Star Wars Battlefront II - Xbox One
- A New Hero, a Story Untold In an emotionally gripping new Star Wars campaign that spans over 30 years
- The Ultimate Battleground
- Galactic Scale Space Combat Space combat has been designed for Star Wars Battlefront II from the ground up with distinct handling, weapons and customization options
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Pre-order Star Wars Battlefront II and get**:
Star Wars Battlefront II: The Last Jedi Heroes pack:
- Exclusive* Star Wars: The Last Jedi outfits for Kylo Ren and Rey
- Instant access to six hero and starfighter epic Star Cards
- Kylo Ren: Power Reach and Solid Freeze
- Rey: Far Sight and Deep Mind
- Starfighters: Enhanced Auxiliary Power and First Order ship upgrade
- Instant access to Star Wars: The Last Jedi Millennium Falcon with updated sounds and appearance
Embark on an endless Star Wars action experience from the bestselling Star Wars HD videogame franchise of all time.
Rush through waves of enemies on Starkiller Base with the power of your lightsaber in your hands. Storm through the jungle canopy of a hidden Rebel base on Yavin 4 with your fellow troopers, dispensing firepower from AT-STs. Line up your X-wing squadron for an attack on a mammoth First Order Star Destroyer in space. Or rise as a new Star Wars hero – Iden, an elite Imperial special forces soldier – and discover an emotional and gripping single-player story spanning thirty years.
Experience rich and living Star Wars multiplayer battlegrounds across all three eras: prequel, classic, and new trilogy. Customize and upgrade your heroes, starfighters, or troopers, each with unique abilities to exploit in battle. Ride tauntauns or take control of tanks and speeders. Down Star Destroyers the size of cities, use the Force to prove your worth against iconic characters such as Kylo Ren, Darth Maul, or Han Solo, as you play a part in a gaming experience inspired by 40 years of timeless Star Wars films.
You can become the master of your own Star Wars hero’s journey.
A New Hero, a Story Untold
Jump into the boots of an elite special forces soldier, equally lethal on the ground and space, in an emotionally gripping new Star Wars campaign that spans over 30 years and bridges events between the films’ Star Wars: Return of the Jedi and Star Wars: The Force Awakens.
The Ultimate Star Wars Battleground
A Star Wars multiplayer universe unmatched in variety and breadth where up to 40 players fight as iconic heroes, authentic-to-era troopers and in a massive array of vehicles on land and in the air – as battle rages through the galaxy.
Galactic-Scale Space Combat
Space combat has been designed for Star Wars Battlefront II from the ground up with distinct handling, weapons and customization options. Join your squadron and weave in between asteroids fields, fly through Imperial Dock Yards and take down massive capital ships as you pilot legendary starfighters in high stakes dogfights with up to 24 players and 40 AI ships.
Team up with a friend from the comfort of your couch with two-player offline split-screen play*. Earn rewards, customize your troopers and heroes, and bring your upgrades with you on the online multiplayer battleground.
Master Your Hero
Not just an iconic hero- your hero. Master your craft with customizable character progression. Upgrade abilities unique to each hero, trooper class, and starfighter. Use these abilities to adapt and modify your character’s powers, either as lethal active effects on your opponents, helpful status boosts, or tactical assistance, to counter any opponent on the battlefront.
*split-screen co-op only available on PlayStation 4 and Xbox One.
** STAR WARS BATTLEFRONT II (“PRODUCT”) THE LAST JEDI HEROES OFFER EXPIRES UPON PRODUCT RELEASE. Offer valid only at participating retailers. Other conditions and restrictions apply. See www.ea.com/games/starwars/battlefront/battlefront-2/disclaimers for details.
- Supported Platforms: One - Microsoft Xbox
Xbox account required for game activation and installation
Top reviews from the United States
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Team work: EA & Dice made Battlefield 1. I love that game. You have objectives, you work as a team, you can COMMUNICATE WITH YOUR TEAM MEMBERS. This is all lost on the same production studio in Battlefront II. That was why I only LIKED Battlefront. In Battlefront you could partner with a friend, talk to them with party talk, and you'd spawn on them (if you wanted) after dying so that you could actually PLAY WITH FRIENDS. Not Battlefront II. Oh no. You are a random nothing, dying repeatedly, contributing nothing to anything. I "played" with a friend last night for two hours. I did not see him once the entire time, despite seeing his name on the scoreboard and being able to speak to him in party chat.
