Star Trek: Starfleet Command - PC

3.5 out of 5 stars 45 customer reviews
Rated: Everyone
$ 33 99
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Platform: Windows 98, Windows Me, Windows 95
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Product Description

Product Description

Experience a fully interactive world set within the massive Star Trek universe. Features wildly immersive conflicts, 30 year campaign, configurable weapons loads, data straight from the board game, numerous multiplayer options, and so much more.

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Star Trek: Starfleet Command offers you the starring role as a captain in any one of six star empires. You start out with command of a frigate, then take on missions, such as Convoy Escort and Courier. Depending on your success with the missions, you gain prestige. With prestige comes rank, larger ships, multiple ships, and more experienced officers.

Product Information

ASIN B00002EPYY
Release date September 15, 1999
Customer Reviews
3.5 out of 5 stars 45 customer reviews

3.5 out of 5 stars
Best Sellers Rank #34,984 in videogames
#5,256 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 10.1 x 8.1 x 2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

I was a late addition playtester for this game, winning a spot via a writing contest. Star Fleet Command is based heavily on Star Fleet Battles, a strategic board game put out by Amarillo Design Bureau. I myself am more of an SFB fanatic than a Trekker, and like most SFB players, have been wanting a SFB based computer game for more than 10 years. Star Fleet Command was a noble effort, but it falls short. For myself, I feel it was due to a "rush to market" attitude within the leadership of Interplay. They didn't seem to take the comments of us playtesters seriously, and let most of the bugs we had found and had been screaming about go right into production. It left something of a sour taste in my mouth. As much as I'd like to say this game is the end-all be-all for both Trek fans and SFB fanatics like myself, I can't. It's a mediocre game, falling far short of what it had the potential to be, and by all rights what it should have been. It's OK, but not great.
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This game is masterful in its conversion of the boardgame Star Fleet Battles (SFB) to the computer. It utilizes almost every aspect of the computer's capabilities to perfection. This game is a MUST HAVE for any fan of SFB or any Star Trek fan! As an original trekkie and 20 year veteran of SFB, I believe this is the best Trek game ever! However, be warned that the learning curve is incredibly steep for anyone who is not a veteran of SFB. The tutorials are very good at teaching the fundamentals of starship command AND essential. The graphics and special effects are excellent! The interface, although not intuitive, is highly conducive to good game play once you learn it. The sound track is really the only area of deficiency, and should have been better, given all of the Star Trek music that is available plus whatever was composed for the game.
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OK, if you never played the SFB board game, you might find this game to be just fine, and it is better than the average sorry#$@ Star Trek title. This was marketed for the SFB audience, however, and here the game is a big disappointment. The worst is multiship control. Your wingmen AI is poor to non-existent. Individual ship control is good to excellent, albeit a bit cumbersome. But it is impossible to control 3 ships at once in the heat of battle and the interface and AI make the simplest commmands to squadron members ineffectual at best. You literally cannot even have your wingmen attack one target while you combat another.
The mission briefings are hopelessly inadequate and you will have to buy the aftermarket strategy guide to have any clue as to what you are expected to do. There does not seem to be much connection between your battlefield success and the campaign game.
The fact that they redid most of the ship visuals is nitpicking after these more serious flaws, but if you are an SFB fan you expect double saucer hulled Gorns with orange triangle insignia and catamaran and trimaran Lyran hulls that don't look like 23rd century vacuum cleaners. And the Hydrans were just completely redone with no similarity to the original.
Despite this, the ship to ship combat works well, and the graphics are marvelous. Even the cloaking device is handled correctly, although this would have been easy to botch up. This product needs a sequel that gets the other parts right.
P.S. Forget playing for the Federation in this game, since the combat algorithm makes photon toredoes miss about 75% of the time.
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I really anticipated the release of this game, as all Gaming Magazines had rated this game off the charts! After purchasing the game, I went through the tutorials, and read the entire instruction booklet. I found the ship relatively easy to control, and figured out all of the controls fairly easily. The graphics were spectacular! What I didn't like was the boring game play, and graphics glitches, ie. Flying right into a planetkiller, and no damage to your ship. The gameplay was boring because of an excessive lack of a GOOD storyline. Whoopee, Decker's on the loose. That was about it. They could have made the mission briefings 10x better. There basically was none. How about having the capability to go to warp speed. INTERPLAY- TRY COMBINING AN RPG, AND A COMBAT SIM WITH A GOOD STORYLINE AND THE SAME GRAPHICS QUALITY FROM THIS GAME. IT WOULD BE HUGE! Also, I felt there was absolutely ZERO replayability. Overall, I give it a one.
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The game is incredibly detailed, the graphics are incredible, and the AI is solid (hence the 2 stars) but the interface has far too many buttons to control in the heat of battle. Couple this with an underwritten instruction manual (filled mostly with ship specs, all of which are available in game) and you have a rather frustrating adventure ahead of you. But let's talk about the adventure itself. The campaign system is poorly designed, and the control interface falls horribly flat when trying to control more than one ship. At first I thought it was pretty dumb to have a limit of 3 ships (the game is based on Star FLEET Battles, after all) but then after experiencing the frustration of watching your vessels do the opposite of what you intended them to do I understood why the limit was 3 ships. Additionally, the progression of missions in the campaign doesn't seem to follow an interactive approach (i.e. fighting Gorns while stationed on the opposite side of the galaxy), so you never get the sense of the fate of the galaxy hanging in the balance. No, you get a set plot course vastly similar to the Wing Commander games, despite the claims on the packaging. I won't go into detail about vague mission descriptions and abstract victory conditions. I'll wait for an improved sequel (if it ever gets made).
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