- Age Range: 1 and up
- Paperback: 254 pages
- Publisher: Fantasy Flight Games; 1st edition (2014)
- Language: English
- ISBN-10: 1616619910
- ISBN-13: 978-1616619916
- Product Dimensions: 10.9 x 8.4 x 0.7 inches
- Shipping Weight: 2.1 pounds
- Average Customer Review: 4.7 out of 5 stars See all reviews (11 customer reviews)
- Amazon Best Sellers Rank: #1,008,392 in Books (See Top 100 in Books)
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Star Wars Force and Destiny Beta RPG Paperback – 2014
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Fantasy Flight Star Wars: Force and Destiny Beta Rulebook In the Star Wars®: Force and DestinyTM roleplaying game, you and your friends assume the roles of characters who possess the rare and dangerous ability to touch and use the Force, the energy field that binds and surrounds every living thing. It is up to you whether you use this power to try and fight the forces of injustice and oppression, or if you give into the darkness and temptation within and become an agent of evil. The Force and Destiny beta is a limited edition, 256-page, softcover rulebook. Its core mechanics have already been tested extensively throughout the development of the Edge of the EmpireTM and Age of RebellionTM Core Rulebooks, as well as initial playtesting. It includes all the information on character creation, Force talents, adversaries, equipment, and vehicles that you need to run a complete campaign, and the beta comes with a complete adventure to get you started. Furthermore, because each Star Wars roleplaying installment is fully cross-compatible, the Force and Destiny beta can also serve as a supplement to your ongoing Edge of the Empire or Age of Rebellion campaigns, introducing a wealth of new playable species, careers, specializations, talents, Force powers, and opportunities for adventure. However, it is important to note that some of the elements in this beta are not representative of the final product. The beta is intended to generate useful feedback for the game's developers so that the final product will integrate the Force and Force users into the best possible roleplaying experience. Accordingly, the beta contains comparatively much less art and background material, and the information on adversaries, equipment, and vehicles has similarly been presented to ensure a more concise, focused playtest experience.
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Top Customer Reviews
Truth in lending, I just received and read through the book, and I plan on modifying this review as my gaming group plays through some adventures and gains experience on the benefits and drawbacks of the new rules.
The mechanics introduced in this book are fully compatible with previous FFG StarWars RPG releases.
The book introduces six new, Force sensitive character templates and a fair amount of new equipment and vehicles.
As with previous core book releases, a lot of the book is devoted to the new talent trees and the descriptions of those talents. The talent trees have a combination of regular talents and those requiring Force sensitivity. (Given that all of the new six character types are Force sensitive, this will not be an issue with the included character types, but many GMs like to create their own career path; so, this is just a caution for folks who are going to tweak the rules and character types.)
The book then has a smaller sections that works through specific Force actions, skills and talents. Those twelve-siders with the white and black dots are used to generate Force points that can be used to fuel the Force actions. The rules provide for temptations to use the Dark side by allowing a Force user to tap into the black dots if there are not enough white dots to accomplish the desired action. Use of the Dark side has a cascading series of effects, and it is very hard to work back from the Dark side to the Light side. The system uses a mechanic similar to Corruption in the Warhammer 40K RPGs.
The book just came out. So, I have not had the chance to see if this is a good mechanic for tracking Light/Dark side interactions and complications. My initial thoughts are that it would take a while to go from Light to Dark side. (In practice in Dark Heresy and There is Only War, it takes a lot of exposure to Chaos before it becomes a significant worry for most players.) GMs who want to model a far more dangerous, slippery-slope approach to the Dark side might increase the points given for the use of the Dark side.
One of my favorite things about this release is that FFG has made it clear that this is a Beta version, and they will be using input from the Fan base to modify the rules before putting out the final version. Well done!
Check out our test run using Force and Destiny in the Old epublic era's cold war as we play Sith instead of Jedi (showing further use of the book dipping into the dark side!) at
Some minor logical errors could be corrected though:
- There is no starship with "massive" rule, but there is a talent which can ignore this rule
- It is told to have more power for beginner character that is on his way towards the dark side vs. having low morality effectively "costs" starting xp
But that's why it is beta, isn't it? (Or will have errata soon.)