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Star Wars: Edge of the Empire (Beta)

4.6 out of 5 stars 6 customer reviews

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Product Description

Star Wars: Edge of the Empire is a standalone roleplaying game experience that places players in the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization...and the Star Wars: Edge of the Empire beta test is your chance to be among the first to play!

This limited edition, 224-page softcover rulebook provides you a chance to lead these galactic explorers. This is a complete and playable version of Star Wars: Edge of the Empire, and (compared to the final version) it excludes only art and certain thematic material.

Product Information

Product Dimensions 10.8 x 8.4 x 0.5 inches
Item Weight 1.8 pounds
Shipping Weight 1.8 pounds (View shipping rates and policies)
ASIN 1616615818
Manufacturer recommended age 13 years and up
Best Sellers Rank #373,180 in Toys & Games (See Top 100 in Toys & Games)
#28,219 in Toys & Games > Action & Toy Figures > Action Figures
Customer Reviews
4.6 out of 5 stars 6 customer reviews

4.6 out of 5 stars

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Customer Reviews

Top Customer Reviews

Verified Purchase
Okay.....after playing the Beginner Game and reading through the Beta Book, the new Star Wars game by Fantasy Flight is really good! The dice pool takes a little getting used to, but it's very easy to learn. Since this is a Beta, I am going to do a full review on the book when it comes out. But for now, I can talk a little about what I think from what I see. First off, there will only be three core books for now, each book dealing with Episodes IV, V, and VI; Edge of the Empire is Episode IV: A New Hope.

Character creation - There are only a few races (humans, bothans, trandoshans, wookies, twi'leks, droids, gands, and rodians) and stats are broken down into six areas: brawn (brute strength, toughness), presence (charisma, confidence), intellect (intelligence, education), cunning (deviousness, cleverness), agility (manual dexterity, hand-eye coordination), willpower (discipline, self-control, faith). Each race has a different starting number in each of the six attributes, as well as a different ability that relates to the race. At the beginning of the game, you are given a pool of experience (based on your race) to increase your attributes and pick up class abilities and class skills.

Classes - There are six classes (Bounty Hunter, Colonist, Explorer, Hired Gun, Smuggler, Technician), and each has three different specialization trees. For example, one of the Specialization trees for the Bounty Hunter is the Assassin. You must have one of the three trees for the duration of your character, but you can branch out to trees in other classes. However, you can only have abilities from three trees ever, so if you want to pick up abilities from a different tree after already having three, you must lose one of the other trees forever.
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For the first time in twelve years, star wars has a game that captures the gritty, under-dog feel of episode 4. WOtC star wars was just too high fantasy for me. This game uses its own dice, but really they are just new symbols on old dice. And they are easy to get used to. The mechanics are a blend of the old d6 WEG system, and new ideas. Which seem to combine to reduce dice rolling, and speed play. Also, to speed play, storm troopers and other mooks are built to be used as a group. They only have usable skills as a group, and are killed as a group. A side benefit of this is that a lone stormtrooper won't be a threat to anyone. That alone speeds play a lot. This is a good game, and I am looking forward to the three finished books.
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Verified Purchase
While this is simply the "Beta" version of the roleplaying game (and I have the final hardcover edition) I sought this out for the simple fact that it included an introductory adventure, that differs from the one included in the final rules version. I loved the title ("Crates of Krayts") for that reason alone I wanted it (I'm something of a collector and a completionist - I may have made up that last word) suffice to say I wanted this just for an adventure I didn't have. Crazy? Possibly. Overpaid? Probably. Do I mind? Not one bit.
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