trek "feel," but it will also represent your style. What’s more, anyone can create their own species in Star Trek Online, meaning you can tell your own story about how you came to be in the galaxy and leave your mark on the Star Trek universe.
Built by Veterans with You in Mind
Star Trek Online is developed by Cryptic Studios, creators of the massively successful City of Heroes and City of Villains. It’s built on the Cryptic Engine, a core technology that means Cryptic game designers can focus less on a game’s nuts and bolts and more on creating a game that captures Star Trek’s essence, guaranteeing that both longtime fans of Star Trek and people new to the universe will feel at home.
Star Trek Online Collector's Edition Bonus Items Included with Game:
- Deluxe Packaging - Futuristic 3dX holography set in a high quality brushed aluminum finish.
- Deluxe Manual - Hardbound, art book, manual, and disc case in a single, elegant package.
- Communicator Badge - High quality cast metal design based on the in-game badge model.
- Guest Passes - Credit card style buddy passes entitling friends for a ten day game trial.
- Red Matter Capacitor - A unique item that charges up and delivers extra energy to all of your ship’s equipment for a short time.
- Next Generation Uniform - Uniform options from The Next Generation series, featuring the timeless look worn by Picard, Data and Riker.
- Deep Space Nine Uniform - Uniform options from the Deep Space Nine Series, featuring gray shoulders, on a black uniform, just like Sisko, Worf and Dax.
System Requirements:
Minimum Specifications: Recommended Specifications: OS: Windows XP SP2 / Windows Vista / Windows 7 (32 or 64-bit) Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 3800+ Intel E8400 Core 2 Duo or AMD Athlon X2 5600+ RAM: 1GB 2GB Disc Drive: 6X DVD-ROM drive Hard Drive: 8GB or more Video Card: NVIDIA GeForce 7950 / ATI Radeon X1800 / Intel HD Graphics NVIDIA GeForce 8800 / ATI Radeon HD 3850+ Sound Card: DirectX 9.0c Compatible Soundcard Input Device: Mouse and keyboard Network: Internet broadband connection required for online playVideos
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And apologies for the long-winded review!
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I've been a Star Trek fan for a long time, but STAR TREK ONLINE came around post-WoW and I was not looking for another MMO to get sucked into. In addition, the initial reviews for the game were not all that positive. It was really easy for me write it off. But here we are now and not only has the game gone through a serious overhaul, but it's now free-to-play. I finally decided to take the plunge and I was nowhere near disappointed.
The thing I've noticed since quitting WoW is that most MMOs these days, regardless of how much sense it makes, always try and copy the WoW formula. It worked tremendously well in that instance so, therefore, it must work again, ad infinitum apparently. STAR WARS: THE OLD REPUBLIC was the latest one I tried. Fantastic concepts and production values, but what should've been a Star Wars game that played by Star Wars rules, was instead a Star Wars game that played by WoW rules. It was pretty much every MMO I had ever played, but with a Star Wars theme.
STAR TREK ONLINE, on the other hand, doesn't really try to be WoW. It jumps through hoops and tries to be, well... Star Trek. It's for this reason that STO really sets itself apart from other MMOs currently up and running. THE OLD REPUBLIC shouldn't have been paying such close attention to WoW; I'm thinking they should've been looking at STAR TREK ONLINE.
-STARTING OUT-
The game begins, as with any other MMO, with the character creation screen. If you're just starting out, you'll be making a Federation character (Humans, Vulcans, Betazoids, etc.), and this might take some time. The options for STO's character creator are ridiculously in-depth, and comparable to games like SKYRIM. You can tweak every little feature: face, body, and uniform. Not only that, but you can pick the "Alien" race and design a new species of humanoid from the ground up. STO is one of the first MMOs I've played where it's almost impossible to find another player whose character looks similar to yours. And you'll get even more options when you hit level 25 and unlock the Klingon Empire faction (Klingons, Orions, Gorn, etc.)
