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- A massive conflict between Jedi & Sith has left the Republic weakened. Into this chaos steps a young Jedi on a mission. His mission will determine the outcome of this colossal galactic war - and your destiny as a Jedi
- Lead your group of freedom fighters across the galaxy -- you can choose from humans, droids, Twi'leks, Wookies and more
- Recruit other to your cause & train them in exciting mini-games like racing swoop bikes or manning turret guns
- Travel to ten unique world in the Star Wars galaxy, from the Jedi Academy on Dantooine to the Sith homeworld of Korriban
- Customizable and evolving characters keep the story fresh and the gameplay interesting -- especially when you have to choose between the Light & Dark Sides of The Force
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The Star Wars universe is expanded and enhanced in this action-packed game. You'll interact with droids, Wookies, Jedi and more as you battle across the galaxy. Travel to a total of 10 awesome worldsboth familiar and new. May the force be with you.
Star Wars: Knights of the Old Republic takes place just a few years after the Mandolorian Wars, thousands of years before the events in the Star Wars movies we know and love. Two Jedi, master Revan and his apprentice Malak, led the Republic's forces to victory and pursued the Mandalorians into deep space only to return as Dark Jedi at the head of a huge fleet of Sith warships. Only the Force powers of the Jedi Bastila prevented the Sith from overwhelming the Republic's weakened forces. At the start of the game Malak has usurped control of the Sith by betraying Revan and has attacked the ship carrying Bastila and yourself. In true Star Wars style, the game begins with a bang.
The storyline could have been a standard coming-of-age yarn but is instead a genuinely interesting adventure told with humor, compassion, and respect for the source material. Your character has a mystical bond with Bastila, and the two of you share some kind of connection to the Sith villains Darth Malak and Darth Revan. The game's planet-hopping adventures are driven by your exploration of these connections and how they relate to your larger goal of discovering the source of the Sith's sudden fleet. During your adventure you can explore side quests minor (such as racing swoops or gambling) and major (such as uncovering the fascinating back stories of your companions). Star Wars fans will get a kick out of the rich lore introduced in the game, particularly the Tatooine storyline that reveals the origin and history of the Sand People.
Gameplay is an abbreviated form of Wizards of the Coast's d20 Star Wars RPG game system--anyone who has played Dungeons & Dragons will be familiar with the abilities, stats, feats, and bonuses in this game. The player creates a character as a member of one of three starting classes (soldier, smuggler, scout) and then later chooses a Jedi class (guardian, consular, sentinel). Joining the player's character are other Jedi, warriors, thieves, droids, a wookiee, and even a Mandolorian. Unlike the faceless non-player characters of other games, each member of the supporting cast has an intriguing history and even agenda. Up to two of these other characters can join your character at any time. Depending on who you chose to take with you, new dialogue and even intra-party arguments come into the game (put the Mandalorian veteran with the Republic patriot and you'll see sparks fly). Combat is real-time turn-based, meaning the turns are seamless but the player has the option of pausing the action at any time to issue orders or direct any character to use a certain Force power, ability, feat, or item.
Graphics range from adequate to exceptional. Building and character models are not impressive--about what you get in GTA 3. Lightsaber graphics and environmental effects (like waving grass, clouds, and weather) bring the world to life. Battles are just brilliant, with characters pumping out blaster fire at Jedi who dash, dodge, and even deflect the bolts back toward their assailants. Complete with sounds straight out of the movies, the thrilling combat is pure Star Wars.
All in all, Star Wars: Knights of the Old Republic is a masterpiece of Star Wars gaming. The pacing, balance of action and dialogue, clever puzzles and quests, and loving attention to detail have set the bar very high for role-playing games in general and Star Wars games in particular. Consider this a must-have game.--Mike Fehlauer
- Captivating storyline
- Clever dialogue
- Star Wars feel
- True story and dialogue support for either Light Side or Dark Side play
- Brilliant combat graphics
- Fascinating characters (the loyal--and homicidal--droid HK-47 is truly unique)
- Occasional bugs in dialogue, movie playback
- Cannot transfer equipped gear between characters while on your ship
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The level of interaction and depth of characters really carries this game. You become immersed in the storyline as if reading a gripping novel. Even my wife was often peering over my shoulder wondering what would happen next. She kept wondering what happened to Sasha (the stowaway aboard the Ebon Hawk).
