- Series: Star Wars: The Old Republic - Legends (Book 2)
- Mass Market Paperback: 352 pages
- Publisher: Del Rey; Reprint edition (May 29, 2012)
- Language: English
- ISBN-10: 0345511395
- ISBN-13: 978-0345511393
- Product Dimensions: 4.2 x 1 x 6.9 inches
- Shipping Weight: 5.6 ounces (View shipping rates and policies)
- Average Customer Review: 1,237 customer reviews
- Amazon Best Sellers Rank: #43,776 in Books (See Top 100 in Books)
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Star Wars: The Old Republic - Deceived (Star Wars: The Old Republic - Legends) Mass Market Paperback – May 29, 2012
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About the Author
Paul S. Kemp is the author of the New York Times bestselling novel Star Wars: Crosscurrent and Star Wars: Riptide, as well as nine Forgotten Realms fantasy novels and many short stories. When he’s not writing, he practices corporate law in Michigan, which has inspired him to write some really believable villains. He digs cigars, single malt scotch, and ales, and tries to hum the theme song to Shaft at least once per day. Paul S. Kemp lives and works in Grosse Pointe, Michigan, with his wife, twin sons, and a couple of cats.
Excerpt. © Reprinted by permission. All rights reserved.
FATMAN SHIVERED, her metal groaning, as Zeerid pushed her through Ord Mantell's atmosphere. Friction turned the air to fire, and Zeerid watched the orange glow of the flames through the transparisteel of the freighter's cockpit.
He was gripping the stick too tightly, he realized, and relaxed.
He hated atmosphere entries, always had, the long forty-count when heat, speed, and ionized particles caused a temporary sensor blackout. He never knew what kind of sky he'd encounter when he came out of the dark. Back when he'd carted Havoc Squadron commandos in a Republic gully jumper, he and his fellow pilots had likened the blackout to diving blind off a seaside cliff.
You always hope to hit deep water, they'd say. But sooner or later the tide goes out and you go hard into rock.
Or hard into a blistering crossfire. Didn't matter, really. The effect would be the same.
"Coming out of the dark," he said as the flame diminished and the sky opened below.
No one acknowledged the words. He flew Fatman alone, worked alone. The only things he carted anymore were weapons for The Exchange. He had his reasons, but he tried hard not to think too hard about what he was doing.
He leveled the ship off, straightened, and ran a quick sweep of the surrounding sky. The sensors picked up nothing.
"Deep water and it feels fine," he said, smiling.
On most planets, the moment he cleared the atmosphere he'd have been busy dodging interdiction by the planetary government. But not on Ord Mantell. The planet was a hive of crime syndicates, mercenaries, bounty hunters, smugglers, weapons dealers, and spicerunners.
And those were just the people who ran the place.
Factional wars and assassinations occupied their attention, not governance, and certainly not law enforcement. The upper and lower latitudes of the planet in particular were sparsely settled and almost never patrolled, a literal no-being's-land. Zeerid would have been surprised if the government had survsats running orbits over the area.
And all that suited him fine.
Fatman broke through a thick pink blanket of clouds, and the brown, blue, and white of Ord Mantell's northern hemisphere filled out Zeerid's field of vision. Snow and ice peppered the canopy, frozen shrapnel, beating a steady rhythm on Fatman's hull. The setting sun suffused a large swath of the world with orange and red. The northern sea roiled below him, choppy and dark, the irregular white circles of breaking surf denoting the thousands of uncharted islands that poked through the water's surface. To the west, far in the distance, he could make out the hazy edge of a continent and the thin spine of snowcapped, cloud-topped mountains that ran along its north-south axis.
Motion drew his eye. A flock of leatherwings, too small to cause a sensor blip, flew two hundred meters to starboard and well below him, the tents of their huge, membranous wings flapping slowly in the freezing wind, the arc of the flock like a parenthesis. They were heading south for warmer air and paid him no heed as he flew over and past them, their dull, black eyes blinking against the snow and ice.
He pulled back on the ion engines and slowed still further. A yawn forced itself past his teeth. He sat up straight and tried to blink away the fatigue, but it was as stubborn as an angry bantha. He'd given the ship to the autopilot and dozed during the hyperspace run from Vulta, but that was all the rack he'd had in the last two standard days. It was catching up to him.