-TAKING COMMAND-
When that's all out of the way, you're quickly thrown into the opening story/tutorial levels, where you take command of a ship after an unfortunate skirmish with the Borg.
The combat is unlike anything I've seen in an MMO so far, in that it's more comparable to GEARS OF WAR than anything else. (Though, take that with a grain of salt; it's certainly not as refined.) When you enter combat, you aim with your mouse, use your number keys for abilities, and take cover behind obstacles when your shield or health are low. It gives ground combat a more tactical and real-time feel to it. Abilities still have cooldowns, but having to keep an eye out for cover and tumbling out of the way of grenades at the right time makes encounters seem like how a Star Trek firefight should.
You eventually assume command of your first ship and are given a taste of what space combat is like in STO, where the basic strategy is to whittle your opponent's shields down to get a clear shot at their hull. Doing this properly is where more advanced strategies come in. Each ship has its own shield (broken down into four quadrants: fore, aft, port, starboard), turn rate and sweet spots where their weapons are most effective. Knowing the effective area of your fore and aft weapons, and maneuvering damaged shields away from your opponent is key. But each race comes with its own set of abilities, which means adapting to each encounter as it comes.
All of this keeps combat fresh and fun as you progress, and the ability to add new officers to your away team or ship's bridge means that you can hone in on your preferred play style without conflict. The game absolutely encourages experimentation.
-EPISODES and QUESTS-
As you progress through the main story, each main quest is broken up into its own "episode," complete with the trademark title card and everything. The episodes attempt to capture the pace and feeling of the TV series, succeeding for the most part, but barely scraping by in some cases. Some episodes place emphasis on exploration, a few on drama, but most try to get you back into combat as soon as possible. This is probably where the biggest flaw in the game is at this point. The quests/episodes get the job done, but the possibility for compelling stories is definitely there. The game tries its hand at it at times, and you'll wish they would've tried it a little more. This makes the quests feel a little predictable.
Luckily, developer Cryptic Studios solved this with "The Foundry," a kit included with the game that allows players the ability to make their own quests! Yeah! Not only that, but once the completed Foundry quest is uploaded, other players can play through it just like they would any other quest. This allows players to get creative and experiment and receive criticism. Some of the player-made quests I've played so far have blown me away, and it's such an awesome addition to an MMO that I can't believe more games haven't tried something similar.
Cryptic's quests are good enough to see you through to the end of the game, but you won't see many that aspire to be a step above WoW quality. The Foundry, on the other hand, will see you through to the end of the game and keep you there. It should be noted that all episode and Foundry quests are repeatable and playable with friends, regardless of any level difference between you. I breathed a sigh of relief when I found out I didn't have to create a new character to group up with my friends who were just starting out.
NOTE: Currently, only subscribing members can use The Foundry, but all players have access to Foundry quests.
-EXPLORE STRANGE NEW WORLDS-
One big thing that I like about STO is that it encourages exploration. Unlike most "theme park" MMOs, you can immediately go pretty much anywhere you want right off the bat. (At least, that's been the case for me so far.) Eventually, the quests will guide you around to all of the places of interest, but you can put them on hold and see what's out there for yourself. Stumbling upon Deep Space Nine and Starfleet Academy was pretty exciting, as was finding Risa, a planet with a tropical resort that has no quests leading to it; it's just there for players to discover and enjoy. I also loved the area that allows you to mine for dilithium on an asteroid with very little gravity. It's stuff like that that makes the galaxy a joy to explore.
In some sectors, there are also unexplored star clusters to check out, which contain dozens of randomized planets and missions. These missions are good for farming XP and dilithium, but can get repetitive in a hurry.
Since the game is divided across dozens (if not hundreds) of worlds, there are only a handful that you'll likely be returning to. Earth Spacedock will be your port of call for much of the game, as will stations like Deep Space Nine and Memory Alpha, the latter of which being where most of the game's crafting will take place. It would've been neat if there were at least a few worlds, like Qo'noS, with a bit more breadth to them, but Star Trek was always about the "Planet of the Week," so I suppose this fits. Regardless, it's always a blast wondering what kind of planet you and your away team are beaming down to next.
