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Star Wars Jedi: Fallen Order - PlayStation 4
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- Cinematic, immersive combat Jedi: Fallen order delivers the fantasy of becoming a Jedi through its innovative lightsaber combat system striking, parrying, dodging partnered with a suite of powerful force abilities you’ll need to leverage to overcome obstacles that stand in your way
- A new Jedi story begins: As a former Padawan on the run from the Empire, you must complete your training before Imperial Inquisitors discover your plan to revive the Jedi order
- The Galaxy Awaits: Ancient forests, windswept rock faces, and haunted jungles are all unique biomes you’ll explore in Jedi: Fallen order, with the freedom to decide when and where you go next
- A galaxy spanning adventure awaits in Star Wars Jedi: Fallen order, a new 3rd person action adventure title from Respawn Entertainment
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A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a new 3rd person action-adventure title from Respawn Entertainment. This narratively-driven single player game puts you in the role of a Jedi Padawan who narrowly escaped the purge of Order 66 following the events of Episode 3: Revenge of the Sith. On a quest to rebuild the Jedi Order, you must pick up the pieces of your shattered past to complete your training, develop new powerful Force abilities, and master the art of the iconic lightsaber - all while staying one step ahead of the Empire and its deadly Inquisitors. While mastering your abilities, players will engage in cinematically-charged lightsaber and Force combat designed to deliver the kind of intense Star Wars lightsaber battles as seen in the films. Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path.
Star Wars fans will recognize iconic locations, weapons, gear, and enemies while also meeting a roster of fresh characters, locations, creatures, droids and adversaries new to Star Wars. As part of this authentic Star Wars story, fans will delve into a galaxy recently seized by the Empire. As a Jedi hero-turned-fugitive, players will need to fight for survival while exploring the mysteries of a long-extinct civilization all in an effort to rebuild the remnants of the Jedi Order as the Empire seeks to erase the Jedi completely.
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Reviewed in the United States on November 26, 2019
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"Happy anniversary" I said, "I got you a kyber crystal" I joke and he accepted his gift with glee.
When selecting his level, he was about to pick Jedi Knight (medium) and I jokingly referred to him as a derogatory term for female genitalia. Enraged, he selected the hard level, Jedi Master. He struggled through the game for a month before I got a chance to play. This is where things started to get ugly.
I selected the Jedi Knight level for my playthrough. On the second day, my husband watched me make my way through the base where I came upon an electrostaff purge trooper. He started to give me the "oh man, this will take you a few tries. You're going to die." When I took one swipe at the enemy and force pushed them off the bridge. Literally a 2 second fight.
" You cant do that!" He exclaimed indignantly "it's because you're on story mode!." But I'm not on story mode. "Well you cant do that on the level I'm on!" Maybe you can, you just didn't think to do it.
He sat there stewing for a half hour before I paused the game to go to the bathroom. When I returned, the game controller was in his hands. What did you do? "Nothing" he shrugs "maybe you should go fight that Jotaz though." I attempt to fight the beast several times, and though always just shy of killing it, I am never successful. I check my level settings and they have been changed to Grand Jedi Master, the max difficulty, well beyond both our skill level. Such pettiness, such deceit, from the man I married.
The next day as he plays, he fights a bounty hunter and a droid on Dathomir. As he is slain, the droid looms over his corpse and spits "ha, some jedi". Enraged, he quits for the day.
I see this opportunity for my revenge. Randmonly throughout the day, be it passing by each other, while he's grabbing the mail, when he's on the toilet I say "ha, some jedi" with the same disdain as the droid. It hits him where it hurts.
I spread the magic phrase at work to our coworkers in secret. One day, while at the copier, my husband drops a paper. As he reaches down, a pair of shoes appears and when he looks up, he sees one of his coworkers looming over him. "Ha, some jedi."
Anyway, now were getting a divorce. Great game, 5/5, would recommend.
Jedi: Fallen Order should wear the moniker of "A Star Wars Story," much like the movie "Rogue One." It feels distinctly Star Wars, with familiar locations and a wide variety of alien designs. However, something's ever so slightly off-brand about it. The game takes place after Episode III and follows Cal, a secret Jedi who is in hiding to avoid the Order 66 purge initiated by Palpatine. He winds up getting wrapped up in a quest where he essentially re-learns how to use the Force and the powers stemming therefrom. The best way to explain the feeling without divulging any story spoilers is to point out that the story seems to be more in service of the gameplay than the gameplay is in service of the story. This being a video game, that's to be expected, but the quest the hero undertakes feels very "gamey" compared to the hero's journey arc that is explored in something like Episodes IV-VI. It's not a bad story; it just lacks the cohesion and depth of more story-focused games.