He scratched at the stubble of his beard, rubbed the back of his neck, and plugged the drop coordinates into the navicomp. The comp linked with one of Ord Mantell's unsecured geosyncsats and fed back the location and course to Fatman. Zeerid's HUD displayed it on the cockpit canopy. He eyed the location and put his finger on the destination.
"Some island no one has ever heard of, up here where no one ever goes. Sounds about right."
Zeerid turned the ship over to the autopilot, and it banked him toward the island.
His mind wandered as Fatman cut through the sky. The steady patter of ice and snow on the canopy sang him a lullaby. His thoughts drifted back through the clouds to the past, to the days before the accident, before he'd left the marines. Back then, he'd worn the uniform proudly and had still been able to look himself in the mirror--
He caught himself, caught the burgeoning self-pity, and stopped the thoughts cold. He knew where it would lead.
"Stow that, soldier," he said to himself.
He was what he was, and things were what they were.
"Focus on the work, Z-man."
He checked his location against the coordinates in the navicomp. Almost there.
"Gear up and get frosty," he said, echoing the words he used to say to his commandos. "Ninety seconds to the LZ."
He continued his ritual, checking the charge on his blasters, tightening the straps on his composite armor vest, getting his mind right.
Ahead, he saw the island where he would make the drop: ten square klicks of volcanic rock fringed with a bad haircut of waist-high scrub whipping in the wind. The place would probably be underwater and gone next year.
He angled lower, flew a wide circle, unable to see much detail due to the snow. He ran a scanner sweep, as always, and the chirp of his instrumentation surprised him. A ship was already on the island. He checked his wrist chrono and saw that he was a full twenty standard minutes early. He'd made this run three times and Arigo--he was sure the man's real name was not Arigo--had never before arrived early.
He descended to a few hundred meters to get a better look.
Arigo's freighter, the Doghouse, shaped not unlike the body of a legless beetle, sat in a clearing on the east side of the island. Its landing ramp was down and stuck out of its belly like a tongue. Halogens glared into the fading twilight and reflected off the falling snow, turning the flakes into glittering jewels. He saw three men lingering around the ramp, though he was too far away to notice any details other than their white winter parkas.
They spotted Fatman, and one waved a gloved hand.
Zeerid licked his lips and frowned.
Something felt off.
Flares went up from the freighter and burst in the air--green, red, red, green.
That was the correct sequence.
He circled one more time, staring down through the swirl of snow, but saw nothing to cause alarm, no other ships on the island or in the surrounding sea. He pushed aside his concern and chalked his feelings up to the usual tension caused by dealing with miscreants and criminals.
In any event, he could not afford to frak up a drop of several hundred million credits of hardware because he felt skittish. The ultimate buyer--whoever that was--would be unhappy, and The Exchange would take the lost profits from Zeerid in blood and broken bones, then tack it on to the debt he already owed them. He'd lost track of exactly how much that was, but knew it was at least two million credits on the note for Fatman plus almost half that again on advances for Arra's medical treatment, though he'd kept Arra's existence a secret and his handler thought the latter were for gambling losses.
"LZ is secure." He hoped saying it would make it so. "Going in."
The hum of the reverse thrusters and a swirl of blown snow presaged the thump of Fatman's touching down on the rock. He landed less than fifty meters from Arigo's ship.
For a moment he sat in the cockpit, perfectly still, staring at the falling snow, knowing there'd be another drop after this one, then another, then another, and he'd still owe The Exchange more than he'd ever be able to pay. He was on a treadmill with no idea how to get off.
Didn't matter, though. The point was to earn for Arra, maybe get her a hoverchair instead of that wheeled antique. Better yet, prostheses.
He blew out a breath, stood, and tried to find his calm as he threw on a winter parka and fingerless gloves. In the cargo hold, he had to pick his way though the maze of shipping containers. He avoided looking directly at the thick black lettering on their sides, though he knew it by heart, had seen such crates many times in his military career.
DANGER--MUNITIONS. FOR MILITARY USE ONLY. KEEP AWAY FROM INTENSE HEAT OR OTHER ENERGY SOURCES.
In the crates were upward of three hundred million credits' worth of crew-served laser cannons, MPAPPs, grenades, and enough ammunition to keep even the craziest fire team grinning and sinning for months.