-OFFICERS-
Bridge Officers play a huge role in STAR TREK ONLINE, as they act as both your away team (unless you have friends to fill out the party) and your main source of abilities during space combat. There are three types of Bridge Officers: Science, Tactical, and Engineering - each with their own abilities that tie in to their role. Tactical officers supply weapon buffs and teams to defend your crew if you're boarded; science officers supply heals and debuffs; engineering officers supply defensive abilities and can get the most out of your shields.
It falls to you to train up each Bridge Officer in the ways that'll make them the most effective on your bridge and on the ground.
Duty Officers are a whole other system that can be ignored completely, but adds a new layer to the game. Duty Officers are essentially "trading cards." You pick them up every now and then (up to 100) and send them on missions that are completed in real time, ranging from a few minutes to a few days. Everything is done in the background, and sending the right Duty Officers for the right job can net you some decent rewards. Some also have special abilities that can help you in battle. Basically, it's a neat system that allows you to progress, even if you only have a few minutes to spare.
-ROLE-PLAYING-
This was another big element for me. A lot of MMORPGs launch and forget they're supposed to be, you know, RPGs. STAR TREK ONLINE supplies a lot of secondary activities for people who like to be immersed in the world. There's gambling on Deep Space Nine, the aforementioned beach resort, an ice planet dedicated solely to dueling, nightclubs, bars, the remnants of several locations that were destroyed in the series/films (like Romulus and Wolf 359), and the ability to run around inside your own ship. You have your own bridge, lounge/mess hall, engineering deck, transporter room, captain's quarters, and the ability to launch a shuttle (when you earn one).
And since the story takes place a few decades after the latest TV shows, you can see where some of your favorite Star Trek characters ended up years later. My favorite was seeing where the kids born on VOYAGER ended up.
-IN-GAME STORE-
Even though the game is absolutely free, the developers still have to make money. As such, STO has an in-game store that allows you to buy specialty ships and uniforms from the TV series, as well as things like XP boosts. What I like is that, unlike most F2P games, nearly everything available in the store you can earn without paying real money, and there aren't really any items that will give you the edge over other players. Buying the Enterprise from The Original Series won't win you the game or anything, but it's something diehard fans of the show will want to have in their stardock. I highly encourage anyone who decides they like the game to support the devs by checking out the store.
-IN CLOSING-
As I've pointed out, the game may be a little rough around the edges, but since I started playing, it's been fairly difficult to stop. Cryptic put a lot of work into this game, and though it remains to be seen how the endgame plays out, there's certainly enough content here to justify giving this free-to-play MMO a chance. I've already put more into this game than I did SWTOR, and I'm still very much enjoying myself. Picking up the Collector's Edition will get you an art book, a die cast comm badge, and a few in-game trinkets that, in all, are well worth the price. You also get a free month's subscription to the game, which allows you access to The Foundry and other perks.
In a genre absolutely flooded with fantasy MMOs trying to get as close to they can to being WoW, STAR TREK ONLINE is a refreshing change of pace. It's a must-try for Star Trek and sci-fi fans alike. It might not accomplish everything it set out to do in high style, but judging by the recent patches, it's only going to improve. And, really, you can't beat that price.
The majority of this review was written prior to the actual release of the game. The content in this review is regarding my experiences of the beta and the first few days of release. Some of the details of this review may differ slightly as time passes due to updates; however, I feel that most will probably remain the same or very close.
Short and sweet if you don't want to read the whole review, I enjoy the game despite its minor flaws. I also believe the game has lots of room for improvement and shows great potential to be wonderful MMO. Ignoring the fact that it's still got some beta bugs and I often had trouble connecting for the first few days with the servers either going down or being full, I would give it 8 out of 10 at its current stage and for the content alone.
As far as the Collector's Edition goes, I would save yourself the money unless you're REALLY into the collectibles. While the badge and the art collection are nice and high quality, I don't feel they're worth the $33 premium.
