Top critical review
on February 21, 2014
The only Star Wars based strategy game I ever really liked was the now much aged "Star Wars Rebellion". That game could use an update for the die hard computer war sim enthusiased who is also a Star Wars fan. This game tries to mimic elements of Rebellion, and update them with a more sleek graphics' package, but I think misses the mark.
Rebellion had an excellent resource management system, and an overall excellent game balance. The only thing it needed was a graphics update, and nothing more. But this game tries to go several steps beyond that offering tactical situations fr the ground forces, which, to me at least, don't quite work as they seem a little cartoonish, or almost like extensions of other games on the market (The Age of Empires series as an example).
There is an element of Bungie's "Myth" series (another excellent series of games that are now somewhat long in the tooth), and I think again here Star Wars Empire at War sufferes for it by trying to emulate other succesful games instead of sticking with its tried and true forms. Example; the Dark Forces series, even though the first one was a bit of a DOOM clone, was story driven. And the story and game were ramped up to a 3D realm in DF2 Jedi Knight, a most excellent game that pushed the envelope for players, and delivered with larger maps and a much better story in spite of some of the tradeoffs in graphics.
Empire at War tries to have the cake and eat it too, I think. It's an excellent effort, but I found myself putting it down, and I wasn't sure.why. I think it's because Star Wars, for me at least, is a personal experience. When I played Star Wars Rebellion I felt a connection with my forces as I ordered C3PO and R2 to deploy my forces and address issues around the galaxy. I didn't get that connection with Empire at War. Then again I am an older guy, so it could be a maturity thing as well.
If you're a die hard SW fan, then give it a shot.