Near the bay's landing ramp, he saw that three of the four securing straps had come loose from one of the crates of grenades. He was lucky the crate hadn't bounced around in transit. Maybe the straps had snapped when he set down on the island. He chose to believe that rather than admit to his own sloppiness.
He did not bother reattaching the straps. Arigo's men would have to undo them to unload anyway.
He loosened his blasters in their holsters and pushed the button to open the bay and lower the ramp. The door descended and snow and cold blew in, the tang of ocean salt. He stepped out into the wind. The light of the setting sun made him squint. He'd been in only artificial light for upward of twelve hours. His boots crunched on the snow-dusted black rock. His exhalations steamed away in the wind.
Two of the men from Arrigo's freighter detached themselves from their ship and met him halfway. Both were human and bearded. One had a patched eye and a scar like a lightning stroke down one cheek. Both wore blasters on their hips. Like Zeerid, both had the butt straps undone.
Recognizing neither of them rekindled Zeerid's earlier concerns. He had a mind for faces, and both of the men were strangers.
The drop was starting to taste sour.
"Where's Arigo?" Zeerid asked.
"Doin' what Arigo does," Scar said, and gestured vaguely. "Sent us instead. No worries, though, right?"
No Scar shifted on his feet, antsy, twitchy.
Zeerid nodded, kept his face expressionless as his heart rate amped up and adrenaline started making him warm. Everything smelled wrong, and he'd learned over the years to trust his sense of smell.
"You Zeerid?" Scar asked.
No one called him Zeerid except his sister-in-law.
And Aryn, once. But Aryn had been long ago.
"Z-man," echoed No Scar, shifting on his feet and half giggling.
"Sound funny to you?" Zeerid asked him.
Before No Scar could answer, Scar asked, "Where's the cargo?"
Zeerid looked past the two men before him to the third, who lingered near the landing ramp of Arigo's ship. The man's body language--too focused on the verbal exchange, too coiled--reinforced Zeerid's worry. He reminded Zeerid of the way rooks looked when facing Imperials for the first time, all attitude and hair trigger.
Suspicion stacked up into certainty. The drop didn't just smell bad, it was bad.
Arigo was dead, and the crew before him worked for some other faction on Ord Mantell, or worked for some organization sideways to The Exchange. Whatever. Didn't matter to Zeerid. He never bothered to follow who was fighting who, so he just trusted no one.
But what did matter to him was that the three men standing before him probably had tortured information from Arigo and would kill Zeerid as soon as they confirmed the presence of the cargo.
And there could be still more men hidden aboard the freighter.
It seemed he'd descended out of atmospheric blackout and into a crossfire after all.
What else was new?
"Why you call that ship Fatman?" No Scar asked. Arigo must have told them the name of Zeerid's ship because Fatman bore no identifying markings. Zeerid used fake ship registries on almost every planet on which he docked.
" 'Cause it takes a lot to fill her belly."
"Ship's a she, though. Right? Why not Fatwoman?"
No Scar frowned. "Huh? To who?"
Zeerid did not bother to answer. All he'd wanted to do was drop off the munitions, retire some of his debt to The Exchange, and get back to his daughter before he had to get back out in the black and get dirty again.
"Something wrong?" Scar asked, his tone wary. "You look upset."
"No," Zeerid said, and forced a half smile. "Everything's the same as always."
The men plastered on uncertain grins, unclear on Zeerid's meaning.
"Right," Scar said. "Same as always."
Knowing how things would go, Zeerid felt the calm he usually did when danger impended. He flashed for a moment on Arra's face, on what she'd do if he died on Ord Mantell, on some no-name island. He pushed the thoughts away. No distractions.
"Cargo is in the main bay. Send your man around. The ship's open."
The expressions on the faces of both men hardened, the change nearly imperceptible but clear to Zeerid, a transformation that betrayed their intention to murder. Scar ordered No Scar to go check the cargo.
"He'll need a lifter," Zeerid said, readying himself, focusing on speed and precision. "That stuff ain't a few kilos."
No Scar stopped within reach of Zeerid, looking back at Scar for guidance, his expression uncertain.