The rest of the review is for those of you still with me who want more DETAILS about the game.
As for the game itself, I really enjoy it. You have full character customization and somewhat limited ship customization. You can choose the species and gender of your character or make your own with the ability to choose and manipulate a multitude of facial and body features. If you pick a specific race it comes with a few pre-determined traits and then you get to pick a couple more that fit your individual taste and play style. If you create your own race, you get to choose four traits from a list of almost 60 different traits that give bonuses to such things as strength, weapon abilities, ship related abilities, damage resistances, and numerous others.
The ship customization is a little bit more limited. When you first start, you get to pick from three different styles of light cruiser or you can mix and match pieces from those three cruisers as well as the type of metal (gives it a different color) and markings on the ship. The physical look of the ship is the only thing that you can really change. That is to say, you can't choose how many weapon slots it has, how many bridge officer consoles you can have, etc. You can however choose different weapons and equipment, but you only have so many slots for each type. Once you rank up to Lieutenant Commander, you get your second ship. This time you're given a choice of an Escort, a Cruiser, or Science vessel. One is better on offense and has more weaponry, one is better on defense and has better shielding and hull rating, and the third is sort of a combination/happy medium between the two.
As you level up you're also given a pool of skill points that you can invest in your skills. The skills you have are determined by your class; tactical, engineering, or science. You can spread your points out, or you can spend them on one specific skill and max it out. As you level up you also obtain new skills and abilities to apply points to. You're also given bridge officer points through the leveling process. These points are spent on bridge officer skills. I believe bridge officer skills are randomly generated; however, if you don't like a skill that your bridge officer has, you can always train your bridge officer in a specific skill using your pool of Star Fleet Merits. Each bridge officer has two skills for each rank, so they have two ensign, two lieutenant, two lt. commander, and two commander skills. One of their skills is a ship skill and the other is a ground skill. If you want to train them in something, it will replace a skill of that same rank and type. For example if you want to train one of your officers in a Lieutenant grade ship skill it will replace their current Lieutenant grade ship skill.
Navigating the game world is fairly simple and I in no way feel constrained at all. In the game space there are different sectors, and within those sectors are different systems. When you are flying through sector space you are essentially flying at what is considered warp speed. It may not feel like space travel or be reminiscent of the various TV series, but there's a reason for this. If it took me three actual days to travel from Earth Space Dock to Deep Space Station K7 (in neighboring sectors) in the game, I wouldn't play the game. It would just be ridiculous. It might take me about five or ten minutes to get there which is acceptable to me.
While traveling across a sector, you may encounter wandering enemies that will automatically draw you into a deep space encounter. These can be fun, but they can also be a nuisance if you're trying to get somewhere or get something accomplished. They are easy enough to get out of though by just pressing the "Warp to Sector Space" button as soon as you enter. You may also find yourself being hailed to help with a conflict in a system that you're passing by. These two concepts do give it a Star Trek feel. They were always running into other ships out in the vast openness or getting random hails.
When you enter a system, you are then able to fly at varying engine speeds, including full impulse when not in a Red Alert state. I will say that the flying is not true 3D. You can only pitch up and roll to certain angles. If it were true 3D you'd be able to fly upside down or on your side relative to others and objects in space. However, this doesn't detract from the game in the least. The ships do have somewhat of a slow turn rate, but that's to be expected. They are large ships, they are not fighters. Some of the ships you can use are a bit more maneuverable than others though. Find the style of ship that fits you best.
