Star Wars Risk Original Trilogy Edition
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- 2 classic favorites combined in 1 great package
- Strategize to gain control of the galaxy on the side of the Separatists or the Republic
- Choose your allegiance, then play by either classic Risk rules or the Clone Wars variations
- Based on Star Wars episodes I, II and III
- 2-4 players; ages 10 yrs. and up
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Top Customer Reviews
It took some time, but Hasbro finally developed and released an Original Trilogy variation of Risk, and I must say it is an immense improvement. The first thing I observed was how much nicer the board was than the Clone Wars variation. It featured a fresh, new design while preserving the spirit and style of the Original Trilogy of Star Wars.
Not only that, but the pieces were also much nicer, being larger and featuring more detail.
More importantly, the elements of gameplay are vastly improved over the Clone Wars variation, which made use of Order 66. Order 66 tended to result in some sort of major imbalance in the game and just seemed, well, weird. There are differences in power in the Original Trilogy variation, but there are also different objectives of different difficulties for each faction, which evens things out.
Finally, one of the best things about the Original Trilogy is the multitude of elements, such as the Death Star, the Force meter, ships (a pleasant carry-over from the Clone Wars variation), and the Hutt faction. I applaud Hasbro for successfully meshing all these different elements together to create a seamless, sophisticated game.
Overall, Star Wars Risk, Original Trilogy edition is a significant improvement over the Clone Wars variation and a great game overall. If you're a fan of Risk, Star Wars, or both, I highly recommend it.
May the Force be with you
Firstly, it still plays very similarly to the original game it copies. If you know how to play Risk, or one of its many clones, you will have a short learning curve with adapting to this game. For those who never played a game of Risk in their life, you may find yourself spending more time with the rule book than the game board. The information in the rules is complicated, vague at times, and hard to find. This is inherent in the nature of balancing the three different factions among different numbers of players and a complete disregard for arranging information by category and relevance. Once the hurdle of learning the rules is complete, the game is fairly easy to play.
While the Death Star is in this game, it has several inhibiting factors that prevent it from being the colossal fist of doom that Order 66 is in the Clone Wars edition. Against it is the balance of the force between the Empire and the Rebels that alter how combat effective and easy it is to use the weapon. The other key consideration is the Rebels ability to destroy the Death Star and remove it from play for a time.
While the struggle between the Rebels and the Empire has always taken center stage in the films, this set introduces the Hutts/Gangsters as a playable faction (with the proper player count [3 or 5]) whose objective gives both factions a run for their victory.
If you are a Risk fan, or Star Wars fan, give Clone Wars a pass and pick up this copy.
Now there are some HUGE problems, but they can be fixed. The directions are not clear on some things. Cards directions can be very misleading and some factions (Hutts) are much weaker. This can be fixed my making some easy house rules. We let the Hutts go second, add an extra green planet and give them extra starting units (30). Here are some observations;
- great variety of game play
- great mix of strategy and luck
- 1v1v1 is an awesome change from 1v1
- Great looking board and pieces
- Cards keep game changing constantly
- Worth over 125 bucks!
- can be slow
- poor directions
- Small pieces get lost / broke easily.
- if you lose some pieces your screwed (bases, death star)
There are few games out there that offer 1v1v1 in such a interesting way. Great game, buy it and enjoy it.
That being said, this game is a bit more entertaining. Most certainly, the Darth Sidious token will end up on the same planet as the Death Star. Unless, you're trying to be deceptive. As in the movie, the Rebels are badly outgunned. For the Rebels to win, you typically need to destroy the Death Star. That's no easy feat as the Empire has many more starting troops. Also, before you can attack the troops on the Death Star planet, you must first defeat the Death Star. Then you can be left with trying to defeat a heavily fortified planet protecting the Sidious token. Plus, the Death Star can be rebuilt (a la episode 6).
One thing I will mention is, if the Sidious token is drawn late, that favors the Empire and vice versa.
Other benefits to this game (over clone wars version)
1) You only have to control 1 Army at a time and thus only have to deal with one hand.
2) This one offers a 3 army dynamic that the Clone Wars version does not. The Hutt Army is a nice edition.
Great game & its fun! Very cheap cards and pieces. Clone Edition's pieces and cards are much better.
Most Recent Customer Reviews
Product came as described, only 3 pieces were damaged but for a game this hard to find under 150 dollars I couldn't be more pleased.Published 1 month ago by Amazon Customer
Box contents were a mess and a few game pieces were broke. I had to sort thru whole box and separate everything and repackage to give it to my son for Christmas! Read morePublished 20 months ago by Diana Roza
Used game, some parts missing, but that was expected. Still playable and collectable. Good deal on a hard to find game.Published 21 months ago by Faustus
I got this for my Star Wars enthusiast husband and he cannot get enough of it. Not to mention the great condition.Published on December 26, 2013 by bernier12
I'm a big star wars fan, and risk is my favorite board game!!
So with the two together, oh yeah!! Read more