"Nah," said Scar, his hand hovering near his holster, the motion too casual to be casual. "I just want him to make sure it's all there. Then I'll let my people know to release payment."
He held up his arm as if to show Zeerid a wrist comlink, but the parka covered it.
"It's all there," Zeerid said.
"Go on," said Scar to No Scar. "Check it."
"Oh," Zeerid said, and snapped his fingers. "There is one other thing . . ."
No Scar sighed, stopped, faced him, eyebrows raised in a question, breath steaming out of his nostrils. "What's that?"
Zeerid made a knife of his left hand and drove his fingertips into No Scar's throat. While No Scar crumpled to the snow, gagging, Zeerid jerked one of his blasters free of its hip holster and put a hole through Scar's chest before the man could do anything more than take a surprised step backward and put his hand on the grip of his own weapon. Scar staggered back two more steps, his mouth working but making no sound, his right arm held up, palm out, as if he could stop the shot that had already killed him.
As Scar toppled to the ground, Zeerid took a wild shot at the third man near the Doghouse's landing ramp but missed high. The third man made himself small beside the Doghouse, drew his blaster pistol, and shouted into a wrist comlink. Zeerid saw movement within the cargo bay of Arigo's ship--more men with ill intent.
No way to know how many.
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It was a page turner and a great read over all. It is definitely worth to read just to piece together the events between the first and second games.
However, this book isn't that great as a standalone, which is what I was expecting. I didn't want to get into reading and entire series to find out the true ending. If you're like me and hoping this is a standalone, prepare yourself for a mediocre ending.
I still recommend this as it was mostly entertaining, I just couldn't help but be disappointed with an otherwise anti-climactic finish.
I read this in hindsight, and unfortunately the novel's short length doesn't allow for a whole of additional "meat" than, say, a Wiki entry. I'm sure at the time of the release of the novel - and before players could truly get into TOR - this novel would have been a great addition to the game's lore (and a great setup to a few of the stories, as mentioned), but after two and a half years if playing I just wasn't too enthralled with it. It does a great job at what it was supposed to do (fill in some of the blanks before players could explore the TOR galaxy in-depth), but as a Star Wars title, Revan definitely does NOT stand on its own.
I'd recommend this to anyone who has played the original KotOR games and is thinking about trying TOR, but for anyone without an interest in that era/those games I would avoid the title. Even if you're not a fan of the games, there is one title - "Annihalation" - that I strongly recommend if you're just looking for a Star Wars novel that can stand on its own merits.
One of the big complaints about the Star Wars books that focus on Luke Skywalker is because he's so powerful at this point in his life there is little drama with him. Since Luke always wins and since Luke is so powerful the battles are over before they even begin which removes all sense of anticipation and intrigue. I find it ironic then that everyone in these reviews raves about Malgus. I find the virtually invincible Sith Lord who mows down scores of Jedi Knights without even breaking a sweat as annoying and boring as "the goodie two-shoes Mary Sue" Luke Skywalker. There is no drama. In every fight Malgus comes out on top. Every time. Easily. Even the ones that end in a draw have more to do with the opponent practically running away than it does with giving Malgus a decent challenge.
Malgus can be summed up in one word. RAGE. In battle Malgus calls on unlimited stores of RAGE to defeat his enemies with ease. Malgus's RAGE nearly consumes him when he's dealing with other Sith Lords. Malgus commits a horrible act against his lover for the sole purpose of generating pain to feed his RAGE. He then uses the memory of that act in battle to intensify his RAGE even more.
Despite the fact that Luke is dealing with a headstrong teenage son and is still reeling from the death of his wife he's regarded as "boring" but Malgus who is one dimensional with a crush on his slave is "deep" and "complex" and "nuanced" and "fascinating".
The book itself honestly wasn't that bad. However, knowing that Malgus would wipe the floor with every opponent he went up against sucked all tension out of the battle sequences. Seriously, with the sheer power this guys RAGE generated there was NO WAY he'd ever lose any of the fights in this book. As I started each battle sequence I said to myself "let's see how long the author drags it out before Malgus and his unstoppable RAGE destroys everything in his path. . .well that didn't take long."
For what it's worth the only guy in the book I found remotely interesting was the smuggler archetype Z-man. He's the only guy who actually seemed like he had something to lose.