The space combat system is also a fairly simple one, however it can get a bit stressful and you may feel like you're doing a lot of button mashing and about to break your keyboard. I use auto-attack for one of my forward and rear phasers/disrupters and then just press a single button to fire off my torpedoes, the occasional photon mine, or a tachyon beam to lower my opponents shield. Other than that, flying is a synch and I just use my mouse for directional control of my ship while my other hand works the keyboard. It can get a bit hectic sometimes if you bite off a little more than you can chew, but the hairy battles are the ones that make it the most fun. Each bridge officer that has an officer station has abilities they can use. Going back to their skills and abilities, they have different abilities based on their rank. They can only use those abilities of that rank if they have a station of equivalent rank to use. For example, a Lieutenant can not use their Lieutenant ability if they are using an Ensign station. One more thing I'd like to mention about space combat would be the power settings. You're able to vary your power settings between applying power to your engines, shield and weapons. You have a certain amount of power that you can apply and distribute. It took me several space death to realize I could redistribute power to my shields. This helped my survivability tremendously.
I have mixed feelings on the ground combat. Some of the special abilities granted by the use of kits are not very well explained and some don't really show much benefit. They may at higher levels, but at the lower levels I was restricted to in beta testing, I didn't notice much difference between using an ability and then attacking and just plain attacking. Some of the kits have benefits that are very obvious however, one being the martial arts kit. It grants a leg sweep ability that can be used to expose a weakness of an opponent and deal a little bit of damage. When their weakness is exposed you can then use a weapon or another ability to exploit that weakness and deal massive amounts of damage. As with the space combat you can also use an auto-attack for one of your skills so you're not button mashing your keyboard so much.
The AI of your away team does seem to be a bit lacking. They aren't exactly the brightest bunch of cadets in Starfleet. They can get stuck fairly easily and you may have to go back to get them occasionally. They will however attack what you tell them to and will go where you tell them to when you give them a rally point (as long as they aren't stuck). You can also place them in a passive mode so they won't shoot anything until you tell them to. That can save you from getting into too much trouble sometimes. They heal me regularly and repair my shields as necessary. I've only died on the ground once or twice, but both times I was facing opponents that I probably shouldn't have. They were just a tad bit above my skill level. All in all, the NPC away team has saved my butt a few times so I can't say too many bad things about them, but they could use a little bit of pathing work.
Forced teaming in space is also something this game does that I'm not too keen on. Basically what happens is you load into a zone with other players who are loading in at approximately the same time and then they force you all to be on a team together. The zone is then scaled in difficulty according to the skill and size of the team. The only way to prevent this forced teaming is to either already be on a team or I believe there's an option for the game to ask you first if you want to join a team. If you're already on a team, be warned that the zone will be scaled for a group of your current team size whether they are with you or not. (I was on a team with two other people who weren't with me at the time. I zoned into a system and I had a tough time with three brigand cruisers. Somehow I managed to pull through with almost no shields and about 3% of my hull remaining.)
I don't really care for the forced teaming because I've never really cared for PUGs or pick-up groups for those who aren't fluent in MMO lingo. PUGs can go horribly wrong when there's no communication, which is also something this game lacks. The only form of communication you have is through the chat window which can be a mess of random questions and incoherent statements from players in all different zones if you don't set up your tabs properly. There's also the possibility if you're using it that it may just go totally ignored by the other players on your team. I prefer to be on a team of my choosing or go it alone. That being said, the majority of my forced team experiences were typically good, mainly because I took charge and attempted to lead the group. If you or someone else doesn't take charge right off the start, the group could stray from each other, do their own thing, and can cause everyone to have a bad experience.
If you can have a team of your own choosing, the combat in both space and on the ground is great. And it's even better if you all communicate well. I play with three other guys that I used to play Star Wars Galaxies with for over two years and we all work very well together. It makes space and ground combat very fun and enjoyable.
I'm not saying this game is perfect by any measure. It definitely has its issues, but they are minor in my opinion. One thing it does have plenty of is potential. For a game like this there is an infinite amount of room for expansion and numerous stories yet to be told. And you honestly don't even have to be a Star Trek fan to enjoy any of it. If you are the type of person who can enjoy a game for what it is, a game, and not get caught up in how inaccurate it is or blow minor issues out of proportion, then I would definitely give this game a try.
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Ich mag nicht aufhören, es zieht mich in seinen Bann und ich vergesse die Zeit. Ich finde es super!