I have played through this game twice - once as a Light Jedi and once as a Dark Jedi. It is definitely easier to play through as a Dark Jedi, but it was rather disturbing to kill your "friends" after such a long journey with them. Yet is that not the way of the Sith and the way of the Dark Side! Playing as a Light Jedi seemed more difficult due to the temptation of sinister dialogue. Some of the dialogue is just downright funny - particularly playing as a guy Jedi and the interaction with Bastilla on Dantooine. I could not stop laughing.
My favorite worlds were Korriban and Kashyykk. I was least impressed with Taris and also was not as excited about Manaan. In both times playing I generally followed this order of traveling: of course Taris was first, then Dantooine, Kashyykk, Manaan, Tatooine, Korriban, and then the mystery planet and the Star Forge.
Without giving the story away I thought the flashback sequence during the revelation of my character's past was great. It really helped weave the story together. After the truth was out I truly felt in awe and was struck dumb. I felt not just into the story, but in the story. I was truly immersed.
Having traditionally played First Person Shooters (FPS) it took me a little while to figure out what was going on. It took until the end of Taris for me to start liking the combat sequences. However, once I grew accustomed to playing an RPG I was hooked. It took me a little under 50 hours to complete the first game and about 36 hours to complete the second. I usually don't bother with pazaak but seek to earn money through bounties, swoop racing or the death match ring in the Upper Taris Cantina. I also only visited the space station near Yavin IV once - maybe I am missing something there?
The only other thing, which could use some improvement, is the inventory system. It was great that you could switch weapons among party members, but it quickly became over cluttered. Finding that newly entered data pad was often annoying. With this said, this being my first RPG game I was duly impressed and I look forward with great expectation to KOTOR II: The Sith Lords.
As a side note I ran this game on a Compaq Presario x1002us (laptop) with a Centrino Pentium M 1.4; 512 MB RAM; and an ATI Radeon Mobility 7500 video card. The video card did not meet the requirements, but the game ran flawlessly. I used the highest settings possible with only turning off the grass setting. I was somewhat surprised, but nonetheless excited, that the game ran on my system. I am glad it did!
Combine it with the fact that you get to play with all the cool Jedi powers and lightsabers, without having to deal with the annoyances of the Star Wars prequel movies--there are no silly attempts to rationalize the Force, there are no bumbling sidekicks. In fact, somehow, Bioware managed to slip in discussions about how the Jedi may have misunderstood the Force all along. Bioware seems to know how to make the Star Wars universe interesting in ways George Lucas forgot long, long ago.
But, alas, it's not perfect. Where KOTOR falls down is in its interface. This game was developed for both the PC and the Xbox, and it shows. Unlike most PC RPGs, where you can tell your character what to do, and he does it, in KOTOR, you have to steer him (or her) around as in a 3rd person shooter game (e.g., Tomb Raider). Equipping your character or managing your inventory are arduous tasks, limited by the need to accomodate the Xbox. Moreover, unless you have a pretty powerful PC, your attempts to maneuver the interface will be hampered by frequent slowdowns in the graphics. Fortunately, the fighting is done in a more conventional style, where you issue commands to your character (plus your party members, if you want).
The interface problems never quite went away, but I became accustomed to them by the second or third day. Once you reach that point, they do not overshadow a terrific game.
This game has the feel of: "being part of a good movie".
The UI(... user interface) is the best I've seen.
The combination of RPG/RTS/Turn Based, when coupled with the que/pause to form an attack; brilliant.
So, why the lower rating.
Simply put: "the ending(s)were simplistic/weak and not as thorough as I would have liked".
Consider all the dialogue options; the character relationship possibilities ... some dialogue/characters just seemed to "dry up" ... then you get to the end and, well, I don't want to spoil it for first time players
I expected "much more" of a overall ending scenario based on "my decisions + dialogue options".
The romantic relationship(s) ... well, they go nowhere
I only was able to get involved with one character ... I played male
Yet, both thought I was "the best thing since sliced bread" ?
I basically used the same trio, unless the game required otherwise.
Now, I played it 6 times ... 2-Light; 2-Dark; 2 just going solo(... one each way).
Found it more enjoyable to just forgo the dialogue/ character relationship options.
I simply pumped up my skills with cheats which were equivalent to what my party member would have had.
This way, I had no "ending letdown".
Now, if you don't really care about character followthrough, as it relates to your decisions/dialogue choices and what/how the ending would look like, then it's a 5 star game.
I wanted an ending to match the time I took in developing "my story/decisions/choices"; sadly, I felt cheated.