Star Wars: Empire vs Rebellion
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- A tense and fast-paced card game for two players set in the Star Wars universe
- Command the Galactic Empire or Rebel Alliance during key events in the Galactic Civil War
- Iconic characters like Luke Skywalker and Darth Vader can tip a struggle in one player's favor
- Strategy cards add greater depth, allowing players to alter the rules for a struggle
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Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance in Star Wars: Empire vs. Rebellion, a tense and fast-paced card game for two players. In every round, you and your opponent match wits and resources as you struggle to emerge victorious from one of the key events of the Galactic Civil War. In the heat of battle, iconic characters like Luke Skywalker and Darth Vader can tip struggles in your favor, even as you carefully craft your overarching strategy to balance momentary losses against ultimate victory!.
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SETUP: Split the Rebel and Empire cards apart, and pick your side. Other than the 8 character cards for each, everything is identical, just with different pictures. Choose five of your eight characters and shuffle them into your "resource deck" (made up of 20 other cards listed below). Give each player 3 tokens, used to "untap" your exhausted resources. Shuffle all the event cards into a pile. Flip the Rebel/Empire coin and place it in front of the winner of the toss (this determines winner of ties, and exchanges ownership once that player has more points). Make sure each player has their 5 strategy cards, and that's it - you're ready to begin.
GAMEPLAY: Turn over the first event card and place it in the middle of the playing area. This card will have a target number on it that both players are trying to reach, akin to Blackjack. Each player will then choose 1 of his 5 strategy cards. These can range from adding 2 to your final score that round to letting you win if you have the lower score. They kind of mess with the rules and break the system a bit. These are kept secret/facedown and not revealed until both players have passed for that round. Thus, unless it's the final strategy card left and you have a good memory, you never really know what you're opponent has up his/her sleeve.
Each players resource deck is comprised of cards that are numbered anywhere from 2-6, and there are 5 different categories of cards:
1) Character cards - worth 6 if unused (1 if tapped/exhausted), that have strong abilities; you can add any of your unchosen character cards via card abilities to your resource deck at times
2) Force cards - ranging from 2-5; these let you tap an opponents resource
3) Military cards - also range 2-5; let you destroy an opponents resource
4) Diplomacy cards - also range 2-5; lets you destroy one of your own resources; and finally
5) Recon cards - also (you guessed it) ranging 2-5; let you look at the top 2 of your resource deck and choose one to put back, one to your discard pile
You take turns playing these cards, trying (or not) to hit the numbered event score, all the while messing with your opponents cards/resources. Whoever wins the round wins that event. Each event has a VP value ranging 1-3, with a token value 0-2. If you win the event, you gain that many VP's (first to 7 wins...or you can modify to make game longer...rules suggest 10), and acquire that many tokens. Rinse, reshuffle, and repeat.
So essentially it's modified Blackjack, with turn taking and card manipulation thrown in, and your target number (21 in Blackjack) changing from round to round. The values on the event cards range from 5-20, and each event has a limit on the cards you can draw, ranging in number from 2-6. There are around 30 event cards, and each game will go no more than roughly 10 events, so each game will be somewhat different.
ART & QUALITY: The art here is really just pics from the original 3 movies, but the graphic design and layout is in typical FF fashion - top notch. The cards and component quality are the same as well. Doesn't get much better (if any). My only qualm, also in typical FF fashion, is that the box, although nice and small, doesn't hold the cards sleeved. FF needs to wake up already and start making boxes that have appropriate storage for all the merchandise - especially since they even make card sleeves and have a coding system for them!!! Come on now...
CONCLUSION: A fun little push your luck game, with a dash of strategy and bluffing to boot. Not a bad way to pass 20 minutes or so per game. There are better games out there, but if you're looking for a simple game, esp. Star Wars themed, than this might be a good fit for you.
Please, get Star Realms, Ascension, Love Letter, Sushi-Go......anything else. This ones kinda lame.
If you've been playing since the days of Decipher products (i.e. the 90's), then this game will probably be a little too simple for you. There isn't a ton of strategy because it's just one deck of cards (for each side). But don't let that fool you - it's worth the $10.
Will take one game to learn and you can knock out a game in under 30 minutes. Great for playing with pre-teens and spouse.
Also, it's Star Wars, so that's a plus right there :) The other plus is you don't have to drop buckets of money to stay competitive!
I’ll say this, “Star Wars: Empire vs. Rebellion” is much easier than the aforementioned “Star Wars: The Card Game”. “SW: TCG” allows players to attack directly, whether it be at an enemy unit or objective card. Here, players are limited in that regard, though some special abilities do affect the other player when used. “SW: EvR” reminded me a bit of “Smash Up” as the general premise is the same: lay down a series of cards with specific resource/power values in an attempt to win the objective card. “SW: TCG” is easily much more involved in that there’s a lot more to consider from round to round, what with the earning of resource tokens, the balance of the force mechanic, and the “edge” effect employed during combat (just to name a few examples). “SW: EvR” also borrows elements from “Blackjack” and “War” (“War” has many variants) in that you can “bust” if you go over a certain point limit.
That’s not to say that “SW: EvR” isn’t enjoyable, in fact I prefer playing easier games at times due to how busy I can get. I really enjoy playing the “Star Wars: X-Wing Miniatures Game” and “SW: TCG”, but both require a bit of commitment when it comes to setting up and cleaning up. Both games feature a ton of expansions and if you own them, you’ll often be sorting through your collection for hours trying to come up with the best combinations for your next bout. “SW: EvR” keeps it simple with only twenty-four resource cards per side and most act the same way as their faction counterpart. This can be good or bad, depending on what kind of mood you’re in and how much free time you have at that particular moment. I also noticed that the card art was different this time around, as “SW: EvR” opted to use movie stills whereas “SW:TCG” uses hand drawn art. Again, the reactions on this will vary from individual to individual…I personally didn’t care either way as both games look great and feel thematic.
All in all, this game met my expectations and I felt that twelve bucks was a fair price to ask for the content it delivered. It didn’t “wow” me in any particular way, but it did enough to justify my purchase. A sixty minute playing time might be a bit of an overestimate as experienced players will no doubt be able to plow through a game in half that time as you’re only playing to seven victory points. Games, on average, take anywhere from three to five rounds as most event cards are worth one, two, or three victory points. With that being said, I don’t see why you couldn’t play to ten or even fifteen victory points if you wanted a more epic game. Bottom line: “Star Wars: Empire vs. Rebellion” is worth a purchase assuming you are indeed a Star Wars fan and don’t mind playing lighter card games.