As noted at the outset of this review, Jedi: Fallen Order tries to emulate a lot of other games' highlights. Early-on, there's a segment that is practically straight out of Uncharted 2. If you remap the controls to be closer to the Souls series, the game plays like a quicker, albeit a bit clunkier version of those games. There's a sequence a little later that's straight out of Shadow of the Colossus, but with a neat little Star Wars twist.
That's exactly how this game works throughout its roughly 15 hour runtime: very familiar concepts with a Star Wars-inspired twist. That puzzle segment you saw in Metroid Prime? Use the Force instead of your different arm cannon powers. See those special areas you can climb? Just Nathan Drake your way around them.
The one element where this game succeeds in a very significant way is that the combat is a lot of fun. I'm not sure I've ever played a Star Wars game before where you feel like a Jedi in the way you do here. The movement and attacks include new, unique moves plus lots of lightsaber choreography from the prequels. Somewhat ironically, turning the difficulty way down feels more "right" because it makes most of the fights feel like they play out the way that they would in a movie, with Cal tearing through Stormtroopers relatively effortlessly.
I played on a standard PS4, not a Pro. I definitely encountered some technical hiccups. Areas just stalling while loading, one area where enemies literally stood there and didn't move even when attacked because their AI just froze, and areas where it feels like the game didn't expect me to go to the next section, so it was desperately trying to load the geometry as I was frozen, standing there watching the logo swirl. The game also had some pretty bad load times in going from the main menu or a death back to the game. Curiously, planet-hopping is a very quick process (you can freely move around your ship while doing it, so the next planet is loaded in the background and the game alerts you when it's ready).
As a quick note for trophy hunters, this game is a relatively easy platinum. There are not any difficulty-related trophies, so you can play however you want, and nothing is missable. The platinum is about 25 hours, with a single playthrough plus lots of collectibles.
I have a lot of nitpicks, but to Jedi: Fallen Order's credit, none of them make me walk away with anything but a smile after each play session. It doesn't excel at any single thing other than emulating prequel trilogy-level combat, but maybe that's enough. It feels like a very gamey video game with a Star Wars coat of paint, but as a long-term Star Wars fan, it's somehow very satisfying despite its flaws.
The visuals on a standard PS4 are pretty solid. The environments look great, and the Stormtroopers look like they just came out of the movies. Each of the game's planets look cool and distinct, and it's fun to explore them just to see what's around the corner. However, some of the character models feel a bit off. Cere, your navigator throughout the journey, seems to have unusually large eyes. She looks a little bit like a Muppet at times due to the size of her eyes. There are wookies in the game, and they look terrible, like nobody knew how to render fur (something which has been very convincingly done in other games). I'm not a huge fan of how Cal looks either, though that's just personal preference. It's a weird, uncanny valley kind of thing. This isn't on the level of bad that something like Mass Effect Andromeda achieved, but it's several steps removed from the character animation of a Naughty Dog effort like Uncharted.
The game sounds exactly as you'd expect. All of the standard Star Wars sound effects are there, and the music brings you in and has a Star Wars space odyssey vibe. The original compositions aren't up to John Williams' level of quality, but they work within the context of the game. The lightsaber sound effects never get old.
The game can be a bit too cheeky for its own good at times. One of the Stormtroopers literally comments, "We have the high ground" at one point, a little too meta/on-the-nose referential humor for my taste, like something that would be in a parody story rather than a canonical product. It doesn't necessarily take the player out of the experience, but it's noticeable at times. The voice acting in general is pretty good all around. While I criticized Cere's character design, I'll give props to her voice actress, who does a superb job.
Star Wars Jedi: Fallen Order is a greatest hits package of the last decade's AAA games. It's almost fitting that it released in 2019 and succinctly summarized many of the elements of AAA game design since 2010 (aside from a full-fledged open world, which this game definitively is not). It does everything well, while not standing out in any area besides finally delivering combat that feels like the lightsaber battles some fans (myself included) have wanted since seeing the carefully choreographed battles of the prequel trilogy. For its various flaws and missteps, Jedi: Fallen Order is a success overall. It gets a strong recommendation for Star Wars fans, but even non-fans can probably find something to enjoy about the game.
The only downside to this game that I didn't like is the loading screen, it takes almost a minute to revive your character which I think is unfair because in order for you to be in-depth with a video game, you have to keep playing it and the fact to wait for you to revive when you die is definitely not a good trait in a video game so that is the only advice I have for the developers, but other than that this game was the best, I would give it a 10/10 even for that downside.
I hope you liked my review and If you have any questions, feel free to contact me.
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All in all, super fun!