Star Wars: Rebellion Board Game
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- A board game of epic conflict between the Galactic Empire and Rebel Alliance for 2 - 4 players "
- A classic Star Wars experience, in which the actions of a few heroes (or villains) decide the fate of the galaxy "
- Contains more than 150 plastic miniatures to represent your military forces
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the manufacturer
Star Wars: Rebellion
Epic Conflict Between the Galactic Empire and Rebel Alliance
In Star Wars: Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic figures and two game boards that account for thirty-two of the Star Wars galaxy’s most notable star systems, Star Wars: Rebellion features a scope that is as large and sweeping as any Star Wars game before it.
Yet for all its grandiosity, Star Wars: Rebellion remains intensely personal, cinematic, and heroic. Your forces are led by a limited number of iconic heroes or villains. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite.
- 2-4 players
- Plays in 3-4 hours
- Ages 14 and up
The Force Is Strong with This One
Star Wars: Rebellion is more than a game of secret missions and galactic conquest. It is the essence of the classic Star Wars trilogy in a single box.
Galactic Scope and Epic Conflict
The galaxy of Star Wars: Rebellion is rich and expansive, and many of its thirty-two worlds feature different resources. You can use diplomacy to win these planets and their resources to your cause, or you can subjugate them with your Star Destroyers, Stormtroopers, fighters, and walkers. You will need to secure the resources of many planets if you hope to expand your military might.
Personal Heroics and Cinematic Drama
As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of a few remarkable heroes. At its heart, Star Wars: Rebellion is a game about personal strengths and destinies and the critical role that even a single individual can play in shaping the fate of the galaxy.
Your leaders and their secret missions allow you to gain valuable intelligence, influence planets, and hinder your enemy. And as your leaders attempt their secret missions, you’ll enjoy all sorts of cinematic adventures. Perhaps Boba Fett will accept a bounty to capture Han Solo, or you might task Wedge Antilles to lead the Rogue Squadron on a surgical strike against an Imperial build yard.
"Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it. Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite! Contents include: 1 game board (split in 2 halves), 170 plastic miniatures, 25 leaders (with stands), 10 custom dice, Over 170 cards, 1 Learn to Play Booklet, 1 Rules Reference".
Top customer reviews
The game is asymmetrical. The Empire wins if it can successfully locate and destroy the hidden Rebel base. The Rebels win if they can score enough objective points to gain popular support throughout the galaxy, (if the round marker and the objective marker, which start out on opposite sides of the track, come together). At the beginning of the game each player has several systems that are loyal to them, and the Rebel player will choose a system to be the location of the secret Rebel base.
Both sides start with four leaders, iconic characters from the Star Wars movies. Beginning with the Rebel player, both sides begin to assign their leaders to missions- cards that allow the characters to do fun and interesting things. For instance, the Imperial player may attempt to capture a Rebel leader, attempt to narrow down which worlds the Rebel base is on, or build projects like the Death Star or a Super Star Destroyer from a special mission deck, and more. The Rebels missions include attempts to bring neutral systems over to the Rebel cause with diplomacy, sabotage of Imperial production, foment uprisings, and more.
Players will not want to assign all of their leaders to missions, however. Leaders can also be used to oppose the other player's missions (both the leader assigned to the mission and the leader opposing it have to have skill icons that match the mission profile). Also, leaders with tactic ratings can command fleets, moving ships and units from one system to an adjacent system. When ships from one faction occupy the same space as their opponents', combat ensues. Both mission oppositions and combat are resolved with special dice rolls on custom dice. Tactic cards, based on leaders' tactic numbers, are also used in combat.
After the command phase, in which missions and combat occur, players take care of housekeeping where they may also recruit new leaders from their action decks, and they may also place new units on a production track (the systems they control that allow them to build units specify what units and where they are placed on the track). Units then move down on the track and are deployed to the game board. This phase also sees the Imperial player draw two cards from the probe deck, telling him/her two systems where the Rebel base is not every round. The Rebel player will draw an objective card which gives him/her more ways to score victory points.
Star Wars: Rebellion is a grand strategic game set in the Star Wars universe. I've wanted to see a Star Wars board game on the “Axis & Allies” model for years, and Fantasy Flight Games has finally given it to us. While I don't like this game as much as Fantasy Flight's Twilight Imperium, 3rd Edition, which is my favorite game of all time, it comes close. They are, of course, very different games other than the Sci-Fi theme. Tom Vasel at the Dice Tower had said that he hoped that Twilight Imperium 4th Edition would be based on Star Wars- I think this game is as close as we'll get to that idea.
I really like the asymmetrical play in Star Wars: Rebellion. Both players are playing a very different game. For the Imperial player, the game is one of cat and mouse, almost like a hidden movement game on par with Fury of Dracula or Letters From Whitechapel. For the Rebel player, its a game of hitting a much larger and stronger opponent with a series of pinpricks, knowing that over time they will add up. It's a game of bluff and double bluff, as the Imperial player tries to guess at where the Rebels are, and the Rebel player has no idea what systems have already been ruled out with his/her opponent's access to the probe deck.