THE MAP: There is a tiny map shown in the lower left. It lets you know where your enemies are approaching from. That is basically all it contributes. Unlike Battlefield, where you can see where the objectives are, the terrain, allies, enemies, etc - in Battlefront, it is all dots on an [expletive] screen. There is virtually no information conveyed, just where your enemy is and how bad they are based on the size of their dot. Worthless. You'll have to, once again, memorize the game map by playing it SINCE THE PLAYER MAP CONVEYS NOTHING.
Progression: Stupid. Progress is tedious. Making it worse, there are all these stupid achievements that you obtain while playing that you must then get out of your game to claim and spend on loot crates that may or may not unlock a metric butt ton of star cards or whatever the worthless boosts are that you can use to customize your characters. Some you can use right away. Some you cannot. You spend your currency on what is effectively an in-game slots machine. It always results in something, but it may well just be worthless. And EA/DICE think people would be willing to pay money to get more turns at this ridiculous in game slot machine? [expletive] you EA & DICE. I'll spend my money elsewhere.
Graphics & Environment: I bought the game because everyone referenced how beautifully the environment was rendered and because I thought people poo-pooing the game were exaggerating. They were exaggerating, but not the poo-pooing – they were exaggerating the graphics. Battlefield 1 has beautifully rendered environments. You can hop walls and fences, you can belly crawl through the brush, etc. Are you having a hard time with a sniper in a second-floor window? Bring down the second floor or the entire building. They have a dynamic environment. Sometimes it rains, or there is a sandstorm, or there is fog. And always the backdrop is beautiful. Battlefront II – meh. It is a little less beautifully rendered than Battlefield 1 – but it lacks all the interactivity that Battlefield 1 has. Is there a fence in your way? No jumping over that fence – go find where there is an opening. If your enemy is up on a terrace, no hopping the walls to get up and engage them. Go find the stairs, like a gentleman, and casually saunter up to engage your opponent. Remember to announce yourself first. Just dumb.
In conclusion: I don’t know if I’ve ever hated a game this much. [expletive] EA & Dice for ruining a perfectly good franchise. The 2005 Battlefront II is superior to this. 12 years of technological development – and somehow it has regressed to this.
Also, the actual length of the maps is too short IMHO. I felt the first SWBF map lengths were good. These just seem to fly by too fast.
Now, for the actual campaign. This is the biggest disappointment. I bought this game because I wanted a good Imperial story line and single player campaign.
What is frustrating is that EA made it look like you were going to play an Inferno Squad campaign and had an epic campaign story line for that. They sure did advertise it that way (false advertising??).
It's unreal that first, the entire campaign is about 4 hours in length... you can play through it easily in one afternoon. Second, it's ridiculous that someone so deep as this Imperial, Iden, (especially if you read the book) does the stupid, cliche thing of switching. It's just really dumb, and really breaks the game for me. She grew up an Imperial. She worked her whole life to have her dad's respect. Reading the book you can see she just wants to be the best... even threw all she went through, ie. Death Star blowing up, losing a member of her squad, etc... She just wants to be the best leader she can be. So, why can't we just have a good, strong, Imperial campaign? Why, when we do get to be an Imperial, do we end up being traitors, lol? Does every Imperial defect? No - TIE Fighter had a great Imperial story line. Didn't need to defect there. We don't need more Finn's and now Iden's.
Yes, the graphics and sound is great. But in 2017 with Disney owning this IP and the fallout from the first SWBF, I thought this was going to be a top notch, in-depth Imperial campaign. I didn't think you were going to play a few missions, then play as some other named characters, then it all be over an you be a pathetic rebel.
I just feel ripped off and quite sad. Even if they do add DLC, will I now be a rebel? They really can't fix this so not sure I care where this game goes from here. I guess let it tank? I'd say I'd wait for the next one, but really, we need someone else who is willing to be cutting edge and do what TIE Fighter did and let you be the actual Empire (or First Order).
Lastly, I hate the ship controls. The set up I want isn't there so I have a terrible time flying. I want the right stick up/down inverted but the right, left to actually go right and left and not just spin on the axis. I am not good using both sticks flying. Ugh.
Top reviews from other countries
Graphics are beautiful, but the game is mostly pants.