Star Wars: Imperial Assault - Rebel Troopers Ally Pack
|Brand||Fantasy Flight Games|
|Item Dimensions LxWxH||5.75 x 3.25 x 6 inches|
|Item Weight||0.1 Pounds|
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- Star Wars Imperial Assault Expansion Item
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The Rebel Troopers ally pack for Star Wars Imperial Assault contains 3 plastic figures, 1 rulesheet, 2 deployment cards, 6 command cards, 1 mission card, 4 ID tokens, 12 ID stickers, and 2 skirmish mission cards.
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With the exception of the Regular Rebel Trooper Deployment Card, nothing in this expansion duplicates any contents from the Imperial Assault (IA) box set. The figures themselves can be used to replace the cardboard tokens included in that set, but most will find they still need the tokens to run both regular and elite Rebel Trooper squads at the same time (unless you want to purchase multiple expansion packs, which certainly is an option).
The miniature figures in this set are decent, but not great. All three are identical (exact same pose), which is good for quick identification in a Skirmish game but makes painting them repetitious. They also have the most flash (seam lines) of any Imperial Assault figure I own, though that isn't horrible compared to the amount on some other figure lines.
For me, the two biggest reasons to buy this expansion were the new command cards and the elite deployment card. The new command cards will benefit ANYONE running troopers in the Skirmish game (either Imperial or Rebel); they include Reinforcements (regaining a defeated trooper group member with a reinforcement cost of 3 or less), Strength in Numbers (allows another group to immediately activate out of sequence if their deployment cost is low enough), and Grenadier (basically tosses a red-die's worth of blast damage from a trooper). The Elite Rebel Trooper Deployment Card is also a nice addition, giving the group a little bit more health (5), improved Pierce and Accuracy surges (2), and the Get Into Position Ability (basically, they get focused if they perform a double move on their turn).
Rating: 4 out of 5 Stars. This is a decent miniature pack with some great command cards in it. It is definitely a useful IA expansion for both Rebels and Imperials running Troopers in the Skirmish game.
What's in the box? In addition to the three plastic figures, you get 2 deployment cards; one red that costs 9 points and one gray card that costs 6 points (note that the gray one is the same as the one in the base game, but the red one is new). You also get 6 command cards and 2 skirmish mission cards for use with the skirmish game (all new), 1 side mission card for the campaign game (also new), and 4 ID tokens and 12 ID stickers in 4 different colors (i.e., #6 in purple, blue, red, black). It also includes the rules sheet with all the info that will let you use run the skirmish missions and/or campaign components.
I think one of the nicest things about these figures is that you can run three at a time with each deployment card. Both card allow you to spend a surge to do Pierce 1 or +1 accuracy (gray card) or Pierce 2 or +2 accuracy (red card). I've found pierce to be a very handy ability in general, especially vs. figures with strong defense. Both cards also have "Aim," which gives you +1 damage and +2 accuracy if you don't move during your activation. And, the red card also has has "Get Into Position," which allows you to spend both of your actions to gain movement points and become focused. Obviously these guys want to get into position and stay put if possible to maximize both range and damage potential.
As noted in my other reviews, I've not played the 1 campaign or 2 skirmish missions yet, but after reviewing them I think it is safe to say that they seem to be of similar quality to the ones we got in the base set. SMALL SPOILER ALERT: It is not too surprising that if the rebel figures win this campaign mission they get the Rebel Troopers as allies in future games. This is nice because if you lose the Friends of Old mission (which also gives the Rebel Troopers as allies), it could give you another chance to earn them.
You'll only need one of these if you plan to stick to the campaign game in the base game. If you plan to do skirmish you'll also definitely want one, and maybe even two depending on your style of play. I bought two of these as soon as they were released. I've already used them both in a skirmish games and it was nice to have so many figures to activate at a time (but did not feel 100% necessary given the other options out there - like the Star Wars Imperial Assault - Rebel Saboteurs Pack ).
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