There is also an interesting worker placement element here, as you must match your leaders with specific icons to go on missions, but must also hold some in reserve, not knowing what missions they will be able to oppose with their icons. It also means that timing is crucial. Sending a Rebel leader out on a raid while Darth Vader is still in reserve is a bad idea- sending an Imperial leader out on a diplomatic mission while Mon Mothma has not yet been played can really cost you as well.
The game, however, is not simply about its mechanics- solid as they are. Rather, this game is dripping with theme- and that's why you love it. The Death Star might be destroyed at Kessel. Princess Leia might be frozen in carbonite. Lando Calrissian might train with Yoda to become a Jedi. Boba Fett might capture Chewbacca at Mon Calimari. The combinations of your own thematic Star Wars adventure are endless.
Star Wars: Rebellion is a solid game from a mechanics stand point. But it is a tremendously fun game because of its theme. The four player mode, in which players split the duties of admirals and generals is fun as well, but at its heart this is a two player game. If you like Star Wars tabletop games, you will LOVE Star Wars Rebellion.
Review copy provided.
It's hard to know where to begin. Let me start by saying that I'm a die-hard Star Wars fan when it comes to the stories. I have been woefully underwhelmed when it comes to the board games. I own X-Wing Vs Tie Fighter and I've played Armada; both tend to not keep my attention. If you love Star Wars and galactic conquest games, I'll say this: This is the game you've been looking for.
"Dantooine is too remote to make an effective demonstration, but don't worry. We will deal with your rebel friends soon enough."
The Rebel Alliance places their base on a planet known only to that player while attempting to complete Objectives in an attempt to garner enough sympathy and reputation within the galaxy to set the decline of the Empire into motion. The Empire searches for the Rebel's base; if found and ground troops are landed on the planet it is such a major setback to the Rebellion that it ensures Imperial dominance. It's a wonderful cat and mouse game. Nothing beats the feeling of using the Death Star to blow up your first planet!
You'll be using space units, ground units and leaders to achieve the aforementioned objectives. Leaders execute missions, and assist in leading combatants.
"Don't ever tell me the odds!"
Fantasy Flight Games has a rulebook setup to help you learn the game; after that initial play through, you can draw cards to determine the initial setup. There are certain systems that produce high sought items (Mon Calamari Cruisers / AT-ATs) which are always highly contested, but outside of that the Rebel base could be anywhere. The mission decks are large enough so you won't see the same missions every game.
Game Components: 10/10
"It's a trap!"
-Admiral Gial Ackbar
There are two boards that accompany this game, they fit side by side and showcase 32 planets of the Star Wars galaxy totaling 92x24. The board is colorful and very well made.
The minitures are absolutely wonderful, special attention to the Death Star under construction model, which is wonderfully detailed. Many friends have suggested painting the models, which is possible; but I really think they stand out on their own.
Combat System: 8/10
"A Jedi uses the Force for knowledge and defense, never for attack.”
Combat is resolved by using your Leaders, Tactic Cards and Combat Dice. After you add a leader to the combat each player draws tactics cards based on his leader in the system. Players then roll dice to determine hits. The player may play a tactic card after his die rolls. Damage is assigned; wash, rinse and repeat. If a unit has sustained damage, but not been destroyed, that unit keeps damage throughout the combat; however, when the combat has ended, all remaining units are automatically returned to full "health."
It's an interesting system, that relies mostly on luck, but you can definitely use good planning to have better chances in combat!
"These are your first steps ... "
What we have here is a beautifully thematic game with wonderful components, great rules, and tons of replayability. I would recommend this game to anyone that enjoys the Star Wars theme, or anyone that enjoys board games in general. It's a wonderfully well-rounded game with very few faults in gameplay.
Includes tons of miniatures. I recommend getting a storage case for all of them. I bought the "Plano 1354 4-By Rack System 3500 Size Tackle Box" for $16 on Amazon. It fits all of the miniatures, cards, dice, and pieces pretty well. The only things that wouldn't fit in it were the game board and rule books.
The first few games will take a really long time to play while players get used to the rules, which seem complicated at first, but weren't really that bad once we go them down. Our first game took 5 hours. Once learning the rules by heart, I can see this game getting down to maybe 2 hours.
- A lot of fun, especially for players of the original PC game of the same name or just Star Wars fans in general.
- Tons of plastic miniatures with decent weight to them for being plastic.
- Easy introductory game rules with guided setup to ease new players into the game.
- Advanced rules for people who are familiar with the basic rules and want more options.
- The board is huge! 44" x 22" once laid out, then you need space around it for parts not put on the board.
- Some of the miniatures (a few out of over 100) were slightly misshapen.
- Some of the various decks are on mini cards. I'd prefer them on regular sized cards like the others.
- Takes at least two hours to play once you know the rules well.
- Setting up a game can take up to 10-15 minutes.